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Playing with the Future

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Though children have a healthy appetite across “traditional screens” such as television and movies, computers, and video games, their usage of these screens is declining. Instead, there’s been an upswing in children’s consumption of and participation in media through a mobile device. And though a mobile device is what every child expects to have in their pocket, the next big thing coming in mobile is wearable devices combined with the Internet of Things (IoT) as we saw in the announcement of the Fall release of Disney’s Playmation. This shift places a clear demand on creators: Offer something different to today’s digital kids.

Veröffentlicht in: Internet
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Playing with the Future

  1. 1. Playing with the FUTURE Erin Reilly Managing Director + Research Fellow USC Annenberg Innovation Lab @ebreilly / ereilly@usc.edu
  2. 2. The percent of children with access to some type of ‘smart’ mobile device at home has jumped from half (52%) to three-quarters (75%) of all children in just two years. -- Common Sense Media
  3. 3. Social networking, video consumption, and music/podcasts are especially popular with younger smartphone owners. - Pew Research Center, U.S. Smartphone Use in 2015
  4. 4. Play Patterns Re-Envisioned 1.Be Creative and Resourceful 1.Have Repeated, Prolonged Interactions 1.Collaborate with Others 1.Make Connections
  5. 5. WHAT IS THE #1 PLAY OBJECT THAT’S MOBILE AND HAS STOOD THE TEST OF TIME?
  6. 6. 1. Be Creative and Resourceful
  7. 7. 2. Have Repeated, Prolonged Interaction
  8. 8. 3. Collaborate with Others
  9. 9. 4. Make Connections
  10. 10. Areas to Move Forward 1.Smart Toys need to be Ethical
  11. 11. Areas to Move Forward 1.Smart Toys need to be Ethical 1.Toys should NOT just connect to the screen
  12. 12. Areas to Move Forward 1.Smart Toys need to be Ethical 1.Toys should NOT just connect to the screen 2.Offer maker opportunities in play
  13. 13. “The next new screen is no screen at all.” - Francesca Smith, AIL Researcher

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