An intro to Holocene/Epocene prototype, demonstrating dozens of patented conversation modes that never appeared anywhere else online, from Facebook to chat to IM to email.
UiPath Community: AI for UiPath Automation Developers
Holocene intro1
1. David Brin’s
Holocene/Epocene
Interaction Interface
Real-time Conversation Spaces
Real-time Conversation Spaces
Useful Virtual Worlds
Useful Virtual Worlds
Information Services
Information Services
Collaboration & Meeting-ware
Collaboration & Meeting-ware
Presentation#2: More Details
Presentation#2: More Details
Moving online conversation
Moving online conversation
from the 60’s to the 21st Century
from the 60’s to the 21st Century
2. Holocene
Overview of a Patented Breakthrough
Overview of a Patented Breakthrough
In Real Time Communications
In Real Time Communications
In This Presentation We Will Cover --
In This Presentation We Will Cover
• •The real “digital divide”: Useful asynchronous communication vs. synchronous silliness.
The real “digital divide”: Useful asynchronous communication vs. synchronous silliness.
• •The Problem: Today’s real time interfaces dumb-down thought and conversation.
The Problem: Today’s real time interfaces dumb-down thought and conversation.
• •The Clue: Sophisticated conversation tools that we humans all use in real life. None ever made it online!
The Clue: Sophisticated conversation tools that we humans all use in real life. None ever made it online!
• •The Solution: Holocene’s broad range of patented and fundamental tools can revolutionize online
The Solution: Holocene’s broad range of patented and fundamental tools can revolutionize online
communication, letting hosts offer new, attractive services to visitors, users, clients, collaborators.
communication, letting hosts offer new, attractive services to visitors, users, clients, collaborators.
• •Immediate Market Opportunities: Only IP-protected Holocene can replace or transform online chat,
Immediate Market Opportunities: Only IP-protected Holocene can replace or transform online chat,
Instant Messaging (IM), avatar worlds, meeting-ware, collaboration-ware, user-generated gaming and
Instant Messaging (IM), avatar worlds, meeting-ware, collaboration-ware, user-generated gaming and
“augmented reality” overlays upon real world locales.
“augmented reality” overlays upon real world locales.
Other Presentations --
Other Presentations
• •The Dismal Competition: Tour today’s state-of-the-art in “chat,” avatar worlds, VR, “myWorld” sites,
The Dismal Competition: Tour today’s state-of-the-art in “chat,” avatar worlds, VR, “myWorld” sites,
meeting-ware, collaboration-ware… fields where “competitors” are making billions with inferior products.
meeting-ware, collaboration-ware… fields where “competitors” are making billions with inferior products.
• •Our Prototype: Glimpse the early proof-of-concept - already functional! And sign up for a demo.
Our Prototype: Glimpse the early proof-of-concept - already functional! And sign up for a demo.
3. The Real Digital Divide
The Real Digital Divide
Asynchronous Realm
Asynchronous Realm Synchronous Realm
Synchronous Realm
web browsing
web browsing Chat & Instant Messaging
Chat & Instant Messaging
email
email interactive gaming
interactive gaming
file sharing //downloads
file sharing downloads virtual worlds
virtual worlds
search, research, collaboration
search, research, collaboration avataring
avataring
weblogs
weblogs telepresence
telepresence
Content provider and recipient not present
Content provider and recipient not present Content provider and recipient are present
Content provider and recipient are present
at the same time.
at the same time. at the same time.
at the same time.
Advanced interfaces assist information
Advanced interfaces assist information Primitive interfaces dumb-down discourse to
Primitive interfaces dumb-down discourse to
flow, expression of complex thoughts.
flow, expression of complex thoughts. the level of flirting, grunts, mayhem…
the level of flirting, grunts, mayhem…
Useful to grownups!
Useful to grownups! Almost useless to serious people!
Almost useless to serious people!
Holocene improves this realm. This realm needs utter transformation!
This realm needs utter transformation!
Holocene improves this realm.
Notes: • Despite overlap, these realms involve different expectations, customers, discourse.
• Both realms should benefit from advances in social networking.
• Some interactions, like instant Messaging have both synchronous and asynchronous traits. Crippled by worst combination.
• High-end collaboration & “meeting-ware”point to a future when synchronous presence will be attractive to adults.
• Just because high-quality is “allowed” doesn’t guarantee it happens. Still, shouldn’t quality be possible?
4. Summary: The dismal competition…
Summary: The dismal competition…
Millions of teens on Facebook type
billions of words! Immense market!
But shallow… hopeless for grownup
conversation, work or collaboration.
Yes, some like it shallow. But must
shallowness be a law of cyberspace?
Contemporary “chat” --dreadful! “Avatar Worlds” like There and Second Life are worse!
“Avatar Worlds” like There and Second Life are worse!
Contemporary “chat” dreadful! Limit interaction to grunt flirtation, violence and “ROFL.”
Still uses 1960s format!
Still uses 1960s format! Limit interaction to grunt flirtation, violence and “ROFL.”
Billions are spent on fine rendering.
Billions are spent on fine rendering.
Cool stuff!
Cool stuff!
But meanwhile, tools to usefully
But meanwhile, tools to usefully
exchange thoughts and information
exchange thoughts and information
have languished, undeveloped.
have languished, undeveloped.
Can we do better?
Can we do better?
(Also see presentation #2: “the state-of the-art.”)
(Also see presentation #2: “the state-of the-art.”)
5. A Close-up Look: Second Life - a company worth billions - sells “realms” to businesses,
to link with employees, partners, customers. Only where is the communication and
creative exchange that businesses (and sober users) want?
Down here, in the lower left. See it? The same scroll/interrupting "chat” used on teletypes
back in the 1970s. Thoughts limited to one sentence, at best. Yet, nobody considered this
part - actual information exchange - to be worth improving. Till now.
6. The exception:
The exception:
“Meeting-ware” delivers sophisticated real-time
“Meeting-ware” delivers sophisticated real-time
(synchronous) interaction… at a price…
(synchronous) interaction… at a price…
Advantages:
• Some advanced teleconferences allow file exchange/comparison.
• Collaboration assistance.
• information services and some analytic tools in real time.
• Mid-price systems like Groove can connect adults in useful ways.
Yet there are countless faults / deficiencies
• Emphasis on elites ignores the trend toward small screens, mobility.
• Even high end products ignore lessons from real life / human nature.
• Vast market for real time conversation/collaboration goes un-tapped.
Even stationary meetings
Even stationary meetings
need efficient tools, to use
need efficient tools, to use
scarce resources: time,
scarce resources: time,
screen space & human
screen space & human
attention.
attention.
Shall we take a hint from
Shall we take a hint from
real life?
real life?
7. Discourse & Conversation -
Cro-Magnon Style!
How far back do discourse talents go? To ancient folk who argued, chatted
How far back do discourse talents go? To ancient folk who argued, chatted
and planned, learning skills to get the most out of face-to-face interaction…
and planned, learning skills to get the most out of face-to-face interaction…
The “attention economy”
The “attention economy”
isn’t new! Our ancestors
isn’t new! Our ancestors
practiced selective focus by - -
practiced selective focus by
- -adjusting distance
adjusting distance
- -turning to or away from others
turning to or away from others
- -heeding reputation
heeding reputation
- -favoring what’s interesting
favoring what’s interesting
- -remembering what’s important
remembering what’s important
- -adopting rules of courtesy
adopting rules of courtesy
- -keeping a train of thought Discourse depends on attention,
keeping a train of thought
- -staying alert for surprise. selective focus, prioritization,
staying alert for surprise. and countless mental skills we
take for granted.
8. We still do all of those things!
We track the “gist” of conversation, Time has effects, but doesn’t lobotomize!
but can also make careful notes. Casual talk doesn’t have to be shallow.
We adjust attention by criteria - We divide attention, shift tracks, adapt
topic, time, reputation new priorities.
(global /personal), direction,
distance.
High priority attention goes
Least attention paid to those to people you chose to face
who are away/behind. or get close to.
Yet, you notice if folks mention
your name - or other hot words Rules of courtesy matter . There are
- even far away! consequences to reputation!
And this is just a cocktail party!
Inborn attention-agility skyrockets when matters seem important.
Few of these basic skills have usefully arrived onscreen.
Few of these basic skills have usefully arrived onscreen.
Even “social network” designers ignore basics.
Even “social network” designers ignore basics.
9. Holocene
Why Have Designers Neglected all this?
Fads and “honey pot” concepts draw attention &investment.
Fads and “honey pot” concepts draw attention &investment.
Gaudy virtual worlds
Gaudy virtual worlds Avatars
Avatars
Social networking
Social networking Games
Games
Web exhibitionism
Web exhibitionism Flirtation
Flirtation
These are fine! But designers assume that
synchronous users will never want more.
In fact, some real-time users may want to work
or converse at a higher level than “ROFL.”
10. A Wish List of services to boost Online Discourse
A Wish List of services to boost Online Discourse
In life, we assign scarce attention by priority.
Traits that affect priority Attributes affected by priority
•Orientation (attention-facing) • Volume or size of speech
•Proximity • Rendering (of avatars, video etc.)
•Time • Gisting of contents:(font, size, sift-
retain hi-impact words/meanings…)
•Reputation • Semantic Services (alerts, smart-
transcripts, omni-search.)
•Topic/syntax
• Info & action availability.
Let’s Illustrate These Wishes As Simply As Possible.
(Using “rectangles on a screen…”)
11. Basics of our demo
Actually quite intuitive once you try it!
12. Trait #1: Separation of attention among other individuals
Another way…
The “Chat” Mode since 1967…
Joe:
…alternating-interrupting upward-scrolling snippets of text.
Used on Carol:
“Second Life”
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
Alice:
NO correlation with the way that humans actually talk
to one another. No chance of expressing whole thoughts.
Heed people as distinct individuals!
Avatars with speech balloons.
The human way of dividing attention.
Let each person finish a sentence, even
whole thoughts!
Note: This separation is EXACTLY what folks
now do (crudely) in IM (instant messaging)!
Used on It is the reason why serious people prefer IM for
“There” their rapid exchanges.
Only why not do this separation inside real-time
virtual worlds?
Yes, this open many further problems...
…not much of an improvement. …but because it is the human way, there are
Still limits conversation to broken snippets! also solutions at hand…
13. Trait #2: Orientation of Attention (viewing angle) affects prioritization (two slides)
Our second neglected trait is
attention angle. It should do more
than just turn an avatar’s viewpoint.
Joe
Mary
Try clicking to the next slide, then back to this one,
back and forth a few times!
Here, priority affects the size of a
Here, priority affects the size of a
crude 2D text-box.
crude 2D text-box.
(Note: This is not In a 3D “world” - rich in video, audio
In a 3D “world” - rich in video, audio
about “text box and texture - it can be expressed by
rectangles”…)
and texture - it can be expressed by
other traits: e.g. volume etc.
other traits: e.g. volume etc.
user typed text appears here
about three lines worth
or so….
lists layers tags actions
user enters text here
T
14. Trait #2: Orientation of Attention (viewing angle) affects Priority (two slides)
Our second neglected trait is
attention angle. It should do more
than just turn an avatar’s viewpoint.
Joe
Mary
Try clicking back to the previous slide, then this one,
back and forth a few times!
Here, priority affects the size of a
Here, priority affects the size of a
crude 2D text-box.
crude 2D text-box.
(Note: This is not In a 3D “world” - rich in video, audio
In a 3D “world” - rich in video, audio
about “text box and texture - it can be expressed by
rectangles”…)
and texture - it can be expressed by
other traits: e.g, volume etc.
other traits: e.g, volume etc.
user typed text appears here
about three lines worth
or so….
lists layers tags actions
user enters text here
T
15. Trait #3: Proximity to the user affects Priority….
Third neglected trait: proximity.
Important in real life.
(Click ahead and see one person
‘grow’ in priority as she nears.)
user typed text appears here user name selected
about three lines worth
or so….
zoom lists layers tags actions
user enters text here
T
16. PROXIMITY in action
Third neglected trait: proximity.
Important in real life.
(Click ahead and see one person
‘grow’ in priority as she nears.)
user typed text appears here user name selected
about three lines worth
or so….
zoom lists layers tags actions
user enters text here
T
17. PROXIMITY in action
Third neglected trait: proximity.
Important in real life.
This trait not only emulates real
attention, it mixes well with others.
user typed text appears here user name selected
about three lines worth
or so….
zoom lists layers tags actions
user enters text here
T
18. Trait #4: Timestamp: Recent speakers are prioritized --- lurkers shrink
Getting sophisticated: we also
prioritize according to the span of
time since a person last spoke. 07:15:35
08:15:35
08:15:35
07:01:00 08:15:36 08:14:56
08:00:00
07:15:35
05:15:15 A lurker - or residual artifact -
A lurker - or residual artifact -
fades in priority, even if it is nearby.
fades in priority,
08:15:35 Saves valuable screen space.
Saves valuable screen space.
Also solved by “natural forces.”
Also forces.”
08:13:35
08:15:35
08:15:50
Pop quiz: Do you think all of this is about rectangular text boxes on a 2D screen?
Pop quiz: Do you think all of this is about rectangular text boxes on a 2D screen?
19. Trait #5: REPUTATION affects priority - global (scored by host or peers) or user choice.
Potential solution
to online antisocial
behavior…
This person is farther away
but high in both reputation
scores. Priority enhanced.
Personal score is high Low rep irritant “yapper”
(adjusted by slider) /hooligan easy to ignore.
(Dozens of possible effects
including transparency and
“natural forces.)
Global rep is low
Reputation systems are of hot interest (e.g. Netflix ratings contest) and huge commercial value. Systems that smoothly pass
rep data back and forth from personal to global will be far more subtle and effective than look-down or opt-in methods.
Hosts can either let users see reps or keep hidden. Third party pseudonymity can allow mask-personas to have high rep.
Users might even apply instant rep-style feedback to particular statements or products or adverts in real time.
Reputation scores can also affect discourse geometries, e.g. automatic arenas, and distance sensitivity of keyword alerts.
Hosts should be free to creatively mix/max traits and attributes, competing for user attention.
20. Trait #6: Priority by semantic content, tags, keywords or topic…
Here verbiage is deliberately shown spilling
out of the text box, illustrating the scrolling
Can a system help detect what’s
problem. How to maintain the “gist” of what
urgent, take gist notes, sift noise?
other people say, when older statements
Even in faraway speech?
rapidly vanish out the top? Can online I hear that
discourse track earlier statements? why is october John Smith
was looking
always such a
for his sister
crazy month who was
Separating each speaker weather wise in missing
ohio? I’ve only Good of you to
only partly solves the drop by weather
“dilemma of “chat.” We lived here five watchers.
I head out to the years, so I’m
must also provide tools for thank god I live
bar later and the still not used to
smart transcripting. within the
news mentions it.
something about beltway. I was
high winds in thinking of a
drive out to Are you folks
Westerville & an
pick olives for discussing
"upper Albany" so I
an omlette. the strange
guess I got a little
With butter. weather? I
scared
Have you ever hear there’s
tried a tornado
*Yup- thanks for thinking there is a tornado watch in
I weep for thee, of me... warning for the grove city.
and yet no cause I I was downtown when all My cousin
have; Franks County area
the sirens started last has a house
For why thou left'st
night, but all I heard was
‘til 7:30.
me nothing in thy there.
will: that it was happening in *Yeah, Columbus
And yet thou left'st grove city … I don’t know parts the weather like
me more than I did
crave;
anybody there the red sea. But what
For why I craved n do we do if services
othing of thee still:
•yes, dear friend, I How to appreciate & “memorize”
fail?.
•pardon crave of
•thee, useful info, while remaining compact?
Thy discontent thou
didst bequeath to me.
-- Wm Shakespeare
We solve all of these problems in real life conversation!
We solve all of these problems in real life conversation!
Shouldn’t online conversation spaces aid discourse, as well?
Shouldn’t online conversation spaces aid discourse, as well?
21. Semantic content, text, gisting & services emulate the power of real brains…
Semantic alert: someone far away
Let’s solve the problems from the previous screen. (even in another world?) is discussing
Let’s solve the problems from the previous screen. something important to you!
oct = crazy month John Smith
weather wise n OH?… …sister
Transcript zone lm not used 2 it.
Good of you to
missing
also notepads etc drop by weather
watchers.
I head 2 the bar later & the paper …blah…blah…
news … re Westerville & omlette…
an "upper albany"
development…got
Simple gisting: font ageing, scared …
remove low-pri words
tornado
- a tornado warning for watch in
franklin county ‘til 7:30. grove city
Yup- thx 4 thinking of me. I was
downtown when sirens -CMH parts the weather
started last nite, like red sea.
but … I heard …it was -But what 2 do if
grove city …. services fail?.
“I weep for thee”
(poem link)
W.Shakespeare Shouldn’t you be able to go BACK and
recall what someone said earlier?
Memory assistance services are
Smart services notice a quotation. Many other services. represented here by a simple scroller.
User’s own words. Issue of
whether they should use up
Has anyone heard bout power outages? This lightning is crazy. Lots of screen space in center…
multiple flashes.
Ironically I’m near downtown and it’s already clearing up.
22. By Looking at Real Life, We Come Up With Many Additional Services …
“Bricki” project whiteboarding: I agree with you … Hey!
Both synchronous meeting and
asynchronous collaboration.
…but not with you!
you! courtesy: attention cues
flow chart addendum Xz1
flow chart addendum Xz1
Action cell
Action cell
Action cell
Action cell
Suggest this
Suggest this
alteration
alteration
Iteration #12
Action cell
Action cell Iteration #12
Find and
Find and
correct
correct
problem 17
17
Privacy/deflection
Smart-Transcript encompasses only
chosen members: many gisting styles.
Exchange files/items
file Helpful “natural forces”
kiosks
Also: VOIP, video, analytic tools, self-
World services
cloning, teleportation… Service Kiosk
Web or Phone
Search
…all the way to new-style game methods,
Game-play
environments, formalisms… (kiosks do exist on
some avatar worlds)
…and rapid Augmented Reality overlays.
23. Is this all about rectangular text boxes on a 2D grid?
Not! These represent general properties of conversation.
Humans already organize, prioritize, remember/forget, approach/avoid, and so on…
Humans already organize, prioritize, remember/forget,
in the outer world where there are no rectangular text boxes.
outer world where there are
We use body language, vocal tone, face recognition, memory, attention and our own
versions of gisting, alerts, reputation, and sifting for meaning.
This is not about rectangular text boxes on a 2D grid!
Once again. What is it we are contemplating?
Traits that affect priority Attributes affected by priority
•Orientation • Volume/intensity or size
•Proximity • Rendering
•Time • Gisting of contents
•Reputation • Semantic Services
•Topic/syntax
• Info & action availability.
Can we ALSO do all of these things in lavish 3D, texture-rich avatar worlds? Why not?
24. All right, forget rectangular text boxes!
All right, forget rectangular text boxes! Pause to envision…
Avatar-rich worlds that have every feature seen at
“There” or “Second Life” - (e.g. hosted realms, sexy
mod-bods, flirting) - but that also let users…
• prioritize by parameters similar to real life.
Cindy
• access info about others as easily as recognizing Zack
I believe in a
faces in real life. better world.
………………..
………………..
Cindy: That
Cindy:
depends on
assumptions.
• express complex thoughts to specific people. <Here> is what
Here>
I think of the
• use varied conversation modes, file exchange, problem.
Qu ick Time™ an d a
d eco mp resso r
are n eed ed to see th is p ictu re.
profiles, business cards.
• use collaboration spaces for actual work Share objects,
assert actions
- kiosks, whiteboards, conferences.
• self-police annoyances by reputation. Choose to
see (or not see) object/person classes.
• voluntary pseudonymous accountability… etc…
REP Profile
Key point. Hosts are the customer.
Note about this example: text
Empower paying hosts with an almost infinite palette could be VOIP, avatars could be
video, “scrolls” could be
of experiences to lure guests, users, clients, to their condensed IM or dynamically
gisted. Variations are limitless.
distinctive worlds -- ranging from realistic, to
“godlike,” to product-centered. What matters is empowering users
with a vast array of tools to focus
their limited attention and establish
Let ten thousand hosted worlds compete! priorities. in a world where info
comes as if from a fire hose!
25. How do we know these things never made it online?
26. Proof these traits, properties, services and methods never made it online…
No significant “prior art.” These gaps in online discourse are real.
United States Patent Application 20030001890 United States Patent No: 7,124,372
January 2,States Patent Application 20030001890
United 2003 - Filed: June 12, 2002 Date of Issuance:Patent No: 7,124,372
United States October 17, 2006
January 2, 2003 - Filed: June 12, 2002 Date of Issuance: October 17, 2006
Interactive communication between a plurality of users
Interactive communication between a plurality of users
Inventor: Brin, G. David
Inventor: Brin, G. David
Abstract
Abstract
A novel system, method, and computer program for interactive communication among a plurality of users. The
A novel system, method, and computer program for interactive communication among a plurality of users. The
invention, called Holocene Conversation Mode ("HCM"), takes advantage of the observation that human beings have
developed orcalled Holocene Conversation Mode ("HCM"),to participate in, perceive, control, and glean subtleties from
invention, utilize a number of real-world characteristics takes advantage of the observation that human beings have
conversations. These characteristics real-world characteristics to participate listener to other speakers,glean subtleties from
developed or utilize a number of include proximity and orientation of a in, perceive, control, and memory ageing,
emphasis by a speaker, characteristics include proximity to a listener, reputation of a speaker, and the unique human
conversations. These relative importance of a speaker and orientation of a listener to other speakers, memory ageing,
ability to "filter" words of special interest to a listener from to a listener, reputation ofHCM includes a suite of techniques,
emphasis by a speaker, relative importance of a speaker overheard conversations. a speaker, and the unique human
includingto "filter" words of special interestas a functionfrom overheard conversations. HCM includes a suite of techniques,
ability spatial and content compression to a listener of some of such characteristics, that can be implemented in
various combinations in content compression as a function of some of such user interaction, such as allowing a user in
including spatial and computer software. HCM supports other forms of characteristics, that can be implemented to
give or send an object toin computer software. HCM supports other forms of user interaction, such as allowing a user to
various combinations another user, or to allow a user to take an object from another user. In addition, HCM supports
"kiosks", in which users can another with non human a user to takethe context of a another user. environment.
give or send an object to interact user, or to allow resources in an object from host-defined In addition, HCM supports
"kiosks", in which users can interact with non human resources in the context of a host-defined environment.
Inventors: Brin, Glen David; (Encinitas, CA)
CorrespondenceBrin, Glen David; (Encinitas, CA)
Inventors: Name and Address:
Correspondence Name and Address:
FISH & RICHARDSON, PC
4350 LA& RICHARDSON, DRIVE
FISH JOLLA VILLAGE PC
SUITE 500 JOLLA VILLAGE DRIVE
4350 LA
SUITE 500
SAN DIEGO, CA 92122 US
SAN DIEGO, CA 92122 US
126 claims. covering a vast range of potential onscreen
126 claims. covering a vast range of potential onscreen
representation and communication methodologies.
representation and communication methodologies.
27. Simple 2-D example: a Community Action Network
DARPA asked for a simple working demo. Nothing fancy. Just an easy, low bandwidth way for neighbors to
self-organize in a crisis. First-ever some of these concepts and tools were ever used online!
Prototype shows effects
of distance, angle, time
reputation & syntax.
Avatars etc. are easy to
add later! But these new
services are patented!
Even using primitive here to exitboxes”
Even using primitive“text chatspace
Press
“text boxes”
this rudimentary prototype lets
this rudimentary prototype lets
Toggle transcript log on/off
users prioritize, track, move,
users prioritize, track, move,
Bird’s eye view on/off
remember & evaluate better than
remember & evaluate better than
anywhere else online.
anywhere else online.
Also implemented: User profiles, attention alert, kiosks. Next: full “gisting,” topic alerts, global reputation.
28. Already implemented (in a crude “text box” demo)
Holocene View profiles of others
Exchange files or data
More Services Scroll/view the gist of earlier remarks in multiple ways
Adjust priority/importance of other users by ‘reputation’ or whim
to Users: All at incredibly low bandwidth & high throughput.
Adapt screenview by ‘reputation’
- either global or user-choice.
Slider lets you ‘reduce’ annoying people! Beyond chat! Swap files,
data, business cards,
at touch of a button.
?
Personalize background. Iconic faces & symbols,
voice-to-text. Eventually video. No high-end limits!
Scroll-check earlier statements.
Or use group transcripts.
Check profile, interests, or web site of another person. “Shoulder-
tap” for attention. Also: kiosks, teleportation, “pinning,” remote topic ?
alerts… all in the earliest demo.
Again, this is NOT about “text boxes”! Think services!
Applicable to avatars, social sites, all interactions.
29. And in the future…
3-D Panopticon
VR overlays on real locales. (In this case for security. But countless applications.)
Locale services like guide-
navigation or help locating
People, events, agencies,
exhibitors, services.
AI alerts range from security data & friend lists to
system guesses at common interests.
Zoom to individuals or local POV.
Ability to survey occupants can be limited to officials (e.g. security) or else offered laterally
to all visitors, members or subscribers. (Horizontal vs. vertical transparency.) Range of
accessible attributes and/or data can depend upon locale, event, consensus.
* Possible 3-D animated demo rendering to come from E-Spaces…
30. Map a real locale or event onto a Holocene Space!
• Real event viewable even on cell phones & tablets.
• Locate others by arrangement or by topic or interest matching .
• Leave virtual objects and notes in 3D space: as messages or to draw
interest.
Person with shared interest or
on your seek list.
Example sites:
Example sites: Virtual object, note or kiosk
related to this point in space.
Convention Ctr
Convention Ctr
Hotel
Hotel Virtual object of interest, but
Downtown click for permission.
Downtown
City
City Private (closed) conversation
Corporate
Corporate zone.
Zones
Zones
Event speaker: click to tune-in
Nation
Nation or get transcript.
Planet
Planet
Attending but ‘docked’ - locale
Imaginary world
Imaginary world not specified.
specified
Display/booth, click for info.
Participants set virtual presence by WiFi, GPS, RFID etc. Track/find, message, swap files
Participants set virtual presence by WiFi, GPS, RFID etc. Track/find, message, swap files
or leave virtual objects while free to move around. Scale from city to building to room!
or leave virtual objects while free to move around. Scale from city to building to room!
‘Post-it’ location- or person-specific notes. Augmented reality now!
‘Post-it’ location- or person-specific notes. Augmented reality now!
First adopters? High tech trade shows.
First adopters? High tech trade shows.
ZOOM TO CREATE A HOLOCENE CONVERSATION AREA WITH ACTIVE SPEECH DISPLAYS.
ZOOM TO CREATE A HOLOCENE CONVERSATION AREA WITH ACTIVE SPEECH DISPLAYS.
Rapid implementation!
Rapid implementation!
31. Holocene
Review
Review
Traits of natural spoken conversation finally come online.
Traits of natural spoken conversation finally come online.
Displays respond to proximity, orientation, time, context, reputation.
Displays respond to proximity, orientation, time, context, reputation.
Attention and focus respond to user’s listener priorities.
Attention and focus respond to user’s listener priorities.
All of these traits astonishingly patentable under very broad IP.
All of these traits astonishingly patentable under very broad IP.
Make synchronous communication useful to adults.
Make synchronous communication useful to adults.
Beyond the shallow: enjoyable and effective real-time exchange.
Beyond the shallow: enjoyable and effective real-time exchange.
‘Gisting’ and information assistance
‘Gisting’ and information assistance
Sift & compress (but retain) content. Help users achieve goals!
Sift & compress (but retain) content. Help users achieve goals!
Local and global perception modes
Local and global perception modes
Transform IM/presence: millions become empowered.
Transform IM/presence: millions become empowered.
Adaptable views link virtual & real worlds.
Adaptable views link virtual & real worlds.
Find others, share spaces/interests, leave messages.
Find others, share spaces/interests, leave messages.
Get organized, hold meetings, scale from city to room.
Get organized, hold meetings, scale from city to room.
World building... and futuristic powers
World building... and futuristic powers
Kiosks --object exchange --geometries --AI services --transcripts --game worlds
Kiosks object exchange geometries AI services transcripts game worlds
32. Holocene
Potential high-profit product lines.
Potential high-profit product lines.
•• Renders all current “chat” systems obsolete (e.g. MySpace).
Renders all current “chat” systems obsolete (e.g. MySpace).
•• Sell a far better interface to hosted sites (e.g. “There” & “Second Life”).
Sell a far better interface to hosted sites (e.g. “There” & “Second Life”).
•• Meeting-ware and collaboration-ware to enhance work, at low cost.
Meeting-ware and collaboration-ware to enhance work, at low cost.
•• Empower self-organized Citizen Action Networks. (Defense applications.)
Empower self-organized Citizen Action Networks. (Defense applications.)
•• Enhance IM and Presence -- link millions, add services.
Enhance IM and Presence link millions, add services.
•• Correlate VR worlds with real locales.
Correlate VR worlds with real locales.
•• Possible applications in both gaming and mass media.
Possible applications in both gaming and mass media.
- all with existing markets but weak competition.
(See presentation #2 on the current state-of-the-art.)
- minimal technical challenges
(See presentation #3 on the present working 2-D demo-prototype.)
- all product lines can achieve profitability within 1-2 years.
All with the accompanying advantage of far-reaching patented IP protection.
33. WWW.HOLOCENECHAT.COM
WWW.HOLOCENECHAT.COM
Send inquiries to:
david.brin@gmail.com
Also see:
Also see:
Presentation #2 re: Surveying the competition.
Presentation #2 re: Surveying the competition.
Presentation #3 re: Our working prototype. .
Presentation #3 re: Our working prototype