4. Loyal, disciplined, logical, thorough, no-nonsense
workers
Value stability, conformity respect for authority
stability conformity,
and rules
Very clear sense of right and wrong
Make decisions b
M k d i i based on what h
d h happened i the
d in h
past
Seek out technological advancements
g
Prefer hierarchical organizational structures
Uncomfortable with change
Uncomfortable dealing with “gray area” matters
gray-area
Have faith in the “system”
5.
6. Put in long hours at the office, including evenings and
weekends
Build their career over the long term
Show loyalty to their employer
View th
Vi themselves and th i career as one and th same
l d their d the
Commit to quality and doing a good job
Driven
Seek personal satisfaction
“Hang Tough” through difficult work situations and
policies
View the world as opportunity-rich; always see
possibility
Team-oriented
7.
8. Prefer high-quality end results over quantity
Set and meet goals and are very productive
Multitask
Want work-life balance, flexibility in working hours, job
sharing
Prefer a casual work environment
f l k
See themselves as free agents and marketable commodities
Comfortable with authority but not impressed with titles
Tend to be skeptical
Technically skilled
Value ethnic diversity
Love independence and freedom
p
9.
10. Want to affect change and make a difference
Desire work that is meaningful
D i k th t i i f l
See work as a way to express oneself, rather than
define oneself
Moral, positive and hardworking
Skilled multitaskers
Want to be a team player; want to be included
Value on-the-job training
Understanding of others
Value work-life b l
l k l f balance; d
desire fl bl work
flexible k
arrangements
13. Terms digital native and digital immigrant
were coined in 2001 by Marc Prensky, an
internationally acclaimed thought-leader,
speaker, writer, consultant,
speaker writer consultant and game
designer in the fields of education and
learning
g
14.
15. First generation to
Fi i
grow up and be
surrounded by
computers,
videogames, digital
g , g
music players,
video cams, cell
phones, and all the
other toys and tools
of the digital age
age.
16. An older generation
that’s learning to
adopt technology
later in life
Learning to speak a
language that
doesn’t come as
naturally to them
y
17. In 2000, when you called someone on the
phone, you couldn’t see them.
h ld ’t th
Generation Z uses Skype, iChat, and FaceTime
to talk - and see - their friends anywhere
around the world!
So h id
S the idea that you have to be in a classroom
h h b i l
at a certain address to learn...well, that may
also become “old fashioned” to the next
old fashioned
generation.
18. Multi-tasks with ease
across a variety of
platforms style
Arrives at work already
able to multitask
effectively
Tech-savvy, at the
f f
forefront off
technological progress
Want to be connected,
whenever they like and
wherever they are
19. One in three young
people consider the
internet to be as
essential to their
survival as air,
water, food
water food, and
shelter
They value the
y
internet far more
than any other type
of technology
f h l
20. Belong to a generation born after the general
implementation of digital technology
Never had to organize, plan, and interact with
other people without mobile phones laptops
phones,
and the internet
21.
22. Internet is the key ‘backbone’ technology
that connects the various spheres of the
digital realm, such as social networking,
education,
education and information behavior
behavior.
Smart phones with internet access support
the need to always be connected and up-
to-date with immediate access.
23. Majority of Digital Natives spend between
two-to-four hours per day on the internet.
f h d h i
However, a quarter of Digital Natives are on
the internet from four-to-six hours a day.
four to six day
They are masters of filtering the flood of
information they receive. To do that they
have become adept at multitasking and
require 24/7 accessibility to the virtual
world
world.
Survey information: Global WorkPlace Innovation
24. Defines themselves
Apple is the embodiment of technological
progress, innovation and creativity
Facebook i regarded as an i di
F b k is d d indispensible
ibl
social link to family, friends and groups
Survey information: Global WorkPlace Innovation
25. Greater access to technology in the workplace
Cloud computing for easier updating and
distribution of information
Internal knowledge management to support
collaboration
A more comfortable working environment, as
the lines between work and private life blur
Sustainable working environment
Survey information: Global WorkPlace Innovation
26. Today
Fifty-two percent
of children ages
5-8
5 8 use smart t
phones, iPods,
iPads,
iPads or similar
devices.
Source: “Zero to Eight: Children’s Media Use
in America”
America
33. You will not be able to…
Communicate with students on the p ppopular communications
platforms they’re using outside the classroom - sort of like
f f
banning teachers from saying “hello” to a student at the
movie theatre.
Share lesson plans, extra learning resources and ideas on
Sh l l l i d id
social platforms where their students are spending much of
their free time.
Create a classroom wiki or shared d
C t l iki h d document (lik a G
t (like Googlel
Document) where students can work together to take notes
on a lecture or add robust resources like YouTube videos or
other online links to class notes to enhance the learning of
everyone in the classroom.
Effectively teach technology and social networking skills their
students will desperately need when entering the workforce.
34. CIPA-Child Internet Protection Act
◦ Filtering systems from your schools
Bullying through social media
◦ Who patrols and polices
◦ How can policies help
What type control systems are on your
machines?
◦ Software so that individuals can control a bank of
machines- Vision
What policies does your district have about
showing student photo’s on the web? What
type documents do you have from parents
in h f
i the form of permission?
f i i ?
35. Does your system
have a policy
p y
concerning Bring
Your Own
Technology?
h l ?
Does your school
have an E-Zone?
E Zone?
What are the
directions for
teachers allowing
smart phone/tablet
p /
usage in your
buildings?
36. Administrators and educators
everywhere owe it to their
students
st dents to embrace this world
orld
and the opportunities social
media offers.
37. Use QR codes to provide students with
handbooks, etc.
h db k t
Use Facebook and Twitter to communicate
with students about programs, sporting
events, school closures.
Recruit students to programs using Wiki’s
and other streaming video’s t i t d
d th t i id ’ to introduce your
programs to students.
38.
39. Encourage teachers to share their web 2.0
ideas
Introduce a technology club at your school
where both teachers and students come to
share and learn
Encourage teachers to allow students to use
technology for projects and assignments.