SlideShare a Scribd company logo
1 of 24
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Fun from games arises out of mastery.
It arises out of comprehension.
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
It arises out of comprehension.
It is the act of solving puzzles that makes
games fun.
Rafe Koster, A Theory of Fun for Game Design
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Principle #1: Games involve SMART goals—they are
Specific, Measurable, Actionable, Realistic and Timed
short- and long-term
› Short-term: I am level 1 and want to get to level 2
› Long-term: Level 15!
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
› Long-term: Level 15!
Principle #2: The available actions to achieve our goals
are made explicit – and prepackaged so that we can
directly execute them.
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Principle #3: The relation between the available actions
and choices and our goals are clear. It is uncertain
whether we succeed in performing the action but we
know what success looks like.
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Principle #4: Our current status is absolutely clear.
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Principle #5: Games give instant, unambiguous,
excessively strong positive (and negative) feedback.
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Principle #6: The challenges we face, the goals we
strive for get a little more difficult with each step.
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Principle #7: Games create social comparison to
facilitate both social learning and motivate competition.
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
SMART goals
Actions and choices are easy to see
Clear relationship between actions/choices and goals
Games have…
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Current status is obvious
Lots of feedback
Increasing challenges for growing skills
Social comparison
Can’t go wrong! Right?
Games are about
› Emotion
› Intensity
› Duration
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
› Duration
But Work is about
› Tasks
› Efficiency
› Speed
/
Only some of the time will game goals and
work goals line up so that everything is
pulling the same way
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
tug-o-war.asn.au/
Define what business goals could be
enhanced by gamification.
Why do you want to gamify it?
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Why do you want to gamify it?
› Will it improve the productivity?
› Will it make the task more interesting?
› Will it improve engagement?
Define how you can use gamification to drive
user behavior to meet these goals.
› What part of your product do you want to
gamify?
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
gamify?
› Select areas where you can measure outcomes.
› Anticipate of unintended outcomes.
Purpose
Mastery
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Mastery
Progress
Autonomy
Understand what motivates your user
› DON’T just blindly slap points and badges onto
interactions that have no meaning for the user.
Ways to understand your user and their
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
Ways to understand your user and their
motivations
› User Profile
› Personas
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
A description of a fictional person representing a user
segment of the software you are developing.
› The description should be as grounded in reality as possible.
Personas can
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
› Help you figure out which design alternative your target user is
most likely to prefer
› Help set the priorities for features under consideration
(needs/nice to have)
› What will engage a user
› What will offend or cause distrust
Review your business goals and your
persona.
What would motivate that user?
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
› Outgoing competitive types may want to see how
they compare to others
› Introverted quiet types might be turned off by the
same mechanics
Feedback
› Can you show it to your target audience?
› Can you show it to someone close to your target?
› Be willing to change your approach
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
› Be willing to change your approach
Start with paper prototypes or rough wireframes before you
develop
Metrics
› Did you change in the behavior of the users?
› Have you increased/decreased your business goal?
Copyright © 2013, Oracle and/or its affiliates. All rights reserved.

More Related Content

Similar to When enterprisegamificationworkshcii13

Accenture on Gamification
Accenture on GamificationAccenture on Gamification
Accenture on Gamification
SIKM
 
Gamifying enterprise social collaboration
Gamifying enterprise social collaborationGamifying enterprise social collaboration
Gamifying enterprise social collaboration
Thomas Hsu
 
Engage talentwitheffectiveinmailmessages
Engage talentwitheffectiveinmailmessagesEngage talentwitheffectiveinmailmessages
Engage talentwitheffectiveinmailmessages
Afifa Van de Velde
 
Oracle Medias Social Relationship Management
Oracle Medias Social Relationship ManagementOracle Medias Social Relationship Management
Oracle Medias Social Relationship Management
Paul Mezier
 
Find the techie within you
Find the techie within youFind the techie within you
Find the techie within you
selvakn
 

Similar to When enterprisegamificationworkshcii13 (20)

Designing for Mobility & Simplicity AMIS UX Event
Designing for Mobility & Simplicity AMIS UX EventDesigning for Mobility & Simplicity AMIS UX Event
Designing for Mobility & Simplicity AMIS UX Event
 
#SocialSelling Market and Sell to the Modern Buyer
#SocialSelling Market and Sell to the Modern Buyer#SocialSelling Market and Sell to the Modern Buyer
#SocialSelling Market and Sell to the Modern Buyer
 
User Stories Overview
User Stories OverviewUser Stories Overview
User Stories Overview
 
Agile Testing: It’s a Team Sport
Agile Testing: It’s a Team SportAgile Testing: It’s a Team Sport
Agile Testing: It’s a Team Sport
 
Accenture on Gamification
Accenture on GamificationAccenture on Gamification
Accenture on Gamification
 
Team Leadership: Telling Your Testing Stories
Team Leadership: Telling Your Testing StoriesTeam Leadership: Telling Your Testing Stories
Team Leadership: Telling Your Testing Stories
 
Gamifying enterprise social collaboration
Gamifying enterprise social collaborationGamifying enterprise social collaboration
Gamifying enterprise social collaboration
 
An Overview of Prototyping Software (NYU/IDEO)
An Overview of Prototyping Software (NYU/IDEO)An Overview of Prototyping Software (NYU/IDEO)
An Overview of Prototyping Software (NYU/IDEO)
 
Exploratory Testing Is Now in Session
Exploratory Testing Is Now in SessionExploratory Testing Is Now in Session
Exploratory Testing Is Now in Session
 
Engage talentwitheffectiveinmailmessages
Engage talentwitheffectiveinmailmessagesEngage talentwitheffectiveinmailmessages
Engage talentwitheffectiveinmailmessages
 
Oracle Medias Social Relationship Management
Oracle Medias Social Relationship ManagementOracle Medias Social Relationship Management
Oracle Medias Social Relationship Management
 
Oracle Primavera mobile team member interfaces deep dive and focus on whats...
Oracle Primavera mobile team member interfaces   deep dive and focus on whats...Oracle Primavera mobile team member interfaces   deep dive and focus on whats...
Oracle Primavera mobile team member interfaces deep dive and focus on whats...
 
Cards to Gain Humanity.pdf
Cards to Gain Humanity.pdfCards to Gain Humanity.pdf
Cards to Gain Humanity.pdf
 
Find the techie within you
Find the techie within youFind the techie within you
Find the techie within you
 
Success with softskill to deliver your hardskill feri sulianta - st inten
Success with softskill to deliver your hardskill   feri sulianta - st intenSuccess with softskill to deliver your hardskill   feri sulianta - st inten
Success with softskill to deliver your hardskill feri sulianta - st inten
 
Customers don't tell, YOU have to ask
Customers don't tell, YOU have to askCustomers don't tell, YOU have to ask
Customers don't tell, YOU have to ask
 
5 Tips to Sourcing like a Pro for In-House Recruiters
5 Tips to Sourcing like a Pro for In-House Recruiters5 Tips to Sourcing like a Pro for In-House Recruiters
5 Tips to Sourcing like a Pro for In-House Recruiters
 
7 misconceptions-of-enterprise-agile
7 misconceptions-of-enterprise-agile7 misconceptions-of-enterprise-agile
7 misconceptions-of-enterprise-agile
 
The Mindset Change for the Agile Tester
The Mindset Change for the Agile TesterThe Mindset Change for the Agile Tester
The Mindset Change for the Agile Tester
 
Understanding product uses
Understanding product usesUnderstanding product uses
Understanding product uses
 

Recently uploaded

TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc
 
Hyatt driving innovation and exceptional customer experiences with FIDO passw...
Hyatt driving innovation and exceptional customer experiences with FIDO passw...Hyatt driving innovation and exceptional customer experiences with FIDO passw...
Hyatt driving innovation and exceptional customer experiences with FIDO passw...
FIDO Alliance
 

Recently uploaded (20)

Working together SRE & Platform Engineering
Working together SRE & Platform EngineeringWorking together SRE & Platform Engineering
Working together SRE & Platform Engineering
 
Continuing Bonds Through AI: A Hermeneutic Reflection on Thanabots
Continuing Bonds Through AI: A Hermeneutic Reflection on ThanabotsContinuing Bonds Through AI: A Hermeneutic Reflection on Thanabots
Continuing Bonds Through AI: A Hermeneutic Reflection on Thanabots
 
2024 May Patch Tuesday
2024 May Patch Tuesday2024 May Patch Tuesday
2024 May Patch Tuesday
 
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
TrustArc Webinar - Unified Trust Center for Privacy, Security, Compliance, an...
 
Event-Driven Architecture Masterclass: Engineering a Robust, High-performance...
Event-Driven Architecture Masterclass: Engineering a Robust, High-performance...Event-Driven Architecture Masterclass: Engineering a Robust, High-performance...
Event-Driven Architecture Masterclass: Engineering a Robust, High-performance...
 
Google I/O Extended 2024 Warsaw
Google I/O Extended 2024 WarsawGoogle I/O Extended 2024 Warsaw
Google I/O Extended 2024 Warsaw
 
Intro to Passkeys and the State of Passwordless.pptx
Intro to Passkeys and the State of Passwordless.pptxIntro to Passkeys and the State of Passwordless.pptx
Intro to Passkeys and the State of Passwordless.pptx
 
The Zero-ETL Approach: Enhancing Data Agility and Insight
The Zero-ETL Approach: Enhancing Data Agility and InsightThe Zero-ETL Approach: Enhancing Data Agility and Insight
The Zero-ETL Approach: Enhancing Data Agility and Insight
 
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
ASRock Industrial FDO Solutions in Action for Industrial Edge AI _ Kenny at A...
 
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdfLinux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
Linux Foundation Edge _ Overview of FDO Software Components _ Randy at Intel.pdf
 
Overview of Hyperledger Foundation
Overview of Hyperledger FoundationOverview of Hyperledger Foundation
Overview of Hyperledger Foundation
 
How we scaled to 80K users by doing nothing!.pdf
How we scaled to 80K users by doing nothing!.pdfHow we scaled to 80K users by doing nothing!.pdf
How we scaled to 80K users by doing nothing!.pdf
 
Extensible Python: Robustness through Addition - PyCon 2024
Extensible Python: Robustness through Addition - PyCon 2024Extensible Python: Robustness through Addition - PyCon 2024
Extensible Python: Robustness through Addition - PyCon 2024
 
Intro in Product Management - Коротко про професію продакт менеджера
Intro in Product Management - Коротко про професію продакт менеджераIntro in Product Management - Коротко про професію продакт менеджера
Intro in Product Management - Коротко про професію продакт менеджера
 
Design Guidelines for Passkeys 2024.pptx
Design Guidelines for Passkeys 2024.pptxDesign Guidelines for Passkeys 2024.pptx
Design Guidelines for Passkeys 2024.pptx
 
Observability Concepts EVERY Developer Should Know (DevOpsDays Seattle)
Observability Concepts EVERY Developer Should Know (DevOpsDays Seattle)Observability Concepts EVERY Developer Should Know (DevOpsDays Seattle)
Observability Concepts EVERY Developer Should Know (DevOpsDays Seattle)
 
WebRTC and SIP not just audio and video @ OpenSIPS 2024
WebRTC and SIP not just audio and video @ OpenSIPS 2024WebRTC and SIP not just audio and video @ OpenSIPS 2024
WebRTC and SIP not just audio and video @ OpenSIPS 2024
 
Hyatt driving innovation and exceptional customer experiences with FIDO passw...
Hyatt driving innovation and exceptional customer experiences with FIDO passw...Hyatt driving innovation and exceptional customer experiences with FIDO passw...
Hyatt driving innovation and exceptional customer experiences with FIDO passw...
 
UiPath manufacturing technology benefits and AI overview
UiPath manufacturing technology benefits and AI overviewUiPath manufacturing technology benefits and AI overview
UiPath manufacturing technology benefits and AI overview
 
WebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM PerformanceWebAssembly is Key to Better LLM Performance
WebAssembly is Key to Better LLM Performance
 

When enterprisegamificationworkshcii13

  • 1. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 2. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 3. Fun from games arises out of mastery. It arises out of comprehension. Copyright © 2013, Oracle and/or its affiliates. All rights reserved. It arises out of comprehension. It is the act of solving puzzles that makes games fun. Rafe Koster, A Theory of Fun for Game Design
  • 4. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 5. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 6. Principle #1: Games involve SMART goals—they are Specific, Measurable, Actionable, Realistic and Timed short- and long-term › Short-term: I am level 1 and want to get to level 2 › Long-term: Level 15! Copyright © 2013, Oracle and/or its affiliates. All rights reserved. › Long-term: Level 15!
  • 7. Principle #2: The available actions to achieve our goals are made explicit – and prepackaged so that we can directly execute them. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 8. Principle #3: The relation between the available actions and choices and our goals are clear. It is uncertain whether we succeed in performing the action but we know what success looks like. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 9. Principle #4: Our current status is absolutely clear. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 10. Principle #5: Games give instant, unambiguous, excessively strong positive (and negative) feedback. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 11. Principle #6: The challenges we face, the goals we strive for get a little more difficult with each step. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 12. Principle #7: Games create social comparison to facilitate both social learning and motivate competition. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 13. SMART goals Actions and choices are easy to see Clear relationship between actions/choices and goals Games have… Copyright © 2013, Oracle and/or its affiliates. All rights reserved. Current status is obvious Lots of feedback Increasing challenges for growing skills Social comparison Can’t go wrong! Right?
  • 14. Games are about › Emotion › Intensity › Duration Copyright © 2013, Oracle and/or its affiliates. All rights reserved. › Duration But Work is about › Tasks › Efficiency › Speed /
  • 15. Only some of the time will game goals and work goals line up so that everything is pulling the same way Copyright © 2013, Oracle and/or its affiliates. All rights reserved. tug-o-war.asn.au/
  • 16. Define what business goals could be enhanced by gamification. Why do you want to gamify it? Copyright © 2013, Oracle and/or its affiliates. All rights reserved. Why do you want to gamify it? › Will it improve the productivity? › Will it make the task more interesting? › Will it improve engagement?
  • 17. Define how you can use gamification to drive user behavior to meet these goals. › What part of your product do you want to gamify? Copyright © 2013, Oracle and/or its affiliates. All rights reserved. gamify? › Select areas where you can measure outcomes. › Anticipate of unintended outcomes.
  • 18. Purpose Mastery Copyright © 2013, Oracle and/or its affiliates. All rights reserved. Mastery Progress Autonomy
  • 19. Understand what motivates your user › DON’T just blindly slap points and badges onto interactions that have no meaning for the user. Ways to understand your user and their Copyright © 2013, Oracle and/or its affiliates. All rights reserved. Ways to understand your user and their motivations › User Profile › Personas
  • 20. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.
  • 21. A description of a fictional person representing a user segment of the software you are developing. › The description should be as grounded in reality as possible. Personas can Copyright © 2013, Oracle and/or its affiliates. All rights reserved. › Help you figure out which design alternative your target user is most likely to prefer › Help set the priorities for features under consideration (needs/nice to have) › What will engage a user › What will offend or cause distrust
  • 22. Review your business goals and your persona. What would motivate that user? Copyright © 2013, Oracle and/or its affiliates. All rights reserved. › Outgoing competitive types may want to see how they compare to others › Introverted quiet types might be turned off by the same mechanics
  • 23. Feedback › Can you show it to your target audience? › Can you show it to someone close to your target? › Be willing to change your approach Copyright © 2013, Oracle and/or its affiliates. All rights reserved. › Be willing to change your approach Start with paper prototypes or rough wireframes before you develop Metrics › Did you change in the behavior of the users? › Have you increased/decreased your business goal?
  • 24. Copyright © 2013, Oracle and/or its affiliates. All rights reserved.