More Related Content Similar to Fun and Frustration = Learning and Games Similar to Fun and Frustration = Learning and Games (20) More from Games for Learning Institute (G4LI) More from Games for Learning Institute (G4LI) (20) Fun and Frustration = Learning and Games2. Fun & Frustration Games aren’t just Fun Fun has a Half-Life Pleasantly Frustrating 4. On Game Design Interest Curves Procedural Interactivity Gamepocalypse 10. Failure Fail Faster Experiment, Explore Rapid Prototyping Iterate toward Solutions Try Again. Fail Again.Fail Better. 11. Doubt Question Answers Challenge Assumptions Work to Understand To be Uncertain isto be Uncomfortable,but to be Certain isto be Ridiculous. 12. Curiosity Ask Questions & Engage Lifelong Learning & How Stuff Works Problem Solving & Cheating? Story Telling & Model Making 15. Learning & Games Creation Distribution Assessment Anyone who tries to makea distinction between education and entertainment doesn’t know the first thing about either. 20. Fun & Frustration = Learning & Games Either/Or – Both/And Flow & Explore Challenge & Reward Agency & Literacy Playing is Learning 21. On Games & Learning Beyond Fun Serious Games and Media Well Played Video Games, Value and Meaning http://etc.cmu.edu/etcpress/ Editor's Notes RaphKosterJim Gee MihalyCsikszentmihalyiEnergized FocusFull InvolvementSuccess the Process of the Experience how game design can helpcovered in more detail in following slidesActive Interactivity, Narrative Agency some ways to consider how they can workJesse SchellLevel of InterestPlotted over Course of Experience Ian Bogost, Michael MateasComputationalProcessesConfigurative SystemInterlocking Units of Meaning Involvement, Immersion, InvestmentTime of ExperienceLevel of EngagementPercent Complete Jesse SchellMedia TermWill WrightJane McGonigal Samuel Beckett Chinese Proverb Marshall McLuhan