[Audio link - http://archive.org/details/TransformingTimeManagementLearningWithGamification]
Here is a description of the second speech I presented at the HRMATT Conference 2013 in Port of Spain.
Time management training has traditionally been avoided by most professionals: it’s consisted of an expert doling out long lists of the “perfect” behaviours to follow. Furthermore, those who do attend are known to fail after only a few days, reverting to old behaviours, and familiar results.
Time Management 2.0 calls for replacing the old one-size-fits-all model entirely; instead, the goal is to teach learners how to effect an upgrade to their time management system on their own, whenever the need arises. The best way to impart these skills is not to teach theory, but to coach learners through their first conscious upgrade during the class using new tools.
In this context, immersing learners in a number of in-class training games is an effective way to engage them immediately, while opening them up to new advice.
Attendees to this session will learn:
- how to analyze learner needs so that nothing is ignored
- how to translate needs into games that make a substantial difference
- how to learn to use technology to create games
At the end, this session will help you go back to the office and design your own learner-centred games.