This document discusses elements to consider when reviewing an educational game, including adaptability, utility, support, usability, aesthetics, community, and whether it has a good balance of being both engaging and effective for learning. The game being reviewed appears to focus on Scandinavian folklore and incorporating design principles that allow the game to be adapted for different learners, provide useful learning experiences, offer support for players, and have intuitive usability, pleasing aesthetics, and opportunities for community engagement while maintaining an engaging and effective approach to learning.