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Team Gearhead
            Lead Content Programmer | Bernhard Raml
            Lead Content Developer | Ann Marie Burke
                   Lead QA |Eadaoin Dempsey

Tasks                                            Assigned
   Organise all communication methods……………................... Eadaoin
   Assign tasks + organise meet-ups……………………………….. Team
   Locate image/video resources available…………….............. Team
   Practice GameMaker Tutorials…………………………………… Team
   Figure out sprite set up/animation in GameMaker……… Ann Marie
   Find original Gearhead game (working)……………………... Eadaoin
   Get original Gearhead game working………………………….. Bernhard
   Practice GameMaker Tutorials…………………………………… Team
   Sprite creation/animation…………………………………………. Ann Marie & Eadaoin
   Create initial game prototype on GameMaker…………….. Bernhard
Communication Methods
Communication Up To Date
Sprite Design/Animation
                  Initial decision: draw and animate all sprites
                  Revised decision: get screenshots of all sprites
                   from resources collected, use photoshop to edit
                   images and create greatness, save time,
                   headaches and tears


Sprites, screenshots, ACTION!
Player Controls
The Toys
Basic Toy Behaviour
       A selection of the toys and what moves
               they bring to the game..

       Bulldozer Al                               Ziggy
The heaviest of all toys, this        Ziggy the roach is the fastest
  bulldozer is a dynamite             wind-up in the game, a sure
          pusher                            fire point scorer



   Walking Timebomb                              Presto
      Tic…tic…tic                      This mechanical magician
       BLAMMO!                        has a disappearing act that’s
                                               hard to stop

                                            Krush Kringle
         Orbit
                                       When this professional
A spunky little UFO, orbit
                                      wrestling Santa pounds the
  bobs and weaves past
                                       ground, all nearby toys
       enemy toys
                                          switch directions
Difficulties
Game Play Action Scenes
Gearheads (2)
Gearheads (2)

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Gearheads (2)

  • 1.
  • 2. Team Gearhead Lead Content Programmer | Bernhard Raml Lead Content Developer | Ann Marie Burke Lead QA |Eadaoin Dempsey Tasks Assigned  Organise all communication methods……………................... Eadaoin  Assign tasks + organise meet-ups……………………………….. Team  Locate image/video resources available…………….............. Team  Practice GameMaker Tutorials…………………………………… Team  Figure out sprite set up/animation in GameMaker……… Ann Marie  Find original Gearhead game (working)……………………... Eadaoin  Get original Gearhead game working………………………….. Bernhard  Practice GameMaker Tutorials…………………………………… Team  Sprite creation/animation…………………………………………. Ann Marie & Eadaoin  Create initial game prototype on GameMaker…………….. Bernhard
  • 3.
  • 6. Sprite Design/Animation  Initial decision: draw and animate all sprites  Revised decision: get screenshots of all sprites from resources collected, use photoshop to edit images and create greatness, save time, headaches and tears Sprites, screenshots, ACTION!
  • 9. Basic Toy Behaviour A selection of the toys and what moves they bring to the game.. Bulldozer Al Ziggy The heaviest of all toys, this Ziggy the roach is the fastest bulldozer is a dynamite wind-up in the game, a sure pusher fire point scorer Walking Timebomb Presto Tic…tic…tic This mechanical magician BLAMMO! has a disappearing act that’s hard to stop Krush Kringle Orbit When this professional A spunky little UFO, orbit wrestling Santa pounds the bobs and weaves past ground, all nearby toys enemy toys switch directions