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Creativity is the Killer App 2.0

Creativity is the Killer App 2.0

Free yourself from the “testing culture” and unleash your creative beast! From high-tech to no-tech, practical ways to get students, teachers, and parents to be active designers and tinkerers. (V2 from presentation at ISTE 2012)

Free yourself from the “testing culture” and unleash your creative beast! From high-tech to no-tech, practical ways to get students, teachers, and parents to be active designers and tinkerers. (V2 from presentation at ISTE 2012)

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Creativity is the Killer App 2.0

  1. 1. Creativity is the Killer App 2.0 #ISTE12 6.25.12 Chris Fitzgerald Walsh New Tech Network twitter: @fitzwalsh
  2. 2. What is creativity?
  3. 3. #creativity-defined Partnership for 21st Century Schools Think Creatively • Use a wide range of idea creation techniques (such as brainstorming) • Create new and worthwhile ideas (both incremental and radical concepts) • Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts Work Creatively with Others • Develop, implement and communicate new ideas to others effectively • Be open and responsive to new and diverse perspectives; incorporate group input and feedback into the work • Demonstrate originality and inventiveness in work and understand the real world limits to adopting new ideas • View failure as an opportunity to learn; understand that creativity and innovation is a long-term, cyclical process of small successes and frequent
  4. 4. #types • Expressive • Designing/Inventing • Problem Solving • ?
  5. 5. Creativity matters
  6. 6. #value • Human/social progress • Economic engine • Expression of values and emotion • Personal growth
  7. 7. #value • Human/social progress • Economic engine • Expression of values and emotion (fun!) • Personal growth
  8. 8. iPad Value Chain
  9. 9. #value • Human/social progress • Economic engine • Expression of values and emotion (fun!) • Personal growth
  10. 10. #value • Human/social progress • Economic engine • Expression of values and emotion (fun!) • Personal growth
  11. 11. “Creativity does not have to be about developing something new to the world, it is more to do with developing something new to ourselves. When we change ourselves, the world changes with us, both in the way that the world is affected by our changed actions and in the changed way that we experience the world.” Infinite Innovations Ltd
  12. 12. Common myths about creativity
  13. 13. #myths • Creative ideas come during random, A-HA moments • Creativity happens solo • Creativity is what “artists” do • Creativity is innate: some have it, some don’t
  14. 14. #myths • Creative ideas come during random, A-HA moments • Creativity happens solo • Creativity is what “artists” do • Creativity is innate: some have it, some don’t
  15. 15. Task: Draw a butterfly
  16. 16. Austin’s Butterfly 1
  17. 17. Austin’s Butterfly 2
  18. 18. Austin’s Butterfly 3
  19. 19. Austin’s Butterfly 4
  20. 20. Austin’s Butterfly 5
  21. 21. Austin’s Butterfly - Final
  22. 22. Austin’s Butterfly Student’s Get It
  23. 23. #myths • Creative ideas come during random, A-HA moments • Creativity happens solo • Creativity is what “artists” do • Creativity is innate: some have it, some don’t
  24. 24. Which of these works of art is more creative?
  25. 25. “Node” by Steelcase
  26. 26. “I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character.”
  27. 27. #myths • Creative ideas come during random, A-HA moments • Creativity happens solo • Creativity is what “artists” do • Creativity is innate: some have it, some don’t
  28. 28. What does a creative person look like?
  29. 29. Killer App Productions
  30. 30. Conditions for creativity
  31. 31. #conditions • Playfulness • Time • Exploration • Failure • Variety
  32. 32. “What are you doing to fuel my kid’s dreams?” Seth Godin Stop Stealing Dreams
  33. 33. #conditions • Playfulness • Time • Exploration • Failure • Variety
  34. 34. “Time pressure stifles creativity because people can't deeply engage with the problem. Creativity requires an incubation period; people need time to soak in a problem and let the ideas bubble up.” Teresa Amabile, PhD Harvard Business School
  35. 35. #conditions • Playfulness • Time • Exploration • Failure • Variety
  36. 36. Exploration Go for quantity
  37. 37. #conditions • Playfulness • Time • Exploration • Failure • Variety
  38. 38. #conditions • Playfulness • Time • Exploration • Failure • Variety
  39. 39. #more conditions • Freedom/autonomy/choice • Real, challenging problems to solve • “Thinking with you hands” • Clear understanding of constraints and resources: time, money, tools, team • Knowledge/skill/expertise/mastery • Encouragement and recognition
  40. 40. #attitude • Personal passion provides the spark • Give yourself permission to be creative • Happiness matters A LOT • Discipline/commitment
  41. 41. “I’m Reagoning”
  42. 42. #attitude • Personal passion provides the spark • Give yourself permission to be creative • Happiness matters A LOT • Discipline/commitment
  43. 43. #attitude • Personal passion provides the spark • Give yourself permission to be creative • Happiness matters A LOT • Discipline/commitment
  44. 44. #attitude • Personal passion provides the spark • Give yourself permission to be creative • Happiness matters A LOT • Discipline/commitment
  45. 45. Jerry Seinfeld’s Chain Calendar Create better jokes by writing everyday and mark an X on the calendar every day you do it. "After a few days you'll have a chain. Just keep at it and the chain will grow longer every day. You'll like seeing that chain, especially when you get a few weeks under your belt. Your only job next is to not break the chain.“
  46. 46. Creativity tools
  47. 47. #tools • Explore: web, outdoors, music • Cross pollination: communities, guests, visits • Divergent thinking: storytelling, games • Design: visualization, multimedia
  48. 48. #tools • Explore: web, outdoors, music • Cross pollination: communities, guests, visits • Divergent thinking: storytelling, games • Design: visualization, multimedia
  49. 49. Nueva iLab
  50. 50. #tools • Explore: web, outdoors, music • Cross pollination: communities, guests, visits • Divergent thinking: storytelling, games • Design: visualization, multimedia
  51. 51. #tools • Explore: web, outdoors, music • Cross pollination: communities, guests, visits • Divergent thinking: storytelling, games • Design: visualization, multimedia
  52. 52. Can you teach creativity?
  53. 53. #teaching Teachers: modeling openness, encourage failure Open Language: “could” “might” “possible” “how else” “tell us more” Methods: mashups, mimicry, design thinking, tinkering, exhibitions Experience: LOTS of different ideas and situations Assessment: Can it be measured?
  54. 54. SF Brightworks
  55. 55. Killer App Productions #CreativeLearning
  56. 56. What would it take to make these experiences the NORM?
  57. 57. YOU are the Killer App
  58. 58. What will you create TODAY?
  59. 59. Creativity is the Killer App 2.0 #ISTE12 6.24.12 Chris Fitzgerald Walsh New Tech Network twitter: @fitzwalsh
  60. 60. Complete a Session Evaluation!

Hinweis der Redaktion

  • 5:40 in video
  • Participants need to be setup in a circle to start – Have 30 seconds to make a paper airplane AND write a word/phrase/question about a dream you have They “bomb” me as I stand in the middle of the room – I’m the dream catcher – all your dreams can come true! Quickly read a few messages Play is “freeing” and also projects what we want to be sometimes – like when kids “dress up”. It allows us to DREAM.
  • Print out for all participants…. Design as many things as you can in the circles in 30 seconds Quality doesn’t matter when first exploring… quantity matters
  • “ I’m floating on air”; “Everything’s going my way”; “I’m Reagoning”
  • “ I’m floating on air”; “Everything’s going my way”; “I’m Reagoning”
  • “ I’m floating on air”; “Everything’s going my way”; “I’m Reagoning”
  • “ I’m floating on air”; “Everything’s going my way”; “I’m Reagoning”
  • Wiki racing, kyle’s b-day
  • Wiki racing, kyle’s b-day
  • Wiki racing, kyle’s b-day
  • Wiki racing, kyle’s b-day
  • Wiki racing, kyle’s b-day
  • Methods: La Strada street fair @ Napa New Tech H.S. Envision Culminating Exhibitions Measure: Sure, but let’s not over think it. Creativity Rubrics College and Work Readiness Assessment (CWRA) Measures critical thinking, analytic reasoning, problem solving, written communication Proof is in the pudding
  • Wiki racing, kyle’s b-day

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