2. Game design document
A game design document (often called GDD) is a
highly descriptive living software design document of
the design for a video game.
A GDD is created and edited by the development team
and it is primarily used in the video game industry to
organize efforts within a development team.
3. Game design document includes
1. Game overview
2. Game Background
3. Game Play
4. Game Elements
5. Game Play Input and output Controls
6. Graphical user Interfaces
7. Visual and audio Features
8. System Parameters & Requirements
4. Game overview
1) Game Title
2) Game Genre
3) Game Perspective
4) Game Mode
5) Target Audience
6) Core Idea
7) Goal
8) Topic of game
6. Game Play include
1. Game Logic
2. Mechanics (Rules, In-game Help and Info, Hints, Statistic)
3. Game Resources (High Score, point etc)
4. Game Progression (Game Levels, dificulty levels etc)
7. Game Elements include
1. Environment
2. Characters (Players Character and non Players Character)
3. Collectable items (Coin, weapon etc) *depand on levels also
8. Game Play Input and output Controls includes
1. Keyboard
2. Mouse
3. Special keys
Graphical user Interfaces includes
1. Main Menu Interface
2. Pause menu
3. End screen
4. Learder borad
5. Icon
11. Technical design document
The Technical Design Document provides a blueprint
for the software engineers in your team to implement
and code the features of your game..
TDD lets developers to specify:
what are the requirements
how they should be implemented
Tools and technologies required for the implementation
12. Technical design document includes
1. List of all features.
2. Details about the 3D objects, terrain, scenes.
3. Choice of Game engine
4. Shedule or time line
5. High level diagrams
6. Art Tools
7. Audio and Visual details and specifications
8. Networking details
9. Delivery of platform and hardware/software requirements
for running the game on a system.
13. List of all features based on GDD
1. Game Perspective
2. Game world
3. Platform deployed
4. Different levels
5. Scoring system
6. Menus
7. Interactive objects
Choise of game engine