1. GTA VI: 10 Things We Want
http://www.gamebasin.com/news/gta-vi-10-things-we-want
With thousands of us still playing GTA V’s multiplayer to be sure we’re wringing out every last drop
of goodness from the current version before we do it all again on the fancier next‐gen rerelease,
there’s been plenty time to note down what needs fixing in the next instalment. It seems many
journalists across the internet are already springing on any tidbit of information regarding GTA VI,
as it’s heavily rumoured a confirmation of the game’s existence is going to come in the next few
months. However, until we know anything more specific it’s better to look at the improvements
and innovations that should be applied to every future GTA, regardless of setting or tonality. GTA
IV attempted a more realistic take on the jetpacks fuelled brilliance of San Andreas, yet it ultimately
fell down due to a wealth of characters that were more annoying than endearing, as well as driving
mechanics that felt more like your controller was made of ham. Since then Rockstar brilliantly
managed to go back to the overblown nature of the previous games thanks to Trevor Philips’
completely ridiculous behaviour, but kept the story somewhat grounded in reality thanks to
Franklin and Michael remarking on the scenarios they found themselves in. Which direction would
you like to see the series take next? There’s no doubt Rockstar have some of the best development
teams working today, and whether they go down the serious or absolutely crazy route it’ll sell
enough to put a downpayment on another planet regardless.
10. Real Consequence To Your Actions
4. The key word with the direction the GTA series is taking is dynamism. With GTA V’s version of San
Andreas still being one of the most complex and genuinely marvellous creations any development
team has ever programmed, the only thing left to do is go inward. Instead of expanding the mission
areas to Battlefield‐esque proportions, how about we actually get fully‐realised interiors that
missions can weave in and out of dynamically, shifting encounters from frantic high‐speed chases
to brutal one‐on‐one duels amongst crowds of terrified onlookers? The Getaway back on PS2 was
initially said to include mapped‐out interiors of everywhere from McDonalds to warehouses, the
idea being that if you were evading the cops you could bury your head in the McNuggets until all
is well. Obviously this didn’t happen, but with what we now have on offer being such a pinnacle of
achievement, it beggars belief as to how Rockstar can ever top it in the future.
7. In-Depth Heist-Style Missions
Let’s face it – the heists in GTA V were a bit of a letdown. Aside from occasionally placing a car in a
designated spot and picking a few 50/50 options on a whiteboard, the very idea of heists that was
hinted at in the preamble didn’t live up to anything you could really get your teeth into. Speaking
of which, why not introduce detailed drug‐meet missions where you have to analyse certain gang
members and figures of authority throughout the city before deciding to meet them, all with the
option of instigating a double cross and taking home everything for yourself as a viable option
throughout discussions? So picture the scene, you’ve just had a deal go wrong and you’re flying off
down the highway only to come to a police roadblock that you – for once – can’t actually get
through. You approach the edge of the road which looks down onto a river, only to notice your A.I.‐
controlled (or online, but let’s not get too carried away) partner to come roaring along in a boat.
Say the goods you were carrying were actually transferrable from character to character in this new
mode, you hurl the rucksack of cash (or whatever) down to your companion below, before
switching to them and continuing the getaway on‐sea. Perfect. If there was one thing Watch Dogs
got right, it was the levels where you had to avoid the police and get from one side of the city to
the next, hiding in your car and waiting for patrols to pass. It’s this idea that GTA V is very close too
with it’s cones of vision on the map, but it can be done so much better if we were trying to smuggle
5. contents through an incredibly busy cityscape, dodging spotlights and waiting for the right time to
move.
6. Unique Multiplayer Modes
With the aforementioned idea transferring perfectly into online multiplayer, we’re still awaiting the
promised heist missions to debut just to see how viable these sorts of multi‐character
modes actually are when the manically random denizens of online gaming descend into each
other’s worlds. With the likes of Payday 2 and Battlefield: Hardline showing that the old cops n’
robbers showdown is just as fresh as it’s always been, how about we actually get some of that in
the franchise that’s become the most popular from exactly that? Yes we had such a mode in GTA
IV and as a Job in GTA V as ‘Crooked Cop’, but it’s never really had the care and attention given to
it that could make it one of the best online multiplayer experiences going. Doing a cops n’ robbers
multiplayer that put you and your friends in control of everything from basic squad cars to
helicopters and spike strips would be the perfect way to tackle another clan of gamers who are
tearing across the city to finish a hit or deliver a package, and being the systems are already in
place for this to be a reality, surely it’ll be done justice in GTA VI?
5. A Genuinely Brilliant Soundtrack
9. Some of the best missions in GTA V were those where you were swapping around all three
characters at once, but when it came to what actually made you want to play as any particular
character, nearly all of us either chose Trevor for his ridiculous comments on life, or Franklin as it
made driving a hell of a lot easier. Even with that being said there wasn’t a great deal of difference
between each character outside of these quips or seen‐it‐before powers, so how about we actually
get some protagonists that genuinely feel very different to control, and animate accordingly? If we
look back at the previously mentioned points of a custom‐built character or a female protagonist,
chances are that they’re not going to go about their business in the same way as someone like
Trevor or Michael. Character‐specific abilities and a return to the San Andreas‐style stat‐
management would ensure multiple swaps even throughout free‐roam, as we found areas,
enemies or activities that could only be partaken in by certain characters. Give us a melee‐focussed
avatar who’s better for the close quarters encounters and a cage‐fighting spin‐off mode to flex
a new melee system, as well as switching to someone with Max Payne/Michael de Santa‐style
abilities if you want to get back into the gunplay stuff.
1. A Whole New Location
10. Some fans think that one of the elements that makes GTA so quintessentially GTA is the very fact
that so much of its personality is born out of constantly ripping apart everything about American
stereotypes and culture. However with ten games under their belt all pulling apart this already
well‐beaten and over‐analysed ideology, perhaps Rockstar can turn their spotlight over to
somewhere like London, or even further ashore and do a more robust version of what Sleeping
Dogs was offering in Hong Kong. Some will remember the old 2D top‐down GTA mission packs from
1999 that offered their own take on London, but with that game being set in the 60′s and
completely lacking the modern day production budgets that really bring characters and locations
to life these days, there’s scarcely any major location in America yet to be parodied that would give
off a completely different vibe to what’s already been done.
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