SlideShare ist ein Scribd-Unternehmen logo
1 von 58
“Again, but better”
Working with Voice Actors
Trained at:
London Academy of Music and Dramatic Art
Selected Game work
VO DIRECTOR
PROOF READER & SCRIPT EDITOR
Why Have Voice Actors to begin with?
Sound is the “first sense”. People engage more
actively with people, even if it’s just a voice.
Having vocal audio increases the perceived
production value of games
Crazy but true, there are people who pretend to be
other people: the mythical beast known as the ‘actor’
Why “Again”
and
why “Better”?
GETTING VO BE LIKE:
OUTSOURCING
-Source VOs + CASTING
-General admin
-Supplies the recording facilities
-Organizes all the dialogue
recording
-Send it to you for approval
DO IT YOURSELF
-You source the VOs + CASTING
-VOs (generally) provide the studios
-Remotely directed or self directed
-Your audio team handles more post-
prod
GETTING VO
A FEW OUTSOURCERS [EN]
SIDEglobal.com
PitStopProductions.co.uk
Molinare.co.uk
LiquidViolet.co.uk
SoundCuts.net OMUK.com LINJAsounnd.com
FINDING VOICE ACTORS
RECOMMENDATIONS
VOICE AGENTS
CONTACT YOUR FAVOURITE VOs
CONFERENCES AND EXPOS
TWITTER
It is a good idea to cast actors early, or mid-way through the
cycle
Don’t drop the voice actors in at the end. You wouldn’t get a an
environment artist in the week before you release.
Don’t do it with voice actors
Having actors on hand early on will allow writers to tailor
scripts to them
It’s ok to re-cast if the requirements change
We’ll get over it……..….
……….…….probably
(don’t) CAST LAST MINUTE
JASON HIGHTOWER → Jackie Welles (EN)
IT’s JUST ACTING, RIGHT?
VOs STAGE
ACTORS
FILM/TV
ACTORS
ALL DOCTORS ARE THE SAME…….(not really)
INDUSTRY Time with the
script
Rehearsal time Time between
‘takes’
Work
session
Information ahead of
time
FILM/TV +1 month 1 day - weeks A few minutes 8-16hrs As much as they want
STAGE +1 month 3-4 weeks N/A REH: 8-9hrs
SHOW: 2-3hrs
As much as they want
MOCAP/
PCAP
1 week /
On the day
10mins ->
a few days
A few seconds 8-9hrs A much as NDA allows
VO On the day A few minutes A few seconds 1-4hrs Minimal -> None
VOs with past Game EXP
Explaining game specific mechanics is easier if the
voice actor knows what you’re talking about
Check their credits though. Not all that glitters is gold.
Straight up VOICEOVERS are generally not actors, even
though they may have ‘acted’
Found You!
Ask for auditions, doing multiple rounds if need be
Use scripts that won’t make it into the game if you’re
worried about leaks
Talking to actors ahead of time over Skype, Zoom, etc
helps to get to know them
No one wants to hire a great actor who’s a jerk
NO CAMERAS DURING VO CASTING
#CourtesyAF
Let the actor know ahead of time about
any sensitive casting or performance
material
(sexuality, religion, politics, nationalism,
extreme violence, etc)
Check if they’re groovy with it.
The Real Deal
If you need an actor from a specific
background; find one.
There are plenty of talented voice actors from
all the world’s backgrounds. You just have to
find them.
www.MenaArts.uk [Middle East / North African]
www.PGMVOList.com [Persons of Global Majority VO]
Authentic Accents
Need a specific and authentic accent? Get
someone who has it.
Not sure if it’s legit?
Get the VO to record a piece of text in the accent
they say they can ‘do’ and have a native speaker
confirm it
F*** English
In English the accent denotes a nationality.
There are regional accents, which denote levels of
income, education, and regional culture.
In English, accents denote Nationality first, and
Class/Culture second.
Mixing and matching accents doesn’t often make
sense to EN-Language audiences unless you have a
good reason.
Mic check, 1-2, 1-2,
If you’ve decided to hire a studio to deal with the VO, great
If not, check the Voice Actor’s mic setup
Lots of actors on lots of different mics changes the total
sonic landscape
Do home studio tests. Whispers, shouts, quiet / loud /
projected talking etc.
Not all setups are the same….🤷
The Law of Audio:
The Law of Audio:
You get what you pay for.
Ugh...money (Part 1/4)
“Basic Labour”
Basic Studio Fee (BSF): The hourly rate (priced at 1hr
minimums). At Words per Hour. 800-1200WPH
Can range between 200-250$/£/€ per hour.
Audio Production companies will have set pay structures
If you’re cast is remote, rates may have to be negotiated
individually. Unified company rates are best, however.
Don’t be upset if an actor declines a lower rate of pay. Good
Voice Actors are busy, and might not have the time
Ugh...money (Part 2/4)
“Buyouts”
Buyouts let you USE the audio in your game for,
marketing, DLC, trailers, promotion purposes, etc.
Musicians get royalties for every time their music is
used or played.
Voice Actors get buyouts.
It’s the law and you must be compliant.
UK: Copyright, Designs and Patents Act 1988, Part II,
Chapter 2, Performer’s Rights, X7, F22, 182D
Ugh...money (Part 3/4)
“Amenities and Additionals”
Travel Costs / Reimbursements / Per diems / On location accommodation
Work and Travel Visas (If need be)
Rehearsals, workshop-ing
Facial Capture, Mocap, Full-Performance Capture
Use of likeness
Ugh...money (Part 4/4)
“An Actor’s Life”
Why are costs “seemingly” high? Because. That’s the
rate.
Technically unemployed 90% of the year. Pay
£/$/€1000s every year for:
Specialized Training / Networking / Equipment up-keep
/ New Equipment / Software subscriptions / Gear
Repair / Travel Expenses / Self-Marketing Costs /
General communication / Rehearsals and Research /
Union Memberships / Accounting fees / Vocal Health
and general exercise
We good?
Actors can’t read your mind
If you don’t give any info, we’re not going to know
either
Give the information, and let the actor process it
Better yet, have the writer in the room to answer
questions.
That’s Classified….
If you can’t say a lot of information about the game
Give the Actor an NDA
Or use references from other games, or TV/Film
Have links ready for those references
Free Stuff at www.MikeBodie.net
Free Stuff at www.MikeBodie.net
Free Stuff at www.MikeBodie.net
Free Stuff at www.MikeBodie.net
Eye cän haz ĉeezeborgers pliesz?
Pronunciation guides:
You know how to say it, we don’t
Have a list ready of words that may prove difficult to
say, even simpler that seem obvious ones
Maintain consistency of pronunciation throughout the
game.
Record a master list of those words
Can’t rush pastry
A rushed actor, gives a rushed performance
In worst case scenario, the actor is amazing, gives
incredible first takes, and everyone goes home early.
Get it right, not done
Vocal Ouchies
Strenuous text is…...strenuous
Save large shouting emotes, and call outs for the
end, NOT the beginning
Take time for short breaks
Max. 4hr blocks of work
Give a heads up about intense sessions
No back-to-back stressful sessions
If the actor’s voice is ruined, they can’t work.
Damaged voices get recorded...
FINISHED! Don’t be a stranger!
Keep in contact
If you liked them follow them on Twitter/IG/FB/
Even FB Friend them
When you’re able to talk about the game,
mention/tag them in a tweet. Their followers will
then see your game via them
Send them some merch if you have it!
Steam/GOG codes are great.
That’s me, right?
Give actors credit for their work, whether VAs, or Mocap
performers
Spell their names correctly; aks how they want it spelt
Invite them to speak about their work on your game
Nominate them for awards; it’s PR for you AND them
Create an IMDB page for your game (IMDB.com).
List of Award Schemes that include Performance/Voice Acting
-Golden Joystick
-IndieCade
-BAFTA Games
-The Video Game Awards
-IGN Game Awards
Wikipedia: “List of Game Awards”
TAKE AWAYS:
-Budget for VO (BSF and Buyouts). Be copyright compliant with VO usage.
-Don’t drop us in at the last minute.
-Cast who you want, not what’s convenient. It’s worth taking time to cast and find the
right people to act and to direct
-No such thing as too much communication
-NDAs NDAs NDAs NDAs NDAs NDAs
-Be patient with your team and the actors you hire
www.MikeBodie.net
info@MikeBodie.net
@MikeBodieActor @MikeBodieActor
Mike Bodie Mike Bodie#9892

Weitere ähnliche Inhalte

Ähnlich wie Again But Better: Working with Voice Actors / Mike Bodie

The importance of sound editing
The importance of sound editingThe importance of sound editing
The importance of sound editingJakeRose8
 
VO Casting and Directing Insights to Get the Performance You Want | Eric Weiss
VO Casting and Directing Insights to Get the Performance You Want | Eric WeissVO Casting and Directing Insights to Get the Performance You Want | Eric Weiss
VO Casting and Directing Insights to Get the Performance You Want | Eric WeissJessica Tams
 
Getting Voices into Your Game: Why and How | Jeremy Goh, Sharon Kho
Getting Voices into Your Game: Why and How | Jeremy Goh, Sharon KhoGetting Voices into Your Game: Why and How | Jeremy Goh, Sharon Kho
Getting Voices into Your Game: Why and How | Jeremy Goh, Sharon KhoJessica Tams
 
3. Proposal MV 2018
3. Proposal MV 20183. Proposal MV 2018
3. Proposal MV 2018BaileyDyble
 
Audio engineer
Audio engineerAudio engineer
Audio engineerbpatfilm
 
Teaching English Sounds
Teaching English SoundsTeaching English Sounds
Teaching English Soundsm nagaRAJU
 
Storyboards
StoryboardsStoryboards
Storyboards27kherak
 
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку"  GameDe...Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку"  GameDe...
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...Lviv Startup Club
 
Game Audio Post-Production
Game Audio Post-ProductionGame Audio Post-Production
Game Audio Post-ProductionKaren Collins
 
The importance of sound editing
The importance of sound editingThe importance of sound editing
The importance of sound editingJakeRose8
 
Video Game Music Overview
Video Game Music OverviewVideo Game Music Overview
Video Game Music OverviewKaren Collins
 
ebook1-sound-containment
ebook1-sound-containmentebook1-sound-containment
ebook1-sound-containmentjohnjlupo
 
Sound for Dummies and DJ's
Sound for Dummies and DJ'sSound for Dummies and DJ's
Sound for Dummies and DJ'sPierre Tougas
 
Media group presentation
Media group presentationMedia group presentation
Media group presentationSineadBidwell
 
You Can Be A Good Interviewer
You Can Be A Good InterviewerYou Can Be A Good Interviewer
You Can Be A Good Interviewerewanspence
 

Ähnlich wie Again But Better: Working with Voice Actors / Mike Bodie (20)

The importance of sound editing
The importance of sound editingThe importance of sound editing
The importance of sound editing
 
VO Casting and Directing Insights to Get the Performance You Want | Eric Weiss
VO Casting and Directing Insights to Get the Performance You Want | Eric WeissVO Casting and Directing Insights to Get the Performance You Want | Eric Weiss
VO Casting and Directing Insights to Get the Performance You Want | Eric Weiss
 
6. pre production
6. pre production6. pre production
6. pre production
 
Getting Voices into Your Game: Why and How | Jeremy Goh, Sharon Kho
Getting Voices into Your Game: Why and How | Jeremy Goh, Sharon KhoGetting Voices into Your Game: Why and How | Jeremy Goh, Sharon Kho
Getting Voices into Your Game: Why and How | Jeremy Goh, Sharon Kho
 
3. Proposal MV 2018
3. Proposal MV 20183. Proposal MV 2018
3. Proposal MV 2018
 
Audio engineer
Audio engineerAudio engineer
Audio engineer
 
Audio
AudioAudio
Audio
 
Teaching English Sounds
Teaching English SoundsTeaching English Sounds
Teaching English Sounds
 
Radio play
Radio playRadio play
Radio play
 
Radio play
Radio play Radio play
Radio play
 
Storyboards
StoryboardsStoryboards
Storyboards
 
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку"  GameDe...Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку"  GameDe...
Тарас Терлецький "Як організувати роботу з вашим дизайнером по звуку" GameDe...
 
Game Audio Post-Production
Game Audio Post-ProductionGame Audio Post-Production
Game Audio Post-Production
 
The importance of sound editing
The importance of sound editingThe importance of sound editing
The importance of sound editing
 
Video Game Music Overview
Video Game Music OverviewVideo Game Music Overview
Video Game Music Overview
 
ebook1-sound-containment
ebook1-sound-containmentebook1-sound-containment
ebook1-sound-containment
 
Sound for Dummies and DJ's
Sound for Dummies and DJ'sSound for Dummies and DJ's
Sound for Dummies and DJ's
 
Media group presentation
Media group presentationMedia group presentation
Media group presentation
 
we
wewe
we
 
You Can Be A Good Interviewer
You Can Be A Good InterviewerYou Can Be A Good Interviewer
You Can Be A Good Interviewer
 

Mehr von DevGAMM Conference

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...DevGAMM Conference
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...DevGAMM Conference
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...DevGAMM Conference
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...DevGAMM Conference
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)DevGAMM Conference
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...DevGAMM Conference
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...DevGAMM Conference
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...DevGAMM Conference
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...DevGAMM Conference
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)DevGAMM Conference
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)DevGAMM Conference
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...DevGAMM Conference
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...DevGAMM Conference
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)DevGAMM Conference
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...DevGAMM Conference
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...DevGAMM Conference
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...DevGAMM Conference
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...DevGAMM Conference
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...DevGAMM Conference
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...DevGAMM Conference
 

Mehr von DevGAMM Conference (20)

The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...
 
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
 
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
 
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
 
AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)AI / ML for Indies / Tyler Coleman (Retora Games)
AI / ML for Indies / Tyler Coleman (Retora Games)
 
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
 
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
 
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
 
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
 
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
 
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
 
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
 
How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...How to increase wishlists & game sales from China? Growth marketing tactics &...
How to increase wishlists & game sales from China? Growth marketing tactics &...
 
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
 
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
 
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
Seven Reasons Why Your LiveOps Is Not Performing / Alexander Devyaterikov (Be...
 
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
 
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Branded Content: How to overcome players' immunity to advertising / Alex Brod...
 
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
 
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
 

Kürzlich hochgeladen

Software Coding for software engineering
Software Coding for software engineeringSoftware Coding for software engineering
Software Coding for software engineeringssuserb3a23b
 
Sending Calendar Invites on SES and Calendarsnack.pdf
Sending Calendar Invites on SES and Calendarsnack.pdfSending Calendar Invites on SES and Calendarsnack.pdf
Sending Calendar Invites on SES and Calendarsnack.pdf31events.com
 
英国UN学位证,北安普顿大学毕业证书1:1制作
英国UN学位证,北安普顿大学毕业证书1:1制作英国UN学位证,北安普顿大学毕业证书1:1制作
英国UN学位证,北安普顿大学毕业证书1:1制作qr0udbr0
 
Software Project Health Check: Best Practices and Techniques for Your Product...
Software Project Health Check: Best Practices and Techniques for Your Product...Software Project Health Check: Best Practices and Techniques for Your Product...
Software Project Health Check: Best Practices and Techniques for Your Product...Velvetech LLC
 
Precise and Complete Requirements? An Elusive Goal
Precise and Complete Requirements? An Elusive GoalPrecise and Complete Requirements? An Elusive Goal
Precise and Complete Requirements? An Elusive GoalLionel Briand
 
Cyber security and its impact on E commerce
Cyber security and its impact on E commerceCyber security and its impact on E commerce
Cyber security and its impact on E commercemanigoyal112
 
Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024Andreas Granig
 
Cloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEECloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEEVICTOR MAESTRE RAMIREZ
 
A healthy diet for your Java application Devoxx France.pdf
A healthy diet for your Java application Devoxx France.pdfA healthy diet for your Java application Devoxx France.pdf
A healthy diet for your Java application Devoxx France.pdfMarharyta Nedzelska
 
Recruitment Management Software Benefits (Infographic)
Recruitment Management Software Benefits (Infographic)Recruitment Management Software Benefits (Infographic)
Recruitment Management Software Benefits (Infographic)Hr365.us smith
 
Ahmed Motair CV April 2024 (Senior SW Developer)
Ahmed Motair CV April 2024 (Senior SW Developer)Ahmed Motair CV April 2024 (Senior SW Developer)
Ahmed Motair CV April 2024 (Senior SW Developer)Ahmed Mater
 
PREDICTING RIVER WATER QUALITY ppt presentation
PREDICTING  RIVER  WATER QUALITY  ppt presentationPREDICTING  RIVER  WATER QUALITY  ppt presentation
PREDICTING RIVER WATER QUALITY ppt presentationvaddepallysandeep122
 
CRM Contender Series: HubSpot vs. Salesforce
CRM Contender Series: HubSpot vs. SalesforceCRM Contender Series: HubSpot vs. Salesforce
CRM Contender Series: HubSpot vs. SalesforceBrainSell Technologies
 
cpct NetworkING BASICS AND NETWORK TOOL.ppt
cpct NetworkING BASICS AND NETWORK TOOL.pptcpct NetworkING BASICS AND NETWORK TOOL.ppt
cpct NetworkING BASICS AND NETWORK TOOL.pptrcbcrtm
 
SpotFlow: Tracking Method Calls and States at Runtime
SpotFlow: Tracking Method Calls and States at RuntimeSpotFlow: Tracking Method Calls and States at Runtime
SpotFlow: Tracking Method Calls and States at Runtimeandrehoraa
 
Open Source Summit NA 2024: Open Source Cloud Costs - OpenCost's Impact on En...
Open Source Summit NA 2024: Open Source Cloud Costs - OpenCost's Impact on En...Open Source Summit NA 2024: Open Source Cloud Costs - OpenCost's Impact on En...
Open Source Summit NA 2024: Open Source Cloud Costs - OpenCost's Impact on En...Matt Ray
 
Unveiling the Future: Sylius 2.0 New Features
Unveiling the Future: Sylius 2.0 New FeaturesUnveiling the Future: Sylius 2.0 New Features
Unveiling the Future: Sylius 2.0 New FeaturesŁukasz Chruściel
 
Powering Real-Time Decisions with Continuous Data Streams
Powering Real-Time Decisions with Continuous Data StreamsPowering Real-Time Decisions with Continuous Data Streams
Powering Real-Time Decisions with Continuous Data StreamsSafe Software
 
How to submit a standout Adobe Champion Application
How to submit a standout Adobe Champion ApplicationHow to submit a standout Adobe Champion Application
How to submit a standout Adobe Champion ApplicationBradBedford3
 

Kürzlich hochgeladen (20)

Software Coding for software engineering
Software Coding for software engineeringSoftware Coding for software engineering
Software Coding for software engineering
 
Sending Calendar Invites on SES and Calendarsnack.pdf
Sending Calendar Invites on SES and Calendarsnack.pdfSending Calendar Invites on SES and Calendarsnack.pdf
Sending Calendar Invites on SES and Calendarsnack.pdf
 
英国UN学位证,北安普顿大学毕业证书1:1制作
英国UN学位证,北安普顿大学毕业证书1:1制作英国UN学位证,北安普顿大学毕业证书1:1制作
英国UN学位证,北安普顿大学毕业证书1:1制作
 
Software Project Health Check: Best Practices and Techniques for Your Product...
Software Project Health Check: Best Practices and Techniques for Your Product...Software Project Health Check: Best Practices and Techniques for Your Product...
Software Project Health Check: Best Practices and Techniques for Your Product...
 
Precise and Complete Requirements? An Elusive Goal
Precise and Complete Requirements? An Elusive GoalPrecise and Complete Requirements? An Elusive Goal
Precise and Complete Requirements? An Elusive Goal
 
Cyber security and its impact on E commerce
Cyber security and its impact on E commerceCyber security and its impact on E commerce
Cyber security and its impact on E commerce
 
Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024Automate your Kamailio Test Calls - Kamailio World 2024
Automate your Kamailio Test Calls - Kamailio World 2024
 
Cloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEECloud Data Center Network Construction - IEEE
Cloud Data Center Network Construction - IEEE
 
A healthy diet for your Java application Devoxx France.pdf
A healthy diet for your Java application Devoxx France.pdfA healthy diet for your Java application Devoxx France.pdf
A healthy diet for your Java application Devoxx France.pdf
 
Recruitment Management Software Benefits (Infographic)
Recruitment Management Software Benefits (Infographic)Recruitment Management Software Benefits (Infographic)
Recruitment Management Software Benefits (Infographic)
 
Ahmed Motair CV April 2024 (Senior SW Developer)
Ahmed Motair CV April 2024 (Senior SW Developer)Ahmed Motair CV April 2024 (Senior SW Developer)
Ahmed Motair CV April 2024 (Senior SW Developer)
 
PREDICTING RIVER WATER QUALITY ppt presentation
PREDICTING  RIVER  WATER QUALITY  ppt presentationPREDICTING  RIVER  WATER QUALITY  ppt presentation
PREDICTING RIVER WATER QUALITY ppt presentation
 
CRM Contender Series: HubSpot vs. Salesforce
CRM Contender Series: HubSpot vs. SalesforceCRM Contender Series: HubSpot vs. Salesforce
CRM Contender Series: HubSpot vs. Salesforce
 
cpct NetworkING BASICS AND NETWORK TOOL.ppt
cpct NetworkING BASICS AND NETWORK TOOL.pptcpct NetworkING BASICS AND NETWORK TOOL.ppt
cpct NetworkING BASICS AND NETWORK TOOL.ppt
 
SpotFlow: Tracking Method Calls and States at Runtime
SpotFlow: Tracking Method Calls and States at RuntimeSpotFlow: Tracking Method Calls and States at Runtime
SpotFlow: Tracking Method Calls and States at Runtime
 
Open Source Summit NA 2024: Open Source Cloud Costs - OpenCost's Impact on En...
Open Source Summit NA 2024: Open Source Cloud Costs - OpenCost's Impact on En...Open Source Summit NA 2024: Open Source Cloud Costs - OpenCost's Impact on En...
Open Source Summit NA 2024: Open Source Cloud Costs - OpenCost's Impact on En...
 
Unveiling the Future: Sylius 2.0 New Features
Unveiling the Future: Sylius 2.0 New FeaturesUnveiling the Future: Sylius 2.0 New Features
Unveiling the Future: Sylius 2.0 New Features
 
Powering Real-Time Decisions with Continuous Data Streams
Powering Real-Time Decisions with Continuous Data StreamsPowering Real-Time Decisions with Continuous Data Streams
Powering Real-Time Decisions with Continuous Data Streams
 
Hot Sexy call girls in Patel Nagar🔝 9953056974 🔝 escort Service
Hot Sexy call girls in Patel Nagar🔝 9953056974 🔝 escort ServiceHot Sexy call girls in Patel Nagar🔝 9953056974 🔝 escort Service
Hot Sexy call girls in Patel Nagar🔝 9953056974 🔝 escort Service
 
How to submit a standout Adobe Champion Application
How to submit a standout Adobe Champion ApplicationHow to submit a standout Adobe Champion Application
How to submit a standout Adobe Champion Application
 

Again But Better: Working with Voice Actors / Mike Bodie

  • 2.
  • 3. Trained at: London Academy of Music and Dramatic Art
  • 4.
  • 6.
  • 8. PROOF READER & SCRIPT EDITOR
  • 9. Why Have Voice Actors to begin with? Sound is the “first sense”. People engage more actively with people, even if it’s just a voice. Having vocal audio increases the perceived production value of games Crazy but true, there are people who pretend to be other people: the mythical beast known as the ‘actor’
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. GETTING VO BE LIKE:
  • 16. OUTSOURCING -Source VOs + CASTING -General admin -Supplies the recording facilities -Organizes all the dialogue recording -Send it to you for approval DO IT YOURSELF -You source the VOs + CASTING -VOs (generally) provide the studios -Remotely directed or self directed -Your audio team handles more post- prod GETTING VO
  • 17. A FEW OUTSOURCERS [EN] SIDEglobal.com PitStopProductions.co.uk Molinare.co.uk LiquidViolet.co.uk SoundCuts.net OMUK.com LINJAsounnd.com
  • 24. It is a good idea to cast actors early, or mid-way through the cycle Don’t drop the voice actors in at the end. You wouldn’t get a an environment artist in the week before you release. Don’t do it with voice actors Having actors on hand early on will allow writers to tailor scripts to them It’s ok to re-cast if the requirements change We’ll get over it……..…. ……….…….probably (don’t) CAST LAST MINUTE
  • 25.
  • 26. JASON HIGHTOWER → Jackie Welles (EN)
  • 27. IT’s JUST ACTING, RIGHT? VOs STAGE ACTORS FILM/TV ACTORS
  • 28. ALL DOCTORS ARE THE SAME…….(not really)
  • 29. INDUSTRY Time with the script Rehearsal time Time between ‘takes’ Work session Information ahead of time FILM/TV +1 month 1 day - weeks A few minutes 8-16hrs As much as they want STAGE +1 month 3-4 weeks N/A REH: 8-9hrs SHOW: 2-3hrs As much as they want MOCAP/ PCAP 1 week / On the day 10mins -> a few days A few seconds 8-9hrs A much as NDA allows VO On the day A few minutes A few seconds 1-4hrs Minimal -> None
  • 30. VOs with past Game EXP Explaining game specific mechanics is easier if the voice actor knows what you’re talking about Check their credits though. Not all that glitters is gold. Straight up VOICEOVERS are generally not actors, even though they may have ‘acted’
  • 31. Found You! Ask for auditions, doing multiple rounds if need be Use scripts that won’t make it into the game if you’re worried about leaks Talking to actors ahead of time over Skype, Zoom, etc helps to get to know them No one wants to hire a great actor who’s a jerk
  • 32. NO CAMERAS DURING VO CASTING
  • 33. #CourtesyAF Let the actor know ahead of time about any sensitive casting or performance material (sexuality, religion, politics, nationalism, extreme violence, etc) Check if they’re groovy with it.
  • 34. The Real Deal If you need an actor from a specific background; find one. There are plenty of talented voice actors from all the world’s backgrounds. You just have to find them. www.MenaArts.uk [Middle East / North African] www.PGMVOList.com [Persons of Global Majority VO]
  • 35. Authentic Accents Need a specific and authentic accent? Get someone who has it. Not sure if it’s legit? Get the VO to record a piece of text in the accent they say they can ‘do’ and have a native speaker confirm it
  • 36. F*** English In English the accent denotes a nationality. There are regional accents, which denote levels of income, education, and regional culture. In English, accents denote Nationality first, and Class/Culture second. Mixing and matching accents doesn’t often make sense to EN-Language audiences unless you have a good reason.
  • 37. Mic check, 1-2, 1-2, If you’ve decided to hire a studio to deal with the VO, great If not, check the Voice Actor’s mic setup Lots of actors on lots of different mics changes the total sonic landscape Do home studio tests. Whispers, shouts, quiet / loud / projected talking etc.
  • 38. Not all setups are the same….🤷
  • 39. The Law of Audio:
  • 40. The Law of Audio: You get what you pay for.
  • 41. Ugh...money (Part 1/4) “Basic Labour” Basic Studio Fee (BSF): The hourly rate (priced at 1hr minimums). At Words per Hour. 800-1200WPH Can range between 200-250$/£/€ per hour. Audio Production companies will have set pay structures If you’re cast is remote, rates may have to be negotiated individually. Unified company rates are best, however. Don’t be upset if an actor declines a lower rate of pay. Good Voice Actors are busy, and might not have the time
  • 42. Ugh...money (Part 2/4) “Buyouts” Buyouts let you USE the audio in your game for, marketing, DLC, trailers, promotion purposes, etc. Musicians get royalties for every time their music is used or played. Voice Actors get buyouts. It’s the law and you must be compliant. UK: Copyright, Designs and Patents Act 1988, Part II, Chapter 2, Performer’s Rights, X7, F22, 182D
  • 43. Ugh...money (Part 3/4) “Amenities and Additionals” Travel Costs / Reimbursements / Per diems / On location accommodation Work and Travel Visas (If need be) Rehearsals, workshop-ing Facial Capture, Mocap, Full-Performance Capture Use of likeness
  • 44. Ugh...money (Part 4/4) “An Actor’s Life” Why are costs “seemingly” high? Because. That’s the rate. Technically unemployed 90% of the year. Pay £/$/€1000s every year for: Specialized Training / Networking / Equipment up-keep / New Equipment / Software subscriptions / Gear Repair / Travel Expenses / Self-Marketing Costs / General communication / Rehearsals and Research / Union Memberships / Accounting fees / Vocal Health and general exercise
  • 45. We good? Actors can’t read your mind If you don’t give any info, we’re not going to know either Give the information, and let the actor process it Better yet, have the writer in the room to answer questions.
  • 46. That’s Classified…. If you can’t say a lot of information about the game Give the Actor an NDA Or use references from other games, or TV/Film Have links ready for those references
  • 47. Free Stuff at www.MikeBodie.net
  • 48. Free Stuff at www.MikeBodie.net
  • 49. Free Stuff at www.MikeBodie.net
  • 50. Free Stuff at www.MikeBodie.net
  • 51. Eye cän haz ĉeezeborgers pliesz? Pronunciation guides: You know how to say it, we don’t Have a list ready of words that may prove difficult to say, even simpler that seem obvious ones Maintain consistency of pronunciation throughout the game. Record a master list of those words
  • 52. Can’t rush pastry A rushed actor, gives a rushed performance In worst case scenario, the actor is amazing, gives incredible first takes, and everyone goes home early. Get it right, not done
  • 53. Vocal Ouchies Strenuous text is…...strenuous Save large shouting emotes, and call outs for the end, NOT the beginning Take time for short breaks Max. 4hr blocks of work Give a heads up about intense sessions No back-to-back stressful sessions If the actor’s voice is ruined, they can’t work. Damaged voices get recorded...
  • 54. FINISHED! Don’t be a stranger! Keep in contact If you liked them follow them on Twitter/IG/FB/ Even FB Friend them When you’re able to talk about the game, mention/tag them in a tweet. Their followers will then see your game via them Send them some merch if you have it! Steam/GOG codes are great.
  • 55. That’s me, right? Give actors credit for their work, whether VAs, or Mocap performers Spell their names correctly; aks how they want it spelt Invite them to speak about their work on your game Nominate them for awards; it’s PR for you AND them Create an IMDB page for your game (IMDB.com).
  • 56. List of Award Schemes that include Performance/Voice Acting -Golden Joystick -IndieCade -BAFTA Games -The Video Game Awards -IGN Game Awards Wikipedia: “List of Game Awards”
  • 57. TAKE AWAYS: -Budget for VO (BSF and Buyouts). Be copyright compliant with VO usage. -Don’t drop us in at the last minute. -Cast who you want, not what’s convenient. It’s worth taking time to cast and find the right people to act and to direct -No such thing as too much communication -NDAs NDAs NDAs NDAs NDAs NDAs -Be patient with your team and the actors you hire