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Destiny: 5 Things To Get Stupidly
Excited About
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Destiny, Bungie’s first game since passing the Halo brand to 343 Industries is one of the most
anticipated games for 2014. With their first game poised to truly show what the next generation
of games can offer gamers and their first effort outside of the Halo universe there is huge amount
of anticipation for Destiny. Will the game be just another Halo clone? How will the game look and
play on the PS4/Xbox One? These and many other questions have been raised constantly since the
game’s announcement back in 2013. Thankfully, like most developers seem to do these days,
gamers could dive into a portion of the game themselves through a public beta test which featured
several missions from the game’s campaign and one mode and two maps from the game’s
competitive multiplayer component. Gamers who were lucky enough to have a stable internet
connection to experience the public beta test will now feel like there is an eternal wait until the
game’s launch on September 9th this year. If the wait is absolutely killing you, then allow this article
to highlight five things to get stupidly excited about for what is anticipated to be one of the hottest
games for 2014.
5. A Fully Detailed, Gorgeous Universe
The first thing that struck us and probably many other players was simply just how gorgeous the
game looked, even on the last generation of consoles. The draw distance went for miles with
absolutely breathtaking scenery, character models looked crisp and menacing (both the guardians
and the various foes you face on the beta) and a real acknowledgement must be given to Bungie
for developing such a phenomenal lighting engine; we can only imagine how beautiful the final
game will look on the PS4 and Xbox One…. Graphical power aside, Bungie have developed a fully
detailed universe for Destiny. The various weapons and vehicles shown in the game feel futuristic,
voice acting is absolutely solid and all the sounds and effects you would expect to hear in a
Blockbuster sci‐fi movie are present in the game. Unfortunately, as with every Beta, there was only
so much of this breathtaking universe players could experience with the game only allowing access
to one section of a ravaged, barren Earth landscape. Hopefully the final product will have a huge
array of diverse and beautiful landscapes for players to explore.
4. It Feels Like Halo, But It Isn’t Halo…
One concern that probably has troubled many players in the build up to Destiny’s release is
whether the game will just be yet another Halo clone. In a saturated market whereby FPS’ are
either clones of Call of Duty or Halo it is often difficult for a game to be truly independent and
unique. The beta has shown a glimpse into Destiny’s universe and if you have ever played a Halo
game before then the similarities are blatantly obvious. Character models look surprisingly similar
to the SPARTAN design from Halo and at times enemy characters are reminiscent of certain
covenant races. Also the button layout on the Xbox controller is near enough identical to the
control layout from Halo Reach, but hey if it isn’t broke don’t fix it, right? For fans of Halo this will
come as a blessing but if you hate Halo or have never played the series before then fear not! Whilst
there are similarities, Bungie have ensured that Destiny is completely absent of any link to
the Halo universe; the mood the game sets is so much darker and more sinister. The threat of the
growing darkness and extinction of humanity is ever present on the small portion the Beta allowed
players to access. It felt like a truly unique gaming experience. Halo’s story sometimes wavered
slightly, hopefully Destiny is completely devoid of any parasitic life‐form…
3. A New Multiplayer Experience
Whilst the competitive multiplayer aspect of the Beta allowed gamers to experience what felt like
something we’ve all played countless times since 2007, Destiny promises to deliver a truly unique
and entertaining multiplayer experience to players. The story elements the Beta teased allowed
small fireteams to team up together and tackle campaign missions but the truly incredible aspect
of Destiny is the ‘public events’. Bungie emphasised that the universe of Destiny will feel ‘alive’ and
if anything is to be taken from the Beta it is that they have accomplished that. Public events opened
the game for multiple fireteams to tackle waves of enemies and bosses that the game’s engine
randomly generates and it certainly showcased the MMO elements the game has promised to
deliver. The few public events that were featured in the Beta were easily the most entertaining
aspects to be experienced, let’s face it, there is nothing more rewarding than a large group of
players all teaming up together to take down some of the game’s tougher enemy classes. Hopefully
the final version will have many different types of public events so players don’t feel the trap of
repetition.
2. An Intelligent And Menacing Threat
A common problem FPS’ experience is having enemies that are basically just cannon fodder to the
player. Enemies that just absorb bullets till they die and are more or less stationary meat bags.
Bungie games have always had a dynamic enemy AI system; enemies that interact with the game
world and the player’s decision and try to present a real challenge; just try playing any Halo game
on legendary difficulty setting, you’ll know what we’re talking about. Destiny continues this
tradition as the game features a truly impressive enemy AI system that evolves and reads the
decision the player makes in a firefight. For example, we died on a fireteam mission and following
the respawn, the enemy was intelligent enough to not repeat the same tactics. This component of
the game allows each individual battle to feel unique and destructive, and with enemy character
models looking absolutely fearsome it truly creates a tense and controller gripping experience.
1. Peter Dinklage
It seems the Game of Thrones actor is going from strength to strength. Following a great
performance in X Men: Days of Future Past that was released earlier this year fans can look forward
to Peter Dinklage’s performance in Destiny as Ghost, your artificial companion. The beta version of
the game introduced you to Ghost from the offset and the robotic filter added over Dinklage’s voice
work creates an AI that is truly believable and feels like your companion, not an irritating add‐on.
Whilst most AI that are featured in games often feel flat and uninspired, Dinklage and Bungie have
created a companion that reacts to events in the game just as the player would. It feels believable
which is the most important thing for a game like Destiny, it adds to the phenomenal universe
Bungie have created.
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