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SECOND LIFE
In Higher Education
Fred Feldon, Coastline CC
November 11, 2010 #S48
Hello, and
Welcome!
• Coastline is one of 3 colleges in the District
• We focus on nontraditional students and
alternative methods of instruction
• 84% of the math department is enrolled
online
Adapting to Technology
Adapting to Technology
Adapting to Technology
 Social Media
 Multi-User Virtual
Environments (MUVE)
 Technology
Immersive Education
• Self-directed or collaborative learning environment
delivered over the Internet
• Think “World of Warcraft” for education
• Engages students in the same way video games
grab and keep the attention of players
• Most students can register, create an avatar and be
up and running in a 3-D world in about an hour
• Second Life is free but can be restrictive
• Fully open, cost-free alternatives to SL are available
such as Open Simulator (Open Sim)
• Enables deeply immersive, meaningful, and
memorable experiences.
• Imagery used in immersive
education has evolved!
“The whole idea is truly transformative in terms of
the experience. We’re on the precipice of a new
way of teaching and learning.“
-- John Carfora, director of Sponsored Research
Amherst College, Massachusetts
“Collaborating on projects in Power-Point or Web
browsers has become the norm for students. The
appetite for high-quality immersive applications can
capture the imaginations of students.”
-- Aaron Walsh, founder of the Immersive Education
Initiative
The Immersive Ed Initiative: an international non-profit consortium
of universities, colleges, research institutes, consortia and
companies that are working together to define and develop open
standards, best practices, platforms, and communities of support
for virtual worlds, virtual reality and game-based learning and
training systems. Thousands of faculty, researchers, staff,
administrators and students are members of the Immersive Ed
Initiative, which is free to join.
• January 2010 - 18 million
accounts were registered
http://www.education.secondlife.com
Where’s the Math
in Second Life?
Where’s the Math
in Second Life?
Where’s the Math
in Second Life?
• Set up an empty parcel where students can build
• Help them with the mechanics of SL’s prim-building tools
• Have them build a house
• After that ask for more interesting things
• Trigonometry, vectors, rotations, quaternions, all can be used to
make interesting structures in SL
• At the end of the day they have something to show their friends;
SL is a social world. Use that to your advantage as a
motivator!
• Carpentry is a similar way to teach basic math, but with SL you
don’t have to worry about sawdust or students sawing their
fingers off!
• Sincerely, “Troy”
SkyLab Video – Boise State University: Cooper
Macbeth’s PhD Student Research in Math Education
Major Problem!
• How do you communicate “live”
mathematically in a virtual world?
• Our notation presents a challenge
• You can pre-load images and Power
Point slides, but “live” interaction?
• A keyboard won’t cut it!
Solution
• Download Second Life Viewer 2
• Build a prim (box)
• Select a face and for texture choose media settings
• Name the surface with a specific URL or with a media
streaming account such as UStreamTV.com
• Download a virtual webcam program such as
ManyCam.com and select desktop as your source
• Start Broadcasting
• Your desktop should be visible
• For technical support contact Robert (Bob) Dixon at
rdixon@coastline.edu
Let’s visit the Math Lounge
in Coastline’s Virtual
Campus
Resources
• education.secondlife.com
• rezed.org
• simteach.com
• youtube.com/user/Secondlife
• wiki.secondlife.com/wiki/Video_Tutorials
• secondlife.com/my/whatnext/video-tutorials
• slthingstodo.com
• iste.org
• vwer.org
Thank You
ffeldon@coastline.edu
SL: ffeldon Mint

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Second Life in Higher Education

  • 1. SECOND LIFE In Higher Education Fred Feldon, Coastline CC November 11, 2010 #S48
  • 2. Hello, and Welcome! • Coastline is one of 3 colleges in the District • We focus on nontraditional students and alternative methods of instruction • 84% of the math department is enrolled online
  • 6.  Social Media  Multi-User Virtual Environments (MUVE)  Technology
  • 7. Immersive Education • Self-directed or collaborative learning environment delivered over the Internet • Think “World of Warcraft” for education • Engages students in the same way video games grab and keep the attention of players • Most students can register, create an avatar and be up and running in a 3-D world in about an hour • Second Life is free but can be restrictive • Fully open, cost-free alternatives to SL are available such as Open Simulator (Open Sim) • Enables deeply immersive, meaningful, and memorable experiences.
  • 8. • Imagery used in immersive education has evolved!
  • 9. “The whole idea is truly transformative in terms of the experience. We’re on the precipice of a new way of teaching and learning.“ -- John Carfora, director of Sponsored Research Amherst College, Massachusetts
  • 10. “Collaborating on projects in Power-Point or Web browsers has become the norm for students. The appetite for high-quality immersive applications can capture the imaginations of students.” -- Aaron Walsh, founder of the Immersive Education Initiative
  • 11. The Immersive Ed Initiative: an international non-profit consortium of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual worlds, virtual reality and game-based learning and training systems. Thousands of faculty, researchers, staff, administrators and students are members of the Immersive Ed Initiative, which is free to join.
  • 12.
  • 13. • January 2010 - 18 million accounts were registered
  • 15.
  • 16.
  • 17. Where’s the Math in Second Life?
  • 18. Where’s the Math in Second Life?
  • 19. Where’s the Math in Second Life? • Set up an empty parcel where students can build • Help them with the mechanics of SL’s prim-building tools • Have them build a house • After that ask for more interesting things • Trigonometry, vectors, rotations, quaternions, all can be used to make interesting structures in SL • At the end of the day they have something to show their friends; SL is a social world. Use that to your advantage as a motivator! • Carpentry is a similar way to teach basic math, but with SL you don’t have to worry about sawdust or students sawing their fingers off! • Sincerely, “Troy”
  • 20. SkyLab Video – Boise State University: Cooper Macbeth’s PhD Student Research in Math Education
  • 21.
  • 22. Major Problem! • How do you communicate “live” mathematically in a virtual world? • Our notation presents a challenge • You can pre-load images and Power Point slides, but “live” interaction? • A keyboard won’t cut it!
  • 23. Solution • Download Second Life Viewer 2 • Build a prim (box) • Select a face and for texture choose media settings • Name the surface with a specific URL or with a media streaming account such as UStreamTV.com • Download a virtual webcam program such as ManyCam.com and select desktop as your source • Start Broadcasting • Your desktop should be visible • For technical support contact Robert (Bob) Dixon at rdixon@coastline.edu
  • 24. Let’s visit the Math Lounge in Coastline’s Virtual Campus
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33. Resources • education.secondlife.com • rezed.org • simteach.com • youtube.com/user/Secondlife • wiki.secondlife.com/wiki/Video_Tutorials • secondlife.com/my/whatnext/video-tutorials • slthingstodo.com • iste.org • vwer.org