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Educational Technology with a Human Touch
Simplifying - Serious Games - Analytics
e-UCM
Baltasar Fernandez Manjon
balta@fdi.ucm.es @baltaFM
Simva: simplifying analytics with games
Tool to simplify the scientific validation of
serious games.
It manages:
➔ questionnaires
➔ classes of students
➔ Game Learning Analytics interaction data
Deals with privacy and anonymity.
Game
Learning
Analytics
data
Simva
#1 Conectado: a SG to raise awareness
Serious game designed to raise awareness about
bullying and cyberbullying
➔ 12-17 years old
➔ Tool for teachers to start a discussion based on
the gameplay common experience
➔ +1000 students, +200 teachers & educational
science students
Ref: Antonio Calvo-Morata, Dan-Cristian Rotaru, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2018):
Validation of a Cyberbullying Serious Game Using Game Analytics. IEEE Transactions on Learning Technologies, DOI: 10.1109/TLT.2018.2879354
#1 Evaluation of Conectado
Simva used to evaluate Conectado via pre-post experiments
● Session managers distributed access tokens
● Conectado checks Simva configuration:
○ pre-post experiments available
○ user (token) has access to questionnaires
○ complete pre-test, then start game
● GLA data collected
➢ Results from experiments proved that Conectado indeed increases
awareness
Typically, integration of GLA with SGs is performed ad hoc,
with tracker and analytics models being external to the game
development platform.
uAdventure platform: complete rewrite of eAdventure, built
on Unity3D.
uAdventure automatically integrates GLA in SGs, reducing
time and effort to integrate analytics.
Also available for geolocalized games.
Game Development Platform: uAdventure
Game Development Platform: uAdventure

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27_06_2019 "Educational technology with a human touch: simplifying, serious games, analytics", by Baltasar Fernández Manjón, from UCM

  • 1. Educational Technology with a Human Touch Simplifying - Serious Games - Analytics e-UCM Baltasar Fernandez Manjon balta@fdi.ucm.es @baltaFM
  • 2. Simva: simplifying analytics with games Tool to simplify the scientific validation of serious games. It manages: ➔ questionnaires ➔ classes of students ➔ Game Learning Analytics interaction data Deals with privacy and anonymity. Game Learning Analytics data
  • 4. #1 Conectado: a SG to raise awareness Serious game designed to raise awareness about bullying and cyberbullying ➔ 12-17 years old ➔ Tool for teachers to start a discussion based on the gameplay common experience ➔ +1000 students, +200 teachers & educational science students Ref: Antonio Calvo-Morata, Dan-Cristian Rotaru, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón (2018): Validation of a Cyberbullying Serious Game Using Game Analytics. IEEE Transactions on Learning Technologies, DOI: 10.1109/TLT.2018.2879354
  • 5. #1 Evaluation of Conectado Simva used to evaluate Conectado via pre-post experiments ● Session managers distributed access tokens ● Conectado checks Simva configuration: ○ pre-post experiments available ○ user (token) has access to questionnaires ○ complete pre-test, then start game ● GLA data collected ➢ Results from experiments proved that Conectado indeed increases awareness
  • 6. Typically, integration of GLA with SGs is performed ad hoc, with tracker and analytics models being external to the game development platform. uAdventure platform: complete rewrite of eAdventure, built on Unity3D. uAdventure automatically integrates GLA in SGs, reducing time and effort to integrate analytics. Also available for geolocalized games. Game Development Platform: uAdventure