5. New Technologies & Opportunities
New Scenarios & Opportunities
Human Machine Interaction
Remote Assistence
Predictive Maintenance
Monitoring
…
6. Scenario: Remote Assistance
Service User interacts with
1. Holograms
2. Machine
Assistance User:
1. Uses Application
2. Sees remotely the scene
3. Coordinates the scene
8. Scenario: Human Machine Interface
Device Twin Data
Holographic representation of
real object (machine).
“HoloTwin”
User interacts with hologram
Device Status, Configuration,..
Real objects
Controlled by
human
HoloTwin Video
9. How to start?
Download and Install Notes
Visual Studio 2015 Update 3
If you choose a custom install, ensure that Tools (1.4) and Windows 10 SDK
(10.0.10586) is enabled under Universal Windows App Development Tools node.
All editions of Visual Studio 2015 Update 3 are supported, including Community.
HoloLens Emulator (build 10.0.14393.0)
The emulator allows you to run apps on Windows Holographic in a virtual
machine without a HoloLens. Build 10.0.14393.0 includes the latest updates to
the HoloLens OS. If you have already installed a previous build of the emulator,
this build will install side-by-side. This package also includes holographic DirectX
project templates for Visual Studio. Note: Your system must support Hyper-V
for the Emulator installation to succeed. Please reference the System
Requirements section below for the details.
Unity HoloLens Technical Preview
Last known release: 5.4.0f3 on August 5th, 2016
The Unity engine is an easy way to get started building a holographic app.
HoloLens support in Unity is available through a custom version of the Unity
Editor and Runtime which is now available to download for free on the Unity
website. The Unity HoloLens Technical Preview is based off of the Unity 5.4
builds. Be sure to check back regularly for updated Unity builds.
12. Deploying and Running
VS Build
X86 only
Debug is much, much slower than release.
VS Debugging (F5)
Remote
Attach Debugger to HoloLens vie network (WiFi, LAN)
No cable required if using WiFi.
Suitable for testing. User can move in room.
Device
Connect HoloLens via USB cable
Good when using bad WiFi-s
User cannot move in room
Debugging in Unity Player
Very productive -> No build/Deploy required.
Cannot debug all scenarios. No gaze and limited user input
13. Unity is Mono
Unity .NET is Mono Framework
It corresponds to .NET 3.5+
Using of .NET 4+ is possible
Add project of type library with .NET 4+ support (NO .NET
Core!)
Do not reference any Unity library.
Do not reference to this library from any of HL projects.
Load and invoke anything dynamically
m_ObjActivator = new ExObjectActivator(“YOURLIBNAME", “YOURNAMESPACE.YOURTYPE");
m_Connector = m_ObjActivator.CreateInstance();
byte[] result = m_ObjActivator.Invoke(m_Connector, “YOURMETHOD", par1,par2) as byte[];
17. Ankete
Popunite ankete i osvojite vrijedne
nagrade!
Ankete su dostupne na:
a) Mobilnim uređajima (Android, Apple, Windows)
b) Web-u http://www.mobilityday.com
PIN za pristup se nalazi na poleđini akreditacije i u vašem
on-line profilu.