Updated at ISTE 2014! Explore what makes a game addictive, discover the five most addictive games, and learn about the five most powerful game dynamics and how you can use them in your classroom. See video of this presentation here: https://www.youtube.com/watch?v=euE-z_JzTow
7. “Brains like ours alter profoundly to fit the
technologies and practices that surround
them.”
Andy Clark
Director, Cognitive Sciences Program
Indiana University
24. http://tinyurl.com/bartletest
Which would you rather do:
Get to a certain experience level faster than anyone else?
Solve a riddle no one else has gotten?
Previous Next
Question 3 of 30
25. Explorers
Love to “figure out” games
Fun comes from discovery
Collectors of knowledge
and little-known facts
Enjoy teaching others
http://www.flickr.com/photos/
43132185@N00/
26. Seek to improve power and
status
Achievers
Fun comes from points and
leveling up.
Point of playing is to master
the game
Enjoy recognition of their
achievements
http://www.flickr.com/photos/
21957530@N07/
27.
28. Enjoy meaningful social interaction with other players
Socializers
Game is simply a backdrop
Point of playing is to make friends
Enjoy recognition of their
followers, contacts, influence
29. Also known as “griefers”
Killers
Achievement comes from
another person’s loss
Value knowledge for its
applications
Prize reputation and
recognition
http://www.flickr.com/photos/
32774510@N00/
60. Neither of these
tells you much about
where you are.
http://www.flickr.com/photos/43132185@N00/71878108
61. Always see where you are.
Always see where you are going.
Always see the path to get there.
http://www.flickr.com/photos/70021771@N00/94459791
62. Grade 9
Biology
Biology Honors
Grade 10
Chemistry
Chemistry Honors
Grade 10
Physics
Grade 10
Bio/Geology of Hawaii
Science Electives
Grade 11
AP Biology
AP Env. Science
Bio/Geology of Hawaii
AP Chemistry
Physics or Physics Honors
AP Physics B
Science Electives
Grade 11
Bio/Geology of Hawaii
Chemistry or !
Chemistry Honors
AP Physics B
Science Electives
Grade 11
Chemistry or !
Chemistry Honors
Science Electives
Physics or !
Physics Honors
Grade 12AP Biology
AP Env. Science
Bio/Geology of Hawaii
Chemistry or Chemistry Honors
AP Chemistry
Physics or Physics Honors
AP Physics B
AP Physics C
Science Department
63. Quarter 1
Data Types
Variables
Quarter 2
Arrays
Lists
Quarter 2
Encapsulation
Quarter 2
Recursion
Independent Project
Quarter 3
Advanced Data Types
Computer Ethics
Recursion
Advanced Arrays and Lists
Encapsulation and Inheritance
Advanced Class Design
Independent Project
Quarter 3
Recursion
Arrays!
Lists
Polymorphism
Independent Project
Quarter 3
Arrays!
Lists
Independent Project
Inheritance and
Polymorphism
Quarter 4Advanced Data Types
Recursion
Computer Ethics Arrays and Lists
Data Structures
Encapsulation and
Inheritance
Independent Project
Computer Science
http://www.flickr.com/photos/12142259@N00/2867502891
66. Preserving an Open-Ended
Process
• Provide lots of resources!
• Provide different paths to the
destination!
• Encourage and reward exploration!
• Provide a map!
• Create opportunities for collaboration
67. 4. Progression Dynamic
“A soldier will fight long and hard for
a bit of colored ribbon.”!
Napoleon Bonaparte
http://www.flickr.com/photos/angelslens/
2447754116
68.
69. 4. Progression Dynamic
Tutorials (scaffolding of content)
Achievements (positive reinforcement)
Badges and Leveling Up (social capital)
70. Current ability Ability with support
Outside of current grasp
Vygotsky’s Zone of
Proximal Development
4. Progression Dynamic
114. Getting Started
• Find ways to embed game dynamics in
the structure of your class:!
• Create “events” !
• Encourage low-stakes failure !
• Recognize achievements often!
• Create multiple paths to success!
• Build something we all care about
115.
116. Slides, links, and resources
www.kiang.net
@dkiangThank
you.
Learning With Games
a two-day workshop with Douglas Kiang
Harvard University, July 24–25
edtechteacher.org/summer