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Marketing case study




Elphège Kolingba – Product Marketing Manager (French market) - 23/05/2011
Agenda


• About gPotato

• An Overview of the French Video Games Market

•Marketing & Communication Plan for an Online Game in France- Age of Wulin

• Marketing Budget (French Market)

• Q&A

• Appendices




Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011   1
About gPotato – Key figures

• A gaming portal created in 2006 by Gala-net to service the
European Market from Ireland (localisation done for
German, French, Italian, Polish, Turkish, etc)

• Main activity : Publishing Free-To-Play (F2P) Online Games
and Browser Games.

• Business model : Micro-transaction based
                                                               • Key figures (April 2011, Google Adplanner, France)
       • Players download games from site and play for free    http://fr.gpotato.eu
                                                                       • Unique visitors (users) : 63 000
       • Purchases gPotatoes currency and awarded with                 • Page views: 510 000
       free bonus (paypal, credit card, sms, telephone etc.)           • Total visits : 170 000

       • Bonus are for Players to redeem items within the      • Audience profile
       games (Special items)                                          • 78% Male vs 22% Female
                                                                      • Interested in :
• Subscribers : 5,000,000 + registered gPotato accounts                       • Massively multiplayer (MMO), strategy games, online
                                                                              games, adventure games, anime & manga
• Main Competitors : other online browser based games                         • Others: Collectible card games , game consoles &
« fremium » (ex: Dofus, Farmville, Mafia, Café World)                         Comic animation




 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                                                     2
About gPotato – Main Product & Social Initiatives

Heroic Fantasy/ Fantasy
Art Martial, Cinematic
MMROPG

                                       Allods Online         Rappelz          Age of Wulin    Prius Online



Manga style MMO/MMORPG
(Roller, Action)

                                          Flyff             Dragona           Street gears    Iris Online


Browser-Based Games
(Social MMORPG, MMORTS,
Strategy online game,)

                                       Terra Militaris    Castle of Heroes    Canaan Online



Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                             3
Online video games market overview – Key Figures (1/2)
2010 - Video games global status (source from Idate, june 2010 and GfK France 2010)

Key Point : A Sustainable High Growth for Online Games

       •Reported 3 Billion Euros in revenue for the video games industry (hardware, Software, Online & Offline)
       AND 400 Million Euros for Online games segment (Source : Gfk France 2010)
       • Dematerialized represents 11% of the globale revenue

• The Video games market shall keep growing due to the availability of online gaming and mobile games

• Computer games sales met a slight drop contributed by the development of online computer games


                                                                                                                  From 2010 to 2014
                                                                                                                  a decrease of 33,6%




                                                                                                                   From 2010 to 2014
                                                                                                                  an increase of 14,5%




 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                                                    4
Online video games market overview - Key Figures (2/2)

2010 computer video games trends :

• End of 2009 : Computers was the still the preferred platform for players in France (78,4% of players on
PC Vs 27% for Game Consoles (xBox, Wii, PS3, etc) Vs 18,6% for Handheld Games Consoles (PSP, DS, etc)

• 2010: Computer Platform remains a favourite for certains video games segments - Strategy, RPG, MMOG

• Sept. 2010 : Microsoft announces its return into the computer video games market


                                            Possible Online & Video Games Trends from Now to 2014 :

                                            • Online gaming will keep on being a profitable segment till 2013 :
                                                   • By 2013, it will account for 20% of the market (Source : Gfk France)
                                                   • By 2014, it will account for 46% of the total market of the video games (Source : Idate)

                                            • Online & Video games forms a core of social media initiatives : players communicates
                                            socially when playing online via the Free-To-Play games and on special networks for game
                                            consoles.

      Focus 2010 - Computer                 • Video Games are moving unto the mobile devices through advance technology
    Successful Online Franchises
                                                   • Apple’s iPhone, iPod, iPad devices , Android based phones


 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                                                           5
Online Video Games Market Overview – Gamer Customers
Landscape of the French MMO Gamer Customers * :

Key Point : Strong attraction for Japanese manga style games
= > a real opportunity for the industry of free to play

• 8,5 M French Gamers from age 13 years old and above who plasy
MMO based games
       • Almost 95% on Free-To-Play
       • 1,5 M Pays in advance to play MMO
       • 62% plays browsers and/or downloadable games

• By 2010 there was an increased of 60% in the global consumer
investments on MMO (240 M €) versus in 2009

• MMO - French consumer/gamer profiles
     • 67% Male
     • Majority (58%) are above 25 years old
     • 65% of players paying F2P are above 25 years old
     • Focus : 45% male between 16-25 years play MMO
        VS 64% on home video games consoles

• General : Gamers’ preferred consoles
       • 68% plays on games consoles (xBox360, PS3, Wii, etc)
       • 54% plays on handheld consoles, 15-19% on smartphones**   ** Source : mediametrie, 12/2010

 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                     6
Online video games market overview – Competitive landscape

Main : Online gaming



                                                                                              Others : Video games
                                                                                               (buy and download)
Competitive     gPotato       Bigpoint    Gameduell       Skill7.com   Pogo      Orange/SFR
advantage
Brand Type      Mass market     Mass      single market      Single     Single      Mass
                 (hardcore     market        (Casual        market     market     (hardcore
                  & casual    (hardcore      gamers)        (Casual    (Casual     & casual
                  gamers)      & casual                     gamers)    gamers)     gamers)
                               gamers)

Games type       Browser       Browser      Browser        Browser     Browser     Browser
                  & F2P         & F2P                                               & F2P
                                                                                              Others : Casual games
French Search
& Display           X             X            X              X          X           X         (buy and download)
campaigns
French
Social media        X             -             -             X           -          x
initiatives




Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                                      7
Online video games market overview – Threats/Opportunities

Threats


                                                        Opportunities
     • 8,5 M French customers from 13 years + play
     MMO VS 24 millions on video games consoles
                                                              • Strong French gamers’ attraction for Japanese
                                                              created manga style games
     • 62% of customers playing MMO games are also
     on browser games
                                                              • Increased paying consumers/gamers from MMO in
                                                              2010 (240 M €) VS 2009
     • 64% male between 16-25 years plays on video
     games consoles
                                                              • Online gaming shall continue to be developed as a
                                                              social interactive initiation and Free to play and
     • Competitors publishes more flash based
                                                              premium subscriptions
     browser games which are ‘weightless’ compared
     to heavy download F2P based games.
                                                              • PC games consumers are also playing on home
                                                              video games consoles (68%) and
                                                              Smartphone/Mobile Devices (15-18%)



Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                                    8
Marketing & Communication Plan – Age of Wulin
Age of Wulin : Legend of the Nine Scrolls

       • Discover the history of ancient China, in a period which corresponds to the
       golden ages of martial arts

       • Develop a range of skills which covers both martial arts (kung fu Shaolin, Tai
       Chi, etc) and of ancient Chinese philosophies

The game positionning : a historical Martial-arts MMORPG which provides all that
players can expect from a MMORPG type


Game assets :

       • A dynamic battle system with splendid 3D graphics
       • Challenges : PVE and PVP
       • Artisan based (Craft industry) large job classes, a huge map and many more

• Targets :
        • Male/Female, 13-35 years old
        • Playing MMROPG
                • Interested in Online games, Adventure games,
                  Anime & Manga
                • Collectible Card Games, Battle games

 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011         9
Marketing & Communication Plan – Age of Wulin
Online communication through :

       • gPotato main website & the game website itself

       • E-newsletters

       • Internet (search and content Google, MSN, Yahoo, Video games
       & Anime & Manga Websites)

       • Social Web & Event communication
       (Owned Media, Paid Media, Bought Media)


Offline communication through (point to discuss) :

       • Print (video games magazines, artbooks & story books)

       • Famous video games/ Anime & Manga French Exhibitions

       • Partnerships with main Game consoles constructors & Telecom
       operators & Retailers to implement games /books through their
       online virtual Market and shops & websites



 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011   10
Media plan for the promotion of Age of Wulin
 Communication
  tools/Period
                              02/06                  15/06                  20/06                  30/06                  10/09

                           03/06 to 25/06 : Slots on the main website
   Website
                           03/06 : E-newsletter

                           03/06 to 25/06 : Search on Google/Yahoo/Bing/MSN
   Internet
                           04/06 : Display on Online & video games websites 04/06 to 11/06 : Articles on Online & Video games websites

                           23/05 to 02/06 :
                           Teasing on Twitter & Facebook & Blogs
Social Media               02/06 to 30/06 :                                03/06 to 20/06 :
                           Animation on Facebook & Twitter & Youtube       Search on Youtube/Facebook

                           03/06 to 25/06 : Contest on Facebook and 25/06 to 30/06 : Contest on Twitter

     Print                 From 03/06 : Articles on shortlisted video games magazines

 Exhibitions                                               Sept. to Oct. : Festival du jeu vidéo & Paris Games Week & Paris Mangas


Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                                                    11
Marketing Budget
Marketing Campaigns Budget for the MMORPG - Age of Wullin -
Legend of the Nine Schrolls :

                                                                  Cost
Activities
                                                                  forecasting
                                                                  (fictionnal)
Digital
Print (advertising)                                                    8 000 €
SEM (Google, Yahoo/Bing)                                              15 000 €
Display on websites (banner, landing page)                             5 000 €
Advertising of Social Media (Facebook, Youtube, Blogs)                 8 000 €
                                                  Total               36 000 €

Offline
Event Communication (exibitions)                                      10 000 €
                                                          Total       10 000 €


Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011
Q&A

                              Thank you for your kind attention


Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011   12
Appendices




Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011   1
Marketing & Communication Plan – Age of Wulin

Online communication through Gpotato website :
                                                                                   1
     • 2 slots on the home page with an
     interactive banner

     • A permanent slot into the downloadable
     games section alongside with other games
                                                                                       2




                                                        3




Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011           2
Marketing & Communication Plan – Age of Wulin

Online communication through Age of Wulin
website :
           • Facebook Connnect : give a 3rd
           option to help visitors registering                                     1
           themselves quickly

            • Share/ Recommend/Tweets
            buttons on media and news sections
            to help social media users to relay
            contents



                                                                                       2



                              3

Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011           3
Marketing & Communication Plan – Age of Wulin

Online communication through an e-newsletter
to subscribers (according to targets) :


     • A layout presenting the game news, a
     quick description of the items /game assets
     and annoncing a contest on social media                 1
                                                                 TEXT DESCRIPTION
     • A Youtube video Link and a quick sharing                                                     2
     section

                                                                 Text                  Send to a friend



                                                                                   3



Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                          4
Marketing & Communication Plan – Age of Wulin

Online communication through Internet :


     • Search compaigns on Google/Yahoo /Bing :
     key words & sponsorised announces                                                1
     • Display on MSN (banner) about the game

     • Display campaigns (landing section)
     through video games
     & Anime & Manga websites




                                                                               2- 3




Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011          5
Marketing & Communication Plan – Age of Wulin
Online communication through Social web :

     • Facebook *– French Fan Page
           • 3 advertising campaigns
             • Animation : trailers, screenshots , a Quizz with rewards
             (ex : Free gPotatoes currency to have fun in the game)
                                                                                   1
     • YouTube –French Channel
             • Videos sponsorised campaigns
             • Video trailers & Gameplay video & Webisodes
             highlighted on the channel


     • Twitter – French account
                    • Teasing and tweets about the game
                      (news, items, characters’ story etc.)
                    • Tweet contest to boost the number of followers

     •   Blogs/forums
                                                                                       2
                    •   Articles, videos implementations
                        or clickable banners


Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011           6
Marketing & Communication Plan – Age of Wulin
Offline communication through (point to discuss) :

      • Print (video games magazines, artbooks/story books)

      • Famous video games/ Anime & Manga French Exhibitions :
           • Festival du jeu vidéo & Paris Games Week (sept. – oct. 2011)
                                                                                               1
      • Identity opportunities & Partnerships with main games consoles
      constructors to implement games through their online virtual Market
      (PSN, XBLA, WIIWARE)

            • Players can dowload the game into the home consoles stores and play it for
            free BUT can buy items through the same store
                                                                                                   2
            • Notifications are made through their personnal Facebook pages (linked to
            the game website)

      • Identify opportunities to develp games on smartphone (Apple)
        and French Telecoms operators
            • Free downloadable game with items selling                                    3

Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011                       7

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Marketing & PR - Online & Free to play Games - Elphège kolingba

  • 1. Marketing case study Elphège Kolingba – Product Marketing Manager (French market) - 23/05/2011
  • 2. Agenda • About gPotato • An Overview of the French Video Games Market •Marketing & Communication Plan for an Online Game in France- Age of Wulin • Marketing Budget (French Market) • Q&A • Appendices Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 1
  • 3. About gPotato – Key figures • A gaming portal created in 2006 by Gala-net to service the European Market from Ireland (localisation done for German, French, Italian, Polish, Turkish, etc) • Main activity : Publishing Free-To-Play (F2P) Online Games and Browser Games. • Business model : Micro-transaction based • Key figures (April 2011, Google Adplanner, France) • Players download games from site and play for free http://fr.gpotato.eu • Unique visitors (users) : 63 000 • Purchases gPotatoes currency and awarded with • Page views: 510 000 free bonus (paypal, credit card, sms, telephone etc.) • Total visits : 170 000 • Bonus are for Players to redeem items within the • Audience profile games (Special items) • 78% Male vs 22% Female • Interested in : • Subscribers : 5,000,000 + registered gPotato accounts • Massively multiplayer (MMO), strategy games, online games, adventure games, anime & manga • Main Competitors : other online browser based games • Others: Collectible card games , game consoles & « fremium » (ex: Dofus, Farmville, Mafia, Café World) Comic animation Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 2
  • 4. About gPotato – Main Product & Social Initiatives Heroic Fantasy/ Fantasy Art Martial, Cinematic MMROPG Allods Online Rappelz Age of Wulin Prius Online Manga style MMO/MMORPG (Roller, Action) Flyff Dragona Street gears Iris Online Browser-Based Games (Social MMORPG, MMORTS, Strategy online game,) Terra Militaris Castle of Heroes Canaan Online Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 3
  • 5. Online video games market overview – Key Figures (1/2) 2010 - Video games global status (source from Idate, june 2010 and GfK France 2010) Key Point : A Sustainable High Growth for Online Games •Reported 3 Billion Euros in revenue for the video games industry (hardware, Software, Online & Offline) AND 400 Million Euros for Online games segment (Source : Gfk France 2010) • Dematerialized represents 11% of the globale revenue • The Video games market shall keep growing due to the availability of online gaming and mobile games • Computer games sales met a slight drop contributed by the development of online computer games From 2010 to 2014 a decrease of 33,6% From 2010 to 2014 an increase of 14,5% Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 4
  • 6. Online video games market overview - Key Figures (2/2) 2010 computer video games trends : • End of 2009 : Computers was the still the preferred platform for players in France (78,4% of players on PC Vs 27% for Game Consoles (xBox, Wii, PS3, etc) Vs 18,6% for Handheld Games Consoles (PSP, DS, etc) • 2010: Computer Platform remains a favourite for certains video games segments - Strategy, RPG, MMOG • Sept. 2010 : Microsoft announces its return into the computer video games market Possible Online & Video Games Trends from Now to 2014 : • Online gaming will keep on being a profitable segment till 2013 : • By 2013, it will account for 20% of the market (Source : Gfk France) • By 2014, it will account for 46% of the total market of the video games (Source : Idate) • Online & Video games forms a core of social media initiatives : players communicates socially when playing online via the Free-To-Play games and on special networks for game consoles. Focus 2010 - Computer • Video Games are moving unto the mobile devices through advance technology Successful Online Franchises • Apple’s iPhone, iPod, iPad devices , Android based phones Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 5
  • 7. Online Video Games Market Overview – Gamer Customers Landscape of the French MMO Gamer Customers * : Key Point : Strong attraction for Japanese manga style games = > a real opportunity for the industry of free to play • 8,5 M French Gamers from age 13 years old and above who plasy MMO based games • Almost 95% on Free-To-Play • 1,5 M Pays in advance to play MMO • 62% plays browsers and/or downloadable games • By 2010 there was an increased of 60% in the global consumer investments on MMO (240 M €) versus in 2009 • MMO - French consumer/gamer profiles • 67% Male • Majority (58%) are above 25 years old • 65% of players paying F2P are above 25 years old • Focus : 45% male between 16-25 years play MMO VS 64% on home video games consoles • General : Gamers’ preferred consoles • 68% plays on games consoles (xBox360, PS3, Wii, etc) • 54% plays on handheld consoles, 15-19% on smartphones** ** Source : mediametrie, 12/2010 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 6
  • 8. Online video games market overview – Competitive landscape Main : Online gaming Others : Video games (buy and download) Competitive gPotato Bigpoint Gameduell Skill7.com Pogo Orange/SFR advantage Brand Type Mass market Mass single market Single Single Mass (hardcore market (Casual market market (hardcore & casual (hardcore gamers) (Casual (Casual & casual gamers) & casual gamers) gamers) gamers) gamers) Games type Browser Browser Browser Browser Browser Browser & F2P & F2P & F2P Others : Casual games French Search & Display X X X X X X (buy and download) campaigns French Social media X - - X - x initiatives Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 7
  • 9. Online video games market overview – Threats/Opportunities Threats Opportunities • 8,5 M French customers from 13 years + play MMO VS 24 millions on video games consoles • Strong French gamers’ attraction for Japanese created manga style games • 62% of customers playing MMO games are also on browser games • Increased paying consumers/gamers from MMO in 2010 (240 M €) VS 2009 • 64% male between 16-25 years plays on video games consoles • Online gaming shall continue to be developed as a social interactive initiation and Free to play and • Competitors publishes more flash based premium subscriptions browser games which are ‘weightless’ compared to heavy download F2P based games. • PC games consumers are also playing on home video games consoles (68%) and Smartphone/Mobile Devices (15-18%) Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 8
  • 10. Marketing & Communication Plan – Age of Wulin Age of Wulin : Legend of the Nine Scrolls • Discover the history of ancient China, in a period which corresponds to the golden ages of martial arts • Develop a range of skills which covers both martial arts (kung fu Shaolin, Tai Chi, etc) and of ancient Chinese philosophies The game positionning : a historical Martial-arts MMORPG which provides all that players can expect from a MMORPG type Game assets : • A dynamic battle system with splendid 3D graphics • Challenges : PVE and PVP • Artisan based (Craft industry) large job classes, a huge map and many more • Targets : • Male/Female, 13-35 years old • Playing MMROPG • Interested in Online games, Adventure games, Anime & Manga • Collectible Card Games, Battle games Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 9
  • 11. Marketing & Communication Plan – Age of Wulin Online communication through : • gPotato main website & the game website itself • E-newsletters • Internet (search and content Google, MSN, Yahoo, Video games & Anime & Manga Websites) • Social Web & Event communication (Owned Media, Paid Media, Bought Media) Offline communication through (point to discuss) : • Print (video games magazines, artbooks & story books) • Famous video games/ Anime & Manga French Exhibitions • Partnerships with main Game consoles constructors & Telecom operators & Retailers to implement games /books through their online virtual Market and shops & websites Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 10
  • 12. Media plan for the promotion of Age of Wulin Communication tools/Period 02/06 15/06 20/06 30/06 10/09 03/06 to 25/06 : Slots on the main website Website 03/06 : E-newsletter 03/06 to 25/06 : Search on Google/Yahoo/Bing/MSN Internet 04/06 : Display on Online & video games websites 04/06 to 11/06 : Articles on Online & Video games websites 23/05 to 02/06 : Teasing on Twitter & Facebook & Blogs Social Media 02/06 to 30/06 : 03/06 to 20/06 : Animation on Facebook & Twitter & Youtube Search on Youtube/Facebook 03/06 to 25/06 : Contest on Facebook and 25/06 to 30/06 : Contest on Twitter Print From 03/06 : Articles on shortlisted video games magazines Exhibitions Sept. to Oct. : Festival du jeu vidéo & Paris Games Week & Paris Mangas Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 11
  • 13. Marketing Budget Marketing Campaigns Budget for the MMORPG - Age of Wullin - Legend of the Nine Schrolls : Cost Activities forecasting (fictionnal) Digital Print (advertising) 8 000 € SEM (Google, Yahoo/Bing) 15 000 € Display on websites (banner, landing page) 5 000 € Advertising of Social Media (Facebook, Youtube, Blogs) 8 000 € Total 36 000 € Offline Event Communication (exibitions) 10 000 € Total 10 000 € Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011
  • 14. Q&A Thank you for your kind attention Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 12
  • 15. Appendices Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 1
  • 16. Marketing & Communication Plan – Age of Wulin Online communication through Gpotato website : 1 • 2 slots on the home page with an interactive banner • A permanent slot into the downloadable games section alongside with other games 2 3 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 2
  • 17. Marketing & Communication Plan – Age of Wulin Online communication through Age of Wulin website : • Facebook Connnect : give a 3rd option to help visitors registering 1 themselves quickly • Share/ Recommend/Tweets buttons on media and news sections to help social media users to relay contents 2 3 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 3
  • 18. Marketing & Communication Plan – Age of Wulin Online communication through an e-newsletter to subscribers (according to targets) : • A layout presenting the game news, a quick description of the items /game assets and annoncing a contest on social media 1 TEXT DESCRIPTION • A Youtube video Link and a quick sharing 2 section Text Send to a friend 3 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 4
  • 19. Marketing & Communication Plan – Age of Wulin Online communication through Internet : • Search compaigns on Google/Yahoo /Bing : key words & sponsorised announces 1 • Display on MSN (banner) about the game • Display campaigns (landing section) through video games & Anime & Manga websites 2- 3 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 5
  • 20. Marketing & Communication Plan – Age of Wulin Online communication through Social web : • Facebook *– French Fan Page • 3 advertising campaigns • Animation : trailers, screenshots , a Quizz with rewards (ex : Free gPotatoes currency to have fun in the game) 1 • YouTube –French Channel • Videos sponsorised campaigns • Video trailers & Gameplay video & Webisodes highlighted on the channel • Twitter – French account • Teasing and tweets about the game (news, items, characters’ story etc.) • Tweet contest to boost the number of followers • Blogs/forums 2 • Articles, videos implementations or clickable banners Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 6
  • 21. Marketing & Communication Plan – Age of Wulin Offline communication through (point to discuss) : • Print (video games magazines, artbooks/story books) • Famous video games/ Anime & Manga French Exhibitions : • Festival du jeu vidéo & Paris Games Week (sept. – oct. 2011) 1 • Identity opportunities & Partnerships with main games consoles constructors to implement games through their online virtual Market (PSN, XBLA, WIIWARE) • Players can dowload the game into the home consoles stores and play it for free BUT can buy items through the same store 2 • Notifications are made through their personnal Facebook pages (linked to the game website) • Identify opportunities to develp games on smartphone (Apple) and French Telecoms operators • Free downloadable game with items selling 3 Elphège Kolingba – Product Marketing Manager - Marketing case study - 23/05/2011 7