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BrainWars Playing Strategies
- for all BrainWars players -
Author: ctyl (Japan)
Twitter: @MLHC
User Code: JB4210
February 6th, 2015
Ver 1.0
Index
2
1. Abstract
2. Specifications
2.1 Rating Systems
2.2 Status Systems
3. Strategies & Tips
3.1 Operations
3.2 Flick Master
…
3.19 Quick Eye
3.20 Weathercast
3.21 Spinning Block
4. Further Strategies
4.1 Trainings
4.2 Difficulties
…
4.5 To clutch wins
5. Discussions
5.1 Correlations
5.2 PCA
6. Collaborators
7. References
3
1. Abstract
- This article is to improve the level of BrainWars
playing by sharing the strategies used by top
players from around the world.
- All player have their own approach to each
game. This is a summary of their ideas.
- 37 awesome players from around the world
cooperated in making this document.
4
2. Specifications
- The leaderboard is reset at 0:00
(JST) every Monday.
- You get coins at the end of the
week depending on your world
rank and your friend rank. For
example, if you place in the top
30 you get 70 coins that week.
- If you don’t play enough in a
week, you drop to a lower
league. 5
2-1. Rating Systems
6
2-1. Rating Systems
A player’s rating transition
about 17000 RT
80
lose
7
2-1. Rating Systems
- At the beginning of this week, your rating starts at 5000.
Every win will drastically increase your rating. Be aware
that as your rating increases, the amount you win per
round decreases (See the figure in the previous slide).
- After you reach 17000 rating points, you receive about
80 points per every win. In contrast, you lose around
160 points per every loss. Therefore you have to keep
your winning rate over 67% if you want to get over
17000.
8
2-2. Status Systems
Parameter Games that modify the parameter
Judgement
Flick Master, Color of Deception,
Rainfall, Rapid Sorting
Calculation
Operations, Simplicity,
Addition Addiction, Addition Link,
Touch the Number +
Observation
Touch the Number, Matching,
Bird Watching, Quick Eye, Weathercast
Memory
Follow the Leader, Concentration,
High or Low, Unfollow the Leader,
Path to Safety, Spinning Block
9
2-2. Status Systems
- Judgement, Calculation, Observation, and Memory are calculated
by the average score of the last 10 games that belong to the
parameter. Scores that exceed 1000 points are calculated as 1000.
- Accuracy is calculated approximately as 10 times the percentage of
total accuracy in the last 10 games.
- How the speed parameter is calculated is still not cear. What we
have learned through our investigation is that you achieve more
points per correct answer when the answer are given at a faster
pace. Each game has its own speed in which you will achieve the
most points per answer, This is the limit for each correct answer
and no extra points are awarded if you surpass that speed.
10
3. Strategies & Tips for each game
Avg. 1104 pts (1st)
S.D. 140 pts (4th)
Score distribution and statistical data of
all the collaborators (Dec/29/2014~Jan/4/2015)
Brief descriptions
shown before playing
3-1. Operations
11
Avg. 1048 pts (3rd)
S.D. 91 pts (11th)
12
3-1. Strategies & Tips
- Focus on the order of the three
numbers shown for each equation.
- When the far right is the largest,
the answer is + or ×, and if the far
left is the largest, the answer is - or
÷.
- Since the locations of the operation
symbols do not change, it is only
necessary to look at the equation
on the top.
3-2. Flick Master
13
Avg. 932 pts (15th)
S.D. 67 pts (18th)
14
3-2. Strategies & Tips
- It is EXTREMELY difficult in this
game to score over 1000
consistently (only 4 collaborators
average over that).
- A single mistake is enough to
keep you below 1000.
- Accuracy is key in this game.
Make sure you keep calm and
focused.
15
3-2. Strategies & Tips
- Make the size of your flicks as small as possible to
increase speed.
- If you are about to flick in the wrong direction, keep your
finger down and correct the direction. By doing this, the
mistake will not be counted against you.
- Keeping a consistent tempo while training is effective (you
can try incorporating a metronome).
3-3. Simplicity
16
Avg. 938 pts (14th)
S.D. 178 pts (2nd)
17
3-3. Strategies & Tips
- There is no trick for calculating.
- Normally, you should calculate
between the parenthesis first.
- If you are not good at mental
calculation, you can focus on only
the last digits (In the left example,
5+6+4=15 so you can figure out
that the answer is 45.)
18
3-3. Strategies & Tips
- You have to compare which is
bigger 11 or 10+8 in the left
example.
- Because it has two answers by
calculating only the last digits.
i) 1-(0+8) = 1-8 = -7 ○
ii) 1-(0+8) = 11-8 = 3 ×
Disadvantages for calculating only the last digits
19
3-3. Strategies & Tips
An example which belongs to a few exceptions
- In this case, you don’t have to
calculate between the parentheses
first.
- The example shows an equation in
which the two 7s cancel each other
out leaving you with -3.
20
3-4. Touch the Number
Avg. 1032 pts (6th)
S.D. 106 pts (10th)
21
3-4. Strategies & Tips
- Observation, memorization, and
tapping speed are all tested in this
game.
- To observe where all the numbers
are located at the same time, keep
the device a healthy distance away
from you and try to visualize the
entire screen.
22
3-4. Strategies & Tips
- It is best if you memorize every
move you are going to make first.
This allows you to make all the
moves as fast as possible without
having to think or look at the
numbers in between.
- If this is too difficult, you can divide
the blocks into multiple sections as
shown in the example
([9,8,7], [6,5,4], [3,2,1]).
23
3-5. Follow the Leader
Avg. 962 pts (11th)
S.D. 78 pts (15th)
24
3-5. Strategies & Tips
Basis:
- Make sure to not only memorize
how the blocks appear, but also
prepare how you will tap them.
- It is important to know how many
blocks appear at one time.
(5,5,5,6,6,6,7,7,7,8,8,...)
25
3-5. Strategies & Tips
2
1
3
4
5
67
- Try to imagine a rope connecting all
the blocks as they appear. (the
figure shows a visual description).
- The most important thing to
remember is that your score is
determined by how fast you make
your taps.
- Make sure to hit the first block of
each set as you will lose huge points
otherwise.
26
3-6. Addition Addiction
Avg. 1014 pts (7th)
S.D. 88 pts (13th)
27
3-6. Strategies & Tips
- Focus on which panel respawns next.
- Reduce the time between touching
each panel.
- Use the best combination of panels
possible based on all problems you
can see in the queue.
- Each panel takes about 2.5 sec to
respawn.
28
3-6. Strategies & Tips
- You should try to memorize all the
combinations of 3 numbers that
equal 15 (there are 8 of them.)
- Make sure not to tap a number that
is equal to half of the combination
you are on or you will be wasting
at least 3 tiles.
29
3-7. Matching
Avg. 1014 pts (4th)
S.D. 88 pts (11th)
30
3-7. Strategies & Tips
- There is only one pair in each set.
- Some symbols look similar such as E-
F, ○-◎, and △-◇. Pay attention to
the differences.
- You can hit two tiles at once so it is
best if you use two fingers to play.
31
3-7. Strategies & Tips
- Try to find a distance and an angle
that fit you the best. Remember you
should try to see all the symbols at
once.
- If you are stuck, you can try looking
away from the screen for a second to
refresh.
32
3-8. Color of Deception
Avg. 1104 pts (1st)
S.D. 140 pts (4th)
33
3-8. Strategies & Tips
- There are two typical playing
styles. One is looking at all the
panels at once, and the other
is looking at only three panels.
- Some who score extremely
fast (mean time per answer
under 0.50 sec) choose to look
at all 4 tiles.
34
3-8. Strategies & Tips
- Using two fingers is strongly recommended Playing with
one finger will slow your speed and it may get in your line of
vision.
- Do not focus on each panel in order. Try to practice until
you can feel like something is not right when you glance at
all the panels.
Tips for players who play with the former style
35
3-9. Concentration
Avg. 984 pts (9th)
S.D. 116 pts (7th)
36
3-9. Strategies & Tips
- Tap each panel VERY
CAREFULLY. Because when
you fail to tap only one panel,
the tapping order shifts and
you’ll lose a lot of points at
once. To make matters worse,
you may forget the position of
each pair, which may make you
panic.
37
3-9. Strategies & Tips
- Try to figure out your tapping
order before you press the
“Memorized!” button. Imagine
your fingers’ motions and how
they will connect each pair.
- It seems best to memorize from
the furthest pair to the closest
pair. Note that you may forget
the locations while you tap the
panels.
1 2
3
38
3-10. High or Low
Avg. 914 pts (16th)
S.D. 77 pts (16th)
39
3-10. Strategies & Tips
- Accuracy is the most important
factor, similar to “Flick Master” or
“Rapid Sorting”.
- Do not predict which direction you
are flicking next.
- If you make a mistake, do not hurry.
It will only make matters worse.
40
3-11. Bird Watching
Avg. 1014 pts (4th)
S.D. 88 pts (11th)
41
3-11. Strategies & Tips
- Adjust how long you take on one set
based on how difficult it is to
decipher.
- Since there are many patterns, it is
difficult to always know which color
is most prominent. When practicing,
try to make note of the tendencies
within each pattern.
42
3-11. Strategies & Tips
- Once the blocks become smaller,
make sure to get used to tapping
the center of the blocks you choose.
- In a 5x5, you will make some
mistakes (especially when the
colors are 9-8-8) so it is important to
get used to correcting your answers
as quickly as possible.
43
3-12. Addition Link
Avg. 959 pts (12th)
S.D. 114 pts (8th)
44
3-12. Strategies & Tips
- The numbers in the queue get
larger as the game progresses.
- It is better to see the answer before
you start linking or you will get stuck
often.
- Try to memorize as many
combinations of 3s, 2s, and 1s as
you can that add up to the sums
used (between 5 and 18).
45
3-12. Strategies & Tips
- When the numbers in the queue
become large, make sure to check
where you are starting and finishing.
It is better to end where there are a
lot of 1s and 2s.
- If it seems like you are stuck,
remember that you can swap the
order of digits. 3+3+3+2, 3+3+2+3,
and 3+2+3+3 all add up to 11.
46
3-13. Unfollow the Leader
Avg. 942 pts (13th)
S.D. 84 pts (14th)
47
3-13. Strategies & Tips
- This game is much more difficult
than “Follow the Leader”.
- Since this game is similar to “Follow
the Leader”, most of the same
strategies apply. One additional
thing is to make sure you focus on
the first block you are tapping.
- It may be better to practice “Follow
the Leader” before trying to get the
hang of this game.
48
3-14. Tap the Color
Avg. 1040 pts (5th)
S.D. 150 pts (3rd)
49
3-14. Strategies & Tips
- When observing the queue, you will
notice that the order of tiles is
always grouped by color. Because
of this, you can figure out what the
last color will be before it appears in
the queue.
- You can tap all the tiles of one color
at once instead of one at a time
(using two or more fingers is
strongly recommended).
50
3-14. Strategies & Tips
- Try to memorize the number of
colors in each group, not only the
location.
- Make sure to take care when there
are many colors present with only 1
block (like in groups of 5-2-1-1).
- You can still see the colors fade
after you have pressed the
“Memorized!” button so you can use
that time to remember as well.
51
3-15. Rainfall
Avg. 1050 pts (2nd)
S.D. 114 pts (9th)
52
3-15. Strategies & Tips
There are some styles to play this game with
Two thumbs One index fingerTwo index fingers
53
3-15. Strategies & Tips
- This game is the most physically demanding for most
players.
- You are able to see 4 objects at once so you can see the
upcoming objects in advance and prepare which side to tap.
- It is best to keep your tapping speed consistent.
- Do not get into a habit of hitting one side repeatedly without
paying attention to the number of drops. Doing this normally
cause you to run into a lightning.
54
3-16. Path to Safety
Avg. 1006 pts (8th)
S.D. 186 pts (1st)
55
3-16. Strategies & Tips
- Make sure your finger follows the
exact path you are set on going or
you can end up crashing into bombs
unintentionally. This game requires a
sensitive touch.
- You should always try to grab the
stars on the screen first unless you
have forgotten where the bombs are.
In that case, head straight to the flag.
56
3-16. Strategies & Tips
- While you are still able to see the
bombs, focus on the white free blocks
and see if you can predict where the
stars and flags might be before
pressing the “Memorized!” button.
- A single mistake wastes a lot of time
and points so make sure you move
your finger carefully.
57
3-17. Touch the Number +
Avg. 838 pts (17th)
S.D. 118 pts (6th)
58
3-17. Strategies & Tips
Basis:
- This game adds a calculation portion
to the original “Touch the Number” so
being good at both of these aspects
allow for a high score.
- Big numbers take a long time to add,
so try to memorize addition patterns
to figure out the sum quicker.
59
3-17. Strategies & Tips [2]
There are many styles to sum up the numbers more quickly.
10
- Try to separate the numbers into two
partitions (e.g. 1,4,6,8-> 1+4=5,
6+8=14 thus 5+14=19)
- Try to memorize calculations that add
up to 10 such as 1+4+5 or 2+3+5. By
memorizing these, it will make other
calculations much easier.
60
3-17. Strategies & Tips
- When you notice an arithmetic sequence such as 5,6,7,8,9, you
can multiply the center number by how many tiles there are (7 x
5 = 35).
- We can also do a similar process with numbers that have a
symmetrical structure such as 2,3,7,8. With this you can add up
the numbers on the ends and multiply by the amount of sets
there are (2 + 8 = 10, 10 x 2 =20).
※ These techniques may have disadvantages. For example, the
order of calculations and taps are often different.
Advanced Techniques
61
3-18. Rapid Sorting
Avg. 827 pts (19th)
S.D. 61 pts (19th)
62
3-18. Strategies & Tips
- (The scoring has been modified since
the time that the statistics in the
previous slide were taken.)
- Make sure not to try to predict what
symbol is coming: rather, wait until
you see the symbol come down.
- Each shape has a separate color so
you can use that to differentiate them
as well.
3-19. Quick Eye
63
Avg. 835 pts (18th)
S.D. 125 pts (5th)
64
- Pay attention to both the queue
and the field.
- Memorize the queue as much as
possible even when you are
touching the panels.
- The number of open panels
increases as the game progresses.
3-19. Strategies & Tips
65
3-19. Strategies & Tips
- Sometimes the panels don’t
appear in the field even when they
show up in the queue. (The figure
shows that “6” doesn’t appear in
the field even when “6” is in the
queue.)
- Use your peripheral vision to see
the open tiles and the queue
simultaneously.
3-20. Weathercast
66
3-21. Spinning Block
67
68
4. Further Strategies
- This chapter provides general advice from our
collaborators. This includes practice methods,
ways to stay at peak performance, etc.
- These excerpts are taken from direct interviews
with each collaborator.
69
4-1. Trainings
- Many players like to practice the games that they are very
good at. The amount of practicing tends to support the
extremely high scores that they are able to achieve.
- Some players practice games that they want to improve
thousands of times (SOY! said that he practiced Color of
Deception for over three thousand times).
- Another idea is to practice on the train and set a practice
goal to fulfill until getting off the train. For example, a goal
would be to quit training after scoring over 1500 on Addition
Link twice or playing it 10 times.
70
4-2.
- Everyone tends to have weaknesses; such as judgement,
calculation, or memory.
- It seems that calculation is the most difficult ability to
improve. Calculation speed depends on the amount of
calculations that we have done in our life.
- The second most difficult ability to improve may be short-
term memory. Almost all of the games that are categorized
as a memory game, require us to memorize information in a
short time. However, this ability can be improved through
practice.
Difficulties
71
4-3. Achieving a high rank
Comments from れあ (the highest rating holder as of Feb/1/2015)
There are four things necessary to finish in 1st. These are “The
number of games”, “Winning rate”, “Physical & mental strength”,
and “Coins”.
The number of games you play is what actually determines
your rating. You have no choice but to play a lot. Play everywhere
as long as you have hearts. Just to note, if you want to achieve a
rating of 100,000, you have to play at least 1200 games in a week.
72
4-3. Achieving a high rank
Your win rate is also an important factor. Not only do you
lose 160 rating points, you also lose out on the extra 80 points
you would have gained if you won. So the total points you are
throwing away is 240!
So how do you keep your win rate high? The most simple
answer is to score as high as you can. Try spending time to
improve your skills. Another important factor is to try to play a
consistent game at a speed you are comfortable with for each
game. Sometimes you try to be too “greedy” it ends up costing
you (continued on next page).
73
4-3. Achieving a high rank
Assume that you are losing by a small score gap before
round 3. The game chooses “High or Low” and you may decide
to try to score as high as possible in the 3rd round. However,
you are more likely to make mistakes if you get frustrated by
trying to score high. It can even cause you to lose the entire
game (I have often lost because of this).
For games such as “High or Low” or “Flick Master”, you will
get more points by playing slowly and not making any mistakes
than playing as fast as possible. Don’t forget that your rating
doesn’t go up unless you win the game. Try to play in a calm
controlled fashion.
74
4-3. Achieving a high rank
Your weak games will strike fear into you, which affects your
performance in these games later on. I recommend you to practice
your weaker games because that also means you still have a lot of
room to grow.
You have to sleep enough if you want to be tough and get stable
scores. It is best to sleep at least 4 hours no matter how many games
you want to play.
Other high rankers will also make you anxious when you are at
the top, especially when their ratings rise as yours rises. Make sure
you play frequently when trying to gain position in the rankings.
75
4-3. Achieving a high rank
Coins are also an important factor.
Save your coins for when you have the
chance to be in 1st place. If you don’t
have enough coins, you know what to
do!
※ He achieved 110034 rating points
from November 3rd to 9th, 2014. He
played over 1400 battles, and his
winning rate was about 94.5%.
76
4-4.
- Only a few players can achieve Phoenix rank without having to
raise their stats.
- Remember that if you can consistently score over 1000 in all
games, you can keep your stats high.
- If you are having trouble achieving the needed stats, you can
always do friend battles. Friend battles allow you to play without
using hearts while still changing your stats. If your friends aren’t on,
you can challenge them and battle their log instead. If you achieved
the needed stats to grade up in a friend battle, know that playing at
least 1 rating battle after is required for the grade to change. You
must not lose the required stats during that battle!
To be Phoenix
77
4-5. To clutch wins
- Another thing to keep in mind is to avoid glancing at your
opponents score during each round.
- If they are losing before round 3, you can calculate the
difference and select the game you have the highest chance
of winning.
- After the game is selected, prepare to play in your best
condition. For example, be mindful of the distance from your
device.
78
5. Discussions
- The following slides
discuss analyses of the
data.
- This chapter does not
benefit your playing
skills.
Operations
FlickMaster
Simplicity
TouchtheNumber
FollowtheLeaders
AdditionAddiction
Matching
ColorofDeception
Concentration
HighorLow
BirdWatching
AdditionLink
UnfollowtheLeaders
TaptheColor
Rainfall
PathtoSafety
TouchtheNumber+
RapidSorting
QuickEye
5-1. Correlations
- Using the data players surveyed, it
was found that out all games, the
average scores from Touch the
Number + and Simplicity were most
related (correlation of 0.78). This
indicates that Touch the Number+
requires your calculation skills
mainly.
- The 2nd most correlated scores
were in Quick Eye and Touch the
Number (correlation of 0.77). This
shows that they require very similar
observational features.
Correlations of scores among all games
79
80
5-2. Principal Components Analysis
1st Principal Component: Operations, Touch the Number +,
Touch the Number (Contribution: 36.2%)
2ndPrincipalComponent:TaptheColor,
Concentration,TouchtheNumber
(Contribution:12.1%)
Good
Bad
Bad Good
: Players
81
5-2. Principal Components Analysis [3]
I made this analysis to find out if there is a common category in
which could help determine how strong someone is at
BrainWars. According to the data recieved, I have discovered
that players who play well in calculation based games (mainly
Operations and Touch the Number +) seem to be better players
overall (contribution is 36.2%). The second most prominent
component is made of memory based games (mainly Tap the
Color and Concentration, contribution is 12.1%). This finding
shows that players who do well in these categories tend to be
the strongest players overall. This analysis also indicates that
calculation and memorization have to be improved
independently.
6. Collaborators
82
Player Name Nationality User Code Twitter ID
Crawling3 China FK2677 @helianghenry
Michael China UU6632 @MichaelMrGGG
ちさき Taiwan QQ3061 @yumibe31
Berent Turkey IT3215 @Berento1
ちるか Japan HE0953 @sopra3sca
Thank you for providing your scores and writing your thoughts!
6. Collaborators
83
Player Name Nationality User Code Twitter ID
seray Turkey PF0977 @bijeongsang1
SOY! Japan A0437 @soyamagic
Populaire Japan UD2350 @st76573
Я99 Japan UQ6091 @_R99_
C.Falcon Japan FD7956 @C_Falcon_bw
K Japan ND0960 @bouquet0217
6. Collaborators
84
Player Name Nationality User Code Twitter ID
almond Japan HT8811 @falmond
Remy Zane USA GH5133 @TriviaDJRemy
a01 Japan BD1449 -
tuboc Japan EL5548 -
6. Collaborators
85
Player Name Nationality
来深ゆら Japan
Adrian Hong Kong
Hi! China
Hector USA
Triple.P Korea
hoya Japan
Player Name Nationality
yama Japan
KZ Hong Kong
taka Japan
あーさん Japan
のどか Japan
rairai Japan
6. Collaborators
86
Player Name Nationality
ふぅりな Japan
na Japan
nori Japan
marble Japan
ryoma Japan
ひーとすぷれっだ Japan
Player Name Nationality
CharlieBear Taiwan
れあ Japan
C3 Japan
FC Hong Kong
6. Collaborators
87
Player Name Nationality User Code Twitter ID
Hector USA - -
Remy Zane USA GH5133 @TriviaDJRemy
KZ Hong Kong - -
pooppig USA - -
They proposed the best expressions in these slides and
corrected my imperfect English.
Advisers
[1] All the informations from the collaborators. This document is mainly
summarized from this sheet.
http://goo.gl/m3YURr
[2] Touch the Number + Tips and Strategies (Japanese)
http://www.slideshare.net/ctyl/tips-by-ctyl
[3] BrainWars - Principal Components Analysis
http://goo.gl/i8ZqJa
※ If you want to ask some questions about these slides, please feel
free to contact me (E-mail: lim.0.ctyl@gmail.com, don’t forget to write
your name in BrainWars on E-mails). 88
7. References
Special Thanks
89
BrainWars developers
in Translimit Inc.
… and you.

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BrainWars Playing Strategies for All BrainWars Players

  • 1. BrainWars Playing Strategies - for all BrainWars players - Author: ctyl (Japan) Twitter: @MLHC User Code: JB4210 February 6th, 2015 Ver 1.0
  • 2. Index 2 1. Abstract 2. Specifications 2.1 Rating Systems 2.2 Status Systems 3. Strategies & Tips 3.1 Operations 3.2 Flick Master … 3.19 Quick Eye 3.20 Weathercast 3.21 Spinning Block 4. Further Strategies 4.1 Trainings 4.2 Difficulties … 4.5 To clutch wins 5. Discussions 5.1 Correlations 5.2 PCA 6. Collaborators 7. References
  • 3. 3 1. Abstract - This article is to improve the level of BrainWars playing by sharing the strategies used by top players from around the world. - All player have their own approach to each game. This is a summary of their ideas. - 37 awesome players from around the world cooperated in making this document.
  • 5. - The leaderboard is reset at 0:00 (JST) every Monday. - You get coins at the end of the week depending on your world rank and your friend rank. For example, if you place in the top 30 you get 70 coins that week. - If you don’t play enough in a week, you drop to a lower league. 5 2-1. Rating Systems
  • 6. 6 2-1. Rating Systems A player’s rating transition about 17000 RT 80 lose
  • 7. 7 2-1. Rating Systems - At the beginning of this week, your rating starts at 5000. Every win will drastically increase your rating. Be aware that as your rating increases, the amount you win per round decreases (See the figure in the previous slide). - After you reach 17000 rating points, you receive about 80 points per every win. In contrast, you lose around 160 points per every loss. Therefore you have to keep your winning rate over 67% if you want to get over 17000.
  • 8. 8 2-2. Status Systems Parameter Games that modify the parameter Judgement Flick Master, Color of Deception, Rainfall, Rapid Sorting Calculation Operations, Simplicity, Addition Addiction, Addition Link, Touch the Number + Observation Touch the Number, Matching, Bird Watching, Quick Eye, Weathercast Memory Follow the Leader, Concentration, High or Low, Unfollow the Leader, Path to Safety, Spinning Block
  • 9. 9 2-2. Status Systems - Judgement, Calculation, Observation, and Memory are calculated by the average score of the last 10 games that belong to the parameter. Scores that exceed 1000 points are calculated as 1000. - Accuracy is calculated approximately as 10 times the percentage of total accuracy in the last 10 games. - How the speed parameter is calculated is still not cear. What we have learned through our investigation is that you achieve more points per correct answer when the answer are given at a faster pace. Each game has its own speed in which you will achieve the most points per answer, This is the limit for each correct answer and no extra points are awarded if you surpass that speed.
  • 10. 10 3. Strategies & Tips for each game Avg. 1104 pts (1st) S.D. 140 pts (4th) Score distribution and statistical data of all the collaborators (Dec/29/2014~Jan/4/2015) Brief descriptions shown before playing
  • 11. 3-1. Operations 11 Avg. 1048 pts (3rd) S.D. 91 pts (11th)
  • 12. 12 3-1. Strategies & Tips - Focus on the order of the three numbers shown for each equation. - When the far right is the largest, the answer is + or ×, and if the far left is the largest, the answer is - or ÷. - Since the locations of the operation symbols do not change, it is only necessary to look at the equation on the top.
  • 13. 3-2. Flick Master 13 Avg. 932 pts (15th) S.D. 67 pts (18th)
  • 14. 14 3-2. Strategies & Tips - It is EXTREMELY difficult in this game to score over 1000 consistently (only 4 collaborators average over that). - A single mistake is enough to keep you below 1000. - Accuracy is key in this game. Make sure you keep calm and focused.
  • 15. 15 3-2. Strategies & Tips - Make the size of your flicks as small as possible to increase speed. - If you are about to flick in the wrong direction, keep your finger down and correct the direction. By doing this, the mistake will not be counted against you. - Keeping a consistent tempo while training is effective (you can try incorporating a metronome).
  • 16. 3-3. Simplicity 16 Avg. 938 pts (14th) S.D. 178 pts (2nd)
  • 17. 17 3-3. Strategies & Tips - There is no trick for calculating. - Normally, you should calculate between the parenthesis first. - If you are not good at mental calculation, you can focus on only the last digits (In the left example, 5+6+4=15 so you can figure out that the answer is 45.)
  • 18. 18 3-3. Strategies & Tips - You have to compare which is bigger 11 or 10+8 in the left example. - Because it has two answers by calculating only the last digits. i) 1-(0+8) = 1-8 = -7 ○ ii) 1-(0+8) = 11-8 = 3 × Disadvantages for calculating only the last digits
  • 19. 19 3-3. Strategies & Tips An example which belongs to a few exceptions - In this case, you don’t have to calculate between the parentheses first. - The example shows an equation in which the two 7s cancel each other out leaving you with -3.
  • 20. 20 3-4. Touch the Number Avg. 1032 pts (6th) S.D. 106 pts (10th)
  • 21. 21 3-4. Strategies & Tips - Observation, memorization, and tapping speed are all tested in this game. - To observe where all the numbers are located at the same time, keep the device a healthy distance away from you and try to visualize the entire screen.
  • 22. 22 3-4. Strategies & Tips - It is best if you memorize every move you are going to make first. This allows you to make all the moves as fast as possible without having to think or look at the numbers in between. - If this is too difficult, you can divide the blocks into multiple sections as shown in the example ([9,8,7], [6,5,4], [3,2,1]).
  • 23. 23 3-5. Follow the Leader Avg. 962 pts (11th) S.D. 78 pts (15th)
  • 24. 24 3-5. Strategies & Tips Basis: - Make sure to not only memorize how the blocks appear, but also prepare how you will tap them. - It is important to know how many blocks appear at one time. (5,5,5,6,6,6,7,7,7,8,8,...)
  • 25. 25 3-5. Strategies & Tips 2 1 3 4 5 67 - Try to imagine a rope connecting all the blocks as they appear. (the figure shows a visual description). - The most important thing to remember is that your score is determined by how fast you make your taps. - Make sure to hit the first block of each set as you will lose huge points otherwise.
  • 26. 26 3-6. Addition Addiction Avg. 1014 pts (7th) S.D. 88 pts (13th)
  • 27. 27 3-6. Strategies & Tips - Focus on which panel respawns next. - Reduce the time between touching each panel. - Use the best combination of panels possible based on all problems you can see in the queue. - Each panel takes about 2.5 sec to respawn.
  • 28. 28 3-6. Strategies & Tips - You should try to memorize all the combinations of 3 numbers that equal 15 (there are 8 of them.) - Make sure not to tap a number that is equal to half of the combination you are on or you will be wasting at least 3 tiles.
  • 29. 29 3-7. Matching Avg. 1014 pts (4th) S.D. 88 pts (11th)
  • 30. 30 3-7. Strategies & Tips - There is only one pair in each set. - Some symbols look similar such as E- F, ○-◎, and △-◇. Pay attention to the differences. - You can hit two tiles at once so it is best if you use two fingers to play.
  • 31. 31 3-7. Strategies & Tips - Try to find a distance and an angle that fit you the best. Remember you should try to see all the symbols at once. - If you are stuck, you can try looking away from the screen for a second to refresh.
  • 32. 32 3-8. Color of Deception Avg. 1104 pts (1st) S.D. 140 pts (4th)
  • 33. 33 3-8. Strategies & Tips - There are two typical playing styles. One is looking at all the panels at once, and the other is looking at only three panels. - Some who score extremely fast (mean time per answer under 0.50 sec) choose to look at all 4 tiles.
  • 34. 34 3-8. Strategies & Tips - Using two fingers is strongly recommended Playing with one finger will slow your speed and it may get in your line of vision. - Do not focus on each panel in order. Try to practice until you can feel like something is not right when you glance at all the panels. Tips for players who play with the former style
  • 35. 35 3-9. Concentration Avg. 984 pts (9th) S.D. 116 pts (7th)
  • 36. 36 3-9. Strategies & Tips - Tap each panel VERY CAREFULLY. Because when you fail to tap only one panel, the tapping order shifts and you’ll lose a lot of points at once. To make matters worse, you may forget the position of each pair, which may make you panic.
  • 37. 37 3-9. Strategies & Tips - Try to figure out your tapping order before you press the “Memorized!” button. Imagine your fingers’ motions and how they will connect each pair. - It seems best to memorize from the furthest pair to the closest pair. Note that you may forget the locations while you tap the panels. 1 2 3
  • 38. 38 3-10. High or Low Avg. 914 pts (16th) S.D. 77 pts (16th)
  • 39. 39 3-10. Strategies & Tips - Accuracy is the most important factor, similar to “Flick Master” or “Rapid Sorting”. - Do not predict which direction you are flicking next. - If you make a mistake, do not hurry. It will only make matters worse.
  • 40. 40 3-11. Bird Watching Avg. 1014 pts (4th) S.D. 88 pts (11th)
  • 41. 41 3-11. Strategies & Tips - Adjust how long you take on one set based on how difficult it is to decipher. - Since there are many patterns, it is difficult to always know which color is most prominent. When practicing, try to make note of the tendencies within each pattern.
  • 42. 42 3-11. Strategies & Tips - Once the blocks become smaller, make sure to get used to tapping the center of the blocks you choose. - In a 5x5, you will make some mistakes (especially when the colors are 9-8-8) so it is important to get used to correcting your answers as quickly as possible.
  • 43. 43 3-12. Addition Link Avg. 959 pts (12th) S.D. 114 pts (8th)
  • 44. 44 3-12. Strategies & Tips - The numbers in the queue get larger as the game progresses. - It is better to see the answer before you start linking or you will get stuck often. - Try to memorize as many combinations of 3s, 2s, and 1s as you can that add up to the sums used (between 5 and 18).
  • 45. 45 3-12. Strategies & Tips - When the numbers in the queue become large, make sure to check where you are starting and finishing. It is better to end where there are a lot of 1s and 2s. - If it seems like you are stuck, remember that you can swap the order of digits. 3+3+3+2, 3+3+2+3, and 3+2+3+3 all add up to 11.
  • 46. 46 3-13. Unfollow the Leader Avg. 942 pts (13th) S.D. 84 pts (14th)
  • 47. 47 3-13. Strategies & Tips - This game is much more difficult than “Follow the Leader”. - Since this game is similar to “Follow the Leader”, most of the same strategies apply. One additional thing is to make sure you focus on the first block you are tapping. - It may be better to practice “Follow the Leader” before trying to get the hang of this game.
  • 48. 48 3-14. Tap the Color Avg. 1040 pts (5th) S.D. 150 pts (3rd)
  • 49. 49 3-14. Strategies & Tips - When observing the queue, you will notice that the order of tiles is always grouped by color. Because of this, you can figure out what the last color will be before it appears in the queue. - You can tap all the tiles of one color at once instead of one at a time (using two or more fingers is strongly recommended).
  • 50. 50 3-14. Strategies & Tips - Try to memorize the number of colors in each group, not only the location. - Make sure to take care when there are many colors present with only 1 block (like in groups of 5-2-1-1). - You can still see the colors fade after you have pressed the “Memorized!” button so you can use that time to remember as well.
  • 51. 51 3-15. Rainfall Avg. 1050 pts (2nd) S.D. 114 pts (9th)
  • 52. 52 3-15. Strategies & Tips There are some styles to play this game with Two thumbs One index fingerTwo index fingers
  • 53. 53 3-15. Strategies & Tips - This game is the most physically demanding for most players. - You are able to see 4 objects at once so you can see the upcoming objects in advance and prepare which side to tap. - It is best to keep your tapping speed consistent. - Do not get into a habit of hitting one side repeatedly without paying attention to the number of drops. Doing this normally cause you to run into a lightning.
  • 54. 54 3-16. Path to Safety Avg. 1006 pts (8th) S.D. 186 pts (1st)
  • 55. 55 3-16. Strategies & Tips - Make sure your finger follows the exact path you are set on going or you can end up crashing into bombs unintentionally. This game requires a sensitive touch. - You should always try to grab the stars on the screen first unless you have forgotten where the bombs are. In that case, head straight to the flag.
  • 56. 56 3-16. Strategies & Tips - While you are still able to see the bombs, focus on the white free blocks and see if you can predict where the stars and flags might be before pressing the “Memorized!” button. - A single mistake wastes a lot of time and points so make sure you move your finger carefully.
  • 57. 57 3-17. Touch the Number + Avg. 838 pts (17th) S.D. 118 pts (6th)
  • 58. 58 3-17. Strategies & Tips Basis: - This game adds a calculation portion to the original “Touch the Number” so being good at both of these aspects allow for a high score. - Big numbers take a long time to add, so try to memorize addition patterns to figure out the sum quicker.
  • 59. 59 3-17. Strategies & Tips [2] There are many styles to sum up the numbers more quickly. 10 - Try to separate the numbers into two partitions (e.g. 1,4,6,8-> 1+4=5, 6+8=14 thus 5+14=19) - Try to memorize calculations that add up to 10 such as 1+4+5 or 2+3+5. By memorizing these, it will make other calculations much easier.
  • 60. 60 3-17. Strategies & Tips - When you notice an arithmetic sequence such as 5,6,7,8,9, you can multiply the center number by how many tiles there are (7 x 5 = 35). - We can also do a similar process with numbers that have a symmetrical structure such as 2,3,7,8. With this you can add up the numbers on the ends and multiply by the amount of sets there are (2 + 8 = 10, 10 x 2 =20). ※ These techniques may have disadvantages. For example, the order of calculations and taps are often different. Advanced Techniques
  • 61. 61 3-18. Rapid Sorting Avg. 827 pts (19th) S.D. 61 pts (19th)
  • 62. 62 3-18. Strategies & Tips - (The scoring has been modified since the time that the statistics in the previous slide were taken.) - Make sure not to try to predict what symbol is coming: rather, wait until you see the symbol come down. - Each shape has a separate color so you can use that to differentiate them as well.
  • 63. 3-19. Quick Eye 63 Avg. 835 pts (18th) S.D. 125 pts (5th)
  • 64. 64 - Pay attention to both the queue and the field. - Memorize the queue as much as possible even when you are touching the panels. - The number of open panels increases as the game progresses. 3-19. Strategies & Tips
  • 65. 65 3-19. Strategies & Tips - Sometimes the panels don’t appear in the field even when they show up in the queue. (The figure shows that “6” doesn’t appear in the field even when “6” is in the queue.) - Use your peripheral vision to see the open tiles and the queue simultaneously.
  • 68. 68 4. Further Strategies - This chapter provides general advice from our collaborators. This includes practice methods, ways to stay at peak performance, etc. - These excerpts are taken from direct interviews with each collaborator.
  • 69. 69 4-1. Trainings - Many players like to practice the games that they are very good at. The amount of practicing tends to support the extremely high scores that they are able to achieve. - Some players practice games that they want to improve thousands of times (SOY! said that he practiced Color of Deception for over three thousand times). - Another idea is to practice on the train and set a practice goal to fulfill until getting off the train. For example, a goal would be to quit training after scoring over 1500 on Addition Link twice or playing it 10 times.
  • 70. 70 4-2. - Everyone tends to have weaknesses; such as judgement, calculation, or memory. - It seems that calculation is the most difficult ability to improve. Calculation speed depends on the amount of calculations that we have done in our life. - The second most difficult ability to improve may be short- term memory. Almost all of the games that are categorized as a memory game, require us to memorize information in a short time. However, this ability can be improved through practice. Difficulties
  • 71. 71 4-3. Achieving a high rank Comments from れあ (the highest rating holder as of Feb/1/2015) There are four things necessary to finish in 1st. These are “The number of games”, “Winning rate”, “Physical & mental strength”, and “Coins”. The number of games you play is what actually determines your rating. You have no choice but to play a lot. Play everywhere as long as you have hearts. Just to note, if you want to achieve a rating of 100,000, you have to play at least 1200 games in a week.
  • 72. 72 4-3. Achieving a high rank Your win rate is also an important factor. Not only do you lose 160 rating points, you also lose out on the extra 80 points you would have gained if you won. So the total points you are throwing away is 240! So how do you keep your win rate high? The most simple answer is to score as high as you can. Try spending time to improve your skills. Another important factor is to try to play a consistent game at a speed you are comfortable with for each game. Sometimes you try to be too “greedy” it ends up costing you (continued on next page).
  • 73. 73 4-3. Achieving a high rank Assume that you are losing by a small score gap before round 3. The game chooses “High or Low” and you may decide to try to score as high as possible in the 3rd round. However, you are more likely to make mistakes if you get frustrated by trying to score high. It can even cause you to lose the entire game (I have often lost because of this). For games such as “High or Low” or “Flick Master”, you will get more points by playing slowly and not making any mistakes than playing as fast as possible. Don’t forget that your rating doesn’t go up unless you win the game. Try to play in a calm controlled fashion.
  • 74. 74 4-3. Achieving a high rank Your weak games will strike fear into you, which affects your performance in these games later on. I recommend you to practice your weaker games because that also means you still have a lot of room to grow. You have to sleep enough if you want to be tough and get stable scores. It is best to sleep at least 4 hours no matter how many games you want to play. Other high rankers will also make you anxious when you are at the top, especially when their ratings rise as yours rises. Make sure you play frequently when trying to gain position in the rankings.
  • 75. 75 4-3. Achieving a high rank Coins are also an important factor. Save your coins for when you have the chance to be in 1st place. If you don’t have enough coins, you know what to do! ※ He achieved 110034 rating points from November 3rd to 9th, 2014. He played over 1400 battles, and his winning rate was about 94.5%.
  • 76. 76 4-4. - Only a few players can achieve Phoenix rank without having to raise their stats. - Remember that if you can consistently score over 1000 in all games, you can keep your stats high. - If you are having trouble achieving the needed stats, you can always do friend battles. Friend battles allow you to play without using hearts while still changing your stats. If your friends aren’t on, you can challenge them and battle their log instead. If you achieved the needed stats to grade up in a friend battle, know that playing at least 1 rating battle after is required for the grade to change. You must not lose the required stats during that battle! To be Phoenix
  • 77. 77 4-5. To clutch wins - Another thing to keep in mind is to avoid glancing at your opponents score during each round. - If they are losing before round 3, you can calculate the difference and select the game you have the highest chance of winning. - After the game is selected, prepare to play in your best condition. For example, be mindful of the distance from your device.
  • 78. 78 5. Discussions - The following slides discuss analyses of the data. - This chapter does not benefit your playing skills. Operations FlickMaster Simplicity TouchtheNumber FollowtheLeaders AdditionAddiction Matching ColorofDeception Concentration HighorLow BirdWatching AdditionLink UnfollowtheLeaders TaptheColor Rainfall PathtoSafety TouchtheNumber+ RapidSorting QuickEye
  • 79. 5-1. Correlations - Using the data players surveyed, it was found that out all games, the average scores from Touch the Number + and Simplicity were most related (correlation of 0.78). This indicates that Touch the Number+ requires your calculation skills mainly. - The 2nd most correlated scores were in Quick Eye and Touch the Number (correlation of 0.77). This shows that they require very similar observational features. Correlations of scores among all games 79
  • 80. 80 5-2. Principal Components Analysis 1st Principal Component: Operations, Touch the Number +, Touch the Number (Contribution: 36.2%) 2ndPrincipalComponent:TaptheColor, Concentration,TouchtheNumber (Contribution:12.1%) Good Bad Bad Good : Players
  • 81. 81 5-2. Principal Components Analysis [3] I made this analysis to find out if there is a common category in which could help determine how strong someone is at BrainWars. According to the data recieved, I have discovered that players who play well in calculation based games (mainly Operations and Touch the Number +) seem to be better players overall (contribution is 36.2%). The second most prominent component is made of memory based games (mainly Tap the Color and Concentration, contribution is 12.1%). This finding shows that players who do well in these categories tend to be the strongest players overall. This analysis also indicates that calculation and memorization have to be improved independently.
  • 82. 6. Collaborators 82 Player Name Nationality User Code Twitter ID Crawling3 China FK2677 @helianghenry Michael China UU6632 @MichaelMrGGG ちさき Taiwan QQ3061 @yumibe31 Berent Turkey IT3215 @Berento1 ちるか Japan HE0953 @sopra3sca Thank you for providing your scores and writing your thoughts!
  • 83. 6. Collaborators 83 Player Name Nationality User Code Twitter ID seray Turkey PF0977 @bijeongsang1 SOY! Japan A0437 @soyamagic Populaire Japan UD2350 @st76573 Я99 Japan UQ6091 @_R99_ C.Falcon Japan FD7956 @C_Falcon_bw K Japan ND0960 @bouquet0217
  • 84. 6. Collaborators 84 Player Name Nationality User Code Twitter ID almond Japan HT8811 @falmond Remy Zane USA GH5133 @TriviaDJRemy a01 Japan BD1449 - tuboc Japan EL5548 -
  • 85. 6. Collaborators 85 Player Name Nationality 来深ゆら Japan Adrian Hong Kong Hi! China Hector USA Triple.P Korea hoya Japan Player Name Nationality yama Japan KZ Hong Kong taka Japan あーさん Japan のどか Japan rairai Japan
  • 86. 6. Collaborators 86 Player Name Nationality ふぅりな Japan na Japan nori Japan marble Japan ryoma Japan ひーとすぷれっだ Japan Player Name Nationality CharlieBear Taiwan れあ Japan C3 Japan FC Hong Kong
  • 87. 6. Collaborators 87 Player Name Nationality User Code Twitter ID Hector USA - - Remy Zane USA GH5133 @TriviaDJRemy KZ Hong Kong - - pooppig USA - - They proposed the best expressions in these slides and corrected my imperfect English. Advisers
  • 88. [1] All the informations from the collaborators. This document is mainly summarized from this sheet. http://goo.gl/m3YURr [2] Touch the Number + Tips and Strategies (Japanese) http://www.slideshare.net/ctyl/tips-by-ctyl [3] BrainWars - Principal Components Analysis http://goo.gl/i8ZqJa ※ If you want to ask some questions about these slides, please feel free to contact me (E-mail: lim.0.ctyl@gmail.com, don’t forget to write your name in BrainWars on E-mails). 88 7. References
  • 89. Special Thanks 89 BrainWars developers in Translimit Inc. … and you.