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El evento de Diseño de Interacción y Experiencia
de Usuario más importante de Latinoamérica.
Tinker Tailor Soldier Spy:
Tw...
Chronicler of all things Design, Technology & Culture
Medeiros, I. (2010), Visual Communication in China: “You are here” i...
7 years in China (between 2005 and 2012)
Medeiros, I., (2010), Shanghai Walking Tours: The Bund,
retrieved 25 October 2011...
7 years in China (between 2005 and 2012) with my wife, Fabiane
Medeiros, I., (2010), Shanghai Walking Tours: The Bund,
ret...
7 years in China (between 2005 and 2012)
Untitled, Nanjing Road, Shanghai, 2007
Medeiros, I. (2012), Untitled [Photograph; The Dubai Mall Courtesy Policy Notice,
Dubai (UAE).]
© Sylwia Bartyzel // unsplash
The World is Flat
Communication is “Cheap”
Cost of Collaboration is underestimated
©Todd Quackenbush // unsplash
The Tinker
©Todd Quackenbush // unsplash
If we only used…
If we only used…
©Todd Quackenbush // unsplash
Photoshop
FrontPage
Dreamweaver
Balsamiq
Axure
Invision
[ insert tool name]
©Adam Przewoski // unsplash
The Tailor
If only the …
©Adam Przewoski // unsplash
…would listen
If only the …
©Adam Przewoski // unsplash
Product Manager
Development Manager
Software Architect
CEO
My Mom
…would listen
©Timothy Muza // unsplash
The Soldier
©Timothy Muza // unsplash
If we could run on…
©Timothy Muza // unsplash
If we could run on… CMMI
XP
Scrum
Kanban
ITIL
Lean
D&D
If we could run on…
©Timothy Muza // unsplash
CMMI
XP
Scrum
Kanban
ITIL
Lean
Dungeons & Dragons
© Jonathan Velazquez // unsplash
The Spy
© Jonathan Velazquez // unsplash
If people would only read my…
© Jonathan Velazquez // unsplash
If people would only read my… specs
use case documents
research protocols
emails
cables
Tools
People
Artifacts
Process
Support Everything Else
Facilitate Decision Making
Design Intent / Rationale / History
Low ...
©Adam Przewoski // unsplash
The People
Shared Design Workspaces
Social / Action / Situation Awareness
Ownership / Commitme...
Google, 2014, Hangout, retrieved on November 21st, 2014 from http://www.google.com/+/learnmore/hangouts/
Innes, J. (2009), RASIC Matrix. Project Management Workshop
presented at Shanghai, China.
©Timothy Muza // unsplash
The Process
Cognitive Synchronization
Developing Shared Memories/Meaning
Planning and Management...
Distributed
Design
Collaborative
Design
Managing Multiple Perspectives
Grounding and Negotiation Mechanisms
Managing Task ...
Collaborative
Design
Distributed
Design
Distributed
Design
Collaborative
Design
KickOff Sprint 1 Sprint 2 …
Distributed
Design
Collaborative
Design
KickOff Sprint 1 Sprint 2 …
Distributed
Design
Collaborative
Design
KickOff Sprint 0 Sprint 1 …
Distributed
Design
Collaborative
Design
KickOff Sprint 1 Sprint 2 …
Sprint 1
© Jonathan Velazquez // unsplash
The Artifacts
Facilitate Decision Making
Design Intent / Rationale / History
Low Fidelity...
Medeiros, I. (2014), Data Visualization, retrieved on November 18th, 2014 from
http://www.designative.info/portfolio/desig...
Kumar, V. (2012), asymmetric clustering matrix in 101 Design Methods: A
Structured Approach for Driving Innovation in Your...
Innes, J. (2009), UXI Matrix, retrieved on November 21st, 2014 from http://www.uxinnovation.com/?p=6
©Todd Quackenbush // unsplash
The Tools
Support Everything Else
©Todd Quackenbush // unsplash
The Tools
Create Shared Design Workspaces
Support Cognitive Synchronization
Develop Shared M...
HiveFlux (2014), Tour, retrieved on November 21st, 2014 from http://www.hiveflux.com/tour.html
Mural.ly (2014), Por qué esta Buenos Aires, on November 21st, 2014 retrieved from https://mural.ly
Thank You!
My name is Itamar Medeiros
http://www.designative.info/
http://www.linkedin.com/in/designative/
http://www.roam...
No deje de completar su evaluación online
isa.ixda.org/encuesta
¡Muchas gracias!
Tinker Tailor Soldier Spy: Twits & Turns ...
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams
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Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams

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If you find yourself spending a lot of time in conference calls, or that some of stakeholders you have to work with are not even in the same timezone as you, then you’re probably working in a Global team. With all the excitement that comes with working with people from different parts of the world also comes the challenges of helping the team to the deliver the best User Experience product you can. In this talk we will explore the dynamics of distributed design teams, we will better define some of the problems these teams face, and discuss some strategies to cope with these challenges.

Veröffentlicht in: Design
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Tinker Tailor Soldier Spy: Twists & Turns of Working in Global Design Teams

  1. 1. El evento de Diseño de Interacción y Experiencia de Usuario más importante de Latinoamérica. Tinker Tailor Soldier Spy: Twits & Turns of Working in Global Design Teams Itamar Medeiros @designative
  2. 2. Chronicler of all things Design, Technology & Culture Medeiros, I. (2010), Visual Communication in China: “You are here” in { design@tive } thoughts on Design, Technology & Culture, retrieved September 1st , 2011 from http://designative.info/2010/11/18/visual-communication-in-china-you-are-here/
  3. 3. 7 years in China (between 2005 and 2012) Medeiros, I., (2010), Shanghai Walking Tours: The Bund, retrieved 25 October 2011 from http://www.flickr.com/photos/china-designative/5061811354/in/photostream/
  4. 4. 7 years in China (between 2005 and 2012) with my wife, Fabiane Medeiros, I., (2010), Shanghai Walking Tours: The Bund, retrieved 25 October 2011 from http://www.flickr.com/photos/china-designative/5061198577/in/photostream/
  5. 5. 7 years in China (between 2005 and 2012) Untitled, Nanjing Road, Shanghai, 2007
  6. 6. Medeiros, I. (2012), Untitled [Photograph; The Dubai Mall Courtesy Policy Notice, Dubai (UAE).]
  7. 7. © Sylwia Bartyzel // unsplash The World is Flat
  8. 8. Communication is “Cheap”
  9. 9. Cost of Collaboration is underestimated
  10. 10. ©Todd Quackenbush // unsplash The Tinker
  11. 11. ©Todd Quackenbush // unsplash If we only used…
  12. 12. If we only used… ©Todd Quackenbush // unsplash Photoshop FrontPage Dreamweaver Balsamiq Axure Invision [ insert tool name]
  13. 13. ©Adam Przewoski // unsplash The Tailor
  14. 14. If only the … ©Adam Przewoski // unsplash …would listen
  15. 15. If only the … ©Adam Przewoski // unsplash Product Manager Development Manager Software Architect CEO My Mom …would listen
  16. 16. ©Timothy Muza // unsplash The Soldier
  17. 17. ©Timothy Muza // unsplash If we could run on…
  18. 18. ©Timothy Muza // unsplash If we could run on… CMMI XP Scrum Kanban ITIL Lean D&D
  19. 19. If we could run on… ©Timothy Muza // unsplash CMMI XP Scrum Kanban ITIL Lean Dungeons & Dragons
  20. 20. © Jonathan Velazquez // unsplash The Spy
  21. 21. © Jonathan Velazquez // unsplash If people would only read my…
  22. 22. © Jonathan Velazquez // unsplash If people would only read my… specs use case documents research protocols emails cables
  23. 23. Tools People Artifacts Process Support Everything Else Facilitate Decision Making Design Intent / Rationale / History Low Fidelity vs. High Fidelity Asynchronicity Cognitive Synchronization Developing Shared Memories/Meaning Planning and Management of Tasks Negotiation Shared Design Workspaces Social / Action / Situation Awareness Ownership / Commitment / Trust Roles & Responsibilities
  24. 24. ©Adam Przewoski // unsplash The People Shared Design Workspaces Social / Action / Situation Awareness Ownership / Commitment / Trust Roles & Responsibilities
  25. 25. Google, 2014, Hangout, retrieved on November 21st, 2014 from http://www.google.com/+/learnmore/hangouts/
  26. 26. Innes, J. (2009), RASIC Matrix. Project Management Workshop presented at Shanghai, China.
  27. 27. ©Timothy Muza // unsplash The Process Cognitive Synchronization Developing Shared Memories/Meaning Planning and Management of Tasks Negotiation
  28. 28. Distributed Design Collaborative Design Managing Multiple Perspectives Grounding and Negotiation Mechanisms Managing Task Interdependencies Coordinating Processes
  29. 29. Collaborative Design
  30. 30. Distributed Design
  31. 31. Distributed Design Collaborative Design KickOff Sprint 1 Sprint 2 …
  32. 32. Distributed Design Collaborative Design KickOff Sprint 1 Sprint 2 …
  33. 33. Distributed Design Collaborative Design KickOff Sprint 0 Sprint 1 …
  34. 34. Distributed Design Collaborative Design KickOff Sprint 1 Sprint 2 … Sprint 1
  35. 35. © Jonathan Velazquez // unsplash The Artifacts Facilitate Decision Making Design Intent / Rationale / History Low Fidelity vs. High Fidelity Asynchronicity
  36. 36. Medeiros, I. (2014), Data Visualization, retrieved on November 18th, 2014 from http://www.designative.info/portfolio/design-management/data-visualization/
  37. 37. Kumar, V. (2012), asymmetric clustering matrix in 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization, Wiley; 1 edition (October 9, 2012)
  38. 38. Innes, J. (2009), UXI Matrix, retrieved on November 21st, 2014 from http://www.uxinnovation.com/?p=6
  39. 39. ©Todd Quackenbush // unsplash The Tools Support Everything Else
  40. 40. ©Todd Quackenbush // unsplash The Tools Create Shared Design Workspaces Support Cognitive Synchronization Develop Shared Memories/Meaning Transition from Low Fidelity to High Fidelity Asynchronicity Capture Design Intent / Rationale / History Planning and Management of Tasks Clarify Roles & Responsibilities Increase Social / Action / Situation Awareness Foster Ownership / Commitment / Trust Facilitate Decision Making Negotiation
  41. 41. HiveFlux (2014), Tour, retrieved on November 21st, 2014 from http://www.hiveflux.com/tour.html
  42. 42. Mural.ly (2014), Por qué esta Buenos Aires, on November 21st, 2014 retrieved from https://mural.ly
  43. 43. Thank You! My name is Itamar Medeiros http://www.designative.info/ http://www.linkedin.com/in/designative/ http://www.roamworks.com http://kisd.de/ @designative
  44. 44. No deje de completar su evaluación online isa.ixda.org/encuesta ¡Muchas gracias! Tinker Tailor Soldier Spy: Twits & Turns of Working in Global Design Teams Itamar Medeiros

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