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Design Thinking
A Driver for Innovation
The Design Thinking
Approach can sometimes
make you
feel like you are on a
Rollercoaster
What is
Design Thinking?
‘Design Thinking can be described as a
discipline that uses design sensibility
and methods to match peoples needs
with what is technically feasible and
what a viable business strategy can
convert into customer value and market
opportunity.’
T.Brown IDEO
Problem Solving Tool
Innovators Common Sense
User Centric & Needs Driven
Collaborative
Multidisciplinary
Iterative
Always Optimistic
Culture of Prototyping
People
Desirability
Technology
Feasibility
Business
Viability
Diagram Credit: d.school, Harvard
Manufacturing
Manu Technology
Manu Process
Supply Chain Management
Rapid Prototyping
Design and Interactivity
User Experience
Visual thinking
Design for Sustainability
Aesthetics and form
Organizational Behaviors
Managementand Teams
Human Resources
Org Dynamics
Negotiation
Design
Innovation
People
Phycology
Anthropology
Ethnography
Need-finding
Technology
NFC
Data Analytics
Wearable tech
Networks
IT
Telecoms
Business
Accounting
Finance
Economic Analysis
Marketing
Operations
Competition and Strategy
People
Desirability
Technology
Feasibility
Business
Viability
Design Thinking
= Strategic
Thinking
Diagram Credit: d.school, Harvard
Resolution ofOutput
Input	
  *
*Ambiguous/Complex Problem
OR
Greenfields (purposefully
vague brief to find new and radical ideas)
Discover Define Develop
Narrative,
User Journey
Proof of
Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,
Opportunity
Statement
Deliver
Design Thinking
Process
Resolution ofOutput
Input	
  *
*Ambiguous/Complex Problem
OR
Greenfields (purposefully
vague brief to find new and radical ideas)
Discover Define Develop
Narrative,
User Journey
Proof of
Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,
Opportunity
Statement
Deliver
Design Thinking
Process
Client Centric
Human Centered
Understand where pain points lie
Uncover unmet needs
Test assumptions
Uncover behaviors, biases, etc.
Use Empathy for Users and Stakeholders
Immerse, Observe, Engage
Empathetic research to
understand the users needs
and desires
Design Thinking
Discover
Resolution ofOutput
Input	
  *
*Ambiguous/Complex Problem
OR
Greenfields (purposefully
vague brief to find new and radical ideas)
Discover Define Develop
Narrative,
User Journey
Proof of
Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,
Opportunity
Statement
Deliver
Design Thinking
Process
Story Telling
Identifying themes in your research
Identifying trends in your data
Mapping and creating frameworks
Framing Opportunities
Root Cause Analysis
Develop Insights from your discovery and research phase
Design Thinking
Define
Synthesise your	
  research	
  to	
  
extract	
  key	
  insights.	
  Develop	
  
Opportunity	
  Statements.
‘If I had an hour to solve a
problem I would spend the 1st
55 minutes understanding the
problem. I would then need
less than 5 minutes to come
up with the solution’
Resolution ofOutput
Input	
  *
*Ambiguous/Complex Problem
OR
Greenfields (purposefully
vague brief to find new and radical ideas)
Discover Define Develop
Narrative,
User Journey
Proof of
Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,
Opportunity
Statement
Deliver
Design Thinking
Process
Persona Development
Scenario Mapping
Future/Alternative Worlds
Analogies from Alternate Industries and fields
Brainstorming (Defer Judgment, Quantity vs Quality)
Generate many ideas
Find and Iterate many solutions
POV
Developing	
  Insights	
  and	
  
opportunity	
  questions	
  into	
  
Ideas
Design Thinking
Develop
Resolution ofOutput
Input	
  *
*Ambiguous/Complex Problem
OR
Greenfields (purposefully
vague brief to find new and radical ideas)
Discover Define Develop
Narrative,
User Journey
Proof of
Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,
Opportunity
Statement
Deliver
Design Thinking
Process
Minimum Viable Product
Lean and Agile Approach (Fail Fast – But: Fail Smart!!)
Vary prototype fidelity to be fit for purpose
Prototype Artifact can come in many forms
Looks-like
Works-like
Interacts-like
Feels-like
Customer Development Cycle
Get feedback from end user as much as
possible
Taking	
  the	
  best	
  Ideas	
  to	
  refine,	
  
iterate,	
  develop	
  models	
  and	
  
evaluate.
Design Thinking
Deliver
Resolution ofOutput
Input	
  *
*Ambiguous/Complex Problem
OR
Greenfields (purposefully
vague brief to find new and radical ideas)
Discover Define Develop
Narrative,
User Journey
Proof of
Concept
MVP
Output
Problem-Space Exploration Solution-Space Exploration
Insight, Need,
Opportunity
Statement
Deliver
Design Thinking
Process
Problem Statement
(Input)
Babies born
prematurely in
developing countries
have a high mortality
rate even when
countries with good
birthing facilities Insight: Low cultural
acceptance in these
countries to leave
babies after birth in
incubators
Opportunity
Statement: “How
might we create a non
electrical infant
incubator that keeps
babies close to their
mother?”
Produce a series of prototypes of increasing
resolution,constantly testing with users
Define Develop DeliverDiscover
Primary/Human
centred research
with mothers in
these countries.
Persona:Young mom
in poor rural areas.
Ideation yields
promising idea ofa
pouch like
Non-electrical
incubator which can
be carried by the
mother.
Design Thinking
Case Study
Conclusion

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Design Thinking Process

  • 1. Design Thinking A Driver for Innovation
  • 2. The Design Thinking Approach can sometimes make you feel like you are on a Rollercoaster
  • 3. What is Design Thinking? ‘Design Thinking can be described as a discipline that uses design sensibility and methods to match peoples needs with what is technically feasible and what a viable business strategy can convert into customer value and market opportunity.’ T.Brown IDEO Problem Solving Tool Innovators Common Sense User Centric & Needs Driven Collaborative Multidisciplinary Iterative Always Optimistic Culture of Prototyping People Desirability Technology Feasibility Business Viability Diagram Credit: d.school, Harvard
  • 4. Manufacturing Manu Technology Manu Process Supply Chain Management Rapid Prototyping Design and Interactivity User Experience Visual thinking Design for Sustainability Aesthetics and form Organizational Behaviors Managementand Teams Human Resources Org Dynamics Negotiation Design Innovation People Phycology Anthropology Ethnography Need-finding Technology NFC Data Analytics Wearable tech Networks IT Telecoms Business Accounting Finance Economic Analysis Marketing Operations Competition and Strategy People Desirability Technology Feasibility Business Viability Design Thinking = Strategic Thinking Diagram Credit: d.school, Harvard
  • 5. Resolution ofOutput Input  * *Ambiguous/Complex Problem OR Greenfields (purposefully vague brief to find new and radical ideas) Discover Define Develop Narrative, User Journey Proof of Concept MVP Output Problem-Space Exploration Solution-Space Exploration Insight, Need, Opportunity Statement Deliver Design Thinking Process
  • 6. Resolution ofOutput Input  * *Ambiguous/Complex Problem OR Greenfields (purposefully vague brief to find new and radical ideas) Discover Define Develop Narrative, User Journey Proof of Concept MVP Output Problem-Space Exploration Solution-Space Exploration Insight, Need, Opportunity Statement Deliver Design Thinking Process
  • 7. Client Centric Human Centered Understand where pain points lie Uncover unmet needs Test assumptions Uncover behaviors, biases, etc. Use Empathy for Users and Stakeholders Immerse, Observe, Engage Empathetic research to understand the users needs and desires Design Thinking Discover
  • 8. Resolution ofOutput Input  * *Ambiguous/Complex Problem OR Greenfields (purposefully vague brief to find new and radical ideas) Discover Define Develop Narrative, User Journey Proof of Concept MVP Output Problem-Space Exploration Solution-Space Exploration Insight, Need, Opportunity Statement Deliver Design Thinking Process
  • 9. Story Telling Identifying themes in your research Identifying trends in your data Mapping and creating frameworks Framing Opportunities Root Cause Analysis Develop Insights from your discovery and research phase Design Thinking Define Synthesise your  research  to   extract  key  insights.  Develop   Opportunity  Statements. ‘If I had an hour to solve a problem I would spend the 1st 55 minutes understanding the problem. I would then need less than 5 minutes to come up with the solution’
  • 10. Resolution ofOutput Input  * *Ambiguous/Complex Problem OR Greenfields (purposefully vague brief to find new and radical ideas) Discover Define Develop Narrative, User Journey Proof of Concept MVP Output Problem-Space Exploration Solution-Space Exploration Insight, Need, Opportunity Statement Deliver Design Thinking Process
  • 11. Persona Development Scenario Mapping Future/Alternative Worlds Analogies from Alternate Industries and fields Brainstorming (Defer Judgment, Quantity vs Quality) Generate many ideas Find and Iterate many solutions POV Developing  Insights  and   opportunity  questions  into   Ideas Design Thinking Develop
  • 12. Resolution ofOutput Input  * *Ambiguous/Complex Problem OR Greenfields (purposefully vague brief to find new and radical ideas) Discover Define Develop Narrative, User Journey Proof of Concept MVP Output Problem-Space Exploration Solution-Space Exploration Insight, Need, Opportunity Statement Deliver Design Thinking Process
  • 13. Minimum Viable Product Lean and Agile Approach (Fail Fast – But: Fail Smart!!) Vary prototype fidelity to be fit for purpose Prototype Artifact can come in many forms Looks-like Works-like Interacts-like Feels-like Customer Development Cycle Get feedback from end user as much as possible Taking  the  best  Ideas  to  refine,   iterate,  develop  models  and   evaluate. Design Thinking Deliver
  • 14. Resolution ofOutput Input  * *Ambiguous/Complex Problem OR Greenfields (purposefully vague brief to find new and radical ideas) Discover Define Develop Narrative, User Journey Proof of Concept MVP Output Problem-Space Exploration Solution-Space Exploration Insight, Need, Opportunity Statement Deliver Design Thinking Process
  • 15. Problem Statement (Input) Babies born prematurely in developing countries have a high mortality rate even when countries with good birthing facilities Insight: Low cultural acceptance in these countries to leave babies after birth in incubators Opportunity Statement: “How might we create a non electrical infant incubator that keeps babies close to their mother?” Produce a series of prototypes of increasing resolution,constantly testing with users Define Develop DeliverDiscover Primary/Human centred research with mothers in these countries. Persona:Young mom in poor rural areas. Ideation yields promising idea ofa pouch like Non-electrical incubator which can be carried by the mother. Design Thinking Case Study