The document describes a semantic game platform called SEGAP that will provide feedback and analytics to players and developers. It will use technologies like Jena, Spring, OWL, and SPARQL and have components like a server, database, and web interface. The platform aims to give players tips and help developers understand metrics through a focus on individual players and their performance.
3. Introduction
Game analytics:
- the necessity for better knowledge about the players
- help in developing a successful game and improving games.
Main platforms to measure different metrics:
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Game Analytics
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Honey Track
TrueSkill (Microsoft XBOX Live)
Evolve
The analysis engines are much more oriented to provide good and usefull feedback to
game developers, offering them a lot of statistics and a multitude of metrics.
4. Project Approach
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will be focused on the player and on his work
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will provide feedback to the gamers
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global view of the results and work done at every game for each player
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the solution that we’ll provide will offer good tips/advices before and during a
game
11. Technology
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Jena - free and open source Java framework for building semantic web and Linked Data
applications
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Spring - will be used in order to create, expose and secure the REST services present in the
REST API
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JSP - Java based technology specifically used to help software developers serve dynamically
generated web pages and other document types pertinent to the development of interactive web
content
12. Technology
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OWL/RDF/SPARQL - OWL - family of knowledge representation languages or ontology
languages for authoring ontologies or knowledge bases; SPARQL - is an RDF query language
and will be used to query our ontology and provide input based on those queries
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HTML5/CSS3/RDFa/JavaScript/Ajax - cooperation between the World Wide Web Consortium
(W3C) and the Web Hypertext Application Technology Working Group (WHATWG)
21. Conclusion
The project is focused on the player and on his work and the platform will provide high
quality feedback to the gamers.
The solution is coming with a semantic opening on a game entities and parameters, by
modelling with SPARQL queries and ontologies.