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STEM/STEAM MALET

  1. IMMERSIVE RESIDENCY Sponsored by the Master of Arts in Learning & Emerging Technology program at SUNY Empire State College Contact Dr. Eileen O’Connor for details, on-boarding & access - eileen.oconnor@esc.edu Join faculty and graduate students in this 1 day immersion in a virtual reality environment to learn about AND experience existing and emerging technologies that are allowing STEM (science, technology, engineering, math) enhanced by the A for art as well as ALL CONTENT AREAS to reach new heights. You only need a computer and internet to attend. Saturday – Oct. 12, 2019 from 9:00 am to 3:00 pm (online) Receive a Certificate of Attendance and an eBadge on completion
  2. FROM STEM TO STEAM: THEORY-GROUNDED AND PRACTICAL APPLICATIONS FOR INSTRUCTION Eileen O’Connor, Ph.D. Eileen.oconnor@esc.edu Items shown here: • Educational Grounding & Standards • Applications and Ideas • SUNY ESC - MALET • So, what’s the challenge? NOTE: this presentation highlights the STEM/STEAM field and presents selected work by SUNY Empire’s graduate students. THERE ARE NOT RESTRICTED TO MATH / SCIENCE INTERESTED STUDENTS - the technology and the arts are the bridge to essentially all content areas - see if / where a STEM / STEAM focus might be relevant to your interests - via single courses or the STEM & Emerging Technologies certificate in MALET NOTE: this presentation is Creative Commons license from Dr. Eileen O’Connor Science, technology, engineering, arts, mathematics (STEAM) Open the slideshow, then click on the Settings/Gear icon - click on the notes at the bottom to read the text that explains the slides
  3. STEM – Personal History (O’Connor’s background in field) • Middle school – St. Ignatius, Montana; Native American Reservation • Chemist > science & tech at IBM • STEMTEC – U. Mass & Amherst – 1999 – 2001 – NSF evaluator • Science ed / tech ed / STEM Education certificate • Before recent tech explosion – inquiry-based science • A Framework for K12 Science Education > NSTA & NCR > Next Generation Science Standards • Practices with inquiry • Inquiry – labs – cross disciplinary: have ALWAYS been lauded in the research . . . . So what’s the challenge?
  4. NATIONAL K12 EFFORTS Engineering design now included NOT limited to K12 – but K12 is ahead in articulation
  5. NATIONAL K12 EFFORTS What is STEAM? STEAM programs can also be referred to as “arts integration” or “STEM+Arts” programs. Although there are slight nuances to program implementation based on the term used, the important aspect of STEAM is integrated learning that incorporates the ideas of innovation, creativity, and design from the arts and applies them to observation, inquiry, and problem solving processes found in STEM activities. https://www.csai-online.org/resources/stem-steam-resources-toolkit
  6. . . . incorporates the ideas of innovation, creativity, and design from the arts and applies them to observation, inquiry, and problem solving processes found in STEM activities. https://www.csai-online.org/resources/stem-steam-resources-toolkit From creative designs to digital story-telling the “arts” bring innovation & enrichment that can turn STEM > STEAM
  7. . . . incorporates the ideas of innovation, creativity, and design from the arts and applies them to observation, inquiry, and problem solving processes found in STEM activities. https://www.csai-online.org/resources/stem-steam-resources-toolkit Many new art, augmented & 3-d tools bring the arts & innovations into STEAM
  8. K12 - CONTINUING GOVERNMENTAL IMPRIMATUR … AND GRANTS https://innovation.ed.gov/files/2016/09/AIR- STEM2026_Report_2016.pdf
  9. THE CALL IS STRONG
  10. THE CALL IS STRONG
  11. CONSTRUCTING MEANING - THOUGHTS FROM THE UK
  12. THEORY-GROUNDING “Constructivism is a learning theory that perceives learning as a process of constructing knowledge based from experience. Issues of difficulty in translating this learning theory into a teaching and learning practice have become a debate among educational researchers. One of the learning approaches that reflect the theory of constructivism is project-based learning or PjBL. Terms such as “authentic learning activity” and “hands-on learning” is commonly represented as constructivist which believes and addressed learning through rigorous, relevant and hands-on practice.” https://www.researchgate.net/publication/320558653_Project- Based_Learning_from_Constructivism_Point_of_View
  13. THEORY-GROUNDING - CONTINUED FROM PREVIOUS SLIDE Suggestions: • Learning tasks need to be designed in a way it requires learners to engage in more cognitive demanding tasks. • Continuous assessment and monitoring is also challenging in PjBL setting. • Assessment for learning and learner’s reflection of learning are also integral to PjBL.
  14. MY COLLECTIONS: MORE COMPREHENSIVE • https://sites.google.com/site/ilsresear chwriting/stem-resources
  15. MY COLLECTIONS https://sites.google.com/ view/stemsteam/home Working definition * Science, tech, engineering & math - with the arts too; interdisciplinary problem solving approaches that integrate technologies and can be applied to most any learning, communication scenario; the arts help bring in creative solutions and ideation
  16. RELATED AREA • https://sites.google.com/view/a rvradvances/home • https://sites.google.com/view/vr marian/home Advancing areas too * Much more coming
  17. HTTP://WWW.STEMOPPORTUNITYINDEX.COM/#&GID=1&PID=1
  18. STEM & SERIOUS GAMES – MODEL A SCIENCE ENTERPRISE • Role playing – as scientists • Discussions • Presentations – critical peer review • Actual scientist visits – bring in background elements too / images, links, PPT; a 2.5 minute video on an this integrated healthcare application - https://www.youtube.com/watch?v=x OtW4cAAlTE • https://youtu.be/esPRsT-lmw8 - fascinating TED talk on brain scans & behavior; and how the mind can learn how to change – could be a next step for youth to pursue
  19. DIGITAL THINKERS – JONES, HARMON, O’GRADY JONES (OLDER STUDY BUT THE CHANGES IN STUDENT- TYPES REMAIN)
  20. JOIN w/ Higher Ed - ESC Partners STEM/STEAM Project - Multi- dimensional / integrated A Key STEM /STEAM Tool or System Supportive Website & Videos Cohesive Purpose Assessment
  21. Citizen Science – data probes; geology across the state; Maritime navigation – 360 camera ($20K grant) 3d ELA house – VoTech Major cities / culture – 3d Printers Recipe Share – math & cooking Tiny bio- Phone-Shared Microscope Courses
  22. MakerSpace – Canadian Museum AR – healthcare prototype Scratch – coding – elementary & high school Google 360 – immigrant population Google MyMaps – geology VR – Corporate visioning & corporate training Courses
  23. MAKER SPACES – IN A CANADIAN MUSEUM
  24. CODING IN HIGH SCHOOL
  25. Telling stories with “live” settings and scenarios - from flat screen to scroll- around 360 simulations
  26. 360 CAMERAS AND OPERATING ROOM TRAINING Perspectives on procedures before students are in the actual sterile, high- pressure settings
  27. 360 VR FOR VESSEL-DOCKING TRAINING
  28. VR FOR CORPORATE “VISION”
  29. SLOW-MATION FOR LANGUAGE INSTRUCTION Students stories through animated, video characters
  30. ROBOTICS
  31. PHYSICS & MOTION DETECTION
  32. CODING IN PHYSICS CLASS
  33. AR FOR EXTENDING MANIKIN WORK IN NURSING CLINICAL TRAINING
  34. 3D DISASTER PREPARATION
  35. ELEMENTARY SCHOOL CODING
  36. 3D PRINTER CITIES
  37. Virtual Reality (VR) FOR INSURANCE TRAINING
  38. VR FOR All Education - co- workspaces Join my VR co-working education space pilot - reduce the learning curve and gather insights from colleagues
  39. ELEMENTARY SCHOOL LEGO – OCEAN POLLUTION CLEANUP More commercial support – such as Legos
  40. JOIN w/ Higher Ed - ESC Partners STEM/STEAM Project - Multi- dimensional / integrated A Key STEM /STEAM Tool or System Supportive Website & Videos Cohesive Purpose Assessment
  41. Partner w/ Higher Ed - SUNY Empire STEM & Emerging Technologies Certificate or Courses Solo Learning & Emerging Tech Assessment in Digital Era STEM Tools STEM Capstone Contact Dr. Eileen O’Connor – eileen.oconnor@esc.edu So lets embrace the challenge
  42. INFORMATION FROM SUNY EMPIRE’S STEM AND MALET COURSES https://www.esc.edu/graduate-studies/masters-degrees/education-programs/ma-learning-emerging-technologies/ • Eileen O’Connor, Ph.D. • SUNY Empire State College •Eileen.oconnor@esc.edu
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