5. the experience changes across technologies
according to social factors
T E L E P R E S E N C E , A S P E C T 2
6. S E N S O R Y D E P T H
( E N G A G I N G A L L T H E
S E N S E S )
S E N S O R Y D E P T H ( Q U A L I T Y
O F S O U N D A N D V I S U A L S T O
E V O K E T H E S E N S E S )
V I V I D N E S S
9. S I M U L A T I O N
• Digital objects are real, but
not actual (Miller, 33).
10. D I S C U S S I O N T O P I C S T A R T E R S :
hich category do you feel video games fall? (Motivate your
1. Narrative
2. Games
3. Simulations
2. Does the type of game make a difference to the above
3. Do all games simulate the physical world? Take, for ex