QCon London: Mastering long-running processes in modern architectures
Building for cooperation_ssc
1.
2. Building for Co-operative Education
This brief survey of recent developments in
Evolutionary Social Psychology and
Evolutionary Educational Psychology will end
with some speculative proposals about
Building for Co-operation
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5. (Social) space is a (social) product [...] the space thus produced also
serves as a tool of thought and of action [...] in addition to being a means
of production it is also a means of control, and hence of domination, of
power.
Change life! Change Society! These ideas lose completely their meaning
without producing an appropriate space. A lesson to be learned from
soviet constructivists from the 1920s and 30s, and of their failure, is that
new social relations demand a new space, and vice-versa.
Lefebvre, H. (1991) The Production of Space. Oxford: Blackwell
6.
7. Implicit influence of other’s intention in prisoner’s dilemma game
Haruaki Fukuda [1], Hiroaki Suzuki [1,2], Ayumi Yamada [1]
[1] Human Innovation Research Center, Aoyama Gakuin University, [2] Department of Education,
Aoyama Gakuin University fukuda@cs.c.u-tokyo.ac.jp
It is known that we can perceive others’ intentions and goals automatically. Moreover we interpret
simple geometrical shapes as animated agent based upon their movements and perceive their
intentions and goals. On the other hand, recent researches have demonstrated that people
spontaneously adopt and pursue the goals perceived in others’ behavior. This phenomena is called
goal contagion and goal contagion can occur even when the goal is not consciously understood. In
this study, we examined whether animated agents’ intentions displayed implicitly could influence
our social behavior. In the experiment, participants were seated in front of two PC monitors and
first performed an irrelevant memory task in one monitor. Then, they performed prisoner’s
dilemma game in another monitor while the short animation in which a ball helps or hinders
another ball played repeatedly in the monitor that participants had used in the memory task and
did not attend to at that time. We found that participants exposed to an animation that implied
helping behavior was more cooperative in prisoner’s dilemma game than participants exposed to
an animation that implied hindering behavior. In addition, participants could not answer what was
displayed in the monitor in which the animation was displayed. This result suggests that others’
intentions can influence our social behavior without consciousness and our cognitive system has
unconscious process connecting perception of others’ social intentions with our social behavior.
17. A practice that aspires to illuminate our
present circumstances and the conditions
of their historical emergence, to
facilitate the flourishing of possibilities
for people to imagine and govern their
own collective futures, and to better the
chances that these will be humane.
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21.
22. Human culture is invested in things – but the arts have
long hoped to disclose the human essence within them
Charlesworth, J.J (2014) AM374