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Not Fall Away: Museums and Reciprocal Creation

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Digital technology affords museums and other cultural heritage institutions an opportunity to generate powerful new visitor experiences. Now, museums can invite visitors to co-create the cannon and participate in ways that reflect ancient methods of storytelling and information sharing.

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Not Fall Away: Museums and Reciprocal Creation

  1. 1. Not Fall Away Museums and Reciprocal Creation @cspressman Metal Toad
  2. 2. @cspressman Metal Toad
  3. 3. @cspressman Metal Toad
  4. 4. "More than a boundary or a sealed border, the paratext is, rather, a threshold." It is "a zone between text and off-text, a zone not only of transition but also of transaction: a privileged place of pragmatics and a strategy, of an influence on the public, an influence that ... is at the service of a better reception for the text and a more pertinent reading of it.” "...a fringe of the printed text which in reality controls one's whole reading of the text". @cspressman Metal Toad
  5. 5. “If the lights go out in the museum and all the WiFi hotspots and screens go dark, we might lose the physical technology infrastructure, but we do not lose the powerful participatory, networked, open source culture that has taken root in our audiences and communities in the 21st century. In this regard, digital technology cannot simply fall away.” –Mike Murawski, Portland Art Museum @cspressman Metal Toad
  6. 6. maybe ngram @cspressman Metal Toad
  7. 7. Orality oral/aural sensual situated fluid/ mnemonic relational/ interactive non-authorship @cspressman Metal Toad
  8. 8. Print Culture visual solipsistic desituated static authority @cspressman Metal Toad
  9. 9. @cspressman Metal Toad
  10. 10. Secondary Orality oral/aural/visual sensual situated/ desituated dynamic relational/ interactive omni-authorship non-linear “...a more deliberate and self-conscious orality, based permanently on the use of writing and print.” @cspressman Metal Toad
  11. 11. “Man will see around the world. Persons and things of all kinds will be brought within focus of cameras connected electrically with screens at opposite ends of circuits, thousands of miles at a span… The instrument bringing these distant scenes to the very doors of people will be connected with a giant telephone apparatus transmitting each incidental sound in its appropriate place.” @cspressman Metal Toad
  12. 12. The Memex “Wholly new forms of encyclopedias will appear, ready made with a mesh of associative trails running through them… There is a new profession of trail blazers, those who find delight in the task of establishing useful trails through the enormous mass of the common record.” @cspressman Metal Toad
  13. 13. @cspressman Metal Toad
  14. 14. The promise of digital is this: The promise of digital is this: To provide means of sharing information and story telling which leverage the benefits of both orality and print in fluid physical and experiential modes. @cspressman Metal Toad
  15. 15. @cspressman Metal Toad
  16. 16. @cspressman Metal Toad
  17. 17. @cspressman Metal Toad
  18. 18. Interaction Design (IxD) defines the structure and behavior of interactive systems. Interaction Designers strive to create meaningful relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond. @cspressman Metal Toad
  19. 19. @cspressman Metal Toad
  20. 20. @cspressman Metal Toad
  21. 21. @cspressman Metal Toad