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Welcome to this Immersive Technology Strategies Newsletter.

Contained in this newsletter :-

       Adaptive Learning Simulations
       Immersive Technologies for Culture Heritage and Tourism
       Singapore Social Media and Gaming Conference
       Games for Health Europe 2012
       Upcoming Conferences



Adaptive Learning Simulations: Augmented virtuality gets real!




ImREAL Screenshot

Training needs more and more tools and applications that are able to adapt, not only to the user, but also to the context. Both can
change rapidly and being able to design an instrument that follows these changes in a short timeframe represents an investment
that can save time and resources. Using standard methods that are detached from users’ personal experiences and from the
working context are not only obsolete but also ineffective. The ImREAL project (www.imreal-project.eu) is studying how to create
services that are simulator-independent (so that theoretically any simulator could add these) in order to a) exploit activity theory
to be able to update contents with changing reality really quickly b) add affective-metacognitive scaffolding to support learning
and reflection and c) to extend learner modeling with information coming from the web 2.0. Follow @imreal project and join
conversation on LinkedIn (in the ImREAL group).



Immersive Technologies for Culture, Heritage and Tourism




3D Visualisation of Rosslyn Chapel by Students at De Montfort University

The use of high-fidelity interactive 3D environments is no longer the sole domain of games consoles and high specification
desktop computers. With the rapid development of high quality graphic capabilities on portable devices like the iPad and the
embedding of sensor technologies, come massive opportunities for rich interactive multimedia experience in culture, heritage and
tourism applications. Six students at De Montfort University used the Unity games engine to develop an accurate interactive
model of Rosslyn Chapel for use at the heritage centre, complete with the ability to navigate freely around the chapel and explore
artefacts with pop-up textual information.

If you are interested in sponsoring further development or would like more information on this and/or any other 3D visualisation
work from the Game Art Design Course at De Montfort University, contact Michael Powell – mlp@dmu.ac.uk
Virtual Roman Leicester in 210 AD

Another project which has been ongoing at De Montfort University for some time is the visualisation of Roman Leicester and its
overlay onto modern day Google maps with access to interactive 3D visualisations of artefacts dating from the same period, geo-
locating them on map overlays. The use of GPS enabled augmented reality on portable devices will enable tourists to gain a richer
insight into the city’s cultural heritage.

For more details of this project contact Professor Martin Rieser – mrieser@dmu.ac.uk

Singapore Social Media and Gaming Conference




The Serious Gaming and Social Connect 2012 Conference is an international platform for serious games developers, government
agencies and more important for individuals keen in maximising the applications of serious in their daily lives. This conference was
developed with the intention to share serious games applications with educators, corporate HR practitioners and medical
healthcare practitioners. It will showcase the trends and applications of games in the area of education, patient rehabilitation,
advertising media, adult learning and assessment
Visit http://www.gaming-socialmedia.com/ for more details and to register


Games for Health Europe 2012 – Amsterdam November 5th – 6th




Games for Health Europe 2012 is the second annual conference that will make the gamers work hard for their HP and the doctors
to gain some extra XP! The conference’s aim is bringing together medical professionals, game designers, business executive,
angels, visionaries and dreamers under one roof. GFH Europe is the official sister organization of Boston’s Games for Health
conference, which celebrated its 8th anniversary this year.


This year’s focus is on emerging new technologies, especially the proliferation of mobile devices and gamification methodologies.
Among the first confirmed keynotes speakers are:


               - Bill Crounse, MD, Senior Director, Worldwide Health Microsoft Corporation
               - Martin De Ronde, Vanguard Games, Co-Founder Guerrilla Games (Killzone)
               - Ben Sawyer, Co-Founder of the Serious Games initiative and Games for Health Boston.


See http://www.gamesforhealtheurope.org/program for more details


Upcoming Conferences
Below is a list of forthcoming conferences – also accessible at http://www.davidwortley.com/events.html

 Date        Event Name / Description                         Location      Web URL

 Sept 20     Climate Change and Web 3.0                       Vienna,       http://www.clubofrome.at/
                                                              Austria

 Sept 25     LUDUS 3rd Serious Games Conference and           TBA           Contact Gregor Erznožnik [gregor.erznoznik@bsc-
             Workshop                                                       kranj.si]

 Sept 26-    WSIE - World Summit on Innovation and            Boston,       http://www.thewsie.org/prologue.html
 28          Entrepreneurship                                 USA

 Oct 2-3     DNA US Conference 2012 : New Interactive         Los           http://www.thestingerreport.com/us-
             Frontiers in Leisure Facilities Innovative       Angeles,      conference.html
             Digital Interactive Experiences - In             California,
             Amusement Parks, Video Arcades, Location-        USA
             Based Entertainment Centers, Movie
             Theaters, Museums, Hotels, Nightclubs,
             Shopping Malls, Stores, Restaurants, Bars,
             and many other venues!

 Oct 4-6     Serious Gaming and Social Connect 2012           Singapore     http://www.gaming-socialmedia.com/
             Conference is an international platform for
             serious games developers, government
             agencies and more important for individuals
             keen in maximising the applications of
             serious in their daily lives. This conference
was developed with the intention to share
            serious games applications with educators,
            corporate HR practitioners and medical
            healthcare practitioners. It will showcase the
            trends and applications of games in the area
            of education, patient rehabilitation,
            advertising media, adult learning and
            assessment

 Oct 5-6    SEGAMED Serious Games Conference                 Nice, France http://segamed2012.fr-aim.org/

 Oct 9 -    Edutech 2012 - is one of the leading events      Moscow,        http://www.en.edu-tech.ru/conference
 10         in Russia and CIS dedicated to educational       Russia
            technologies which attracts over 70
            educational suppliers and around 2 000
            visitors from Russia & CIS and abroad.

 Oct 16-    NEM Summit - The NEM Summit, organised           Istanbul,      http://nem-summit.eu/
 18         every year since 2008 by the NEM Initiative      Turkey
            in close cooperation with leading industrial
            and academic players worldwide, is the “not-
            to-be-missed” annual event for all those
            interested in Future Internet developments
            and in the fast paced evolution of the
            networked and electronic media industry.

 Oct 22-    ESM'2012 (The 26th annual European               Essen,         http://www.eurosis.org/cms/?q=node/1872
 24         Simulation and Modelling Conference)             Germany

 Oct 29-    VS-Games 2012 - 4th International                Genoa, Italy   http://www.vs-games2012.org/
 31         Conference on Games and Virtual Worlds for
            Serious Applications

 Nov 5-6    European Serious Games for Health                Amsterdam, http://www.gamesforhealtheurope.org/
            Conference                                       Netherlands

 Nov 14-    European GAMEON Conference 2012 on AI            Malaga,        http://www.eurosis.org/cms/?q=taxonomy/term/325
 16         and Computer Games                               Spain

 Nov 15-    ASPIS International Conference on                Ghent,         www.aspis-learn.eu
 16         Sustainable Public Spaces                        Belgium

 Nov 20-    3D Experience Forum by Dassault Systemes -       Brussels,      http://www.3ds.com/company/events/3dexperience-
 21         The 3DEXPERIENCE FORUM Europe will               Belgium        forum-europe/home
            enable you to experience first-hand how 3DS
            is leading the way businesses; research,
            education, and society cross boundaries and
            connect to invent tomorrow

 Dec 10-    Eurosis Gameon ARABIA 2012 - The 3rd             Muscat,        http://www.eurosis.org/cms/?q=node/2218
 12         annual Pan-Arabic Simulation and AI in           Oman
            Computer Games Conference Arab Open
            University

 Jan 13-    2013 Technology, Knowledge, and Society          Vancouver,     http://techandsoc.com/conference-2013/register/
 14         Conference.                                      Canada

 Jan 15-    3rd International Conference on Applied          Taipei,        http://www.icass-conf.org
 16         Social Science (ICASS 2013)                      Taiwan

 Feb 2-3    BVIMR's 6th International Conference on          Pune, India    http://www.bvimr.com
            "Innovative Ways of Managing Business in
            the Post Globalised Era

 March 6-   Association for Business Simulation and          Oklahoma       http://www.absel.org/
 8          Experiential Learning (ABSEL) 40th Annual        City, USA
            Conference

 Mar 22-    CAA 2013 - CAA (Computer Applications and        Perth,         http://caa2013.org
 25         Quantitative Methods in Archaeology) is the      Australia
            premier international conference for all
            aspects of computing, quantitative methods
            and digital applications in Archaeology

 June 5-7   ACCESS 2013 International Congress on            Singapore      http://www.accesscongress.org/
            Advances in
            Citizen, Cyberspace and Environment Safety
            & Security




Future Newsletter Articles
If you would like any event to be included in future newsletters or on my web site – www.davidwortley.com please email me at
david@davidwortley.com

I hope you find the contents of interest and value. Should you not wish to receive these monthly newsletters, please simply reply
to this email with the word UNSUBSCRIBE


Best Regards
David Wortley FRSA
Founder of Immersive Technology Strategies
Email : mailto:david@davidwortley.com?subject=General Enquiry
Skype: davidwortley
Second Life : Hobson Hoggard
Web: http://www.davidwortley.com
New Book: www.gadgetstogodbook.com
If you no longer wish to receive these newsletters, simply reply with the word UNSUBSCRIBE and I will remove you from the
mailing list.

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Immersive Technologies Sept 2012 E-newsletter

  • 1. Welcome to this Immersive Technology Strategies Newsletter. Contained in this newsletter :-  Adaptive Learning Simulations  Immersive Technologies for Culture Heritage and Tourism  Singapore Social Media and Gaming Conference  Games for Health Europe 2012  Upcoming Conferences Adaptive Learning Simulations: Augmented virtuality gets real! ImREAL Screenshot Training needs more and more tools and applications that are able to adapt, not only to the user, but also to the context. Both can change rapidly and being able to design an instrument that follows these changes in a short timeframe represents an investment that can save time and resources. Using standard methods that are detached from users’ personal experiences and from the working context are not only obsolete but also ineffective. The ImREAL project (www.imreal-project.eu) is studying how to create services that are simulator-independent (so that theoretically any simulator could add these) in order to a) exploit activity theory to be able to update contents with changing reality really quickly b) add affective-metacognitive scaffolding to support learning and reflection and c) to extend learner modeling with information coming from the web 2.0. Follow @imreal project and join conversation on LinkedIn (in the ImREAL group). Immersive Technologies for Culture, Heritage and Tourism 3D Visualisation of Rosslyn Chapel by Students at De Montfort University The use of high-fidelity interactive 3D environments is no longer the sole domain of games consoles and high specification desktop computers. With the rapid development of high quality graphic capabilities on portable devices like the iPad and the embedding of sensor technologies, come massive opportunities for rich interactive multimedia experience in culture, heritage and tourism applications. Six students at De Montfort University used the Unity games engine to develop an accurate interactive model of Rosslyn Chapel for use at the heritage centre, complete with the ability to navigate freely around the chapel and explore artefacts with pop-up textual information. If you are interested in sponsoring further development or would like more information on this and/or any other 3D visualisation work from the Game Art Design Course at De Montfort University, contact Michael Powell – mlp@dmu.ac.uk
  • 2. Virtual Roman Leicester in 210 AD Another project which has been ongoing at De Montfort University for some time is the visualisation of Roman Leicester and its overlay onto modern day Google maps with access to interactive 3D visualisations of artefacts dating from the same period, geo- locating them on map overlays. The use of GPS enabled augmented reality on portable devices will enable tourists to gain a richer insight into the city’s cultural heritage. For more details of this project contact Professor Martin Rieser – mrieser@dmu.ac.uk Singapore Social Media and Gaming Conference The Serious Gaming and Social Connect 2012 Conference is an international platform for serious games developers, government agencies and more important for individuals keen in maximising the applications of serious in their daily lives. This conference was developed with the intention to share serious games applications with educators, corporate HR practitioners and medical healthcare practitioners. It will showcase the trends and applications of games in the area of education, patient rehabilitation, advertising media, adult learning and assessment Visit http://www.gaming-socialmedia.com/ for more details and to register Games for Health Europe 2012 – Amsterdam November 5th – 6th Games for Health Europe 2012 is the second annual conference that will make the gamers work hard for their HP and the doctors to gain some extra XP! The conference’s aim is bringing together medical professionals, game designers, business executive, angels, visionaries and dreamers under one roof. GFH Europe is the official sister organization of Boston’s Games for Health conference, which celebrated its 8th anniversary this year. This year’s focus is on emerging new technologies, especially the proliferation of mobile devices and gamification methodologies. Among the first confirmed keynotes speakers are:  - Bill Crounse, MD, Senior Director, Worldwide Health Microsoft Corporation  - Martin De Ronde, Vanguard Games, Co-Founder Guerrilla Games (Killzone)  - Ben Sawyer, Co-Founder of the Serious Games initiative and Games for Health Boston. See http://www.gamesforhealtheurope.org/program for more details Upcoming Conferences Below is a list of forthcoming conferences – also accessible at http://www.davidwortley.com/events.html Date Event Name / Description Location Web URL Sept 20 Climate Change and Web 3.0 Vienna, http://www.clubofrome.at/ Austria Sept 25 LUDUS 3rd Serious Games Conference and TBA Contact Gregor Erznožnik [gregor.erznoznik@bsc- Workshop kranj.si] Sept 26- WSIE - World Summit on Innovation and Boston, http://www.thewsie.org/prologue.html 28 Entrepreneurship USA Oct 2-3 DNA US Conference 2012 : New Interactive Los http://www.thestingerreport.com/us- Frontiers in Leisure Facilities Innovative Angeles, conference.html Digital Interactive Experiences - In California, Amusement Parks, Video Arcades, Location- USA Based Entertainment Centers, Movie Theaters, Museums, Hotels, Nightclubs, Shopping Malls, Stores, Restaurants, Bars, and many other venues! Oct 4-6 Serious Gaming and Social Connect 2012 Singapore http://www.gaming-socialmedia.com/ Conference is an international platform for serious games developers, government agencies and more important for individuals keen in maximising the applications of serious in their daily lives. This conference
  • 3. was developed with the intention to share serious games applications with educators, corporate HR practitioners and medical healthcare practitioners. It will showcase the trends and applications of games in the area of education, patient rehabilitation, advertising media, adult learning and assessment Oct 5-6 SEGAMED Serious Games Conference Nice, France http://segamed2012.fr-aim.org/ Oct 9 - Edutech 2012 - is one of the leading events Moscow, http://www.en.edu-tech.ru/conference 10 in Russia and CIS dedicated to educational Russia technologies which attracts over 70 educational suppliers and around 2 000 visitors from Russia & CIS and abroad. Oct 16- NEM Summit - The NEM Summit, organised Istanbul, http://nem-summit.eu/ 18 every year since 2008 by the NEM Initiative Turkey in close cooperation with leading industrial and academic players worldwide, is the “not- to-be-missed” annual event for all those interested in Future Internet developments and in the fast paced evolution of the networked and electronic media industry. Oct 22- ESM'2012 (The 26th annual European Essen, http://www.eurosis.org/cms/?q=node/1872 24 Simulation and Modelling Conference) Germany Oct 29- VS-Games 2012 - 4th International Genoa, Italy http://www.vs-games2012.org/ 31 Conference on Games and Virtual Worlds for Serious Applications Nov 5-6 European Serious Games for Health Amsterdam, http://www.gamesforhealtheurope.org/ Conference Netherlands Nov 14- European GAMEON Conference 2012 on AI Malaga, http://www.eurosis.org/cms/?q=taxonomy/term/325 16 and Computer Games Spain Nov 15- ASPIS International Conference on Ghent, www.aspis-learn.eu 16 Sustainable Public Spaces Belgium Nov 20- 3D Experience Forum by Dassault Systemes - Brussels, http://www.3ds.com/company/events/3dexperience- 21 The 3DEXPERIENCE FORUM Europe will Belgium forum-europe/home enable you to experience first-hand how 3DS is leading the way businesses; research, education, and society cross boundaries and connect to invent tomorrow Dec 10- Eurosis Gameon ARABIA 2012 - The 3rd Muscat, http://www.eurosis.org/cms/?q=node/2218 12 annual Pan-Arabic Simulation and AI in Oman Computer Games Conference Arab Open University Jan 13- 2013 Technology, Knowledge, and Society Vancouver, http://techandsoc.com/conference-2013/register/ 14 Conference. Canada Jan 15- 3rd International Conference on Applied Taipei, http://www.icass-conf.org 16 Social Science (ICASS 2013) Taiwan Feb 2-3 BVIMR's 6th International Conference on Pune, India http://www.bvimr.com "Innovative Ways of Managing Business in the Post Globalised Era March 6- Association for Business Simulation and Oklahoma http://www.absel.org/ 8 Experiential Learning (ABSEL) 40th Annual City, USA Conference Mar 22- CAA 2013 - CAA (Computer Applications and Perth, http://caa2013.org 25 Quantitative Methods in Archaeology) is the Australia premier international conference for all aspects of computing, quantitative methods and digital applications in Archaeology June 5-7 ACCESS 2013 International Congress on Singapore http://www.accesscongress.org/ Advances in Citizen, Cyberspace and Environment Safety & Security Future Newsletter Articles If you would like any event to be included in future newsletters or on my web site – www.davidwortley.com please email me at david@davidwortley.com I hope you find the contents of interest and value. Should you not wish to receive these monthly newsletters, please simply reply to this email with the word UNSUBSCRIBE Best Regards David Wortley FRSA Founder of Immersive Technology Strategies Email : mailto:david@davidwortley.com?subject=General Enquiry Skype: davidwortley Second Life : Hobson Hoggard Web: http://www.davidwortley.com New Book: www.gadgetstogodbook.com If you no longer wish to receive these newsletters, simply reply with the word UNSUBSCRIBE and I will remove you from the mailing list.