10. Clear
Games versus Work
Tasks
Feedback
Goals
Path to Mastery
Rules
Information
Failure
Status of Users
Autonomy
Obstacles
GAME WORK
Repetitive and Dull
Once a year
Contradictionary, Vague
Unclear
Unclear
Too much & Not Enough
Forbidden, Punished, Not Talked About
Hidden
Mid to Low
Accidental
Repetitive, but Fun
Constantly
Clear
Clear & Transparent
Right Amount at Right Time
Expected & Encouraged
Transparent
High
On Purpose
source: http://www.enterprise-gamification.com