Personal Information
Beruf
Programmer
Branche
Entertainment / Sports
Webseite
didito.gpigs.com
Info
Programmer interested in sytems and performance programming, core engine tech, low level code & game development.
- Präsentationen
- Dokumente
- Infografiken
GS-4106 The AMD GCN Architecture - A Crash Course, by Layla Mah
AMD Developer Central
•
Vor 10 Jahren
GDC 2011 - Taking the Purple Pill - Lessons Learned Building a Platform for Geo-Social Augmented Reality Games
Terrance Cohen
•
Vor 11 Jahren
GDC 2010 - A Dynamic Component Architecture for High Performance Gameplay
Terrance Cohen
•
Vor 11 Jahren
GDC 2010 - A Dynamic Component Architecture for High Performance Gameplay - May, 2010
Terrance Cohen
•
Vor 11 Jahren
A Game-play Architecture for Performance
tektor
•
Vor 15 Jahren
[UniteKorea2013] The Unity Rendering Pipeline
William Hugo Yang
•
Vor 11 Jahren
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
Vor 9 Jahren
Advanced Linux Game Programming
Leszek Godlewski
•
Vor 9 Jahren
One Year of Porting - Post-mortem of two Linux/SteamOS launches
Leszek Godlewski
•
Vor 10 Jahren
Modern Graphics Pipeline Overview
slantsixgames
•
Vor 12 Jahren
Modern Graphics Pipeline Overview
slantsixgames
•
Vor 12 Jahren
Hair in Tomb Raider
Wolfgang Engel
•
Vor 11 Jahren
Volumetric Lighting for Many Lights in Lords of the Fallen
Benjamin Glatzel
•
Vor 10 Jahren
FlameWorks GTC 2014
Simon Green
•
Vor 10 Jahren
Three Optimization Tips for C++
Andrei Alexandrescu
•
Vor 11 Jahren