The document provides a guide to brand utility, which is defined as using a brand's marketing and advertising budget to create a useful promotional service rather than just communication. Some key points made in the document include:
1. Brand utilities can help brands build personal relationships and engage in dialogue with customers in the same way small local businesses once did.
2. Examples of brand utilities include Amazon offering free delivery, Nokia providing silent spaces for phone calls, and Nike giving out running advice and water.
3. For a brand utility to be effective it must fulfill an unmet consumer need and add genuine value rather than just be a form of advertising. The utility should also fit with the brand's core proposition.
3. i love marketing. i hate marketing.
marketing can be annoying as hell. but it can also be meaningful and
authentic. it can do nice things. even good things. the brand utility is
an example. with this guide, i hope to inspire brands to do good.
i made it quite extensive as i give you many examples of how things
can be.
not every case is a perfect example, many are merely a rst step. please
look at the diversity of the approaches, the ambition they represent
and, most importantly, the next steps they can take.
ingmar
4. content
1. the background
2. what is it?
3. why is this happening?
4. how to do it
5. important things
6. the roundup
7. thanks to
6. rst, there was the era of craftsmanship.
marketing was natural. take a baker and his customers.
the baker had a personal relationship and a daily dialogue with
them. it wasnât just about the product, it was about the
experience - the smell of bread and seeing the baker prepare his
products. there was a shared context between the producer and
the customer, because they all lived in the same village and went
to the same church.
7. then, the era of industrialization came.
marketing became unnatural. the bakery turned into a
factory, the village became a town.
the factory didnât have a relationship with its clients. there was
no dialogue between them. it was just about the product, two
choices of bread on anonymous shelves. there was no shared
context between the producer and the customer because they
lived in a diïŹerent part of town and did not connect in any way.
8. now, we are in the marketing era.
interestingly, new marketing techniques are not about
innovation. they are about going back to basics.
brands try to maintain personal relationships with their clients.
they are slowly getting used to consumer dialogues. marketeers
try to create experiences by not just oïŹering products, they also
try to create a shared context with consumers. They want the
product to be a part of the âonline villagesâ that social media
created.
9. however, brands often forget one important thing about
the baker - the essential part, the question he always asked
each of his customers: what can I do for you?
this guide is a about that question.
23. the most obvious: thereâs too much advertising and itâs becoming
less eïŹective.
24. also, digital technology is an important driver for the popularity of
the brand utility. online products and service can now be
reproduced at almost zero costs. just like a communication message.
this transforms them into a new mass medium.
25. in other words: marketing can now offer a free
service almost as easy as a communication
message. as a result, services and messages can
blend together.
26. dominoâs pizza shows you the realtime status of your pizza, from order to
delivery. this service was a popular viral, and thus also became a message.
27. mobile phones are a
great stimulant as well.
brands can now easily be
present in consumersâ
daily lives, 24 hours a day.
if they can provide
added value.
in other words, they have
to oïŹer mobile services.
28. tesco + albert heijn oïŹer shopping advice on the spot.
31. the same goes for social media.
brands can be a continuous part of consumersâ daily lives,
if they can provide social services.
also, many online conversations are about sharing useful
phenomena. therefore, brand utilities become important
for brands wanting to initiate online conversations. this
is the way almost all successful websites become popular.
32. rabobank initiated a social payments service with hyves, hollandâs
largest social network.
33. facebook oïŹers a social service whereby people can support charities
by actively becoming a part of their projects.
34. the recession also stimulates the rise of the brand utility.
eïŹectiveness becomes more important:
you cannot always be funny, but you can always be useful.
37. the essence: how can you make daily things easier?
no, itâs not necessarily about big ideas,
itâs more about simple, everyday use.
38. nutricia introduced an airport diaper changing lounge to care for your
baby. a nice illustration that âeveryday easyâ can still have a high impact.
39. with ikea you can easily design the interior of your house.
40. because so often in life, itâs the little, friendly gestures that
count.
41. when youâre camping at a music festival, douwe egberts wakes you with
a free coïŹee (when you request one).
44. donât think small gestures canât have a big impact.
because these utilities are easy to use and often digital,
their usage spreads easily as well.
take the popularity of iphone apps as an example. word of
mouth is not only initiated by funny content, but also by
useful, handy things.
45. and think about the cumulative impact of something that is
used on a daily basis.
48. guinness (yes, the beer brand) introduced a book with the worldâs
greatest records in the 1950âs.
49. on the contrary, the
approach is very
old.
because its about
brands going back
to the bakery: what
can we do for you?
50. this means that
brands should be
less focused on
vague, large-than-
life lifestyle
promises.
itâs back to
functionality.
51. wait. functionality is not boring. and not âcoldâ.
facebook has a daily, utilitarian approach.
but it ignites a lot of lifestyle and a lot of emotion.
54. amazonâs insight: knowing that a book is cheaper at amazon is very useful
when you are about to buy one in a book store.
55. hi charges your phone battery at music festivals. a strong insight, since
phone charging became an indispensable part of overnight music festivals.
56. an insight = can you make something...
simpler
faster
more inspiring
more available
nicer
eïŹortless
57. virgin atlantic makes it simpler to share a cab, which will improve your
whole travel experience.
58. in other words: what is your brand here for? and what are the
barriers to do this in an optimal way?
knowledge motivatio (etc)
n
time
lexity location inspiration
comp
if, for example, the impact of the product greatly depends on
the expertise of the buyer, you can oïŹer a service to better
cook, drive, design or exercise.
59. with olay you can get personal advice on the skin product that best suits
your needs, which will improve your product experience.
61. donât use demographics when you think about a brand utility. use an
activity. itâs not about who your consumers are. itâs about what they do.
running nike nike+
decorating ikea home planner
communicating nokia silence booth
cooking kraft ifood
63. remember: just like a product, a brand utility should nd an
unmet need. else, again, itâs just advertising. in other
words, itâs about the approach, not about the medium.
64. a useful innovation: amstel developed a free management tool for your
own, real life soccer team.
65. nike + beck + smirnoïŹ + adidas discover the local hip happenings for you.
theyâre approaching the ne line between utilities and advertising.
66. checking this usefulness is quite simple: would people
pay to use your utility? (if only a small amount).
if so, then you add value.
if not, then itâs advertising.
(this doesnât mean you actually have to charge for it).
68. air france + allianz created an online locker for electronic travel
documents. you can use it for 5,66 euros a month.
69. note, there is usefulness and there is usefulness. many brand
utilities are still focused on being 'nice to have'. only a small number
create utilities that are a 'need to have'.
70. adidas oïŹers free showers, lockers and workshops for runners.
when this oïŹering is withdrawn, many people will really miss it.
71. however, thereâs a diïŹerence between usefulness and involvement.
not every brand should be focused on high involvement.
whatâs important, is that thereâs a t between your utility and your brand.
Frustration Aspiration
high involvement
Brand can make Brands can inspire
things simpler
Sports
Assurance Nike+
Nationwide Mobile
Irritation Fun
low involvement
Brands can make Brands make
things easier things more fun
Toilet paper Beer
Charmin Sit or Squad Wieckse Sun Radar
original model:
negative motivation positive motivation rossiter & percy
72. nationwide lets you manage all the paperwork on the spot after you had an
accident. this nicely reduces the irritation associated with insurances.
73. charmin makes it easier to nd free, clean public restrooms. this ts the
low involvement category of a toilet paper brand.
74. wieckse shows you the sunniest place to enjoy your âsummer beerâ, which
connects to the fun domain of beer.
75. nally, it's important whether the service your brand utility provides is
actually an authentic part of the brandâs USP.
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a service
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of the brandâs core
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brand activation
76. in other words: brand utilities are not
about apps, technology or brand
activation.
they are about providing a real bene t
for promotional purposes, one that
connects to your USP, in whichever way
that suits your situation best.
yes, the âwhat can i do for youâ.
77. but so much for strategy. what becomes more and
more important is execution: developers of brand
utilities should think like entrepreneurs,
because usefulness can only be tested in the eld.
nd a unmet need.
develop a utility and go beta fast.
then adjust it. and adjust it again.
let it grow organically.
when itâs ready, communicate it.
78. nike+ was only promoted by the 'man vs women' campaign when the
service had already grown organically.
79. in other words:
an idea is nice
an insight is vital.
a useful prototype is magic.
80. zipcar: use your phone to book, nd and open your rental car. a simple idea,
but a concept that has to be tested with prototypes extensively.
81. googleâs lab: try new software for free. the prototype phase itself can be a
promotional service.
82. mind: a brand utility is about longevity.
it takes quite some time to develop a useful service.
but thereâs a long term reward.
83. hp teaches you how to use computers and software (from many diïŹerent
brands). a service with a focus on the long term: hp changes the way you
perceive and use technology.
84. apple teaches you how to use software and computers - a few consumers
at a time.
85. using advertising, a brand utilitiesâ tipping point can be reached
more quickly.
growth by advertising growth by brand utility growth by
fast growth, but short a a slow growth, but with brand utility
lifespan. a follow-up longevity to reach a + advertising
campaign is quickly tipping-point, followed by longevity with a tipping-
needed. exponential growth. point and periodically a
faster growth.
86. ehemâŠadvertising?
yes, advertising is not dead. but it goes back to the basic rule:
communication. letting people know something useful is
available. plain and simple.
87. brand utilities can also stimulate a long term relationship
by oïŹering a recurring addition to a product.
this can turn buyers into âsubscribersâ.
91. this way, you can create personal relationships,
initiate dialogues, create experiences and share
context with consumers. just like the little bakery.
93. a big thanks to
annoying advertising
benjamin palmer, barbarian
bob gilbreath, marketing with meaning
chris anderson, free
crispin porter bogusky
helge tennĂž, scandinavian design group
jeroen de bakker, lab1111
johnny vulkan, anomaly
joseph pine ii, the experience economy
kees klomp, karmanomics
koert bakker, rga
piers fawkes, psfk
rei inamoto, akqa
robert stephens, geek squad
rory sutherland, ogilvy
russell davies
seth godin, free prize inside
stefan olander, nike
tom himpe, advertising next
trendwatching.com
trevor edwards, nike