This presentation on the opportunity in mobile applications was an executive briefing prepared for a client in the October of 2010. The content focuses on Apple devices and ecosystem, as requested by the client, and includes a discussion of web apps vs. native apps.
4. By the Numbers
iPhone 33.75 million (Q4 2009)
iPod touch 32 million (Q4 2009)
iPad 3 million (June 24 2010)
iTunes Stored Credit Cards: Over 100 million
15. Is a web app an app?
Sort of. Web apps are...
Browser based.
Run from a server.
Requires an Internet connection.
No App Store, for better or worse.
23. Promise vs. Reality
HTML 5 means all mobile devices render
the same, including audio and video
playback.
Not today, tomorrow, or the day after next.
24. Promise vs. Reality
Apple will give in and run Flash, so wait to
build apps with Flash for iPhone, Android,
and even Blackberry.
Apple mobile devices will not allow Flash
content in the foreseeable future.
28. iPhone Developer Program
Individual and Company. $99/year.
Enterprise: Internal Distribution Only
Education: 20+ Copies, 50% off
University: Free tools for teaching iOS
36. By Order of Steve
Apps must not contain any obscene,
pornographic, offensive or defamatory content or
materials of any kind (text, graphics, images,
photographs, etc.), or other content or materials
that in Apple’s reasonable judgment may be
found objectionable.
40. Thoughts on Flash
We [Apple] know from painful experience that letting a third
party layer of software come between the platform and the
developer ultimately results in sub-standard apps and hinders
the enhancement and progress of the platform. If developers
grow dependent on third party development libraries and tools,
they can only take advantage of platform enhancements if and
when the third party chooses to adopt the new features. We
cannot be at the mercy of a third party deciding if and when
they will make our enhancements available to our developers.
Steve Jobs
April 2010
41. Limited Promo Copies
Apps can be free.
If you sell an app, you can’t just
give it away.
Huh?
42. Limited Promo Copies
50 copies per version of an app.
Gifts supported in iOS 4.
Gift certificates or sale outside of iTunes?
No.
43. Limited eCommerce
No in-app purchase of physical goods.
Shopping carts are okay.
User input of credit card information is
okay.
Actual transaction processing is through
Safari only.
45. Giveaways & Contests
Apps may hold contests or give away prizes,
but not as the sole purpose of the app.
The focus should be on gameplay, not prizes.
May not cross into gambling.
46. Giveaways & Contests
3.3.21 Your Application may include promotional, sweepstake or contest functionality
provided that:
You are the sole sponsor of the promotion and that You and Your Application comply
with any applicable laws and fulfill any applicable registration requirements in the
country or territory where You make Your Application available and the promotion is
open.
You agree that You are solely responsible for any promotion and any prize, and also
agree to clearly state in binding official rules for each promotion that Apple is not a
sponsor of, or responsible for conducting, the promotion.
47. Gambling
No lotteries or gambling.
An app cannot have the sole purpose of
winning a game of chance for a cash or
cash equivalent prize.
Winning virtual goods, however, is allowed.
48. Too Many Rules?
Selling an app Ad Hoc, or without the App
Store, limits distribution to 200 copies.
Build for each device based on unique
identifier, not user credentials.
App Store is a curated retail environment.
62. Mundane Ideas, Done Well
Plant crops to ward off zombies.
Slingshot birds at pigs.
Jump from building to building.
Slice fruit.
Land planes.
Cook and serve food.
Classics: Scrabble (twice) and Solitaire.
83. Here Today, Gone Tomorrow
85% of “day zero” users lost in 30 days.
A great app may have 5% of “day zero”
users in only 6 months.
The App Store is designed for high
turnover.
88. Party Like Its 1995.
Like the early days of the web, App Store
developers have diverse backgrounds.
As such, potential vendors are likely to be
multi-disciplinary teams.
89. Who creates apps?
Advertising/Marketing types.
Console game, web application & desktop
software coders.
Flash refugees.
Zynga. 37Signals.
Math nerds. Students.
Offshore sweatshops.
Obscure Mac developers that suddenly
feel vindicated.
103. What can we track?
Device Data may not be provided or disclosed to a third party without
Apple’s prior written consent. Accordingly, the use of third party software in
Your Application to collect and send Device Data to a third party for
processing or analysis is expressly prohibited.
104. What can we track?
Some company called Flurry had data on devices that we were using on
our campus -- new devices. They were getting this info by getting
developers to put software in their apps that sent info back to this
company! ... It's violating our privacy policies, and it's pissing us off! So we
said we're only going to allow analytics that don't give our device info -
only for the purpose of advertising.
Steve Jobs
June 2010