SlideShare a Scribd company logo
1 of 36
История разработки 
Докладчик: Евгений Дябин, Nekki
Shadow Fight 0
Бой с тенью
VECTOR
Shadow Fight 2
Мнение 
За основу игры надо брать то, что вы любите
Простое управление
Простые комбинации
Упрощение боевой системы 
 Нет сложных комбинаций 
 Стиль боя зависит от вида оружия 
 Элемент случайности
Точные коллизии
Урон в голову больше
Глубина геймплея 
 Точные коллизии 
 Разделение защиты на тело и голову 
 Общий баланс тайминга и урона 
ударов
Совет 
Упрощайте хорошие хардкорные жанры, но 
оставляйте глубину
Выбор схемы монетизации в 
Shadow Fight 2 
 Free-to-Play 
 Проверенная схема монетизации поверх 
новаторского базового геймплея 
 В качестве референса CSR Racing
Карта в CSR Racing
Игровой цикл в Shadow Fight 2
Преимущества для платящего 
 Сокращение числа боев на выживание 
 Уникальные виды оружия с новым боевым 
стилем 
 Покупка энергии
Совет 
Игра в новой нише не обязана быть 
оригинальной во всем. Можно использовать 
проверенные вещи
Магазин в CSR Racing
Магазин в Shadow Fight 2
Важное замечание 
Самая эффективная стратегия не должна 
быть неочевидной и скучной
Решение проблемы со скучной 
стратегией: 
 Добавили больше апгрейдов на предметы 
 Увеличили инфляцию цен на предметы 
 Изменили формулу расчета награды при 
фарминге
Совет 
Используйте упрощенные математические 
модели для поиска подводных камней
Баланс сложности 
 Easy 
 Normal 
 Hard 
 Insane 
 Impossible
Проблема роста параметров 
Attack + 10 
↓ 
Damage × 2
Группы игроков по умению 
 Слабые игроки (Easy, Normal, все апгрейды) 
 Средние игроки (Normal, Hard, -1 апгрейд) 
 Сильные игроки (Hard, Insane, -2 апгрейда) 
 Никто (Impossible)
Совет 
Тонкий баланс лучше превращать в формулы, 
иначе при любом изменении придется снова 
подбирать все значения
Тактика противника 
 Бот использует несколько схем поведения, 
меняющих веса при выборе ударов 
 Бот копит «обиду» на повторяющиеся удары 
игрока 
 Бот умеет наказать игрока в любой 
ситуации, благодаря предварительному 
перебору всех возможных ситуаций
Совет 
Делая что-то новое будьте готовы столкнуться 
со сложной наукоемкой задачей
Soft launch 
 Слишком долгая и редкая игровая сессия. 
Уменьшили количество энергии с 10 до 5 
 Отвал игроков в начале 2-го акта. Растянули 
доступ к контенту во 2-м акте 
 Игроки готовы платить больше. Добавили 
дорогих предметов с особыми свойствами
Совет 
Будьте готовы изменять игру и сильно менять 
баланс после софтлонча
Мировой запуск на iOS 
 За 2 дня 1-е место в 
Top Free в США 
 1-е место в 97 странах, 
включая Японию и 
Южную Корею 
 В Top10 практически 
во всех странах 
 44 место в Top 
Grossing в США
Мировой запуск на Android 
 В Top10 всего в 10 странах 
 Но постоянный приток пользователей 
держится на 100-150 тыс. установок в день
Совет 
Не делайте большой паузы между запусками 
на основных платформах
Выводы: 
 Выбор новой ниши дает виральность 
 Хардкорные жанры можно упрощать, но 
важно не потерять глубину 
 Игра не обязана быть оригинальной во всем 
 Даже небольшие отличия от референсов 
порождают большие изменения 
 Вступая на этот путь, будьте готовы вложить 
много сил в геймдизайн
Спасибо за внимание!

More Related Content

More from DevGAMM Conference

Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...DevGAMM Conference
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...DevGAMM Conference
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...DevGAMM Conference
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...DevGAMM Conference
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)DevGAMM Conference
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)DevGAMM Conference
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...DevGAMM Conference
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...DevGAMM Conference
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)DevGAMM Conference
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...DevGAMM Conference
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...DevGAMM Conference
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...DevGAMM Conference
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...DevGAMM Conference
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...DevGAMM Conference
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...DevGAMM Conference
 
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)DevGAMM Conference
 
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)DevGAMM Conference
 
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)DevGAMM Conference
 
How to Craft the Perfect Pitch / Nathan Sölbrandt ( Xsolla)
How to Craft the Perfect Pitch / Nathan Sölbrandt ( Xsolla)How to Craft the Perfect Pitch / Nathan Sölbrandt ( Xsolla)
How to Craft the Perfect Pitch / Nathan Sölbrandt ( Xsolla)DevGAMM Conference
 
Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)
Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)
Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)DevGAMM Conference
 

More from DevGAMM Conference (20)

Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
 
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
Launching a title in Asia Pacific and China / Maxim Chuvalov (Wargaming)
 
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)
 
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
Pitching with Killer Demos / Jaroslav Stacevič (Nordcurrent)
 
How to Craft the Perfect Pitch / Nathan Sölbrandt ( Xsolla)
How to Craft the Perfect Pitch / Nathan Sölbrandt ( Xsolla)How to Craft the Perfect Pitch / Nathan Sölbrandt ( Xsolla)
How to Craft the Perfect Pitch / Nathan Sölbrandt ( Xsolla)
 
Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)
Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)
Making Games We Like aka Personal Biases in Game Design / Rok Mioč (Outfit7)
 

Nekki: Shadow Fight 2: История разработки