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Going Mobile First: a future-friendly approach to digital product design

Multi-disciplinary product designer um Grid Shift
22. Jun 2017
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Going Mobile First: a future-friendly approach to digital product design

  1. going mobile first Photo credit: Brad Frost a future-friendly approach to digital product design
  2. imagine you are launching a new mobile product
  3. Imagine your launch…
 had existing user base of approx. 94 million users product launch story
  4. Imagine your launch…
 offered a 90 day free trial of the product product launch story
  5. Imagine your launch…
 was backed by leading public figures in the industry product launch story
  6. who are we talking about? product launch story
  7. “The navigation is poor, the user experience confusing and actually making playlists is painful enough to make you throw your iOS device off the top of the nearest tall building,” product launch story Source: Musically http://musically.com/2015/10/05/apple-music-three-month-verdict/
  8. “Apple has validated the thing we said 10 years ago, which is that the world is moving to streaming.” - Daniel Ek, Spotify CEO product launch story Source: Digital Trends http://www.digitaltrends.com/music/spotify-ceo-daniel-ek-says-apple-music-brings-spotify-more- listeners/
  9. how can we get 
 mobile UX right?
  10. MOBILE FIRST THE BOOK • Concept introduced by Luke Wroblewski in 2009 and later released as a book • It’s a digital product design approach that impacts strategy, design and development • Created in response to mobile web & app user adoption trends
  11. how has mobile grown since the birth of Mobile First?
  12. Source: Google Inside Adwords http://adwords.blogspot.com/2015/05/building-for-next-moment.html “[Today] more Google searches take place on mobile devices than on computers in 10 countries including the US and Japan” Mobile Growth
  13. SMARTPHONE PLATFORM MARKET SHARE Source: comScore http://www.comscore.com/Insights/Market-Rankings/comScore-Reports-July-2015-US-Smartphone-Subscriber-Market-Share Mobile Growth Android Apple Microsoft Blackberry 1.3%2.9% 44.2% 51.4%
  14. DEVICE MANUFACTURER MARKET SHARE Source: comScore http://www.comscore.com/Insights/Market-Rankings/comScore-Reports-July-2015-US-Smartphone-Subscriber-Market-Share Mobile Growth Apple Samsung LG Motorola HTC 3.5%4.9% 8.7% 27.3% 44.2%
  15. how are consumers using mobile devices?
  16. “In Q2 of 2015, we averaged 3 hours 40 mins per day on mobile devices”* Compared to 5 hours of average of watching TV** *Source: Flurry Analytics, comScore, Pandora, Facebook, NetMarketShare **Source: According to a 2014 Nielson Study, Source: http://www.nydailynews.com/life-style/average-american-watches-5-hours-tv-day-article-1.1711954 Mobile Usage
  17. 90% OF TIME ON MOBILE IS SPENT IN APPS Source: http://flurrymobile.tumblr.com/post/127638842745/seven-years-into-the-mobile-revolution-content-is Mobile Usage
  18. of smartphone owners use their smartphones while at home  Source: Google Survey http://googlemobileads.blogspot.com/2011/04/smartphone- user-study-shows-mobile.html 93% Mobile Usage
  19. Source: Google Survey http://googlemobileads.blogspot.com/2011/04/smartphone-user-study-shows-mobile.html Mobile Usage admit to having used their smartphone while going to the bathroom 39%
  20. what about tablets?
  21. EVER-LARGER SMARTPHONES ARE PUSHING OUT TABLETS Samsung Galaxy Mega
 6.3” Google Nexus 6
 5.96” iPhone 6 Plus
 5.5” Tablets
  22. In 2013, tablet sales were 
 up 55% from 2012. In 2014, they were only 
 up 11% from 2013. Source: Gartner http://www.gartner.com/newsroom/id/2875017 Tablets
  23. “PCs downward slide seems to be over. Sales were up 0.1% in Q2 2014 from Q2 2013. “ Source: Gartner http://www.gartner.com/newsroom/id/2875017 Tablets
  24. “Smartphones aren’t going to kill laptops or desktops any time soon. But they do appear to be taking a chunk out of tablets.” - How to Geek Source: http://www.howtogeek.com/199483/tablets-arent-killing-laptops-but-smartphones-are-killing-tablets/ Tablets
  25. embracing mobile contraints
  26. HOW DESIGN WORKED BEFORE MOBILE-FIRST Image Source: zurb.com embracing mobile first
  27. THE WOES OF DESIGNING TOP-DOWN • More content than mobile consumers can handle • Heavy weight designs/code can cause performance issues on smaller devices • Designs don’t take advantage of the numerous features of mobile devices embracing mobile first
  28. what do users want from mobile?
  29. Users want an experience that’s fast embracing mobile first 1
  30. “71% of mobile users expect mobile sites to load as fast, if not faster, than that of their desktop experience to a site” Source: Compuware embracing mobile first
  31. “74% of the mobile users will abandon a site that is loading, should the page take longer than 5 seconds.” Source: Compuware embracing mobile first
  32. Users want an experience that’s appropriate embracing mobile first 2
  33. EMBRACE THE SIZE CONSTRAINTS OF SMALLER SCREENS embracing mobile first Roughly, 80% of the screen size is taken away when designing for mobile. You have to utilize screen real estate in a much more conservative manner.
  34. DESIGN FOR ONE HAND AND 
 ONE EYEBALL embracing mobile first People use their smartphones anywhere and everywhere they can, which often means distracted situations that require one-handed use and short bits of partial concentration
  35. Users want an experience that’s engaging embracing mobile first 3
  36. TAKE ADVANTAGE OF MOBILE FEATURES embracing mobile first • Consider the which features of mobile devices could be utilized to aid the experience early • Many mobile features are not available to mobile web users
  37. DESIGN FROM THE 
 BOTTOM UP Image Source: zurb.com embracing mobile first
  38. The Web team at MTV recently redesigned several of their properties using responsive Web design techniques and was kind enough to share their results MTV’S MOBILE FIRST REDESIGN
  39. SHOW PAGES Source: http://www.lukew.com/ff/entry.asp?1939 MTV Redesign 92% increased mobile visits 55% increased mobile 
 page views/visit 297% increased mobile 
 time spent/visit
  40. NEWS PAGES Source: http://www.lukew.com/ff/entry.asp?1939 MTV Redesign 565% increased social referrals 151% increased site visits 137% increased mobile 
 time spent on site
  41. MOBILE APP VS RESPONSIVE DESIGN ASK THESE 10 QUESTIONS FIRST
  42. Will your native mobile app take advantage of smartphone functionality? Advantage: Mobile App Mobile App vs Responsive Design 1 Do you need to use the camera, GPS, scan feature or other smart phone functions? If you intend to provide unique functionality or content not available on the mobile web, then an app is likely the way to go.
  43. Mobile App vs Responsive Design Is personalization important? Advantage: Mobile App 2 One of the great feature in a mobile app is the ability to craft personalized experiences for the device with fewer limitations. Since a native mobile application is always tied directly to a user’s device, it creates many more opportunities to target and craft the user experience
  44. Mobile App vs Responsive Design Do you have a complex UI? Advantage: Mobile App 3 At a certain level of complexity, Responsive web design may not work to achieve your goals. Responsive Web Design can deliver customized experiences, but native apps provide the most flexibility.
  45. Mobile App vs Responsive Design Do you have a limited budget? Advantage: Responsive Design 4 Generally speaking Responsive Design is less costly because it’s quicker to develop and deploy than native apps. Responsive Design also typically requires fewer dedicated resources to bring an idea to marker, and only needs one code base to ensure it works across all devices. NATIVE APPRESPONSIVE
  46. Mobile App vs Responsive Design Are you trying to monetize content and encourage purchasing? Advantage: Mobile App 5 If you have a product that offers potential for ongoing micro-transactions, then a native application is the way to go. A shopping cart on your website can facilitate this, but the on device purchasing systems are well integrated into the users device and features like mobile wallet can remove much of the friction that web based checkout experiences have.
  47. Mobile App vs Responsive Design Is SEO an important consideration? Advantage: Responsive Design 6 If part of your strategy includes increasing visibility in search engines to drive traffic to your website, then Responsive Design is your best bet. Apps are closed environments and cannot be indexed by search engines.
  48. Mobile App vs Responsive Design Will you have difficulty getting App Store approval? Advantage: Responsive Design 7 Apple asks developer to follow stringent guidelines when submitting to the App Store (Google Play is a little easier). The approval process can take anywhere from a week to several months. There are certain areas that are more tightly regulated than others, such as in-app purchases and subscriptions.
  49. Mobile App vs Responsive Design Are you sending and receiving massive amounts of data? Advantage: Mobile App 8 An app will generally work faster than a responsive website, as it doesn’t rely as heavily on Internet and network speed to serve information. However, Responsive websites are quickly closing this gap. Loading…
  50. Mobile App vs Responsive Design Do you plan to make frequent updates? Advantage: Responsive Design 9 Native application make frequent updates rather painful. App Store approval can delay updates from being released to the public.
  51. Mobile App vs Responsive Design Are you trying to create something that’s universally accessible? Advantage: Responsive Design 10 If you want to appeal to a broad audience across multiple platforms and devices. Response design is the only answer. A single code base can serve smartphones, tablets and desktop computers.
  52. THANK YOU
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