Diese Präsentation wurde erfolgreich gemeldet.
Die SlideShare-Präsentation wird heruntergeladen. ×
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Wird geladen in …3
×

Hier ansehen

1 von 5 Anzeige

Weitere Verwandte Inhalte

Diashows für Sie (19)

Andere mochten auch (20)

Anzeige

Ähnlich wie Videogames (20)

Aktuellste (20)

Anzeige

Videogames

  1. 1. THE VIDEOGAMES
  2. 2. Video games are placed for the first time in history in 1948, where the idea of a game was devised and patented by Thomas T. Goldsmith JR. and Estle Ray Mann. [2] In 1958, William Higinbotham created Tennis for Two, but did not patentable because it believed that only served for a scientific demonstration. And it was not until much later (after approximately 15 years) when the publication was launched under the name Atari Pong. Thus, the Tennis for Two was the first game but the story was not commercialized, so the success of the game came late. Then in 1962, "Spacewar!" Was developed and was appointed as the first computer game, since it was first marketed. In late 1972, launched the Magnavox Odyssey, the first console. Ralph Baer was the man created in the first game console, the "brown box", some said, was the prototype of the Magnavox Odyssey. In the early seventies show portable consoles. In the eighties appear big super hits like Taito Space Invaders, Tetris or Pac-Man. In 1980, Nintendo created a series of portable consoles Game & Watch (Game and clock). In 1983 Nintendo introduced in Japan the console Family Computer (Famicom), which changed its name to other regions for the Nintendo Entertainment System (NES). One year after Sega pulled the market its Master System console, whose competition for leadership indirectly promoted the video game industry. In 1989, Nintendo created the Game Boy portable video game console. In 1991 appeared the game Heart of China for Dynamix, a graphic adventure game was made with actual digitized images. On 1 January 1991 as id Software. In 1992 goes on sale Wolfestein 3D. In December 1993, id Software's Doom removed. The 1996 quake appears. The supremacy of the games in three dimensions is unstoppable. The introduction of Inte rnet to spread the household can play with other players each from their point of connection. The history
  3. 3. Typically called a computer game you can play games on a personal computer connected to a video monitor in high definition. A "game console or video game is played on a specialized electronic device that connects to a television or video monitor. Recently emerging gaming platforms "portable" are electronic devices that can be transported without worry of electrical cables as they use other energy sources, in addition, with the advantage of size is very small . An "arcade game" generally refers to a type of electronic device that typically are designed to play only one game in a control structure and elements of the game. These distinctions are not always the same and may have games that are on different platforms. There are also gaming platforms that are variations of the arcade game display system is not electronic but mechanical. There are also devices with screens that can play games but there are not dedicated video game machines or devices specifically or as a main function. Examples include mobile phones, PDAs, graphing calculators, GPS, MP3 players, digital cameras and clocks The sistems
  4. 4. Generes A game like other media forms, genres can be categorized based on various factors such as method of "gameplay", types of goals, etc.. Video games are more easily classified by gender according to technical differences such as the entertainment experience gained during the game and the elements that make a game is different to another. As the production of video games has increased over the years has improved the quality of visual effects and the plot, the demand for more creative talent has led to artists in video game companies seeking new ways of fun. Commonly, the genre is clear that the publishers want to establish "franchises" which they intend to reuse the characters, situations, conflicts, gameplay mechanics in a game which is a continuation of another. The number of sequels, but it can vary over a whole then it is called a franchise. In many games there is the phenomenon of combination of various genres. For example a game of action and may be driving at once, although in reality are two very different genera. As well as the role that video games can contain touches of horror-horror genre in different scenes. This makes determining the genre in a game can not be categorized very generally. Depending on the type of game, although usually mixed categories, consider the following categories Strategy, in which control a civilization from a starting point, in which developed the technology and capabilities. The goal is victory soobre other civilizations through supremacy in one area (military, land, religious). All classic games are Warcraft III, Civilization III, Age of Empires III. Action, in which control a character in first person view (usually) and using their physical abilities, skills and capacity military objectives are achieved, according to the development of a plot can be linear or multiple in some parameters of continuous action. Classic examples are Half-Life, Half-Life 2, Doom 3, Enemy Territory and Quake series. Adventure is the development of a story, in which were hidden mysteries of desentrallar situacuions experienced by the people through interaction with the characters and environment, providing clues for further progress in the plot. Monkey Island 4, Fahrenheit, Sam & Max, Broken Sword, Darkseed. Role in the vision that handles a character in third person (usually) and using their physical abilities, skills and military capacity, achieved objectives, according to the development of a plot may be linear or multiple. The character was evolving in their capabilities based on experience, you can use to improve certain abilities at will, be overcome so that the challenges are greater. Neverwinter Nights, Diablo II, Baldur's Gate II Plane Shift Speed, where driving a vehicle with the aim of reaching the first end of the race. TOCA 2, Grand Prix 4, NFS Underground. Simulation, which controls a vehicle with the intention of achieving a particular objective. Simulators are very popular aircraft. IL-2 Sturmovik, Silent Hunter II, Combat Flight Simulator 3, Ace Combat, Danger from the deep, etc.. Sports in which you control a player or team in order to make it won. FIFA Football, Pro Evolution Soccer, Virtua Tennis Puzzle, where the player must solve a situation, using logic, strategy, pattern recognition (Pieces (Tangram game)), resolution sequences, ... Frozen Bubble, Tetris, ... Music video games that simulate how a karaoke Sing Star
  5. 5. Videogamers Within groups of people related to video games, gamers (game player) can have a great interest and passion to play and learn about the game, he called Gamer, and among gamers, which is considered a professional gamers (paid), called the utility, while those which possess a high level, but receive no remuneration, is called Gosu; gamers who use tricks (cheats) are called CHEATERS. There are more women players than men, although the proportion varies greatly depending on the medium or genre. The effects on gamers are a strong source of controversy. Supporters see it as an entertainment which they can abuse as any other. Emphasize that play improves coordination, visual acuity and ability to concentrate. Many games require interaction with others (especially online games), so increase the chances of social relations. In addition, stimulate the imagination in treating of simulated worlds. On the other hand, the detractors refuse to promote an individualistic and passive recreation and to encourage a sedentary lifestyle. Can contribute to school failure plays for hours in the afternoons and often the content can not be morally appropriate for children (especially in games by the ESRB classified as violent or sexually explicit). The November 2005 Nielsen Active Gamer Study Group, conducted a survey of 2,000 gamers who play regularly, they emphasize that the U.S. games market is diverse. The men who play violent video games are 25 to 40 years of age. For typical games online puzzle games and simple mobile phone, both men and women have played in the jugen the same intensity or addiction. Women who play games, choose games that are mainly contributing a fair play, and a small group of aggressive women prefer games that usually only played by men. [6] The genre that is played more as men and women are role-playing games. According to the ESRB 41% of computer gamers are women.

×