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Postmortem
How everything began
       Soft body demo by Luca Deltodesco
                         +
           Ragdoll Cannon by Johnny-K
                         =
                Jelly Cannon Idea.


Jelly Cannon (Flash) release: 18 million plays so far,
  6000 visitors each day on MADFATCAT.COM


     Deal with Addictinggames/Nickelodeon
From Jelly Cannon to Jelly
    Cannon Reloaded




New artwork, new physics engine, 30 more levels

                   Chillingo
Development

New Platform
New to Objective-C
New to xCode
New to Box2d
New to openGLES



Soft body physics
Lessons learned
1. All previous artwork sucked
2. Delays kill inspiration
3. Share tasks for better result
Credits
The Nick team: great artwork, producing, testing

Luca Deltodesco: Nape physics engine, help with
soft bodies.
Some tips
1. Work hard trying not to lose inspiration
2. Attention to details.
3. Throw away ideas if they are not too awesome.
The day after
Great experience gained (Objective-C, xCode,
Cocos2d, Box2d, OpenGL).

The game is live finally.

My new game – Sticky Blobs
Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

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Alexander Sinelnikov: Jelly Cannon Reloaded Postmortem

  • 2. How everything began Soft body demo by Luca Deltodesco + Ragdoll Cannon by Johnny-K = Jelly Cannon Idea. Jelly Cannon (Flash) release: 18 million plays so far, 6000 visitors each day on MADFATCAT.COM Deal with Addictinggames/Nickelodeon
  • 3. From Jelly Cannon to Jelly Cannon Reloaded New artwork, new physics engine, 30 more levels Chillingo
  • 4. Development New Platform New to Objective-C New to xCode New to Box2d New to openGLES Soft body physics
  • 5. Lessons learned 1. All previous artwork sucked 2. Delays kill inspiration 3. Share tasks for better result
  • 6. Credits The Nick team: great artwork, producing, testing Luca Deltodesco: Nape physics engine, help with soft bodies.
  • 7. Some tips 1. Work hard trying not to lose inspiration 2. Attention to details. 3. Throw away ideas if they are not too awesome.
  • 8. The day after Great experience gained (Objective-C, xCode, Cocos2d, Box2d, OpenGL). The game is live finally. My new game – Sticky Blobs