The document discusses responsive web design and strategies for creating websites that adapt to different screen sizes. It recommends taking a mobile-first approach, using fluid layouts and media queries to make content responsive. Key tips include starting small and resizing the browser, using Chrome's device mode to emulate different devices, and the matchMedia API to bind JavaScript to breakpoints. The overall goal is to provide an optimal viewing experience across all devices.
What's New in Teams Calling, Meetings and Devices March 2024
Make Your Web Work Everywhere with Responsive Design
1. Using Responsive Web Design To
Make Your Web Work Everywhere
Chris Love
http://Love2Dev.com
@ChrisLove
2. Who Am I
• ASP.NET MVP
• ASP Insider
• Internet Explorer User Agent
• Author
• Speaker
• Tweaker, Lover of Web, JavaScript, CSS & HTML5
• @ChrisLove
• Love2Dev.com
6. SEO
“Google not only recommends RWD as the best way to
target mobile users , but also favors mobile-optimized sites
when presenting results for searches made on a mobile
device.”
- Hayley Francis
http://bit.ly/1VcJXNY
7. SEO
“Mobile websites can suffer from a high bounce rate if the
content they offer is too stripped down, or too dissimilar
from the content offered on the desktop site. Google will
interpret this high bounce rate as a sign that a website isn’t
offering relevant content to users, which is likely to lead to a
drop in rankings.”
- Hayley Francis
http://bit.ly/1VcJXNY
8. Single Web Site/App
•Easier to Maintain
•Consistent Content Makes Users Happy
•User Tend to use more than 1 device to
engage with business
9. Not Being Mobile Friendly Turns Away
Customers
•Lower Engagement Rates
•Lower brand Image (ie That Site Sux)
10. Make Sure Basic Responsiveness Works
• The viewport as a whole needs to scale. In short, horizontal scrollbars
are not your friend. No matter how small the viewport might get, no
horizontal scrollbar should appear.
11. Make Sure Basic Responsiveness Works
• Things shouldn’t get cut off unpredictably. Don’t put hard limits on
certain block widths or texts. Always find a way to make things scale,
crop, or predict how they will cut off, and then make them look right.
12. Make Sure Basic Responsiveness Works
• Don’t wrap menus. The hamburger icons, although controversial, are
a nice trick to make menus look good on most devices. Alternatively,
use shorter menus altogether.
13. Make Sure Basic Responsiveness Works
• Make the images fit. If you ever get surprised by a horizontal scrollbar,
it’s most likely due to an image not scaling properly. Making your
images responsive is a must-do for every web design project.
14. Make your design “content-first”
•Remove what’s unimportant as the screen gets
smaller
•The key to intelligent responsive design is
predicting what parts of the page become
unimportant as the viewport gets smaller.
•Stating Mobile 1st makes this exercise easier
15. • 60% of adults use at least 2
devices every day, while 40%
have changed device through an
activity
• http://bit.ly/22jCR95
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20. What is Adaptive?
• Uses Server-Side Device Detection
• WURFL
• Separate Site
• Usually m.<domain>.com
• Requires maintaining 2 Code Bases
• In Theory You Can Make a ‘mobile’ optimized version
• In Reality A PITA
• Often 3rd party solution that scraped full site for content
21. Assuming User Needs
• You Can Determine User
Expectations Based on Device
• Reality Most Mobile Activity
Occurs on a Couch or Lean
Back Scenario
22. Assuming User Needs
“I think the key is not to assume anything. We don’t really know what
our users have come to look at. So, we can’t say, “Oh, it’s okay. This
person is on a mobile, so we’re going to cut out a load of the content so
they can’t reach it.”
John Cleveley BBC News
http://responsivewebdesign.com/podcast/bbc.html
23. “this unspoken agreement to pretend that we had a certain size. And
that size changed over the years. For a while, we all sort of tacitly
agreed that 640 by 480 was the right size, and then later than changed
to 800:600, and 1024; we seem to have settled on this 960 pixel as
being this like, default. It’s still unknown. We still don’t know the size of
the browser; it’s just like this consensual hallucination that we’ve all
agreed to participate in: “Let’s assume the browser has a browser
width of at least 960 pixels.”
Jeremy Keith
bit.ly/1bhH6rw
24. “The emergence of ideas like “responsive design” and “future-friendly
thinking” are in part a response to the collective realization that
designing products that solve one problem in one context at a time is
no longer sustainable. By refocusing our process on systems that are
explicitly designed to adapt to a changing environment, we have an
opportunity to develop durable, long-lasting designs that renew their
usefulness and value over time.”
Wilson Miner
bit.ly/1fbq5lB
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30. “Any attempt to draw a line around a particular device class
has as much permanence as a literal line in the sand. Pause for
a moment and the line blurs. Look away and it will be gone.
Let’s take the absolute best case scenario. You’re building a
web app for internal users for whom you get to specify what
computer is purchased and used. You can specify the browser,
the monitor size, keyboard, etc.”
Jason Grigsby
bit.ly/KzJH9G
31. “How long do you think that hardware will be able to be found? Three
years from now when a computer dies and has to be replaced, what
are the chances that the new monitor will be a touchscreen?
By making a decision to design solely for a “desktop UI”, you are
creating technical debt and limiting the longevity of the app you’re
building. You’re designing to a collective hallucination. You don’t have
to have a crystal ball to see where things are headed.
And once you start accepting the reality that the lines inside form
factors are as blurry as the lines between them, then responsiveness
becomes a necessity.”
Jason Grigsby
bit.ly/KzJH9G
32. Responsive Web Design
• Introduced by Ethan Marcotte 2010 - bit.ly/178an9e
• Web Design Approach To Create An Optimal Viewing
Experience Across All Browser ViewPorts
• Fluid Layouts
• Media Queries
• Minimal if any JavaScript Required
33. Mobile First
• Determine The Most Important
Information
• Expand From There
• Start Responsive Design Mobile
First
• You will be doing yourself a favor
• Code is much easier to write and
maintain
34. Fluid Layout
•Stretch as the Browser ViewPort Changes
•Browser’s Viewable Area Inside the Chrome
•Serve as the Foundation for the Web Application
Layout
•Great Way To Create Native Like Experience
37. Responsive Navigation
•Use Media Queries to Optimize Rendering
•Show and Hide Content Based on ViewPort
Dimensions
•Create A Mobile Friendly View
•Optimize for Large Screens Without Device
Detection
46. Chrome Device Mode
• Emulate your site across different screen sizes and resolutions,
including Retina displays.
• Responsively design by visualizing and inspecting CSS media queries.
• Evaluate your site’s performance using the network emulator, without
affecting traffic to other tabs.
47. Chrome Device Mode
• Set the Viewport
• Manually using the responsive option
• Allows you to freely test and plan for unknown devices
• Or Chose A Specific Device
• Allows you to see current popular device rendering experiences
48. Chrome Device Mode Presets
• Sets the correct "User Agent" (UA) string.
• Sets the device resolution and DPI (device pixel ratio).
• Emulates touch events (if applicable).
• Emulates mobile scrollbar overlays and meta viewport.
• Autosizes (boosts) text for pages without a defined viewport.
49. Chrome Device Emulation Toggle States &
Orientation
• Default browser UI
• With Chrome navigation
bar
• With opened keyboard
50.
51. matchMedia
•Allows You To Bind JavaScript Callbacks to
MediaQuery Breakpoints
•Available in All Modern Browsers (IE 10+)
•Eliminated Need to Bind to Resize Event