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Designing
Virtual Realism
        Seattle, May 2009

               Dan Rubin
              Sidebar Creative
Designing Virtual Realism Seattle, May 2009




   Hi!
    Dan Rubin
    superfluousbanter.org
    @danrubin




                                          Me, according to nGen works @ http://happywebbies.com/




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




      Web
      Standards
      Creativity
       by Dan Rubin
          (and 9
          other guys)




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




      Pro CSS
      Techniques
       by Jeff Croft
          Ian Lloyd
          Dan Rubin




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Look & Feel

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   We do this
   every day.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




                                               Photo: Peter Zelnik (http://www.sxc.hu/photo/1170873)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




                                               Photo: Kriss Szkurlatowski (http://www.sxc.hu/photo/1165285)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




                                               Photo: David Thomson (http://www.sxc.hu/photo/1172713)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




                                               Photo: Dedy Ong (http://www.sxc.hu/photo/1161259)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




                                               Photo: Roberto Ribeiro (http://www.sxc.hu/photo/1173672)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Context is
   important.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




                                               Photo: David Ritter (http://www.sxc.hu/photo/941686)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




                                               Photo: Craig Jewell (http://www.sxc.hu/photo/945272)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Tactile
   Interaction

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Design for
   Intuition.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Mimic
   physical
   interfaces.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




                                               Photo: Pascal Montsma (http://www.sxc.hu/photo/230015)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




                                               Photo: Ivaylo Georgiev (http://www.sxc.hu/photo/426359)
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Creating
   an Illusion.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Some interfaces
   already do this.


©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Invite people
   to touch your
   interface.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Adding noise
   creates a
   basic texture.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Aesthetic-
   Usability
   Effect
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   “Attractive
   things work
   better.”
                                               — Donald Norman
          http://jnd.org/dn.mss/emotion_design_attractive_things_work_better.html



©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Traditional
   Media

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Photographic

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Physical
   Items

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Onward to
   Photoshop!

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   What can we
   do about it?

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Use consistent
   light sources.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Embrace
   Gradients and
   Shadows.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Never use
   default filter
   settings.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Never use
   default filter
   settings. Ever.
©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Focus on
   subtle effects.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   Scanners +
   Cameras.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   USE THEM.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   If nothing else,
   add noise.

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




     Resources

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




     Virtual
     In Defense of Eye Candy – Stephen P. Anderson
     http://www.alistapart.com/articles/indefenseofeyecandy/

     Aesthetic-Usability Effect – Mark Boulton
     http://www.markboulton.co.uk/journal/comments/aesthetic_usability_effect/


     Physical
     Don’t Make Me Think – Steve Krug
     The Design of Everyday Things – Donald Norman
     HOW Magazine, June 2009



©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




     Questions?

©2009 Dan Rubin » http://sidebarcreative.com
Designing Virtual Realism Seattle, May 2009




   fin.
   slideshare.net/danrubin
   twitter: @danrubin




©2009 Dan Rubin » http://sidebarcreative.com

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Designing Virtual Realism (AEA09)