2. A Framework of Fun: Learning
Through and From Games
Curtis Chandler, Kansas Teacher of the Year
Education Consultant and Fun Expert
curtisc@essdack.org
@CurtisChandler6
BetterLearningForSchools.com
Tuesday, May 13, 14
73. Creationary…
— Knowledge of
content
— Problem or
challenge that
requires application
of skills/content
— Limited resources
— Multiple solutions
to a single problem
Tuesday, May 13, 14
76. — Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
77. — Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
78. — Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
79. — Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
80. — Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
81. — Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
82. — Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
83. — Knowledge of
content
— Problem or challenge
that requires
application of skills/
content
— Limited resources
— Multiple solutions to
a single problem
What could that look like at ?
Tuesday, May 13, 14
95. — Fun, active, and immersive learning
— Control and choice
— Problem-based challenges
— Movement and multimodality
— Customization/personalization of learning
— Creativity and co-design
— Providing meaningful feedback
Tuesday, May 13, 14
96. — Fun, active, and immersive learning
— Control and choice
— Problem-based challenges
— Movement and multimodality
— Customization/personalization of learning
— Creativity and co-design
— Providing meaningful feedback
Tuesday, May 13, 14
152. — Fun, active, and immersive learning
— Control and choice
— Problem-based challenges
— Movement and multimodality
— Customization/personalization of learning
— Creativity and co-design
— Providing meaningful feedback
Tuesday, May 13, 14
153. Blur the lines between
learning and playing.
Tuesday, May 13, 14
154. game (n) - a challenge with a
potential win-state that blurs
the lines between learning
and fun
Tuesday, May 13, 14
155. Framework of Fun: Learning
Through and From Games
Curtis Chandler, Kansas Teacher of the Year
Education Consultant and Fun Expert
curtisc@essdack.org
@CurtisChandler6
BetterLearningForSchools.com
Tuesday, May 13, 14
156. WIRED FOR FUN
Curtis Chandler, Kansas Teacher of the Year
Education Consultant and Fun Expert
curtisc@essdack.org
@CurtisChandler6
BetterLearningForSchools.com
Tuesday, May 13, 14
170. 1. Build a ship.
2. Record gather as much
data as you can.
3. Analyze your pictures/
data.
4. Compile and present
your findings.
Tuesday, May 13, 14