4. LOW
MODERATE
Consumer inputs
required for service
creation
Consumer presence
required during
service delivery
Service is standardized
Service is provided
regardless of any individual
purchase
Payment may be the only
required customer input
Ex: Airline travel and uniform
cleaning service
HIGH
Customer co creates
the service
Client inputs help customize
a standard service
Customer inputs are
necessary for adequate
outcome, but the service
firm provides the service
Active client participation
Service cannot be created
apart from the customers
purchase and active
participation
Customer inputs, choice
and actions co create the
outcome
Provision of service requires
customer purchase
Ex: Hair cut and Payroll service
Ex: Marriage counseling and
management consulting
7. Customers As Productive Resources
7
Customer inputs can
affect the organization’s
productivity through both
the quality of what they
contribute and the
resulting quality and
quantity of output
generated.
8. Customers As Contributors To Service
Quality and Satisfaction
8
Effective customer
participation can
increase the likelihood
that needs are met and
that the benefits the
customer seeks are
actually attained.
9. Customers As Competitors
9
Internal Exchange vs. External Exchange
Expertise Capacity
Resource Capacity
Time Capacity
Economic Rewards
Psychic Rewards
Trust
Control
10. What are questions that
should be asked by firms
which want to move into
SSTs as a mode of delivery?
10
3#
11.
What is our strategy (cost saving, revenue growth, competitive
advantage)
What are the benefits to customers?
How can customers be motivated to try the SST?
Are some segments of customers more ready to use the
technology than others?
How can customers be involved in the design of the service
technology system and processes?
What forms of customer education will be needed?
How will inevitable SST failures be handled?
12. Explain step by step
strategies for enhancing
customer participation
12
4#
13. STRATEGIES FOR ENHANCING
CUSTOMER PARTICIPATION
13
Fig ure 1 3 . 3 Stra te g ie s fo r Enha nc ing Cus to m e r
Pa rtic ip a tio n
15. Recruit, Educate, and Reward
Customers
15
Recruit the Right Customers
Educate and Train Customers to Perform Effectively
Reward Customers for Their Contributions
Avoid Negative Outcomes of Inappropriate
Customer Participation
16. Manage The Customer Mix
16
Table 13.2 Characteristics of Service that Increase the Importance of Compatible
Segments
17. Conclusion
17
Through understanding the importance of customers in
service delivery and identifying the roles played by the
customer in a particular context, managers can develop
strategies to enhance customer participation.
By implementing these strategies, organization should
see a reduction in gap 3 due to effective, efficient
customer contributions to service delivery.
18. Case Study
18
Mobile operators are
trying to use its
prepaid
balance
(pulsa) as a media for
micro payment in
retail.
Do you think it will
work?
How do you think they should launch
it to change customers habit from
paying cash to paying using pulsa.
Please use credit card industry
experience as a reference.
Also use “Strategies for enhancing
customer participation” (figure 12.2)
to help the operators achieving their
dream.
19. Mobile Money
19
Mobile money as a valuable
tool for extending financial
services to unbanked and
under-banked segments of
the Indonesian market and
achieving broader financial
inclusion objectives.
20. Fact..
20
BANK
DIFFERENCES
TELCO PROVIDER
64 million
The Customers
230 million
The Bank People are only
40% of Indonesian
Population
Biro Riset Infobank (2012) – Infobanknews.com 8 Oct 2013
Simcard penetration
almost 96% of
Indonesian population
30. DEFINE CUSTOMERS ROLES
30
CLARIFY
LEVEL
of
PARTICIPATI
ON
Define the specific micropayment transaction
as a way to specify the service.
*Our suggestion Digital Payment
Prior the market segment.
Reduce the level of customer participation from
middle to low level.
Build and develop the efficiency transaction.
Nurture the customer about a self service
culture.
Digital Payment
Transaction.
Ex:
Application
Store (on
Android, IOS,
RIM, etc)
Online
Shopping
31. DEFINE CUSTOMERS ROLES
31
Helping Others
IDENTITY
SPECIFIC
Design a campaign (charity program)
Customer donation for some specific transaction
JOBS
and
Promoting the Company
TASK
Build a referall program
Offer some discount or bonus for the referall
32. 32
RECRUIT, EDUCATE and REWARDS
CUSTOMER
Define the specific micropayment transaction as a way
to specify the service.
*Our suggestion Digital Payment
RECRUIT
THE RIGHT
CUSTOMER
Appliction Store
Ebook Store
Online Shopping
Prior the market segment.
TechnoSavvy
E-Commerce Shoppers
33. 33
RECRUIT, EDUCATE and REWARDS
CUSTOMER
EDUCATE
And
TRAIN
CUSTOMER
S
Promotion and Advertising
Build a website
Build a community
Blast Email and SMS
34. 34
RECRUIT, EDUCATE and REWARDS
CUSTOMER
Give Bonus
Redeem Point
Offering Discount
REWARD
CUSTOMER
35. MANAGE THE CUSTOMER MIX
35
MANAGE THE
CUSTOMER
MIX
Bank Indonesia
Rules
Co-creation with
Government to
educate the
customer due to
cash less society
Provide the availibility
system in each merchant.
Promotion through Ads
and Internet.
Build a community to
gather customer loyalty.