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Users, experiences, and beyond



                   Eric Reiss
                     @elreiss
                      EuroIA
           September 24, 2011
       Prague, Czech Republic
I would like to share:
   a model that helps us understand needs and
    responses
   a practical definition of user experience
   a tool to help identify, quantify, and prioritise key
    UX touchpoints
us·er
                  noun
  1: a person who makes use of a thing;
someone who uses or employs something

  2: a person who uses something or
   someone selfishly or unethically

      3: a person who takes drugs
ex·per·i·ence
                noun
1: having been affected by or learned
through observation or participation

 2: the length of such participation
Eric’s 1st Law of UX:

If a site does not solve your
user’s problems, it will not
solve your company’s either.
So, let’s start with the user
When would you use (simultaneously):
   An ergonomic seat designed for one person
   Optical lenses invented by Benjamin Franklin
   Alcoholic mixture invented by Dr. Iain Marshall
   Incandescent device invented by Thomas Edison
   Fabric made on a loom invented by JM Jacquard
   Rouge Royale (marble)
   Baskerville Light (typography)
   Domesticated mammal

    (This is often how our clients look at their content)
When would you use (in simpler terms):
   Armchair
   Bifocal eyeglasses
   Manhattan Cocktail
   Lightbulb
   Wool pullover
   Tabletop
   Book
   Cat

    (This is an easier way to look at content)
Lightbulb
                       Eyeglasses


                            Wool pullover
                             Book
Manhattan Cocktail
                                                   Armchair

                                    Gus the Cat
     Marble tabletop
Sensory assistance
         Sensory assistance


                        Warmth/comfort
                   Education/information
Chemical stimuli
                                      Convenience/comfort

                               Companionship
Convenience/comfort
Needs are always situational!
What are the needs of your users?
Historically, we looked at physical needs...
“Rys ergonomji czyli nauki o
                          pracy,opartej na prawdach
                          Poczerpniętych z Nauki Przyrody”

                         “The Outline of Ergonomics,
                          i.e. Science of Work,
                          Based on the Truths
                          Taken from the Natural Science”

                                                   1857




Wojciech Jastrzębowski
       Henry Dreyfuss
Henry Dreyfuss
    Alphonse Bertillon
Wojciech Jastrzębowski
Henry Dreyfuss   “Joe”
These measurements helped
design everything in the photo




    (well, not Gus the Cat)
“Cognitive ergonomics”
                 “Neuroergonomics”

This is NOT just about improving well-being and system performance
Copyright could not be traced. Used for educational purposes only.
A thought...

If ergonomics, anthropometrics,
   and human factors deal with
    physical requirements, is it
      possible to map similar
    requirements for cognitive
            functions?
The Ergonomics of Need

“Moving from three dimensions to five”
Everything starts in neutral
 Positive      Attitude        Negative



 Positive     Expectation      Negative



 Leisurely     Schedule          Urgent



 Relaxed     Environment       Stressful



 Personal       Origin         External
The ergonomics of need - AESEO
   Attitude
     a
   Expectation
   Schedule
   Environment
   Origin
Planning a personal vacation
 Positive      Attitude        Negative



 Positive    Expectation       Negative



 Leisurely    Schedule           Urgent



 Relaxed     Environment       Stressful



 Personal      Origin          External
Need help with taxes
 Positive      Attitude    Negative



 Positive    Expectation   Negative



 Leisurely    Schedule       Urgent



 Relaxed     Environment   Stressful



 Personal      Origin      External
Planning the boss’ vacation
 Positive      Attitude       Negative



 Positive    Expectation      Negative



 Leisurely    Schedule          Urgent



 Relaxed     Environment      Stressful



 Personal      Origin         External
An introduction to experience design
ex·per·i·ence
                noun
1: having been affected by or learned
through observation or participation

 2: the length of such participation
Eric’s 2nd Law of UX:

User experience is the sum of
a series of interactions between
people, devices, and events.
Eric’s 3rd Law of UX:

There are three types of interaction:
active, passive and secondary
Eric’s 4th Law of UX:

UX design represents the conscious
act of coordinating interactions,
acknowledging interactions, and
reducing negative interactions.
Three types of interaction:
   Active (things we control)
   Passive (things we don’t control)
   Secondary (things that have indirect influence)
Active interaction




 Photo courtesy of: musthavemenus.com
Active interaction




Copyright could not be traced. Used for educational purposes only.
Passive interaction (partly)




Photo courtesy of: johnmariani.com
Passive interaction




Photo by Massimiliano Uccelletti, photonet.com
Secondary interaction




Photo courtesy of: koit.radiotown.com
Secondary interaction




Photo courtesy of: tomatolover.com
UX design combines all three activites
   Coordinating interactions that we can control
   Acknowledging interactions beyond our control
   Reducing negative interactions
Coordinating interactions




 Photos courtesy of: Brooklyn Public Library, shipwrightsarms.com.au
Coordinating interactions




 Photo courtesy of: capetownwineblog.com
Coordinating interactions




 Photo courtesy of: Rootology under Wikipedia Commons License
Acknowledging interactions




 Photo courtesy of: TinyFarmBlog.com
Reducing negative interactions




Photo courtesty of: kenlevine.blogspot.com
Reducing negative interactions




Photo courtesy of: marchedimanche.typepad.com
Reducing negative interactions




Photo courtesy of Andrew Sullivan
Mapping and evaluating
Mental model




Source: boxesandarrows.com / Indie Young
Customer journey map




Source: www.thisisservicedesignthinking.com
Concept and design: Marc Stickdorn & Jacob Schneider
Step 1: research
   Contextual enquiry
   Interviews
   Focus groups
   Surveys and feedback forms
   Personal observation
Step 2: prepare a scenario (X-log)
   Write down all possible touchpoints
       Use file cards or stickies
   Arrange them so they create a linear flow
   Tell the story to a colleague (without manus)
       This will show you where you need to fix the story
Step 3: write scenario (X-log)
My family (my wife, myself, and our two kids) decided to go to the movies. We checked the internet
and found the website for our local cinema complex after a quick search on Google. But we had to
click three times to get to the program page and wait through a silly animated ad for a movie that
hadn’t even been released yet. Worse still, we were forced to download a pdf to find out the specific
movie names and playing times. And after all that, we couldn’t even order tickets online, much less
purchase them, so we couldn’t avoid waiting in line when we arrived. You’d think a big four-screen
complex would have a more sophisticated website. But we did find out what was showing, decided to
see the latest Harry Potter movie, and piled into the car.

Finding a parking place was easy. The theater has a big lot, which is important since driving to this
particular theater is really our only option. Just as we were leaving the car, it really started to rain, but
happily, the entrance wasn’t far away.

There were three ticket windows open, so the lines were short. The girl behind the counter was noisily
chewing gum and barely looked up during the entire transaction. In fact, she didn’t say a single word to
me except to ask for the money. Wow, prices have really increased this past year. I was surprised at
how expensive it was.

The lobby was inviting and quite clean. We bought popcorn and soda at the concession and found our
way to our particular auditorium. It was easy to spot the signs pointing the way. As we approached, we
noticed overflowing trashcans with popcorn and other garbage from previous audiences.

The seats were well-marked and easy to find. The seating was comfortable but there was old popcorn
underfoot. The temperature in the room was pleasant, although all of the wet people made it get a little
steamy. The sound was great and really enhanced the special effects, so we really enjoyed the movie.
When we left, there was a nice usher, who opened the exits and wished us a pleasant evening as we
went out. And it had stopped raining. A nice end to a nice family outing.
Step 4: scenario markup
My family (my wife, myself, and our two kids) decided to go to the movies. We checked the internet 1
and found the website for our local cinema complex after a quick search on Google. But we had to
                   2                                                               3
click three times to get to the program page and wait through a silly animated ad for a movie that
                                  4                                            5
hadn’t even been released yet. Worse still, we were forced to download a pdf to find out the specific
movie names and playing times. And after all that, we couldn’t even order tickets online, much less
purchase them, so we couldn’t avoid waiting in line when we arrived. You’d think a big four-screen
                                                   5a
complex would have a more sophisticated website. But we did find out what was showing, decided to
see the latest Harry Potter movie, and piled into the car.

Finding a parking place was easy.6                               7
                                      The theater has a big lot, which is important since driving to this
                                                                                                           8
particular theater is really our only option. Just as we were leaving the car, it really started to rain, but
happily, the entrance wasn’t far away. 9

                                                             10
There were three ticket windows open, so the lines were short. The girl behind the counter was noisily
chewing gum and barely looked up during the entire transaction. In fact, she didn’t say a single word to
                              11 12
me except to ask for the money. Wow, prices have really increased this past year. I was surprised at
how expensive it was.13
The lobby was inviting and quite clean. We bought popcorn and soda 15 concession and found our
                                        14                              at the
                                16                                             17
way to our particular auditorium. It was easy to spot the signs pointing the way. As we approached, we
                              18
noticed overflowing trashcans with popcorn and other garbage from previous audiences.

The seats were well-marked and easy to find.19 seating was comfortable but there was old popcorn
                                              The                            20
underfoot.21 temperature in the room was pleasant,22
           The                                         although all of the wet people made it get a little
      23
steamy. The sound was great and really enhanced the special effects, so we really enjoyed the movie.25
                               24 who
When we left, there was a nice usher, 25 opened the exits and wished us a pleasant evening as we
                                   26
went out. And it had stopped raining. A nice end to a nice family outing.26a
Step 5: snapshot identification
1. Find website on internet
2. Click three times to find relevant page on site
3. Reaction to irrelevant animation
4. Find schedule (download PDF)
5. Reaction to lack of purchasing options
5a. Opinion of website
6. Park car
7. Reaction to parking lot
8. Reaction to rain
9. Reaction to proximity of parking to entrance
10. Reaction to short line
11. Reaction to rude ticketseller
12. Buy tickets
13. Reaction to ticket prices
14. Reaction to lobby
15. Buy popcorn and soda
16. Find auditorium
17. React to overfilled trashcans
18. Find seats
19. Reaction to seats
20. Reaction to popcorn on floor
21. Reaction to temperature
22. Reaction to steaminess
23. Reaction to sound
24. Reaction to movie
25. Reaction to nice usher
26. Reaction to dry weather
26a. Opinion of evening

Note that opinions are not really interactions, hence we have 5a and 26a.
Step 6: quantitative evaluation
1.   Mark each individual interaction - we call these “snapshots”
2.   Assign a value from 1 to 3 to each snapshot in relation to its contribution to
     the overall experience
3.   Grade the experience on a scale from -3 to +3
     +3 = fantastic
     +2 = good
     +1 = better than expected
      0 = no effect on the ultimate user experience (interaction to be ignored?)
     -1 = poor
     -2 = awful
     -3 = mission critical
4.   Multiply the value by the grade to get a score (this is the really useful
     number)
5.   Note any events that are recurring, unique, or may be influenced by
     chronology (cause and effect relationships).

Snapshot                  Value      Grade     Score     Repeat     Unique         Chrono
Re. to steaminess            1         -1         -1         ?          Y            Y
Step 6: quantitative evaluation
Step 6a: quantitative evaluation




                              Cleaning/climate



   Website   Rude behaviour
Step 6: some tips
   Do this with your clients
       It lets them participate actively
       It helps start a useful dialogue
   You can do this with a group, too
       It’s a good workshop task
       Try to remain neutral. Guide, don’t dictate.
   Refer back to the Ergonomics of Need if you
    are uncertain as to the Value rating to give
    something
Step 7: analysis
   Lack of online purchasing options is a key issue.
   Website has serious problems in general.
   Snapshots 11, 15, and 25 suggest that additional
    emphasis should be placed on customer-service
    training for front-line personnel.
   Snapshots 17 and 20 illustrate that cleaning is a
    problem.
   Snapshot 22 revealed that the climate-control system
    was out of whack, which proved to be an easy repair.
So in summary…
   Understand the Ergonomics of Need for key
    scenarios
   Consider “user experience” as the sum of a
    series of interactions
   Write and chart a scenario to identify, quantify,
    and prioritise key interactions (snapshots)
   Go out and make the world a better place
Thanks!
Eric Reiss can (usually) be found at:
The FatDUX Group ApS
Strandøre 15
2100 Copenhagen
Denmark

Office: (+45) 39 29 67 77
Mobil: (+45) 20 12 88 44
Twitter: @elreiss
info@fatdux.com
www.fatdux.com

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Users, experience, and beyond (EuroIA 2011, Prague)

  • 1. Users, experiences, and beyond Eric Reiss @elreiss EuroIA September 24, 2011 Prague, Czech Republic
  • 2. I would like to share:  a model that helps us understand needs and responses  a practical definition of user experience  a tool to help identify, quantify, and prioritise key UX touchpoints
  • 3. us·er noun 1: a person who makes use of a thing; someone who uses or employs something 2: a person who uses something or someone selfishly or unethically 3: a person who takes drugs
  • 4. ex·per·i·ence noun 1: having been affected by or learned through observation or participation 2: the length of such participation
  • 5. Eric’s 1st Law of UX: If a site does not solve your user’s problems, it will not solve your company’s either.
  • 6. So, let’s start with the user
  • 7. When would you use (simultaneously):  An ergonomic seat designed for one person  Optical lenses invented by Benjamin Franklin  Alcoholic mixture invented by Dr. Iain Marshall  Incandescent device invented by Thomas Edison  Fabric made on a loom invented by JM Jacquard  Rouge Royale (marble)  Baskerville Light (typography)  Domesticated mammal (This is often how our clients look at their content)
  • 8. When would you use (in simpler terms):  Armchair  Bifocal eyeglasses  Manhattan Cocktail  Lightbulb  Wool pullover  Tabletop  Book  Cat (This is an easier way to look at content)
  • 9.
  • 10. Lightbulb Eyeglasses Wool pullover Book Manhattan Cocktail Armchair Gus the Cat Marble tabletop
  • 11. Sensory assistance Sensory assistance Warmth/comfort Education/information Chemical stimuli Convenience/comfort Companionship Convenience/comfort
  • 12. Needs are always situational!
  • 13. What are the needs of your users?
  • 14. Historically, we looked at physical needs...
  • 15. “Rys ergonomji czyli nauki o pracy,opartej na prawdach Poczerpniętych z Nauki Przyrody” “The Outline of Ergonomics, i.e. Science of Work, Based on the Truths Taken from the Natural Science” 1857 Wojciech Jastrzębowski Henry Dreyfuss
  • 16. Henry Dreyfuss Alphonse Bertillon Wojciech Jastrzębowski
  • 17. Henry Dreyfuss “Joe”
  • 18. These measurements helped design everything in the photo (well, not Gus the Cat)
  • 19. “Cognitive ergonomics” “Neuroergonomics” This is NOT just about improving well-being and system performance
  • 20. Copyright could not be traced. Used for educational purposes only.
  • 21. A thought... If ergonomics, anthropometrics, and human factors deal with physical requirements, is it possible to map similar requirements for cognitive functions?
  • 22. The Ergonomics of Need “Moving from three dimensions to five”
  • 23. Everything starts in neutral Positive Attitude Negative Positive Expectation Negative Leisurely Schedule Urgent Relaxed Environment Stressful Personal Origin External
  • 24. The ergonomics of need - AESEO  Attitude a  Expectation  Schedule  Environment  Origin
  • 25. Planning a personal vacation Positive Attitude Negative Positive Expectation Negative Leisurely Schedule Urgent Relaxed Environment Stressful Personal Origin External
  • 26. Need help with taxes Positive Attitude Negative Positive Expectation Negative Leisurely Schedule Urgent Relaxed Environment Stressful Personal Origin External
  • 27. Planning the boss’ vacation Positive Attitude Negative Positive Expectation Negative Leisurely Schedule Urgent Relaxed Environment Stressful Personal Origin External
  • 28. An introduction to experience design
  • 29. ex·per·i·ence noun 1: having been affected by or learned through observation or participation 2: the length of such participation
  • 30. Eric’s 2nd Law of UX: User experience is the sum of a series of interactions between people, devices, and events.
  • 31. Eric’s 3rd Law of UX: There are three types of interaction: active, passive and secondary
  • 32. Eric’s 4th Law of UX: UX design represents the conscious act of coordinating interactions, acknowledging interactions, and reducing negative interactions.
  • 33. Three types of interaction:  Active (things we control)  Passive (things we don’t control)  Secondary (things that have indirect influence)
  • 34. Active interaction Photo courtesy of: musthavemenus.com
  • 35. Active interaction Copyright could not be traced. Used for educational purposes only.
  • 36. Passive interaction (partly) Photo courtesy of: johnmariani.com
  • 37. Passive interaction Photo by Massimiliano Uccelletti, photonet.com
  • 38. Secondary interaction Photo courtesy of: koit.radiotown.com
  • 40. UX design combines all three activites  Coordinating interactions that we can control  Acknowledging interactions beyond our control  Reducing negative interactions
  • 41. Coordinating interactions Photos courtesy of: Brooklyn Public Library, shipwrightsarms.com.au
  • 42. Coordinating interactions Photo courtesy of: capetownwineblog.com
  • 43. Coordinating interactions Photo courtesy of: Rootology under Wikipedia Commons License
  • 44. Acknowledging interactions Photo courtesy of: TinyFarmBlog.com
  • 45. Reducing negative interactions Photo courtesty of: kenlevine.blogspot.com
  • 46. Reducing negative interactions Photo courtesy of: marchedimanche.typepad.com
  • 47. Reducing negative interactions Photo courtesy of Andrew Sullivan
  • 50. Customer journey map Source: www.thisisservicedesignthinking.com Concept and design: Marc Stickdorn & Jacob Schneider
  • 51. Step 1: research  Contextual enquiry  Interviews  Focus groups  Surveys and feedback forms  Personal observation
  • 52. Step 2: prepare a scenario (X-log)  Write down all possible touchpoints  Use file cards or stickies  Arrange them so they create a linear flow  Tell the story to a colleague (without manus)  This will show you where you need to fix the story
  • 53. Step 3: write scenario (X-log) My family (my wife, myself, and our two kids) decided to go to the movies. We checked the internet and found the website for our local cinema complex after a quick search on Google. But we had to click three times to get to the program page and wait through a silly animated ad for a movie that hadn’t even been released yet. Worse still, we were forced to download a pdf to find out the specific movie names and playing times. And after all that, we couldn’t even order tickets online, much less purchase them, so we couldn’t avoid waiting in line when we arrived. You’d think a big four-screen complex would have a more sophisticated website. But we did find out what was showing, decided to see the latest Harry Potter movie, and piled into the car. Finding a parking place was easy. The theater has a big lot, which is important since driving to this particular theater is really our only option. Just as we were leaving the car, it really started to rain, but happily, the entrance wasn’t far away. There were three ticket windows open, so the lines were short. The girl behind the counter was noisily chewing gum and barely looked up during the entire transaction. In fact, she didn’t say a single word to me except to ask for the money. Wow, prices have really increased this past year. I was surprised at how expensive it was. The lobby was inviting and quite clean. We bought popcorn and soda at the concession and found our way to our particular auditorium. It was easy to spot the signs pointing the way. As we approached, we noticed overflowing trashcans with popcorn and other garbage from previous audiences. The seats were well-marked and easy to find. The seating was comfortable but there was old popcorn underfoot. The temperature in the room was pleasant, although all of the wet people made it get a little steamy. The sound was great and really enhanced the special effects, so we really enjoyed the movie. When we left, there was a nice usher, who opened the exits and wished us a pleasant evening as we went out. And it had stopped raining. A nice end to a nice family outing.
  • 54. Step 4: scenario markup My family (my wife, myself, and our two kids) decided to go to the movies. We checked the internet 1 and found the website for our local cinema complex after a quick search on Google. But we had to 2 3 click three times to get to the program page and wait through a silly animated ad for a movie that 4 5 hadn’t even been released yet. Worse still, we were forced to download a pdf to find out the specific movie names and playing times. And after all that, we couldn’t even order tickets online, much less purchase them, so we couldn’t avoid waiting in line when we arrived. You’d think a big four-screen 5a complex would have a more sophisticated website. But we did find out what was showing, decided to see the latest Harry Potter movie, and piled into the car. Finding a parking place was easy.6 7 The theater has a big lot, which is important since driving to this 8 particular theater is really our only option. Just as we were leaving the car, it really started to rain, but happily, the entrance wasn’t far away. 9 10 There were three ticket windows open, so the lines were short. The girl behind the counter was noisily chewing gum and barely looked up during the entire transaction. In fact, she didn’t say a single word to 11 12 me except to ask for the money. Wow, prices have really increased this past year. I was surprised at how expensive it was.13 The lobby was inviting and quite clean. We bought popcorn and soda 15 concession and found our 14 at the 16 17 way to our particular auditorium. It was easy to spot the signs pointing the way. As we approached, we 18 noticed overflowing trashcans with popcorn and other garbage from previous audiences. The seats were well-marked and easy to find.19 seating was comfortable but there was old popcorn The 20 underfoot.21 temperature in the room was pleasant,22 The although all of the wet people made it get a little 23 steamy. The sound was great and really enhanced the special effects, so we really enjoyed the movie.25 24 who When we left, there was a nice usher, 25 opened the exits and wished us a pleasant evening as we 26 went out. And it had stopped raining. A nice end to a nice family outing.26a
  • 55. Step 5: snapshot identification 1. Find website on internet 2. Click three times to find relevant page on site 3. Reaction to irrelevant animation 4. Find schedule (download PDF) 5. Reaction to lack of purchasing options 5a. Opinion of website 6. Park car 7. Reaction to parking lot 8. Reaction to rain 9. Reaction to proximity of parking to entrance 10. Reaction to short line 11. Reaction to rude ticketseller 12. Buy tickets 13. Reaction to ticket prices 14. Reaction to lobby 15. Buy popcorn and soda 16. Find auditorium 17. React to overfilled trashcans 18. Find seats 19. Reaction to seats 20. Reaction to popcorn on floor 21. Reaction to temperature 22. Reaction to steaminess 23. Reaction to sound 24. Reaction to movie 25. Reaction to nice usher 26. Reaction to dry weather 26a. Opinion of evening Note that opinions are not really interactions, hence we have 5a and 26a.
  • 56. Step 6: quantitative evaluation 1. Mark each individual interaction - we call these “snapshots” 2. Assign a value from 1 to 3 to each snapshot in relation to its contribution to the overall experience 3. Grade the experience on a scale from -3 to +3 +3 = fantastic +2 = good +1 = better than expected 0 = no effect on the ultimate user experience (interaction to be ignored?) -1 = poor -2 = awful -3 = mission critical 4. Multiply the value by the grade to get a score (this is the really useful number) 5. Note any events that are recurring, unique, or may be influenced by chronology (cause and effect relationships). Snapshot Value Grade Score Repeat Unique Chrono Re. to steaminess 1 -1 -1 ? Y Y
  • 57. Step 6: quantitative evaluation
  • 58. Step 6a: quantitative evaluation Cleaning/climate Website Rude behaviour
  • 59. Step 6: some tips  Do this with your clients  It lets them participate actively  It helps start a useful dialogue  You can do this with a group, too  It’s a good workshop task  Try to remain neutral. Guide, don’t dictate.  Refer back to the Ergonomics of Need if you are uncertain as to the Value rating to give something
  • 60. Step 7: analysis  Lack of online purchasing options is a key issue.  Website has serious problems in general.  Snapshots 11, 15, and 25 suggest that additional emphasis should be placed on customer-service training for front-line personnel.  Snapshots 17 and 20 illustrate that cleaning is a problem.  Snapshot 22 revealed that the climate-control system was out of whack, which proved to be an easy repair.
  • 61. So in summary…  Understand the Ergonomics of Need for key scenarios  Consider “user experience” as the sum of a series of interactions  Write and chart a scenario to identify, quantify, and prioritise key interactions (snapshots)  Go out and make the world a better place
  • 63. Eric Reiss can (usually) be found at: The FatDUX Group ApS Strandøre 15 2100 Copenhagen Denmark Office: (+45) 39 29 67 77 Mobil: (+45) 20 12 88 44 Twitter: @elreiss info@fatdux.com www.fatdux.com