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Video Games
                                            as Learning
                 Men do not quit playing
                 because they grow old;
                 they grow old because

                                            Engines
                       they quit playing.
               -- Oliver Wendell Holmes




David Warlick
The Landmark Project                          http://handouts.davidwarlick.com/
Raleigh, NC                                     http://landmark-project.com/sl/
David Warlick
The Landmark Project   http://handouts.davidwarlick.com/
Raleigh, NC              http://landmark-project.com/sl/
http://landmark-project.com/




                       Session Tags: redefine
                                    literacy
                                    warlick

David Warlick
The Landmark Project                           http://handouts.davidwarlick.com/
Raleigh, NC                                      http://landmark-project.com/sl/
David Warlick
The Landmark Project                                      http://handouts.davidwarlick.com/
Raleigh, NC                                                 http://landmark-project.com/sl/
You can also get to the online handouts by visiting my office in SecondLife -- http://
landmark-project.com/sl/
David Warlick
The Landmark Project                               http://handouts.davidwarlick.com/
Raleigh, NC                                          http://landmark-project.com/sl/
This is my avatar in SecondLife, Suriwang Dapto.
New
     Networked
                                                                 Information
      Students
                                                                 Landscape
    Three
    Disruptive &
                                                 Unpredictable
    Converging
                                                 Future
    Conditions

David Warlick
The Landmark Project                                   http://handouts.davidwarlick.com/
Raleigh, NC                                              http://landmark-project.com/sl/
Each of these disruptive conditions has profound implications on what and how we teach our
students. It’s all new to us.
What is a Video Game?
            “..exceptionally
            tasty patterns
            of reality”
                          Glenn Wiebe
                           Social Studies Consultant
                                           ESSDACK
                                     Hutchinson, KS




David Warlick
The Landmark Project                     http://handouts.davidwarlick.com/
Raleigh, NC                                http://landmark-project.com/sl/
Games
                   consist                            David Williamson Shaffer
                   of                                        Epistemic Games
                                                      Building the Future of Education

                   ➡  Roles                           University of Wisconsin, Madison



                   ➡Rules
David Warlick
The Landmark Project                                      http://handouts.davidwarlick.com/
Raleigh, NC                                                 http://landmark-project.com/sl/
After factoring all of the characters of video games down to the essentials, researcher, David
Shaffer, says that you are left with Roles and Rules. This is what video games are about: roles
and rules.
It Ain’t Your Daddy’s
                                 Video Game!




David Warlick
The Landmark Project            http://handouts.davidwarlick.com/
Raleigh, NC                       http://landmark-project.com/sl/
Then > Pong
It Ain’t Your Daddy’s
                                  Video Game!




David Warlick
The Landmark Project                http://handouts.davidwarlick.com/
Raleigh, NC                           http://landmark-project.com/sl/
Now > Not just game, but culture.
As a Technology,
            Video Games are Unique?
     “They’ve not
     gotten simpler
     – They have
                              Glenn Wiebe
     become more              Social Studies Consultant
                                              ESSDACK
     complex”                           Hutchinson, KS


          Because the brain
               demands it!
David Warlick
The Landmark Project                        http://handouts.davidwarlick.com/
Raleigh, NC                                   http://landmark-project.com/sl/
Workforce Readiness




Casner-Lotto, Jill. quot;Are They Really Ready to Work?.quot; The Partenership for 21st Century Skills. 2006. The Conference Board, Corporate Voices for Working
Families, Partnership for 21st Century Skills, & Society for Human Resource Management. 19 May 2008 <www.21stcenturyskills.org/documents/
FINAL_REPORT_PDF09-29-06.pdf>.


David Warlick
The Landmark Project                                                                                             http://handouts.davidwarlick.com/
Raleigh, NC                                                                                                        http://landmark-project.com/sl/
This is what business and industry looks for in employees, the skills that lead to success.
Notice that professionalism, teamwork, oral communications, and ethics are listed more often
than reading and English usage for workers just out of high school.
Workforce Readiness




Casner-Lotto, Jill. quot;Are They Really Ready to Work?.quot; The Partenership for 21st Century Skills. 2006. The Conference Board, Corporate Voices for Working
Families, Partnership for 21st Century Skills, & Society for Human Resource Management. 19 May 2008 <www.21stcenturyskills.org/documents/
FINAL_REPORT_PDF09-29-06.pdf>.


David Warlick
The Landmark Project                                                                                             http://handouts.davidwarlick.com/
Raleigh, NC                                                                                                        http://landmark-project.com/sl/
Similar findings for graduates of two-year institutions.
Workforce Readiness




Casner-Lotto, Jill. quot;Are They Really Ready to Work?.quot; The Partenership for 21st Century Skills. 2006. The Conference Board, Corporate Voices for Working
Families, Partnership for 21st Century Skills, & Society for Human Resource Management. 19 May 2008 <www.21stcenturyskills.org/documents/
FINAL_REPORT_PDF09-29-06.pdf>.


David Warlick
The Landmark Project                                                                                             http://handouts.davidwarlick.com/
Raleigh, NC                                                                                                        http://landmark-project.com/sl/
Similar again for four-year colleges.
Workforce Readiness




McLester, Susan & Todd McIntire. quot;The Workforce Readiness Crisis.quot; Technology & Learning Magazine 15 Nov 2006 19 May 2008
<http://www.techlearning.com/showArticle.php?articleID=193700630>.



David Warlick
The Landmark Project                                                                                       http://handouts.davidwarlick.com/
Raleigh, NC                                                                                                  http://landmark-project.com/sl/
Notice that of the listed skills, none are found to be exceptional in high school graduates.
For two-year and four-year education institutions, it is better.
David Warlick
The Landmark Project                                   http://handouts.davidwarlick.com/
Raleigh, NC                                              http://landmark-project.com/sl/
Roller Coaster Tycoon is an example of a work-style video game. You’re building and
running an amusement part. You’re running a business.
•   Got Game by John Beck & Mitchell Wade

                         •   The Kids are Alright: How the Gamer
                             Generation is Changing the Workplace by John
                             Beck & Mitchell Wade

                         •   What Video Games Have to Teach Us about
                             Learning and Literacy by James Paul Gee

                         •   Don’t Bother Me Mom--I’m Learning! by Marc
                             Prensky

                         •   How Computer Games Help Children Learn
                             by David Williamson Shaffer


David Warlick
The Landmark Project                                     http://handouts.davidwarlick.com/
Raleigh, NC                                                http://landmark-project.com/sl/
Just a few of the recent writings on video games and learning.
• Competitive
                                                                                                            • Risk Taking
                                                                                                            • Sociable
                                                                                                            • Believe in the
                                                                                                                    role of luck

                                                                                                            • Self-confident
Beck, John. quot;Tech Nation.quot; [Podcast Entry] ITConversations. 15 Mar 2005. ITConversations. 25 Nov 2006 <http://www.itconversations.com/shows/detail436.html>.


David Warlick
The Landmark Project                                                                                          http://handouts.davidwarlick.com/
Raleigh, NC                                                                                                     http://landmark-project.com/sl/
What about the skills and habits of the video game generation. “Got Game” conducted an
extensive survey of the video game generation.
Teacher as
                                                                  Strategy
                                                                    Guide




David Warlick
The Landmark Project                                      http://handouts.davidwarlick.com/
Raleigh, NC                                                 http://landmark-project.com/sl/
The boss (level boss) in video games is the monster at the end of the level that you have to
get through to reach the next level. So what does a teacher, who acts like a boss look like to
students -- a barrier. What if we acted more like strategy guides?
David Warlick
The Landmark Project   http://handouts.davidwarlick.com/
Raleigh, NC              http://landmark-project.com/sl/
Serious Games




               http://www.food-force.com/

David Warlick
The Landmark Project                                http://handouts.davidwarlick.com/
Raleigh, NC                                           http://landmark-project.com/sl/
Some Serious Games: Food-Force (food-force.com) and Peacemaker (peacemaker.com).
What does this mean?
                • I have to power down
                      when I go to school
                                     -- A High School Student

                • Why do I have to learn about
                      Caesar? Hell, I’m building
                      Rome every afternoon!
                                     -- Another High School Student


Prensky, Marc. “Engage Me or Enrage Me.” New Directions Technology Conference.
Blue Ridge Community College, Flat Rock, NC. 18 Aug 2005.

David Warlick
The Landmark Project                                                             http://handouts.davidwarlick.com/
Raleigh, NC                                                                        http://landmark-project.com/sl/
It means that we should invite into our classrooms conversations about our students’ video
game and other interactive outside-the-classroom information experiences.
Video Game Culture:
                                                          Urban Games




David Warlick
The Landmark Project                                  http://handouts.davidwarlick.com/
Raleigh, NC                                             http://landmark-project.com/sl/
Think about expanding the video game experience, using your community as the platform.
Video Game Culture:
                                  Urban Games




David Warlick
The Landmark Project           http://handouts.davidwarlick.com/
Raleigh, NC                      http://landmark-project.com/sl/
Video Game Culture:
                                   Playing the Information




                                Elonka Dunin
David Warlick
The Landmark Project                                    http://handouts.davidwarlick.com/
Raleigh, NC                                               http://landmark-project.com/sl/
She compares here duties as a volunteer Wikipedia Editor to playing a video game.
Video Game Culture:
                                   Playing the Information
                                                                Playing the
                                                                Internet --
                                                                Research as
                                                                video game




                 http://passivelymultiplayer.com/
David Warlick
The Landmark Project                                   http://handouts.davidwarlick.com/
Raleigh, NC                                              http://landmark-project.com/sl/
He turns web research into an exciting game of cat and mouse.
Video Game Culture:
                                                                    Cheating




                                                                  Deborah Fields


David Warlick
The Landmark Project                                  http://handouts.davidwarlick.com/
Raleigh, NC                                             http://landmark-project.com/sl/
She has researched the nature of video game cheating, and concluded that we may need
more than one word for cheating.
David Warlick
The Landmark Project
David Warlick                                          http://handouts.davidwarlick.com/
Raleigh, NC                                              http://landmark-project.com/sl/
Machinima is the remixing of video game performance, audio, and any other digital content
you can put together with iMovie or MovieMaker.
Machinima:   a collection of associated production techniques
                             whereby computer-generated imagery (CGI) is rendered
                             using real-time, interactive 3-D engines, such as
                             those of games, instead of professional 3D animation
                             software. [Wikipedia]


                            We see
                   information as a
                            product




                                                They see
                                                information as a raw
                                                material
David Warlick
The Landmark Project                                http://handouts.davidwarlick.com/
Raleigh, NC                                           http://landmark-project.com/sl/
Making Games




                            Lucas Gillispie, Educator in Pender County, NC,
                            developed this game using Active Worlds
David Warlick
The Landmark Project                                   http://handouts.davidwarlick.com/
Raleigh, NC                                              http://landmark-project.com/sl/
More schools are now starting to teach video game development for a number of reasons,
including history, science, and health.
Games
                 consist    David Williamson Shaffer
                 of              Epistemic Games
                            Building the Future of Education

                 ➡  Roles   University of Wisconsin, Madison



                 ➡Rules
David Warlick
The Landmark Project           http://handouts.davidwarlick.com/
Raleigh, NC                      http://landmark-project.com/sl/
David Warlick
The Landmark Project   http://handouts.davidwarlick.com/
Raleigh, NC              http://landmark-project.com/sl/
David Warlick
The Landmark Project                                     http://handouts.davidwarlick.com/
Raleigh, NC                                                http://landmark-project.com/sl/
It’s about identifying the fundamental qualities of the video game experience and integrating
those into the classroom, not necessarily the games.
An Intrinsic Need to...
             • Work in responsive                  • As questions
                 information
                 environments                      • Illustrate
                                                       accomplishment
             • Communicate
                                                   • Invest themselves
             • Share personal
                 experience & identity             • Safely make mistakes
             • Form & participate in               • Earn audience &
                 communities                           attention

David Warlick
The Landmark Project                                  http://handouts.davidwarlick.com/
Raleigh, NC                                             http://landmark-project.com/sl/
This is important. This is where energy comes from when we can no longer depend on
gravity to drive learning.
Places to Watch
                 • Education Arcade @ MIT
                   http://educationarcade.org/

                 • Serious Games
                   http://seriousgames.org/

                 • Games + Learning + Society
                   http://website.education.wisc.edu/gls/


David Warlick
The Landmark Project                     http://handouts.davidwarlick.com/
Raleigh, NC                                http://landmark-project.com/sl/
Getting Started
                 •     Start a gaming club in your school.

                 •     Your students are a huge enthusiastic resource...allow
                       them to talk about it and to teach you.

                 •     Connect with the serious game effort
                       http://seriousgames.org/

                 •     Recruit the Digital Natives in your faculty

                 •     Pay attention to the Key Players

                                      Pay attention to your players..
                         Sams, Bill. “Games, Multi-Player Environments, Immersive Reality: virtual Worlds
                         & Avatars: What does it mean for learning?” TeachU. Jan 2006.

David Warlick
The Landmark Project                                                   http://handouts.davidwarlick.com/
Raleigh, NC                                                              http://landmark-project.com/sl/
Media thatʼs targeted at you,
                               but doesnʼt include you,
                               may not be worth sitting still for.
                                                 -- Clay Shirky, Web 2.0 Expo 2008




      Shirky, Clay. quot;Gin, Television, and Social Surplus.quot; Here Comes Everybody. 26 Apr 2008.
      20 May 2008 <http://www.herecomeseverybody.org/2008/04/looking-for-the-mouse.html>.

David Warlick
The Landmark Project
David Warlick                                                           http://handouts.davidwarlick.com/
Raleigh, NC                                                               http://landmark-project.com/sl/
Rooting around in the wires behind the family TV, the four-year-old finally says, I’m looking
for the mouse. Not interested in who’s behind the curtain. She wants to take over.

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Video Games as Learning Enginges

  • 1. Video Games as Learning Men do not quit playing because they grow old; they grow old because Engines they quit playing. -- Oliver Wendell Holmes David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 2. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 3. http://landmark-project.com/ Session Tags: redefine literacy warlick David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 4. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ You can also get to the online handouts by visiting my office in SecondLife -- http:// landmark-project.com/sl/
  • 5. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ This is my avatar in SecondLife, Suriwang Dapto.
  • 6. New Networked Information Students Landscape Three Disruptive & Unpredictable Converging Future Conditions David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Each of these disruptive conditions has profound implications on what and how we teach our students. It’s all new to us.
  • 7. What is a Video Game? “..exceptionally tasty patterns of reality” Glenn Wiebe Social Studies Consultant ESSDACK Hutchinson, KS David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 8. Games consist David Williamson Shaffer of Epistemic Games Building the Future of Education ➡ Roles University of Wisconsin, Madison ➡Rules David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ After factoring all of the characters of video games down to the essentials, researcher, David Shaffer, says that you are left with Roles and Rules. This is what video games are about: roles and rules.
  • 9. It Ain’t Your Daddy’s Video Game! David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Then > Pong
  • 10. It Ain’t Your Daddy’s Video Game! David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Now > Not just game, but culture.
  • 11. As a Technology, Video Games are Unique? “They’ve not gotten simpler – They have Glenn Wiebe become more Social Studies Consultant ESSDACK complex” Hutchinson, KS Because the brain demands it! David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 12. Workforce Readiness Casner-Lotto, Jill. quot;Are They Really Ready to Work?.quot; The Partenership for 21st Century Skills. 2006. The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, & Society for Human Resource Management. 19 May 2008 <www.21stcenturyskills.org/documents/ FINAL_REPORT_PDF09-29-06.pdf>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ This is what business and industry looks for in employees, the skills that lead to success. Notice that professionalism, teamwork, oral communications, and ethics are listed more often than reading and English usage for workers just out of high school.
  • 13. Workforce Readiness Casner-Lotto, Jill. quot;Are They Really Ready to Work?.quot; The Partenership for 21st Century Skills. 2006. The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, & Society for Human Resource Management. 19 May 2008 <www.21stcenturyskills.org/documents/ FINAL_REPORT_PDF09-29-06.pdf>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Similar findings for graduates of two-year institutions.
  • 14. Workforce Readiness Casner-Lotto, Jill. quot;Are They Really Ready to Work?.quot; The Partenership for 21st Century Skills. 2006. The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, & Society for Human Resource Management. 19 May 2008 <www.21stcenturyskills.org/documents/ FINAL_REPORT_PDF09-29-06.pdf>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Similar again for four-year colleges.
  • 15. Workforce Readiness McLester, Susan & Todd McIntire. quot;The Workforce Readiness Crisis.quot; Technology & Learning Magazine 15 Nov 2006 19 May 2008 <http://www.techlearning.com/showArticle.php?articleID=193700630>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Notice that of the listed skills, none are found to be exceptional in high school graduates. For two-year and four-year education institutions, it is better.
  • 16. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Roller Coaster Tycoon is an example of a work-style video game. You’re building and running an amusement part. You’re running a business.
  • 17. Got Game by John Beck & Mitchell Wade • The Kids are Alright: How the Gamer Generation is Changing the Workplace by John Beck & Mitchell Wade • What Video Games Have to Teach Us about Learning and Literacy by James Paul Gee • Don’t Bother Me Mom--I’m Learning! by Marc Prensky • How Computer Games Help Children Learn by David Williamson Shaffer David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Just a few of the recent writings on video games and learning.
  • 18. • Competitive • Risk Taking • Sociable • Believe in the role of luck • Self-confident Beck, John. quot;Tech Nation.quot; [Podcast Entry] ITConversations. 15 Mar 2005. ITConversations. 25 Nov 2006 <http://www.itconversations.com/shows/detail436.html>. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ What about the skills and habits of the video game generation. “Got Game” conducted an extensive survey of the video game generation.
  • 19. Teacher as Strategy Guide David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ The boss (level boss) in video games is the monster at the end of the level that you have to get through to reach the next level. So what does a teacher, who acts like a boss look like to students -- a barrier. What if we acted more like strategy guides?
  • 20. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 21. Serious Games http://www.food-force.com/ David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Some Serious Games: Food-Force (food-force.com) and Peacemaker (peacemaker.com).
  • 22. What does this mean? • I have to power down when I go to school -- A High School Student • Why do I have to learn about Caesar? Hell, I’m building Rome every afternoon! -- Another High School Student Prensky, Marc. “Engage Me or Enrage Me.” New Directions Technology Conference. Blue Ridge Community College, Flat Rock, NC. 18 Aug 2005. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ It means that we should invite into our classrooms conversations about our students’ video game and other interactive outside-the-classroom information experiences.
  • 23. Video Game Culture: Urban Games David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Think about expanding the video game experience, using your community as the platform.
  • 24. Video Game Culture: Urban Games David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 25. Video Game Culture: Playing the Information Elonka Dunin David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ She compares here duties as a volunteer Wikipedia Editor to playing a video game.
  • 26. Video Game Culture: Playing the Information Playing the Internet -- Research as video game http://passivelymultiplayer.com/ David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ He turns web research into an exciting game of cat and mouse.
  • 27. Video Game Culture: Cheating Deborah Fields David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ She has researched the nature of video game cheating, and concluded that we may need more than one word for cheating.
  • 28. David Warlick The Landmark Project David Warlick http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Machinima is the remixing of video game performance, audio, and any other digital content you can put together with iMovie or MovieMaker.
  • 29. Machinima: a collection of associated production techniques whereby computer-generated imagery (CGI) is rendered using real-time, interactive 3-D engines, such as those of games, instead of professional 3D animation software. [Wikipedia] We see information as a product They see information as a raw material David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 30. Making Games Lucas Gillispie, Educator in Pender County, NC, developed this game using Active Worlds David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ More schools are now starting to teach video game development for a number of reasons, including history, science, and health.
  • 31. Games consist David Williamson Shaffer of Epistemic Games Building the Future of Education ➡ Roles University of Wisconsin, Madison ➡Rules David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 32. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 33. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ It’s about identifying the fundamental qualities of the video game experience and integrating those into the classroom, not necessarily the games.
  • 34. An Intrinsic Need to... • Work in responsive • As questions information environments • Illustrate accomplishment • Communicate • Invest themselves • Share personal experience & identity • Safely make mistakes • Form & participate in • Earn audience & communities attention David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ This is important. This is where energy comes from when we can no longer depend on gravity to drive learning.
  • 35. Places to Watch • Education Arcade @ MIT http://educationarcade.org/ • Serious Games http://seriousgames.org/ • Games + Learning + Society http://website.education.wisc.edu/gls/ David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 36. Getting Started • Start a gaming club in your school. • Your students are a huge enthusiastic resource...allow them to talk about it and to teach you. • Connect with the serious game effort http://seriousgames.org/ • Recruit the Digital Natives in your faculty • Pay attention to the Key Players Pay attention to your players.. Sams, Bill. “Games, Multi-Player Environments, Immersive Reality: virtual Worlds & Avatars: What does it mean for learning?” TeachU. Jan 2006. David Warlick The Landmark Project http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/
  • 37. Media thatʼs targeted at you, but doesnʼt include you, may not be worth sitting still for. -- Clay Shirky, Web 2.0 Expo 2008 Shirky, Clay. quot;Gin, Television, and Social Surplus.quot; Here Comes Everybody. 26 Apr 2008. 20 May 2008 <http://www.herecomeseverybody.org/2008/04/looking-for-the-mouse.html>. David Warlick The Landmark Project David Warlick http://handouts.davidwarlick.com/ Raleigh, NC http://landmark-project.com/sl/ Rooting around in the wires behind the family TV, the four-year-old finally says, I’m looking for the mouse. Not interested in who’s behind the curtain. She wants to take over.