DAQRI is proving augmented reality is no longer a gimmick with industry-leading solutions that are changing the way we communicate and convey information. DAQRI recently unveiled the Smart Helmet, a professional-grade head-mounted display for industrial environments. Through the Smart Helmet, work instructions are seamlessly overlaid on top of real-world environments, improving workers’ productivity, safety and efficiency. With high resolution 3D sensors, 360 degree navigating cameras and battery life that lasts an entire shift, the Smart Helmet is the world’s first wearable human machine interface.
Co-Founder and Managing Director of DAQRI International Gaia Dempsey gave this keynote at the Wearable Technology Show in London on March 10, 2015.
3. • Nearly 600 companies in the wearables ecosystem
• Established players are jumping in
• $19B industry by 2018, growing at 78% CAGR,
roughly doubling every 11 months
• 485 million units shipped by 2018
• “Because we can” isn’t good enough
Wearables Market Overview
4. • Investors put $463 million in
across 82 companies
• For every dollar of product
consumers spent on a
crowdfunding site, investors put
in another $11
Investment in Wearables 2008-2014
Venture Dollars in Wearables
$40 M
$148 M
$155 M
$120 M
Head Wrist/Hand Body Software
5. • The body is the interaction
platform
• Problem: No wearables habit
• Functionality / Inconvenience
Tradeoff
• If you do not get buy in, devices
will end up “at the bottom of the
stairs”
Keys to Adoption
Routine
2
1 3
Cue Reward
CRAVING
6. • Incumbent Challenger: Smartphone
• 76% do not want to replace their
current device
• Seamless integration is required
• Need to carve out distinct value
proposition
Small Friction, Huge Rewards?
7. • 77% said an important benefit of wearable technology is its potential
to make us more efficient and more productive at work
• 46% say they think their company should fund the wearable
technology, rather than BYOD (bring your own device) model
What The People Want
8. DAQRI’s Answers To The Wearables Question
Form Factor
Value Proposition
Distribution Strategy
Conclusion
10. DATA MANAGEMENT
• Access ERP Data in Real-Time
• First-Person Documentation
OPERATIONS
• Augmented Work Instructions & Training
• Remote Expert
NEW SENSES
• Metrology
• Computer Enhanced Vision
• Thermal Imaging
• Depth Sensing
DAQRI Smart Helmet: What It Lets You Do
(or Do Better)
11. The Critical Underlying Ecosystem:
The Internet of Things & The Next Industrial Revolution
Source: GE
12. DAQRI Smart Helmet
• Next generation enterprise wearable - designed specifically for
industrial use
• Custom built system focuses on scalability and enterprise needs
Intellitrack
• Proprietary computer vision software enabling object
recognition, environmental mapping, and 3D reconstruction
• Leap forward in reliability and resiliency for application of 4D
technology
DAQRI 4D Studio / Industrial 4D Studio
• Authoring platform and workflow system that publishes content
directly to mobile devices and DAQRI Smart Helmet
• Empowers talent across creative and industrial landscapes to
create content in 4D and utilize existing skills and toolsets
translated seamlessly into 4D
Brain Computer Interface
• The future of Human Computer Interaction begins with EEG
Integration with the Smart Helmet today
• Developing technology framework in which users’ thoughts are
the primary input method to drive interaction with objects and
interfaces
• Sensors don’t just focus on the external environment, they also
create new connections to the user, making the system more
responsive and the experience of using DAQRI products safer
A Complete Wearable Ecosystem
13. The Cost of Human Error in Industrial Workflows
14. 4D Provides a Medium to Reduce Costs and
Improve Outcomes
15. AR Has a Proven ROI in Industrial Settings
Persistent
reduction in
the time to
efficiency
AverageAssemblyTime
Desktop
0
5
10
15
20
25
30
35
40
Tablet with AR
30%
Decrease in first
pass assembly time
with augmented
reality
Desktop
AverageErrors
0
1
2
3
4
5
6
7
8 effective cost
prevention
and rework
Tablet with AR
94%
Reduction in
quality errors
16. • Find low hanging fruit in error-
prone workflows
• Start with High mix, High Value
• Environments where higher
degree of expertise or safety is
needed
• Areas where you need to bridge
talent-experience gap
How to Select Good Use Cases
17. • Lessons learned from augmented reality
wearables in the workplace will port
over to the home, entertainment, media
• EEG integration has the potential to
change BCI forever
• Wearable computing will continue to get
smaller, faster, cheaper, and more
invisible—or more bold
• With huge gains in efficiency, we’ll have
the time needed to achieve new
advancements & breakthroughs
What’s Next?