Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.

EdTechProgramNationalUniversity

Educational Technology Masters Degree at National University

  • Loggen Sie sich ein, um Kommentare anzuzeigen.

EdTechProgramNationalUniversity

  1. 1. Program Lead & Faculty Advisor George Beckwith, Ed. D. gbeckwith@nu.edu (951) 347-6091 EdTech Advisor, Cynthia Sistek-Chandler cchandler@nu.edu
  2. 2. Why Educational and Instructional Technology?
  3. 3. What makes this program desirable? Blend of Knowledge Construction and Pedagogy in Every Course Complete Program in 12 months!
  4. 4. What are the skills acquired with this degree program?  If they teach, they can develop their lessons into engaging and interactive multimedia and digital assignments that will hold the interest of students and enhance their learning for the 21st century.  If they design, develop, implement and/or teach online training and academic courses for education and/or industry, they will be able to successfully use the latest digital technology software and methods for this digital world.  If they seek self-improvement, they will know how to use all of the time-management software, Internet and digital research tools, and social network and related online communication and learning systems.
  5. 5. Career Options  Educational Technology Coordinator (K=12/Higher Ed)  Technology Teacher on Special Assignment (TOSA-K12)  Instructional Technology Coordinator (Business/Industry)  Online Course Designer & Developer  Instructional Designer (K through College)  Computer Lab and/ Technology Manager (K-12)  Digital/Technology Project Manager (such as implementing new hardware, software, systems, etc. in a school district or company)  Technology Leadership- Teaching and Training
  6. 6. Alumni 2012- 2014
  7. 7. Application Skills & Requirements  Microsoft Office (Word, Excel, PowerPoint)  Google Docs  Moodle Course Management System (Provided)  Adobe Dreamweaver (Creative Suite Cloud)  Virtual Worlds (Second Life)  High Speed Internet Connection  Headset with Microphone & Web/Video Camera
  8. 8. Degree Requirements Current Catalog: 45 credit hours (10 courses) EDT 600A Technology Foundations EDT 601 Instructional Design EDT 605 Educational Theory & Technology EDT 607 Media Based Learning Objects EDT 609 Developing Online Courseware EDT 613 Simulations & Virtual Reality EDT 631 Media and Instruction EDT 632 Technology & Leadership EDT 693 Instructional Evaluation & Development EDT 695 Capstone Project (2 months)
  9. 9. Program Learning Outcomes 1. Conduct an educational needs assessment using analysis of subject matter, job/task, audience and context. 2. Apply learning theory, instructional theory, and interactive communication theory using various technology methods across disciplines. 3. Integrate interdisciplinary connections from technology, psychology, and computer assisted interactive communications. 4. Construct an instructional module using appropriate theories and methodologies. 5. Evaluate effective teaching methods for adult learners using available technologies. 6. Evaluate the social, political, economic, and global implications of web-based instruction. 7. Integrate multimedia elements into simulations, virtual worlds, and learning objects.
  10. 10. Program Highlights  In the last course of the program, students develop an online class in Moodle, a Learning Management System provided free by NU, in which they use all of the skills and knowledge learned in the program to develop an actual online class on an academic subject of their choice.  Many students, after graduation, have used their self- developed online course to show, to potential employers, the quality of their educational and instructional technology skills—some have reported that employers hired them based on seeing the course.
  11. 11. Program Availability  There are normally two starts every year in September and February—this year the next start will be March, 2016, but may have to be postposed to June 2016 due to current low enrollment (currently 8 students).  We are hoping the enrollment will increase before a postponement decision has to be made in February.  Further questions may be directed to Dr. George Beckwith at gbeckwith@nu.edu  Cell 951 347-6091 (Call or text)
  12. 12. Supplemental Information
  13. 13. EDT 600A Technology Foundations •Exploration of four theoretical constructs: learning theory, project design and management, assessment and evaluation, and the integration and application of digital tools. • As a foundational course for EDT, students conduct scholarly research and develop technical skills while constructing and contributing in an online learning community.
  14. 14. EDT 601 Instructional Design •Overview and application of the instructional design (ID) process. • Topics include learning theories and how they relate to ID, design of needs assessment, analysis of subject matter content, development of effective learning objectives, design of instructional strategies, online collaboration, integration of media-based delivery systems, and assessment and evaluation strategies.
  15. 15. EDT 605 Education Theory & Technology •Provides a comprehensive overview of major educational learning theories. •Topics focus on using technology to support these theories when designing web-based courses, online learning communities, collaborative learning environments (both among students and between students and their mentors), games and simulations, and when constructing personal hypermedia tools and resources.
  16. 16. EDT 607 Media Based Learning Objects •Learners experience exploration and creation of media-based learning objects for onsite and online courses. •Pedagogical foundations in digital media authoring tools invite learners to research, plan, create, and evaluate reusable learning objects in classroom curriculum. •Special focus is given to creating shared content libraries and rich media for educational products.
  17. 17. EDT 609 Developing Online Courseware •Learners explore and employ a wide range of online technologies to design and deliver course content for distance education. •Working directly with learner management systems, learners map the path from learning and instructional theory, instructional design, and technological implementation to solid curriculum development, content creation, and engaging course facilitation.
  18. 18. EDT 613 Simulations & Virtual Reality •Introduction to the use of simulated environments as a component of education/training programs. •Topics include a historical review of simulation, instructional design principles applied to virtual reality as a tool for instruction, current constraints in both stand-alone and networked systems, and future possibilities for simulated learning environments.
  19. 19. EDT 631 Media and Instruction •Comprehensive overview of visual learning techniques, skills, methods, and theories to support and to enhance learning. •Application of various digital media including video, audio, and graphics for communicating and for creating digital assets in an educational or in a training context.
  20. 20. EDT 632 Technology and Leadership •Information technology issues, networking, and the convergence of media (telecommunications, voice, video, and data) will be contextualized through the lens of educational leadership. •Future technology leaders will address current issues such as network security, digital ethics, budgets, and the total cost of ownership as it pertains to hardware and software.
  21. 21. EDT 693 Instructional Evaluation & Development • An exploration and application of alternative theories and strategies for evaluating the effectiveness of instructional programs. • Applies usability framework, instruments, approaches to student outcomes and assessment, and continuous quality improvement strategies as they apply to the design and improvement of instructional systems. • Capstone prospectus developed.
  22. 22. EDT 695 Capstone Project •The final class in the MS in Educational and Instructional Technology program. •Under the supervision of a faculty member, students complete a capstone project and accompanying report. •Students meet weekly via voice/web with a faculty supervisor. Grading is by H, S, or U only.
  23. 23. Sample Capstone Projects Moodle http://www.nusoe.org/
  24. 24. End of Presentation Questions?/Comments?

×