Personal Information
Beruf
Visual artist | 3D Generalist | Game designer | Assistant professor
Branche
Education
Info
Assistant professor
Tags
fundamentals of game design
storytelling
games
2d animation pipeline
cinematic game art
granularity
why put stories in games?
types of animation
3d animation pipeline
2d 3d animation difference
animation principles
persistence of vision
what is animation
the beat chart
foldback stories
branching story
the triangle of weirdness
interactive stories
pre production blue print
nut and bolts of mechanic
combat elements
sing language
the c’s
writing game design document
creating characters
types of stories
pitfalls of level design
layouts
level design principles
level design introduction
level design process
it is all about idea
who makes this stuff?
game genre
history of video game
what is game and video game
detail vs imagination
simple vs complex
freedom vs controlled experiences
rewards
competition vs cooperation
short vs long
head vs hands
skill vs chance
meaningful choices
challenge versus success
fairness
goals of game balance
importance of game balance
game balance principles
corporative video games
pvp and pve
games design elements and principles
gamification
definitions of game balance
what is game balancing?
names and other systems
creating languages
forces for good and evil
inventing a religion
creating supernatural energy and magic types
what is culture and creating culture
dealing with land travel and water & creating time
how to create land features and sovereign power
where to start creating continents
stars and other planets
moon
creating planet: sun
animals and undead characters
plants
how to create monsters
science fiction and game
creating species in fantasy
creating gods in fantasy
the problem of exposition
why build a world: one vs many and how to decide
exercise on world building
principles of worldbuilding?
why everyone is a worldbuilder?
how to write world building and some tips
ways to improve the world building
why world building important for gaming?
topics include: what is world building in game?
user experience and research
image and color physiology
graphic icon
wireframe
ui design process
design principles
principles of user interface
advantages and disadvantages
characteristics of gui
difference between ui and ux
history of user interface
graphic user interface definition
types of user interface
introduction to user interface
what is narrative text
the elements and structure of narrative
narrative blocks
dramatic tension and game play tension
storytelling engine and core mechanics
mode of narration
tools for meaning making
internal focalization
external focalization
zero focalization
focalization
emergent narrative
difference between a linear and non-linear story.
eight-point arc
role of narrative in-game
intreactive stories
degree of realism and emotional richness
game deisgn
story devlopment
writing
script writing
fraytag model
animation histor
animation type
history of animation and storytelling
story development
animation history
history of animation
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(1)World building part 1
Durgesh Pandey
•
Vor 2 Jahren
Personal Information
Beruf
Visual artist | 3D Generalist | Game designer | Assistant professor
Branche
Education
Info
Assistant professor
Tags
fundamentals of game design
storytelling
games
2d animation pipeline
cinematic game art
granularity
why put stories in games?
types of animation
3d animation pipeline
2d 3d animation difference
animation principles
persistence of vision
what is animation
the beat chart
foldback stories
branching story
the triangle of weirdness
interactive stories
pre production blue print
nut and bolts of mechanic
combat elements
sing language
the c’s
writing game design document
creating characters
types of stories
pitfalls of level design
layouts
level design principles
level design introduction
level design process
it is all about idea
who makes this stuff?
game genre
history of video game
what is game and video game
detail vs imagination
simple vs complex
freedom vs controlled experiences
rewards
competition vs cooperation
short vs long
head vs hands
skill vs chance
meaningful choices
challenge versus success
fairness
goals of game balance
importance of game balance
game balance principles
corporative video games
pvp and pve
games design elements and principles
gamification
definitions of game balance
what is game balancing?
names and other systems
creating languages
forces for good and evil
inventing a religion
creating supernatural energy and magic types
what is culture and creating culture
dealing with land travel and water & creating time
how to create land features and sovereign power
where to start creating continents
stars and other planets
moon
creating planet: sun
animals and undead characters
plants
how to create monsters
science fiction and game
creating species in fantasy
creating gods in fantasy
the problem of exposition
why build a world: one vs many and how to decide
exercise on world building
principles of worldbuilding?
why everyone is a worldbuilder?
how to write world building and some tips
ways to improve the world building
why world building important for gaming?
topics include: what is world building in game?
user experience and research
image and color physiology
graphic icon
wireframe
ui design process
design principles
principles of user interface
advantages and disadvantages
characteristics of gui
difference between ui and ux
history of user interface
graphic user interface definition
types of user interface
introduction to user interface
what is narrative text
the elements and structure of narrative
narrative blocks
dramatic tension and game play tension
storytelling engine and core mechanics
mode of narration
tools for meaning making
internal focalization
external focalization
zero focalization
focalization
emergent narrative
difference between a linear and non-linear story.
eight-point arc
role of narrative in-game
intreactive stories
degree of realism and emotional richness
game deisgn
story devlopment
writing
script writing
fraytag model
animation histor
animation type
history of animation and storytelling
story development
animation history
history of animation
Mehr anzeigen