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Braid marketing

  1. Braid Marketing Sophie,Paige and Tayla
  2. Microsoft Marketing Braid… Blow signed with Microsoft to release the game on Xbox Live mid-2007. Game Announced at the ‘Tokyo Game Show’ in 2007. Microsoft requested changes to the game. Blow threatened to stop the release if the changed went ahead. Microsoft promoted it by doing “deal of the Week” on Xbox live. Was given many good reviews which boosted sales.
  3. Where and how can you play Braid? Play Braid on your Or, play it on your Braid is not a portable game, it XBOX 360 through Windows PC. You can is mainly played on the XBOX XBOX live arcade. download it from any of and PC. these fine retailers: Steam * Impulse * Gamers Gate
  4. The Most Dangerous Gamer • LIKE MANY WEALTHY people, Jonathan Blow vividly remembers the moment he became rich. At the time, in late 2008, he was $40,000 in debt and living in a modest San Francisco apartment, having just spent more than three years meticulously refining his video game, Braid—an innovative time-warping platformer (think Super Mario Bros. meets Borges), whose $200,000 development Blow funded himself. Although Braid had been released, to lavish praise from the video-game press, on Microsoft’s Xbox Live Arcade service that August, Blow didn’t see a cent from the game until one autumn day when he sat down at a café in the city’s Mission district. “I opened up my Web browser and Holy fuck, I’m rich now,” he recalled. “There were a lot of zeros in my bank account.” • Blow’s similarities to the average millionaire end right there, however, because unlike most wealthy people, he seems faintly irritated by his memory of striking it rich. When Blow told me, during a typically metaphysical conversation in a park near his Berkeley office, that his windfall was “absurd,” he didn’t mean it in the whimsical “Can you believe my luck?” sense; he meant it in the philosophical, Camus-puffing-a-cigarette sense of a deeply ridiculous cosmic joke. “It just drives home how fictional money is,” Blow said, squinting against the unseasonably bright December sun. “One day I’m looking at my bank account and there’s not much money, and the next day there’s a large number in there and I’m rich. In both cases, it’s a fictional number on the computer screen, and the only reason that I’m rich is because somebody typed a number into my bank account.” For the world’s most existentially obsessed game developer, coming into seven figures just provided another opportunity to ponder the nature of meaning in the universe.
  5. Which is not to say that Blow has forsaken his wealth. As Braid grew into a bona fide phenomenon in its first year—selling several hundred thousand copies, winning armloads of industry awards, and becoming Exhibit A in the case for the video game as a legitimate artistic medium—Blow made several upgrades to his austere lifestyle. In place of his old Honda, he now drives a $150,000 crimson Tesla Roadster, a low-slung all-electric automotive dynamo that offers a highly realistic simulation of being shot out of a cannon whenever Blow clamps down on the accelerator. And after a yearlong victory lap filled with lectures and laurels, he moved into a spacious hilltop condo that overlooks the eastern half of the city.
  6. Reviews on Braid
  7. News articles on Braid Video game developer designs thoughtful new game By Jeff Glor
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