SlideShare a Scribd company logo
1 of 27
Immersive Technology Strategies
www.davidwortley.com
ICT4LLL Conference Sofia
Second Life and other Lifelong Learning
Connected Technologies
David Wortley FRSA
Immersive Technology Strategies
www.davidwortley.com
Topics
 Introduction to Virtual Worlds for
Learning
 Second Life and Learning
 New Devices and Virtual Worlds
 Summary and Conclusion
Immersive Technology Strategies
www.davidwortley.com
Introduction to Virtual Worlds and
Learning
Immersive Technology Strategies
www.davidwortley.com
Virtual Worlds for Learning
are NOT New
Animals and Children learn through Play
Immersive Technology Strategies
www.davidwortley.com
There are Many Types of Virtual World
Immersive Technology Strategies
www.davidwortley.com
Technology and Immersive Worlds
Games Virtual Worlds Social Networks
Immersive Worlds engage our hearts, minds and wallets
Immersive Technology Strategies
www.davidwortley.com
Why Virtual Worlds Aid Learning
 Encourage imagination
 Support exploration
 Risk-free environment
 Help our understanding
 Engage our interest
 Make inaccessible
accessible
 Build relationships
 Bridge to Physical World
Immersive Technology Strategies
www.davidwortley.com
Encourage Imagination
Immersive Technology Strategies
www.davidwortley.com
Support Exploration
Immersive Technology Strategies
www.davidwortley.com
Risk Free Environment
Immersive Technology Strategies
www.davidwortley.com
Help our Understanding
Sensors & 3D visualisations help us
understand and manage our environment
Immersive Technology Strategies
www.davidwortley.com
Make the Inaccessible Accessible
Immersive Technology Strategies
www.davidwortley.com
Second Life – Second Chance
Immersive Technology Strategies
www.davidwortley.com
Virtual Worlds Build Relationships
Immersive Technology Strategies
www.davidwortley.com
Virtual Worlds Build Relationships
Artificial Intelligence, Geo-location, profiling
Immersive Technology Strategies
www.davidwortley.com
Virtual Worlds Building Bridges
“My SGI”
The physical “real” environment can be linked to
multiple, personalised virtual environments
Immersive Technology Strategies
www.davidwortley.com
Second Life and Learning
Immersive Technology Strategies
www.davidwortley.com
Hybrid Events
Immersive Technology Strategies
www.davidwortley.com
Virtual Events
Immersive Technology Strategies
www.davidwortley.com
Virtual Meetings
Immersive Technology Strategies
www.davidwortley.com
New Devices and Virtual Worlds
Immersive Technology Strategies
www.davidwortley.com
New Devices
Motion / Voice Controllers
Immersive Technology Strategies
www.davidwortley.com
New Ways of Learning
Immersive Technology Strategies
www.davidwortley.com
Watch, Copy, Feedback, Learn
Immersive Technologies changing the face of Learning
Immersive Technology Strategies
www.davidwortley.com
Summary and Conclusion
Immersive Technology Strategies
www.davidwortley.com
Summary and Conclusion
 Virtual Worlds for Learning is not a new concept
 Immersive Technologies create fresh
opportunities for creative learning
 Virtual Worlds include games and social network
applications
 Second Life offers virtual meeting spaces
 New devices will extend the potential of virtual
worlds
Immersive Technology Strategies
www.davidwortley.com
ICT4LLL Conference Sofia
Second Life and other Lifelong Learning
Connected Technologies
David Wortley FRSA

More Related Content

What's hot

BrightSparks - How to get your Tech Company smashing digital exclusion
BrightSparks - How to get your Tech Company smashing digital exclusionBrightSparks - How to get your Tech Company smashing digital exclusion
BrightSparks - How to get your Tech Company smashing digital exclusionDeclan Cassidy
 
TEC Presentation Group #3
TEC Presentation Group #3TEC Presentation Group #3
TEC Presentation Group #3Dave Shortreed
 
Teachmeet slf14 presentation on Digital Creativity
Teachmeet slf14 presentation on Digital CreativityTeachmeet slf14 presentation on Digital Creativity
Teachmeet slf14 presentation on Digital CreativityKate Farrell
 
Augmented Media Conference (April 2014)
Augmented Media Conference (April 2014)Augmented Media Conference (April 2014)
Augmented Media Conference (April 2014)Natasja Paulssen
 
6 Things We Learned at Innovation Social 2014
6 Things We Learned at Innovation Social 20146 Things We Learned at Innovation Social 2014
6 Things We Learned at Innovation Social 2014EvolverHQ
 
Partners in Recovery innovation for system change and reform
Partners in Recovery innovation for system change and reform Partners in Recovery innovation for system change and reform
Partners in Recovery innovation for system change and reform Anne-Marie Elias
 
AI100 2 startdag Griet Bouwen
AI100 2 startdag Griet BouwenAI100 2 startdag Griet Bouwen
AI100 2 startdag Griet BouwenCees Hoogendijk
 
History of Virtual Worlds and current applications
History of Virtual Worlds and current applicationsHistory of Virtual Worlds and current applications
History of Virtual Worlds and current applicationsMattia Crespi
 
Future of corporate education
Future of corporate educationFuture of corporate education
Future of corporate educationKevin Wheeler
 
Corporate learning in 21st century
Corporate learning in 21st centuryCorporate learning in 21st century
Corporate learning in 21st centuryKevin Wheeler
 
VISIONS OF THE FUTURE
VISIONS OF THE FUTUREVISIONS OF THE FUTURE
VISIONS OF THE FUTUREBrian Housand
 
Mooc webinar digital youth work 6.11.2020
Mooc webinar digital youth work   6.11.2020Mooc webinar digital youth work   6.11.2020
Mooc webinar digital youth work 6.11.2020Verke
 

What's hot (12)

BrightSparks - How to get your Tech Company smashing digital exclusion
BrightSparks - How to get your Tech Company smashing digital exclusionBrightSparks - How to get your Tech Company smashing digital exclusion
BrightSparks - How to get your Tech Company smashing digital exclusion
 
TEC Presentation Group #3
TEC Presentation Group #3TEC Presentation Group #3
TEC Presentation Group #3
 
Teachmeet slf14 presentation on Digital Creativity
Teachmeet slf14 presentation on Digital CreativityTeachmeet slf14 presentation on Digital Creativity
Teachmeet slf14 presentation on Digital Creativity
 
Augmented Media Conference (April 2014)
Augmented Media Conference (April 2014)Augmented Media Conference (April 2014)
Augmented Media Conference (April 2014)
 
6 Things We Learned at Innovation Social 2014
6 Things We Learned at Innovation Social 20146 Things We Learned at Innovation Social 2014
6 Things We Learned at Innovation Social 2014
 
Partners in Recovery innovation for system change and reform
Partners in Recovery innovation for system change and reform Partners in Recovery innovation for system change and reform
Partners in Recovery innovation for system change and reform
 
AI100 2 startdag Griet Bouwen
AI100 2 startdag Griet BouwenAI100 2 startdag Griet Bouwen
AI100 2 startdag Griet Bouwen
 
History of Virtual Worlds and current applications
History of Virtual Worlds and current applicationsHistory of Virtual Worlds and current applications
History of Virtual Worlds and current applications
 
Future of corporate education
Future of corporate educationFuture of corporate education
Future of corporate education
 
Corporate learning in 21st century
Corporate learning in 21st centuryCorporate learning in 21st century
Corporate learning in 21st century
 
VISIONS OF THE FUTURE
VISIONS OF THE FUTUREVISIONS OF THE FUTURE
VISIONS OF THE FUTURE
 
Mooc webinar digital youth work 6.11.2020
Mooc webinar digital youth work   6.11.2020Mooc webinar digital youth work   6.11.2020
Mooc webinar digital youth work 6.11.2020
 

Similar to Second life and lifelong learning

Virtual collaboration technologies for action learning
Virtual collaboration technologies for action learningVirtual collaboration technologies for action learning
Virtual collaboration technologies for action learningDavid Wortley
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of educationDavid Wortley
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of educationDavid Wortley
 
Games for empowerment and inclusion case
Games for empowerment and inclusion caseGames for empowerment and inclusion case
Games for empowerment and inclusion caseDavid Wortley
 
Worldwide e learning trends
Worldwide e learning trendsWorldwide e learning trends
Worldwide e learning trendsDavid Wortley
 
How virtual reality help the students to change the way of learning
How virtual reality help the students to change the way of learning  How virtual reality help the students to change the way of learning
How virtual reality help the students to change the way of learning Robert Smith
 
Enhancing innovation through virtual worlds
Enhancing innovation through virtual worldsEnhancing innovation through virtual worlds
Enhancing innovation through virtual worldsRobin Teigland
 
Transcription v irtual world project
Transcription v irtual world projectTranscription v irtual world project
Transcription v irtual world projectshay1204
 
We live in a 3D world
We live in a 3D worldWe live in a 3D world
We live in a 3D worldDerek Wenmoth
 
Augmented learning - Transforming information to experience
Augmented learning - Transforming information to experienceAugmented learning - Transforming information to experience
Augmented learning - Transforming information to experienceMeena Shah
 
CCW Conference 2021: Daniel Dyboski-Bryant, Virtual Education and Platforms a...
CCW Conference 2021: Daniel Dyboski-Bryant, Virtual Education and Platforms a...CCW Conference 2021: Daniel Dyboski-Bryant, Virtual Education and Platforms a...
CCW Conference 2021: Daniel Dyboski-Bryant, Virtual Education and Platforms a...CILIP
 
Road To Innovation
Road To Innovation Road To Innovation
Road To Innovation Denise Caron
 
3D Content Development and AR/VR Authoring
3D Content Development and AR/VR Authoring3D Content Development and AR/VR Authoring
3D Content Development and AR/VR AuthoringZi Siang See
 
Immersive technologies immersion forum
Immersive technologies immersion forumImmersive technologies immersion forum
Immersive technologies immersion forumDavid Wortley
 
21st century competencies in Maker Education
21st century competencies in Maker Education21st century competencies in Maker Education
21st century competencies in Maker EducationAnn-Louise Davidson
 
Unveiling the World of 3D Virtual Exhibition
Unveiling the World of 3D Virtual ExhibitionUnveiling the World of 3D Virtual Exhibition
Unveiling the World of 3D Virtual ExhibitionElla Carter
 
Role of serious games and immersive technologies
Role of serious games and immersive technologiesRole of serious games and immersive technologies
Role of serious games and immersive technologiesDavid Wortley
 

Similar to Second life and lifelong learning (20)

Virtual collaboration technologies for action learning
Virtual collaboration technologies for action learningVirtual collaboration technologies for action learning
Virtual collaboration technologies for action learning
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of education
 
Immersive technologies and the future of education
Immersive technologies and the future of educationImmersive technologies and the future of education
Immersive technologies and the future of education
 
Games for empowerment and inclusion case
Games for empowerment and inclusion caseGames for empowerment and inclusion case
Games for empowerment and inclusion case
 
Worldwide e learning trends
Worldwide e learning trendsWorldwide e learning trends
Worldwide e learning trends
 
How virtual reality help the students to change the way of learning
How virtual reality help the students to change the way of learning  How virtual reality help the students to change the way of learning
How virtual reality help the students to change the way of learning
 
Enhancing innovation through virtual worlds
Enhancing innovation through virtual worldsEnhancing innovation through virtual worlds
Enhancing innovation through virtual worlds
 
Transcription v irtual world project
Transcription v irtual world projectTranscription v irtual world project
Transcription v irtual world project
 
Creating those dots
Creating those dotsCreating those dots
Creating those dots
 
We live in a 3D world
We live in a 3D worldWe live in a 3D world
We live in a 3D world
 
Augmented learning - Transforming information to experience
Augmented learning - Transforming information to experienceAugmented learning - Transforming information to experience
Augmented learning - Transforming information to experience
 
CCW Conference 2021: Daniel Dyboski-Bryant, Virtual Education and Platforms a...
CCW Conference 2021: Daniel Dyboski-Bryant, Virtual Education and Platforms a...CCW Conference 2021: Daniel Dyboski-Bryant, Virtual Education and Platforms a...
CCW Conference 2021: Daniel Dyboski-Bryant, Virtual Education and Platforms a...
 
Road To Innovation
Road To Innovation Road To Innovation
Road To Innovation
 
3D Content Development and AR/VR Authoring
3D Content Development and AR/VR Authoring3D Content Development and AR/VR Authoring
3D Content Development and AR/VR Authoring
 
Immersive technologies immersion forum
Immersive technologies immersion forumImmersive technologies immersion forum
Immersive technologies immersion forum
 
21st century competencies in Maker Education
21st century competencies in Maker Education21st century competencies in Maker Education
21st century competencies in Maker Education
 
Virtual Reality
Virtual Reality Virtual Reality
Virtual Reality
 
Unveiling the World of 3D Virtual Exhibition
Unveiling the World of 3D Virtual ExhibitionUnveiling the World of 3D Virtual Exhibition
Unveiling the World of 3D Virtual Exhibition
 
Role of serious games and immersive technologies
Role of serious games and immersive technologiesRole of serious games and immersive technologies
Role of serious games and immersive technologies
 
Srl Knowledge Forum
Srl Knowledge ForumSrl Knowledge Forum
Srl Knowledge Forum
 

More from David Wortley

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022David Wortley
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDavid Wortley
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsDavid Wortley
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyDavid Wortley
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...David Wortley
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020David Wortley
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDavid Wortley
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalDavid Wortley
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary David Wortley
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019David Wortley
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDavid Wortley
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...David Wortley
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August NewsletterDavid Wortley
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...David Wortley
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies WorkshopDavid Wortley
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentDavid Wortley
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingDavid Wortley
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?David Wortley
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment OpportunitiesDavid Wortley
 

More from David Wortley (20)

ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022ISDM E-Newsletter February 2022
ISDM E-Newsletter February 2022
 
Digital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth UniversityDigital therapeutics and immersive technologies Bournemouth University
Digital therapeutics and immersive technologies Bournemouth University
 
VR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare WebinarsVR & Immersive Technologies in Healthcare Webinars
VR & Immersive Technologies in Healthcare Webinars
 
The Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging SocietyThe Future of Digital Medicine in the Aging Society
The Future of Digital Medicine in the Aging Society
 
Gamified immersive learning experiences masterclass the coronavirus game ch...
Gamified immersive learning experiences masterclass   the coronavirus game ch...Gamified immersive learning experiences masterclass   the coronavirus game ch...
Gamified immersive learning experiences masterclass the coronavirus game ch...
 
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020Digital medicine comes of age - ISDM E-Newsletter Feb 2020
Digital medicine comes of age - ISDM E-Newsletter Feb 2020
 
Digital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the FutureDigital Health Applications and Hospitals of the Future
Digital Health Applications and Hospitals of the Future
 
Smart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposalSmart Augmented VR for Health - Celtic-Next proposal
Smart Augmented VR for Health - Celtic-Next proposal
 
Gamification Elements Glossary
Gamification Elements Glossary Gamification Elements Glossary
Gamification Elements Glossary
 
Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019Transforming healthcare through innovation ISDM e-newsletter June 2019
Transforming healthcare through innovation ISDM e-newsletter June 2019
 
Digital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative HealthcareDigital Behaviours and Preventative Healthcare
Digital Behaviours and Preventative Healthcare
 
The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...The impact of disruptive digital technologies on education, medicine, health ...
The impact of disruptive digital technologies on education, medicine, health ...
 
360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter360in360 Immersive Experiences August Newsletter
360in360 Immersive Experiences August Newsletter
 
Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...Next generation games based learning with virtual reality and 360 camera tech...
Next generation games based learning with virtual reality and 360 camera tech...
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies Workshop
 
Immersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic DevelopmentImmersive Technologies and Location-based Social and Economic Development
Immersive Technologies and Location-based Social and Economic Development
 
Impact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well beingImpact of Disruptive Digital Technologies in medicine, health and well being
Impact of Disruptive Digital Technologies in medicine, health and well being
 
Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?Transfer to immortality - A Sustainable Singularity Solution ?
Transfer to immortality - A Sustainable Singularity Solution ?
 
360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities360in360 Partnership, Sponsorship and Investment Opportunities
360in360 Partnership, Sponsorship and Investment Opportunities
 

Recently uploaded

Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfChris Hunter
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.MateoGardella
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfSanaAli374401
 

Recently uploaded (20)

Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdf
 

Second life and lifelong learning