The document discusses digital tools that can be used to enhance English language acquisition for students with different English levels. It provides examples of online tools for mind mapping, diagramming, interactive games, presentations, videos, and surveys. These tools are introduced to help students who may not have access to laptops or other devices at home. The goal is to use digital tools and problem-solving approaches to improve students' English skills and knowledge. Issues around students lacking devices are addressed by proposing a platform for uploading homework completed elsewhere, such as an internet cafe.
1. DIGITAL TOOLS FOR
THEIR ENGLISH
LEVELS STUDENTS
WORKSHOP
Mariano Galvez University
Digital Design I
Licda. Silvia Sowa
BY Edna Goff
Carné 5076 04 4580
Guatemala, June 10th, 2017
2. Why is it important in class to learn Digital Tools?
I t is necessary to be updated with the new digital world
3. What is the main problem?
Students do not handle digital tools at the
univCersity and many of them do not have
their own lap top, ipad, tablet or an android
phone.
4. Purpose
It has the purpose to enhance students into the English
Language in order to acquire language adquisition by
their skills, and knowledge of the digital tools to be used
for the development of their English Level. They will also
learn to handle problem solving through the process of
Design Thinking- Learning the steps to be followed as:
7. HOW TO DO A MIND MAP USING GOCONQR.COM
https://www.goconqr.com/es/users/sign_in
Mind mapping: It brings ideas and terms.
All benefits of Mind Mapping. It will engage us into have a clear
picture of what we want and to find solutions in a better way.
We can brainstorm ideas, concepts, problems.
In order to understand connections and relationships.
So we will be able to communicate beliefs, thought, processes.
We always have to take notes in meetings, lessons, plannings, so
We will be able to recall information, associations, facts.
8.
9. How to do a diagram with goconqr
https://www.goconqr.com/es/users/sign_in
Create a diagram with a central main idea that you can create more concepts
to generate single or multiple ideas.}
Think of general topic for social media. Use your phones, ipad, notepad to
get those ideas.
11. ESL GAMES PLUS
Esl Games Plus offers interactive games for learning
and teaching English. Learning through games is an
interesting teaching technique using activities for
Grammar, Vocabulary, Listening and Speaking Skills.
http://www.eslgamesplus.com/
12. Emaze.com
https://www.emaze.com
It allows to create team work and assign presentations
to practice. Design and publish presentations on line.
https://www.emaze.com
https://www.emaze.com/@AQFLWOZC/62-tips
13. ANIMOTO.COM
Animoto – Gives students the ability to make a
short, 30-second share video of what they
learned in a given lesson. They can also create
movies with sounds and effectds.- See more at:
https://animoto.com/project/wABx4IjClY4pvYLJ
WByOgw#
https://animoto,com
14. PADLET
Padlet– Provides an essentially blank canvas for students to
create and design collaborative projects. Great for
brainstorming. - See more at:
https://www.nwea.org/blog/2016/take-three-55-digital-tools-
and-apps-for-formative-assessment-
success/#sthash.P4xBe3d9.dpuf
https://es.padlet.com
15. KAHOOT
https://getkahoot.
com
Kahoot – A game-based classroom
response system, where teachers
can create quizzes using Internet
content. You can create
questionnaires, surveys, and
motivated discussions. - See more
at:
https://getkahoot.com
https://create.kahoot.it/create#/edit/b63a4596-
bebd-41e1-9732-c675b68ea390/done
17. In conclusion to understand the students
having problem on handling digital tools
in their English Level strives to the fact
some students do not have computers
at home and do not count with a tablet
or a phone to do their task
To solve the problem is to create first a
platform where they can upload their
homework so they can use a café
internet if they do not count with internet
at home.