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Introduction to strategic design
Eirik Langås, Screenplay
Today’s topics

•   About Screenplay and me
•   What is design?
•   What is strategy?
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Introduction to personas
•   Personas
•   Business targets and branding
• Touch points
• Recap and outlook
Freia
08.09.2010
08.09.2010   © SCREENPLAY   6
Today’s topics

•   About Screenplay and me
•   What is design?
•   What is strategy?
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Introduction to personas
•   Personas
•   Business targets and branding
• Touch points
• Recap and outlook
Task:
Form groups of 4-5 people
describe the perfect tool for
organising your group
meetings throughout this
autumn.

Time: 10 minutes
08.09.2010    © SCREENPLAY      8
08.09.2010   © SCREENPLAY   9
The design process (simplified)




                Creative
Analysis                      Solution
                 phase
http://grandburo.com/store/product.detail.php?pid=245
Design is about creating
something with a purpose
Design overload? / Handbag




                             PAGE 14
Design overload? / Kitchen
                             15
Three aspects of design

 Visceral design:
 Appearance



 Behavioural design:
 Pleasure and
 effectiveness of use


 Reflective design:
 Rationalisation and
 intellectualisation

                          SIDE 16
SIDE 17
08.09.2010   SIDE 18
9/8/2010   © SCREENPLAY   19
20
Design is not about ugly or nice 1/2

Positively separate organizations, products or
services from competitors
 Why do you choose one product from the shelve
   instead of another?


Give the organization, product or service an
   quality advantage
 Or value for money (design can increase value
   without increasing the production cost)
 Positive substitute variables gives increase in
   sales (eg. pc design)


                                                    21
Design is not about ugly or nice 2/2

Identify organizations, products or services
 Create awareness (exposure preference –
   evoked set)
 Visual symbols are remembered most easy


Symbolise the brand
 The identity must be loaded (positioning) so that
  it gives meaning and increase perceived value
 The richer the better




                                                      22
Design adds value in various ways

Design can communicate what you cannot say
• We are cool and youthful
• Emotions – like music
• Ex romantic perfume

What you cannot say is often what you like (liking)
• The rationale consumer is dead. (Think – feel – do)
• Feel – do – think
• Feel – think – do

Design can improve performance
• Easy to read
• Easy to use
• Simplify complex tasks or communication
                                                        23
Honda – Choir
Design is an activity

Problem solving                                                        Finding alternatives
Design shines where                                                    Design creates
the outcome is unclear                                                 options

Empathy                                                               Ideation and
Design serves a                                                       prototyping
human purpose                                                         Design produces
                                                                      things

From Mehrholz, P., Schauer, B. , Verba, D. and Wilkens, T. (2008): Subject to Change; Adaptive Path/O’Reilly
Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking”

9/8/2010                                                 © SCREENPLAY                                    26
“Marketing is not the art
  of finding clever ways to
  dispose of what you
  make. It is the art of
  creating genuine
  customer value.” Philipp Kotler
                      (Marketing guru)
PAGE
Today’s topics

•   About Screenplay and me
•   What is design?
•   What is strategy?
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Introduction to personas
•   Personas
•   Business targets and branding
• Touch points
• Recap and outlook
A strategy is an explicit goal
and a vision of how to get there
What is strategy?
                    A goal
                    Mostly: Sell more, become
                    young and trendy
                    More rare: Increase the
                    sale of the product by x %
                    with young, urban men




                                                 30
Task:
Increase the sale of diamonds
with young, urban men




08.09.2010                      31
What is strategy?
                    A goal
                    Mostly: Sell more, become
                    young and trendy
                    More rare: Increase the
                    sale of the product by x %
                    with young, urban men

                    …and how to reach it
                    Make young men buy
                    bigger or more diamonds
                    for their girfriends more
                    frequently




                                                 32
SIDE 33
What is strategy?
                    A goal
                    Mostly: Sell more, become
                    young and trendy
                    More rare: Increase the
                    sale of the product by x %
                    with young urban men

                    …and how to reach it
                    Young men should wear
                    diamonds more often




                                           SIDE 34
Strategy vs. tactics: A (very) simplified
view
Strategy:                 Tactics:
The plan                  What you do




08.09.2010       © SCREENPLAY               35
Strategy – some implications

• Strategy requires trade-offs:
  If you choose one path, you are ignoring another
• Viable strategies focus on
  unique positions and activities
• Strategies combine and orchester various
  aspects – tangible and intangible, products and
  services, …
• Strategy has a (long) time aspect
• Strategies should be assessed and revised

Based on: Porter, M. E. (1996): What is Strategy, in: Harvard Business Review, November-December 1996, pp.61-78

                                                                                                                  36
What is the difference?




08.09.2010   © SCREENPLAY   37
From:Porter, M. E. (1996): What is Strategy, in: Harvard Business Review, November-December 1996, pp.61-78

08.09.2010                                              © SCREENPLAY                                         38
“Thus my definition of strategy:
What makes you unique and
what is the best way to put
that difference into the
minds of your customers
and prospects.”
      Jack Trout, Trout on Strategy




                                      39
Today’s topics

•   About Screenplay and me
•   What is design?
•   What is strategy?
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Introduction to personas
•   Personas
•   Business targets and branding
• Touch points
• Recap and outlook
“If showbusiness wasn’t a
business it would be called
show show.”


Woody Allen
Strategic design

Using design, visual arts, arts,
humanistic and cultural thinking,
psychology etc. to support
achievement of strategic
business goals (e.g. making more
money, raise awareness, create
sympathy, ...).
                                42
Strategic design is used for many
purposes
• Create new products and
  services
• Improve existing products
  and services
• Develop services that
  support
  physical products
• Develop products that
  improve services
• Develop new markets
• …
Design before and now (simplified)
Before:                Now:
      Product            Designed product
                           (ecosystem)




 Produkt with design
…
The devil is in the details




What does this   What does this   What does this
smell like?      sound like?      feel like?




                                                   46
What is the product?
               Additional services

              Services / warranties

                 Add ons / extras
                      Core
                     Product



                Back seat heaters

             Free service after one year

                    Insurances
                                           etc.
08.09.2010                                        47
Three examples
08.09.2010   SIDE 50
|
Ecosystem: The mp3-player is just one
part of the success

   iPod                                                iTunes                                  iTunes Music Store




   Play                                              Manage                                                Acquire


Adapted from Mehrholz, P., Schauer, B. , Verba, D. and Wilkens, T. (2008): Subject to Change; Adaptive Path/O’Reilly
9/8/2010   © SCREENPLAY   55
(Service) design offers tools to solve
strategic issues
 Understanding                                                          Thinking (framing)
 • Benchmarking                                                         • Affinity diagram
 • Ecology map                                                          • Fishbone diagram
 • Etnographic studies                                                  • Unfocus group

 Filtering                                                              Explaining
 • Heuristic evaluation                                                 • Experience prototyping
 • Personas                                                             • Metaphors



Saco, Roberto M. & Goncalves, Alexis P. (2008): “Service Design: An Appraisal”

9/8/2010                                                  © SCREENPLAY                             56
9/8/2010   © SCREENPLAY   57
Zeit – Architect
Today’s topics

•   About Screenplay and me
•   What is design?
•   What is strategy?
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Introduction to personas
•   Personas
•   Business targets and branding
• Touch points
• Recap and outlook
Analysis and design are separate
phases
                        Assignment/                    Concept/
                          brief/…                     prototype/…


1. Analysis
• Market and users                2. Creative phase
• Business                        • Design research
    opportunities                 • Sketching
                                                              Solution
• Communication                   • Prototyping
    and brand targets             • Obeservation
• Technology                      • …
• …
Analysis and design are separate
phases
                        Assignment/                    Concept/
                          brief/…                     prototype/…


1. Analysis
• Market and users                2. Creative phase
• Business                        • Design research
    opportunities                 • Sketching
                                                              Solution
• Communication                   • Prototyping
    and brand targets             • Obeservation
• Technology                      • …
• …
Analysis is the foundation for
      formulating the task (and thereby the solution)
                                                                    BAV III/IV – Ice Cream - Total Population
                                                          100
                      Statistics- and                                                        Pralinato
                                                                                              Häagen-Dazs
                                                                                                               Magnum Mövenpick
Customer                                                                                          Solero




                                            Differenzierung + Relevanz
                      surveys                                                                   Frisco Extrême         Frisco
behaviour




                                                  Markenvitalität
                                                                                           Crème d’Or          Pierrot-Lusso
                                                                                                                              BAV 2003
                                                            50                                                                 BAV 2000

                                                                                           Carte d’Or

                                                                                  Brand studies
                                                               0                                  50                  100
                                                                                              Markenstatur
                                                                                       Wertschätzung + Vertrautheit
 Buying-
 /information
 proces
                                                                                        Specific web-
                                                                                        and market
                                                                                        trends as well as
                                                                                        „Best Practice“
 Competitor              General web- and
 analysis                market-trends
Task:
Design a vase.
08.09.2010   © SCREENPLAY   64
Task redefined:
Design something to help
people enjoy flowers in their
homes.
Analysis and design are separate
phases
                        Assignment/                    Concept/
                          brief/…                     prototype/…


1. Analysis
• Market and users                2. Creative phase
• Business                        • Design research
    opportunities                 • Sketching
                                                              Solution
• Communication                   • Prototyping
    and brand targets             • Obeservation
• Technology                      • …
• …
Analysis and design are separate –
and very different – phases
                        Assignment/    Concept/
                          brief/…     prototype/…


1. Analysis
• Market and users
• Business
    opportunities
                                              Solution
• Communication
    and brand targets
• Technology
• …
Designing is about exploring
possibilities
A concept is developed by
exploring the ”network of
possible wanderings”



After Herbert Simon,
Nobel Laureate
(http://tr.im/xh9J)



9/8/2010               © SCREENPLAY   69
Analysis and design are separate
phases
                        Assignment/    Concept/
                          brief/…     prototype/…


1. Analysis
• Market and users
• Business
    opportunities
                                              Solution
• Communication
    and brand targets
• Technology
• …
Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking”

9/8/2010                                                 © SCREENPLAY                                    71
Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking”

9/8/2010                                                 © SCREENPLAY                                    72
Analysis and design are separate
phases
                        Assignment/            Concept/
      Today               brief/…     07.10   prototype/…


1. Analysis
• Market and users
• Business
    opportunities
                                                      Solution
• Communication
    and brand targets
• …
Today’s topics

•   About Screenplay and me
•   What is design?
•   What is strategy?
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Introduction to personas
•   Personas
•   Business targets and branding
• Touch points
• Recap and outlook
”A market segment is a target
group (singled out from a large
universe or market) that is
believed to be receptive to the
brand concept or idea in a
way that others are not”
Kellog on branding
by Alice M. Tybout, Tim Calkins,
Kellogg School of Management


08.09.2010                 © SCREENPLAY   75
Spot the
business student
How do we get to know our
customers?
                             Qualitative information
        Focus groups                 ”Shop along”                  Observation
                                                                   at home/in the
                    1to1 interview            Usability test       workplace/…

                    Telephone interview                   ”Eye-tracking”

 What the                                                                  What the
 user says                                                                 user does
                    Report from
                    call center                         Purchasing statistics

             User
                                                    Web analysis


                             Quantitative information
08.09.2010                                                                          77
|   PLANNING IN A NUTSHELL,   PAGE 78
    15.11.2006
Vor Ort: Tasks wie z.B. Diary




                 |     PLANNING IN A NUTSHELL,   PAGE 79
                       15.11.2006
User Interviews: Topics

•    History with the company
      – Intro to company, usage/purchase history, early impressions
•    Domain experience and knowledge
      – Domain expertise, competitors, share of wallet
•    Goals and behaviors
      – Needs/triggers for usage, typical process, channel usage,
          feature and content usage, gaps, wish list
•    Attitudes and motivators
      – Description of experience, likes/dislikes, influencers, psychological
          drivers
•    Opportunities
      – Reaction to new ideas, features, content, improvements
•    Observation of actual behavior (field studies, usability tests)
From: Mulder, Steve: The user is always right: New Riders 2007
How do we use what we know?
Segments: Target groups and needs
                   The Sensoric       The Sociable      The concerned

Expectations       Taste, packaging   Whith teeth       Prevention of
                                                        tooth deseases

Demographics       Kids               Young people      Big families

Behaviour          Loves              Smokes            Intensive usage
                   peppermint

Preferred brands   Colgate stripe     Ultra Brite       Pharmaceutical

Personality        Self concerned     Contact seeking   Hypochondriac

Lifestyle          Hedonistic         Active            Conservative

 08.09.2010                                                             SIDE 83
Segmentation:
The Tests
• Your segments should…
• Explain key differences you’ve
  observed among users
• Be different enough from
  each other
• Feel like real people
• Be described quickly
• Cover all users
• Clearly affect decision making




From: Mulder, Steve: The user is always right: New Riders 2007
Segmentation by behaviors and
attitudes – example FedEx
     Level of preparation




                               Desired level of personal interaction
From: Mulder, Steve: The user is always right: New Riders 2007
Possible segmenting of students prior
to the Norwegian election
 Sense of civic duty




                       Fear struck             Student-
                       duty-voter              politician



                       Happy go               Hyperactive
                        lucky                  non-voter



                       Degree of engagement/involvement
                              in student activities
Task: Segmenting




9/8/2010     Screenplay   87
08.09.2010   © SCREENPLAY   88
Task: Segmenting

• iTunes need to continuously develop their offering
• In order to do so they need to focus on certain segments
• Your task: Create possible segments for the iTunes to help them
  develop new services
• Create the segments using attitudes and behaviours as discussed
• Use the four-field matrix as discussed

• Time for group work: 10 minutes




08.09.2010                  © SCREENPLAY                            89
Questions that might help

•    How do they discover new music?
•    How do they feel about illegal downloading?
•    When do they listen to music?
•    How often do they listen to music?
•    How (if at all) do they share their music?




08.09.2010                     © SCREENPLAY        90
Segmentation by behaviors and
attitudes
     Behaviour/attitudes




                                               Behaviour/attitudes
From: Mulder, Steve: The user is always right: New Riders 2007
Segmentation by behaviors and
                 attitudes
Cares for the quality of the files
                                     Downloads illegal music




                                                               Readiness for new music styles
Segmentation by behaviors and
attitudes
 Trust in their own taste




                            Readiness for new music styles
Levis – Odysse
Playstation – Double life
Today’s topics

•   About Screenplay and me
•   What is design?
•   What is strategy?
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Segmenting
•   Introduction to personas
•   Personas
•   Business targets and branding
• Touch points
• Recap and outlook
5) Decisions should be based on users

  4) Knowledge about users must be actionable

  3) Learning about users requires direct contact

  2) You are not your user

  1) Business results depend on satisfying users
From: Mulder, Steve: The user is always right: New Riders 2007
What are personas?

• Personas are examples of a typical user in a target group – they
  are stand ins for real users
• Personas not real people but represent real humans throughout the
  design process
• As a tool, personas are widely used for both interface- and product
  design
• Increasingly the marketing world takes interest in personas as well
• Even though personas are fictious they should be precisely
  described precisely
• In order to make personas more real they are given real names and
  personal details



08.09.2010                                                          98
Target groups vs. personas
      Demographic target groups                                            Personas




                                Age                                            Behaviors

          Income                                                      Goals
                                     Gender
               Other
            demographics                                                      Attitudes




            Focus: Sell to people                                Focus: Understand how people
                                                                   will actually use the product
From: Mulder, Steve: The user is always right, New Riders 2007
Main elements of a persona

• Name and age
• Personal information
• Domain knowledge
• Relevant attitudes
• Narrative
• Goals, needs and
  desires
• Business objectives
Illustration from: http://www.agile-ux.com/2009/12/02/personas-in-agile-development-yes-we-can/

08.09.2010                                                 © SCREENPLAY                           100
Possible segmenting of students prior
to the Norwegian election
 Sense of civic duty




                       Fear struck             Student-
                       duty-voter              politician



                       Happy go               Hyperactive
                        lucky                  non-voter



                       Degree of engagement/involvement
                              in student activities
Election & students: possible personas
Fear struck                 Hyperactive                 Happy go lucky
duty-voter                  non-voter
          Marit, 22                    Andreas, 24,                Stian, 21,
          from Bergen                  from Skarnes                from Tromsø




• Marketing at BI           • Studies electrical        • Teacher student at
  (2nd year Bachelor)         engineering at NTNU in      Høgskolen i Nesna
• Fadder for 1. års-          Trondheim (masters        • Skibum
  studentene                  degree, 3rd year)
                            • Plays in the band at
                              UKA
”There doesn’t seem to be   ”What? Is there an          ”Is election day a public
a party that fits me.”      election? Excellent, that   holiday? I’m off kiting.”
                            will make for some good
                            jokes...”
Personas enable focus
Personas
  ensure
 empathy
Personas are good
                                                for consensus




From: Mulder, Steve: The user is always right, New Riders 2007
Personas
               create efficiency
From: Mulder, Steve: The user is always right, New Riders 2007
Personas lead to
  better decisions
                                            Personas for Strategy
                                            Framework for business decisions,
                                            offerings, channel usage, features



                    Personas for Marketing
                    Framework for marketing campaigns, branding,
                    messaging, market research



Personas for Design
Information architecture, interaction design, visual design,
content development, user testing
  From: Mulder, Steve: The user is always right, New Riders 2007
Personas come alive in
different ways
Persona card




From: Mulder, Steve: The user is always right, New Riders 2007
Actual 1:1 persona-profiles




From: Mulder, Steve: The user is always right, New Riders 2007
Persona office space




From: Mulder, Steve: The user is always right, New Riders 2007
The most common German living room
Use personas to identify issues…




Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking”

08.09.2010                                               © SCREENPLAY                                    113
…and organise these to create
meaning




Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking”

08.09.2010                                               © SCREENPLAY                                    114
PERSONAS


Typical quote:

Situation:


                                                                  Personal information
                                                                  Name:
                                                                  Age:
                                                                  Lives:
                                                                  Education:


The users needs and desires   Business goals
What does the person want?    What do we want the person to do?   Home life



                                                                  Appreciates



                                                                  Hobbies
Today’s topics

•   About Screenplay and me
•   What is design?
•   What is strategy?
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Introduction to personas
•   Personas
•   Business targets and branding
• Touch points
• Recap and outlook
Typical business targets

Quantitative
• Reduce costs
                                             1) How do we identify
• Sell more
                                                the problem?
• Recruit new customers
                                             2) How do solve the
• Increase awareness by XY%
                                                problem? (i.e. what
• …
                                                do we do?)
                                             3) How do we measure
Qualitative
                                                if it works?
• Improve image
• Create an attitude
• Improve perceived quality
• ….
08.09.2010                    © SCREENPLAY                            117
From:Porter, M. E. (1996): What is Strategy, in: Harvard Business Review, November-December 1996, pp.61-78

08.09.2010                                              © SCREENPLAY                                         119
Example Hotel




08.09.2010      © SCREENPLAY   120
Kim, W. Chan & Mauborgne, Renée (1997): “Value Innovation. The Strategic Logic of High Growth”

08.09.2010                                               © SCREENPLAY                            121
Typical business targets

Quantitative
• Reduce costs
                                             1) How do we identify
• Sell more
                                                the problem?
• Recruit new customers
                                             2) How do solve the
• Increase awareness by XY%
                                                problem? (i.e. what
• …
                                                do we do?)
                                             3) How do we measure
Qualitative
                                                if it works?
• Improve image
• Create an attitude
• Improve perceived quality
• ….
08.09.2010                    © SCREENPLAY                            122
One tool:
Branding and positioning




08.09.2010   © SCREENPLAY   123
8-Sep-10   124
Brand / 1

A brand is a name, term, sign,
symbol, or design which is intended
to identify the goods or services of
one seller or group of sellers and to
differentiate them from those of
competitors.


8-Sep-10                                125
Denotation:
Direct meaning     ≈

Connotation:
Indirect meaning   ≈

                       126
Connotation:
Indirect meaning
Better detected
than described




                   127
8-Sep-10   128
Definition of a brand / 2



                            A brand is a
                            collection of
                            perceptions in
                            the mind of the
                            consumer


8-Sep-10                                130
Today’s topics

•   Who is Screenplay?
•   What is design?
•   What is strategy
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Segmenting
•   Introduction to personas
•   Personas
•   Business targets: Branding and positioning
• Touch points
• Recap and outlook
Touch points: How to reach the
   customer
12h00                                                                          0h00

Lunch                                                                   Bar/
                                                                        Club
                                                              Eating out
                                                              with friends
        PR-Article                             Apéro in the
                     Advertising Shopping at   Bar at Hotel
                                 a petrol      zum Kreuz
                                 station
Customer journey: Example airline




Home         Airport 1               Flight   Airport 2   Destination




  08/24/09          © MAKING WAVES                               133
Customer journey

Customer
journey


Possible
touch points




   08/24/09    © MAKING WAVES   134
Customer journey and the business
perspective

Customer journey

Users goals

Touch points

Business targets


Business processes


08/24/09           © MAKING WAVES   135
Customer journey and the business
perspective

Customer journey

Users goals

Touch points

Business targets


Business processes


08/24/09           © MAKING WAVES   136
Personas reveal touch points
Fear struck             Hyperactive                Happy go lucky
duty-voter              non-voter
         Marit, 22               Andreas, 24,               Stian, 21,
         from Bergen             from Skarnes               from Tromsø




• Marketing at BI       • Studies electrical       • Teacher student at
  (2nd year Bachelor)     engineering at NTNU in     Høgskolen i Nesna
• Fadder for 1. års-      Trondheim (masters       • Skibum
  studentene              degree, 3rd year)
                        • Plays in the band at
                          UKA



  What does a typical day in their life look like?
The buying process




Source: http://www.flickr.com/search/?q=customer%20journey&w=all
08.09.2010                                                         138
Understanding the customer’s buying
process
    Awareness
    Research
    Evaluation
    Selection         vs.
    Purchase
    Delivery
    Post evaluation
08.09.2010                            139
Combining process and channel
                Broadcast   Direct mail   Store   Internet   Call center

Awareness

Research

Evaluation

Purchase

 Delivery

  Post
evaluation

   08.09.2010                                                        140
9/8/2010   Screenplay   141
Possible user stories for H&M

           Magasin          DM               Web banner          Search          HM.com        Shop
       1                                     2
Time




           Ad in magazine                        H&M
                                                 banner ad
                                                             3
                             Get offers by                       Reads article   Reaches
                             mail                                in magazine –   HM.com
                                                                 googles H&M
                                                                                               Visits the
                                                                                               clostest
                         4                                       6                             H&M store
                             Reads about the                         Googler     Checks out
                             new collection in                       “party      outfit and
                             a newsletter                            outfit”     accessories

       5                                          7
           Sees top in                            H&M banner
           magazine
                                                                                               Visits H&M
                                                                                               store




                                                                                                            142
Cultural and other experiences
Preparation                             On site                         Memory channel
• Web                                   • Stationary                    • Web
• Mobile                                • Mobile                        • Print
• Print




Source: http://www.archimuse.com/mw2003/papers/garzotto/garzotto.html
08.09.2010                                                                               143
Today’s topics

•   Who is Screenplay?
•   What is design?
•   What is strategy
•   Why is strategic design important?
•   The design process
•   Target groups and segmenting
•   Segmenting
•   Introduction to personas
•   Personas
•   Business targets: Branding and positioning
• Touch points
• Recap and outlook
Recap: Analysis and design are
separate phases
                        Assignment/    Concept/
                          brief/…     prototype/…


1. Analysis
• Market and users
• Business
    opportunities
                                              Solution
• Communication
    and brand targets
• Technology
• …
Analysis and design are separate
phases
                        Assignment/            Concept/
      Today               brief/…     24.09   prototype/…


1. Analysis
• Market and users
• Business
    opportunities
                                                      Solution
• Communication
    and brand targets
• …
http://grandburo.com/store/product.detail.php?pid=245
“Marketing is not the art
  of finding clever ways to
  dispose of what you
  make. It is the art of
  creating genuine
  customer value.” Philipp Kotler
                      (Marketing guru)
PAGE
What is strategy?
                    A goal
                    Mostly: Sell more, become
                    young and trendy
                    More rare: Increase the
                    sale of the product by x %
                    with young urban men

                    …and how to reach it
                    Young men should wear
                    diamonds more often




                                           SIDE 149
Strategic design

Using design, visual arts, arts,
humanistic and cultural thinking,
psychology etc. to support
achievement of strategic
business goals (e.g. making more
money, raise awareness, create
sympathy, ...).
                                150
Segmentation by behaviors and
attitudes – example FedEx
     Level of preparation




                               Desired level of personal interaction
From: Mulder, Steve: The user is always right: New Riders 2007
5) Decisions should be based on users

  4) Knowledge about users must be actionable

  3) Learning about users requires direct contact

  2) You are not your user

  1) Business results depend on satisfying users
From: Mulder, Steve: The user is always right: New Riders 2007
Election & students: possible personas
Fear struck                 Hyperactive                 Happy go lucky
duty-voter                  non-voter
          Marit, 22                    Andreas, 24,                Stian, 21,
          from Bergen                  from Skarnes                from Tromsø




• Marketing at BI           • Studies electrical        • Teacher student at
  (2nd year Bachelor)         engineering at NTNU in      Høgskolen i Nesna
• Fadder for 1. års-          Trondheim (masters        • Skibum
  studentene                  degree, 3rd year)
                            • Plays in the band at
                              UKA
”There doesn’t seem to be   ”What? Is there an          ”Is election day a public
a party that fits me.”      election? Excellent, that   holiday? I’m off kiting.”
                            will make for some good
                            jokes...”
Definition of a brand / 2



                            A brand is a
                            collection of
                            perceptions in
                            the mind of the
                            consumer


8-Sep-10                                154
Combining process and channel
                Broadcast   Direct mail   Store   Internet   Call center

Awareness

Research

Evaluation

Purchase

 Delivery

  Post
evaluation

   08.09.2010                                                        155
“People use the word
guru because the word
charlatan is so hard to
spell.”

Peter Drucker



08.09.2010                156

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Iintroduction to strategic design

  • 1. Introduction to strategic design Eirik Langås, Screenplay
  • 2. Today’s topics • About Screenplay and me • What is design? • What is strategy? • Why is strategic design important? • The design process • Target groups and segmenting • Introduction to personas • Personas • Business targets and branding • Touch points • Recap and outlook
  • 5.
  • 6. 08.09.2010 © SCREENPLAY 6
  • 7. Today’s topics • About Screenplay and me • What is design? • What is strategy? • Why is strategic design important? • The design process • Target groups and segmenting • Introduction to personas • Personas • Business targets and branding • Touch points • Recap and outlook
  • 8. Task: Form groups of 4-5 people describe the perfect tool for organising your group meetings throughout this autumn. Time: 10 minutes 08.09.2010 © SCREENPLAY 8
  • 9. 08.09.2010 © SCREENPLAY 9
  • 10. The design process (simplified) Creative Analysis Solution phase
  • 12. Design is about creating something with a purpose
  • 13.
  • 14. Design overload? / Handbag PAGE 14
  • 15. Design overload? / Kitchen 15
  • 16. Three aspects of design Visceral design: Appearance Behavioural design: Pleasure and effectiveness of use Reflective design: Rationalisation and intellectualisation SIDE 16
  • 18. 08.09.2010 SIDE 18
  • 19. 9/8/2010 © SCREENPLAY 19
  • 20. 20
  • 21. Design is not about ugly or nice 1/2 Positively separate organizations, products or services from competitors  Why do you choose one product from the shelve instead of another? Give the organization, product or service an quality advantage  Or value for money (design can increase value without increasing the production cost)  Positive substitute variables gives increase in sales (eg. pc design) 21
  • 22. Design is not about ugly or nice 2/2 Identify organizations, products or services  Create awareness (exposure preference – evoked set)  Visual symbols are remembered most easy Symbolise the brand  The identity must be loaded (positioning) so that it gives meaning and increase perceived value  The richer the better 22
  • 23. Design adds value in various ways Design can communicate what you cannot say • We are cool and youthful • Emotions – like music • Ex romantic perfume What you cannot say is often what you like (liking) • The rationale consumer is dead. (Think – feel – do) • Feel – do – think • Feel – think – do Design can improve performance • Easy to read • Easy to use • Simplify complex tasks or communication 23
  • 25. Design is an activity Problem solving Finding alternatives Design shines where Design creates the outcome is unclear options Empathy Ideation and Design serves a prototyping human purpose Design produces things From Mehrholz, P., Schauer, B. , Verba, D. and Wilkens, T. (2008): Subject to Change; Adaptive Path/O’Reilly
  • 26. Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking” 9/8/2010 © SCREENPLAY 26
  • 27. “Marketing is not the art of finding clever ways to dispose of what you make. It is the art of creating genuine customer value.” Philipp Kotler (Marketing guru) PAGE
  • 28. Today’s topics • About Screenplay and me • What is design? • What is strategy? • Why is strategic design important? • The design process • Target groups and segmenting • Introduction to personas • Personas • Business targets and branding • Touch points • Recap and outlook
  • 29. A strategy is an explicit goal and a vision of how to get there
  • 30. What is strategy? A goal Mostly: Sell more, become young and trendy More rare: Increase the sale of the product by x % with young, urban men 30
  • 31. Task: Increase the sale of diamonds with young, urban men 08.09.2010 31
  • 32. What is strategy? A goal Mostly: Sell more, become young and trendy More rare: Increase the sale of the product by x % with young, urban men …and how to reach it Make young men buy bigger or more diamonds for their girfriends more frequently 32
  • 34. What is strategy? A goal Mostly: Sell more, become young and trendy More rare: Increase the sale of the product by x % with young urban men …and how to reach it Young men should wear diamonds more often SIDE 34
  • 35. Strategy vs. tactics: A (very) simplified view Strategy: Tactics: The plan What you do 08.09.2010 © SCREENPLAY 35
  • 36. Strategy – some implications • Strategy requires trade-offs: If you choose one path, you are ignoring another • Viable strategies focus on unique positions and activities • Strategies combine and orchester various aspects – tangible and intangible, products and services, … • Strategy has a (long) time aspect • Strategies should be assessed and revised Based on: Porter, M. E. (1996): What is Strategy, in: Harvard Business Review, November-December 1996, pp.61-78 36
  • 37. What is the difference? 08.09.2010 © SCREENPLAY 37
  • 38. From:Porter, M. E. (1996): What is Strategy, in: Harvard Business Review, November-December 1996, pp.61-78 08.09.2010 © SCREENPLAY 38
  • 39. “Thus my definition of strategy: What makes you unique and what is the best way to put that difference into the minds of your customers and prospects.” Jack Trout, Trout on Strategy 39
  • 40. Today’s topics • About Screenplay and me • What is design? • What is strategy? • Why is strategic design important? • The design process • Target groups and segmenting • Introduction to personas • Personas • Business targets and branding • Touch points • Recap and outlook
  • 41. “If showbusiness wasn’t a business it would be called show show.” Woody Allen
  • 42. Strategic design Using design, visual arts, arts, humanistic and cultural thinking, psychology etc. to support achievement of strategic business goals (e.g. making more money, raise awareness, create sympathy, ...). 42
  • 43. Strategic design is used for many purposes • Create new products and services • Improve existing products and services • Develop services that support physical products • Develop products that improve services • Develop new markets • …
  • 44. Design before and now (simplified) Before: Now: Product Designed product (ecosystem) Produkt with design
  • 45.
  • 46. The devil is in the details What does this What does this What does this smell like? sound like? feel like? 46
  • 47. What is the product? Additional services Services / warranties Add ons / extras Core Product Back seat heaters Free service after one year Insurances etc. 08.09.2010 47
  • 49.
  • 50. 08.09.2010 SIDE 50
  • 51.
  • 52. |
  • 53.
  • 54. Ecosystem: The mp3-player is just one part of the success iPod iTunes iTunes Music Store Play Manage Acquire Adapted from Mehrholz, P., Schauer, B. , Verba, D. and Wilkens, T. (2008): Subject to Change; Adaptive Path/O’Reilly
  • 55. 9/8/2010 © SCREENPLAY 55
  • 56. (Service) design offers tools to solve strategic issues Understanding Thinking (framing) • Benchmarking • Affinity diagram • Ecology map • Fishbone diagram • Etnographic studies • Unfocus group Filtering Explaining • Heuristic evaluation • Experience prototyping • Personas • Metaphors Saco, Roberto M. & Goncalves, Alexis P. (2008): “Service Design: An Appraisal” 9/8/2010 © SCREENPLAY 56
  • 57. 9/8/2010 © SCREENPLAY 57
  • 59. Today’s topics • About Screenplay and me • What is design? • What is strategy? • Why is strategic design important? • The design process • Target groups and segmenting • Introduction to personas • Personas • Business targets and branding • Touch points • Recap and outlook
  • 60. Analysis and design are separate phases Assignment/ Concept/ brief/… prototype/… 1. Analysis • Market and users 2. Creative phase • Business • Design research opportunities • Sketching Solution • Communication • Prototyping and brand targets • Obeservation • Technology • … • …
  • 61. Analysis and design are separate phases Assignment/ Concept/ brief/… prototype/… 1. Analysis • Market and users 2. Creative phase • Business • Design research opportunities • Sketching Solution • Communication • Prototyping and brand targets • Obeservation • Technology • … • …
  • 62. Analysis is the foundation for formulating the task (and thereby the solution) BAV III/IV – Ice Cream - Total Population 100 Statistics- and Pralinato Häagen-Dazs Magnum Mövenpick Customer Solero Differenzierung + Relevanz surveys Frisco Extrême Frisco behaviour Markenvitalität Crème d’Or Pierrot-Lusso BAV 2003 50 BAV 2000 Carte d’Or Brand studies 0 50 100 Markenstatur Wertschätzung + Vertrautheit Buying- /information proces Specific web- and market trends as well as „Best Practice“ Competitor General web- and analysis market-trends
  • 64. 08.09.2010 © SCREENPLAY 64
  • 65. Task redefined: Design something to help people enjoy flowers in their homes.
  • 66. Analysis and design are separate phases Assignment/ Concept/ brief/… prototype/… 1. Analysis • Market and users 2. Creative phase • Business • Design research opportunities • Sketching Solution • Communication • Prototyping and brand targets • Obeservation • Technology • … • …
  • 67. Analysis and design are separate – and very different – phases Assignment/ Concept/ brief/… prototype/… 1. Analysis • Market and users • Business opportunities Solution • Communication and brand targets • Technology • …
  • 68. Designing is about exploring possibilities
  • 69. A concept is developed by exploring the ”network of possible wanderings” After Herbert Simon, Nobel Laureate (http://tr.im/xh9J) 9/8/2010 © SCREENPLAY 69
  • 70. Analysis and design are separate phases Assignment/ Concept/ brief/… prototype/… 1. Analysis • Market and users • Business opportunities Solution • Communication and brand targets • Technology • …
  • 71. Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking” 9/8/2010 © SCREENPLAY 71
  • 72. Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking” 9/8/2010 © SCREENPLAY 72
  • 73. Analysis and design are separate phases Assignment/ Concept/ Today brief/… 07.10 prototype/… 1. Analysis • Market and users • Business opportunities Solution • Communication and brand targets • …
  • 74. Today’s topics • About Screenplay and me • What is design? • What is strategy? • Why is strategic design important? • The design process • Target groups and segmenting • Introduction to personas • Personas • Business targets and branding • Touch points • Recap and outlook
  • 75. ”A market segment is a target group (singled out from a large universe or market) that is believed to be receptive to the brand concept or idea in a way that others are not” Kellog on branding by Alice M. Tybout, Tim Calkins, Kellogg School of Management 08.09.2010 © SCREENPLAY 75
  • 77. How do we get to know our customers? Qualitative information Focus groups ”Shop along” Observation at home/in the 1to1 interview Usability test workplace/… Telephone interview ”Eye-tracking” What the What the user says user does Report from call center Purchasing statistics User Web analysis Quantitative information 08.09.2010 77
  • 78. | PLANNING IN A NUTSHELL, PAGE 78 15.11.2006
  • 79. Vor Ort: Tasks wie z.B. Diary | PLANNING IN A NUTSHELL, PAGE 79 15.11.2006
  • 80. User Interviews: Topics • History with the company – Intro to company, usage/purchase history, early impressions • Domain experience and knowledge – Domain expertise, competitors, share of wallet • Goals and behaviors – Needs/triggers for usage, typical process, channel usage, feature and content usage, gaps, wish list • Attitudes and motivators – Description of experience, likes/dislikes, influencers, psychological drivers • Opportunities – Reaction to new ideas, features, content, improvements • Observation of actual behavior (field studies, usability tests) From: Mulder, Steve: The user is always right: New Riders 2007
  • 81.
  • 82. How do we use what we know?
  • 83. Segments: Target groups and needs The Sensoric The Sociable The concerned Expectations Taste, packaging Whith teeth Prevention of tooth deseases Demographics Kids Young people Big families Behaviour Loves Smokes Intensive usage peppermint Preferred brands Colgate stripe Ultra Brite Pharmaceutical Personality Self concerned Contact seeking Hypochondriac Lifestyle Hedonistic Active Conservative 08.09.2010 SIDE 83
  • 84. Segmentation: The Tests • Your segments should… • Explain key differences you’ve observed among users • Be different enough from each other • Feel like real people • Be described quickly • Cover all users • Clearly affect decision making From: Mulder, Steve: The user is always right: New Riders 2007
  • 85. Segmentation by behaviors and attitudes – example FedEx Level of preparation Desired level of personal interaction From: Mulder, Steve: The user is always right: New Riders 2007
  • 86. Possible segmenting of students prior to the Norwegian election Sense of civic duty Fear struck Student- duty-voter politician Happy go Hyperactive lucky non-voter Degree of engagement/involvement in student activities
  • 87. Task: Segmenting 9/8/2010 Screenplay 87
  • 88. 08.09.2010 © SCREENPLAY 88
  • 89. Task: Segmenting • iTunes need to continuously develop their offering • In order to do so they need to focus on certain segments • Your task: Create possible segments for the iTunes to help them develop new services • Create the segments using attitudes and behaviours as discussed • Use the four-field matrix as discussed • Time for group work: 10 minutes 08.09.2010 © SCREENPLAY 89
  • 90. Questions that might help • How do they discover new music? • How do they feel about illegal downloading? • When do they listen to music? • How often do they listen to music? • How (if at all) do they share their music? 08.09.2010 © SCREENPLAY 90
  • 91. Segmentation by behaviors and attitudes Behaviour/attitudes Behaviour/attitudes From: Mulder, Steve: The user is always right: New Riders 2007
  • 92. Segmentation by behaviors and attitudes Cares for the quality of the files Downloads illegal music Readiness for new music styles
  • 93. Segmentation by behaviors and attitudes Trust in their own taste Readiness for new music styles
  • 96. Today’s topics • About Screenplay and me • What is design? • What is strategy? • Why is strategic design important? • The design process • Target groups and segmenting • Segmenting • Introduction to personas • Personas • Business targets and branding • Touch points • Recap and outlook
  • 97. 5) Decisions should be based on users 4) Knowledge about users must be actionable 3) Learning about users requires direct contact 2) You are not your user 1) Business results depend on satisfying users From: Mulder, Steve: The user is always right: New Riders 2007
  • 98. What are personas? • Personas are examples of a typical user in a target group – they are stand ins for real users • Personas not real people but represent real humans throughout the design process • As a tool, personas are widely used for both interface- and product design • Increasingly the marketing world takes interest in personas as well • Even though personas are fictious they should be precisely described precisely • In order to make personas more real they are given real names and personal details 08.09.2010 98
  • 99. Target groups vs. personas Demographic target groups Personas Age Behaviors Income Goals Gender Other demographics Attitudes Focus: Sell to people Focus: Understand how people will actually use the product From: Mulder, Steve: The user is always right, New Riders 2007
  • 100. Main elements of a persona • Name and age • Personal information • Domain knowledge • Relevant attitudes • Narrative • Goals, needs and desires • Business objectives Illustration from: http://www.agile-ux.com/2009/12/02/personas-in-agile-development-yes-we-can/ 08.09.2010 © SCREENPLAY 100
  • 101. Possible segmenting of students prior to the Norwegian election Sense of civic duty Fear struck Student- duty-voter politician Happy go Hyperactive lucky non-voter Degree of engagement/involvement in student activities
  • 102. Election & students: possible personas Fear struck Hyperactive Happy go lucky duty-voter non-voter Marit, 22 Andreas, 24, Stian, 21, from Bergen from Skarnes from Tromsø • Marketing at BI • Studies electrical • Teacher student at (2nd year Bachelor) engineering at NTNU in Høgskolen i Nesna • Fadder for 1. års- Trondheim (masters • Skibum studentene degree, 3rd year) • Plays in the band at UKA ”There doesn’t seem to be ”What? Is there an ”Is election day a public a party that fits me.” election? Excellent, that holiday? I’m off kiting.” will make for some good jokes...”
  • 104. Personas ensure empathy
  • 105. Personas are good for consensus From: Mulder, Steve: The user is always right, New Riders 2007
  • 106. Personas create efficiency From: Mulder, Steve: The user is always right, New Riders 2007
  • 107. Personas lead to better decisions Personas for Strategy Framework for business decisions, offerings, channel usage, features Personas for Marketing Framework for marketing campaigns, branding, messaging, market research Personas for Design Information architecture, interaction design, visual design, content development, user testing From: Mulder, Steve: The user is always right, New Riders 2007
  • 108. Personas come alive in different ways
  • 109. Persona card From: Mulder, Steve: The user is always right, New Riders 2007
  • 110. Actual 1:1 persona-profiles From: Mulder, Steve: The user is always right, New Riders 2007
  • 111. Persona office space From: Mulder, Steve: The user is always right, New Riders 2007
  • 112. The most common German living room
  • 113. Use personas to identify issues… Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking” 08.09.2010 © SCREENPLAY 113
  • 114. …and organise these to create meaning Beckman, Sara L.& Barry, Michael (2007): “Innovation as a learning Process: Embedding Design Thinking” 08.09.2010 © SCREENPLAY 114
  • 115. PERSONAS Typical quote: Situation: Personal information Name: Age: Lives: Education: The users needs and desires Business goals What does the person want? What do we want the person to do? Home life Appreciates Hobbies
  • 116. Today’s topics • About Screenplay and me • What is design? • What is strategy? • Why is strategic design important? • The design process • Target groups and segmenting • Introduction to personas • Personas • Business targets and branding • Touch points • Recap and outlook
  • 117. Typical business targets Quantitative • Reduce costs 1) How do we identify • Sell more the problem? • Recruit new customers 2) How do solve the • Increase awareness by XY% problem? (i.e. what • … do we do?) 3) How do we measure Qualitative if it works? • Improve image • Create an attitude • Improve perceived quality • …. 08.09.2010 © SCREENPLAY 117
  • 118.
  • 119. From:Porter, M. E. (1996): What is Strategy, in: Harvard Business Review, November-December 1996, pp.61-78 08.09.2010 © SCREENPLAY 119
  • 120. Example Hotel 08.09.2010 © SCREENPLAY 120
  • 121. Kim, W. Chan & Mauborgne, Renée (1997): “Value Innovation. The Strategic Logic of High Growth” 08.09.2010 © SCREENPLAY 121
  • 122. Typical business targets Quantitative • Reduce costs 1) How do we identify • Sell more the problem? • Recruit new customers 2) How do solve the • Increase awareness by XY% problem? (i.e. what • … do we do?) 3) How do we measure Qualitative if it works? • Improve image • Create an attitude • Improve perceived quality • …. 08.09.2010 © SCREENPLAY 122
  • 123. One tool: Branding and positioning 08.09.2010 © SCREENPLAY 123
  • 124. 8-Sep-10 124
  • 125. Brand / 1 A brand is a name, term, sign, symbol, or design which is intended to identify the goods or services of one seller or group of sellers and to differentiate them from those of competitors. 8-Sep-10 125
  • 126. Denotation: Direct meaning ≈ Connotation: Indirect meaning ≈ 126
  • 128. 8-Sep-10 128
  • 129.
  • 130. Definition of a brand / 2 A brand is a collection of perceptions in the mind of the consumer 8-Sep-10 130
  • 131. Today’s topics • Who is Screenplay? • What is design? • What is strategy • Why is strategic design important? • The design process • Target groups and segmenting • Segmenting • Introduction to personas • Personas • Business targets: Branding and positioning • Touch points • Recap and outlook
  • 132. Touch points: How to reach the customer 12h00 0h00 Lunch Bar/ Club Eating out with friends PR-Article Apéro in the Advertising Shopping at Bar at Hotel a petrol zum Kreuz station
  • 133. Customer journey: Example airline Home Airport 1 Flight Airport 2 Destination 08/24/09 © MAKING WAVES 133
  • 135. Customer journey and the business perspective Customer journey Users goals Touch points Business targets Business processes 08/24/09 © MAKING WAVES 135
  • 136. Customer journey and the business perspective Customer journey Users goals Touch points Business targets Business processes 08/24/09 © MAKING WAVES 136
  • 137. Personas reveal touch points Fear struck Hyperactive Happy go lucky duty-voter non-voter Marit, 22 Andreas, 24, Stian, 21, from Bergen from Skarnes from Tromsø • Marketing at BI • Studies electrical • Teacher student at (2nd year Bachelor) engineering at NTNU in Høgskolen i Nesna • Fadder for 1. års- Trondheim (masters • Skibum studentene degree, 3rd year) • Plays in the band at UKA What does a typical day in their life look like?
  • 138. The buying process Source: http://www.flickr.com/search/?q=customer%20journey&w=all 08.09.2010 138
  • 139. Understanding the customer’s buying process Awareness Research Evaluation Selection vs. Purchase Delivery Post evaluation 08.09.2010 139
  • 140. Combining process and channel Broadcast Direct mail Store Internet Call center Awareness Research Evaluation Purchase Delivery Post evaluation 08.09.2010 140
  • 141. 9/8/2010 Screenplay 141
  • 142. Possible user stories for H&M Magasin DM Web banner Search HM.com Shop 1 2 Time Ad in magazine H&M banner ad 3 Get offers by Reads article Reaches mail in magazine – HM.com googles H&M Visits the clostest 4 6 H&M store Reads about the Googler Checks out new collection in “party outfit and a newsletter outfit” accessories 5 7 Sees top in H&M banner magazine Visits H&M store 142
  • 143. Cultural and other experiences Preparation On site Memory channel • Web • Stationary • Web • Mobile • Mobile • Print • Print Source: http://www.archimuse.com/mw2003/papers/garzotto/garzotto.html 08.09.2010 143
  • 144. Today’s topics • Who is Screenplay? • What is design? • What is strategy • Why is strategic design important? • The design process • Target groups and segmenting • Segmenting • Introduction to personas • Personas • Business targets: Branding and positioning • Touch points • Recap and outlook
  • 145. Recap: Analysis and design are separate phases Assignment/ Concept/ brief/… prototype/… 1. Analysis • Market and users • Business opportunities Solution • Communication and brand targets • Technology • …
  • 146. Analysis and design are separate phases Assignment/ Concept/ Today brief/… 24.09 prototype/… 1. Analysis • Market and users • Business opportunities Solution • Communication and brand targets • …
  • 148. “Marketing is not the art of finding clever ways to dispose of what you make. It is the art of creating genuine customer value.” Philipp Kotler (Marketing guru) PAGE
  • 149. What is strategy? A goal Mostly: Sell more, become young and trendy More rare: Increase the sale of the product by x % with young urban men …and how to reach it Young men should wear diamonds more often SIDE 149
  • 150. Strategic design Using design, visual arts, arts, humanistic and cultural thinking, psychology etc. to support achievement of strategic business goals (e.g. making more money, raise awareness, create sympathy, ...). 150
  • 151. Segmentation by behaviors and attitudes – example FedEx Level of preparation Desired level of personal interaction From: Mulder, Steve: The user is always right: New Riders 2007
  • 152. 5) Decisions should be based on users 4) Knowledge about users must be actionable 3) Learning about users requires direct contact 2) You are not your user 1) Business results depend on satisfying users From: Mulder, Steve: The user is always right: New Riders 2007
  • 153. Election & students: possible personas Fear struck Hyperactive Happy go lucky duty-voter non-voter Marit, 22 Andreas, 24, Stian, 21, from Bergen from Skarnes from Tromsø • Marketing at BI • Studies electrical • Teacher student at (2nd year Bachelor) engineering at NTNU in Høgskolen i Nesna • Fadder for 1. års- Trondheim (masters • Skibum studentene degree, 3rd year) • Plays in the band at UKA ”There doesn’t seem to be ”What? Is there an ”Is election day a public a party that fits me.” election? Excellent, that holiday? I’m off kiting.” will make for some good jokes...”
  • 154. Definition of a brand / 2 A brand is a collection of perceptions in the mind of the consumer 8-Sep-10 154
  • 155. Combining process and channel Broadcast Direct mail Store Internet Call center Awareness Research Evaluation Purchase Delivery Post evaluation 08.09.2010 155
  • 156. “People use the word guru because the word charlatan is so hard to spell.” Peter Drucker 08.09.2010 156