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PLUG
  PLay Ubiquitous Games… and play more
  A ubiquitous Mobile Edutainment Application For Learning Science Through Play




April 9th, 2011                    Museums and the Web
                                     - Games Session -
Who?
• The French National Museum of Industrial Arts and Crafts
   (Musée des arts et métiers)




• Research laboratories:




• Industrials:



• Role players outdoor game-design association:


April 9th, 2011                  Museums and the Web
                                   - Games Session -
Why?

• Investigate the research domain of
pervasive games within museum
or cultural heritage context


• Push further the concept of
edutainment in museums


• Approach a new type of publics




April 9th, 2011                  Museums and the Web
                                   - Games Session -
Game Theories: Magic Circle




April 9th, 2011   Museums and the Web
                    - Games Session -
Game Theories: Theory of flow




April 9th, 2011   Museums and the Web
                    - Games Session -
Concretely?
Plug - Secrets of the Museum (PSM)         Plug - Paris Overnight University (PPOU)




April 9th, 2011                 Museums and the Web
                                     - Games Session -
PSM: audience

 > kids and teenagers




April 9th, 2011         Museums and the Web
                          - Games Session -
PSM: choice of game-design
> Happy Families game




April 9th, 2011           Museums and the Web
                            - Games Session -
PSM: collecting cards

• 4 families of museum objects



• Virtual cards figuring real objects



• Virtual cards figured by RFID tags set on kiosks




April 9th, 2011                  Museums and the Web
                                   - Games Session -
PSM: trading cards
• Technology:




• Ways of trading:




April 9th, 2011      Museums and the Web
                       - Games Session -
PSM: virtual universe


• Animated cards




April 9th, 2011    Museums and the Web
                     - Games Session -
PSM: game logic




The winner is the player/team who gets the highest score within 55 minutes

April 9th, 2011                 Museums and the Web
                                  - Games Session -
PSM: point management system
• Develop our researcher potential:




=> Different possible playing strategies vs players’ skills

April 9th, 2011                       Museums and the Web
                                        - Games Session -
PSM: educational features
• Choice of the objects :




• Elaboration of the families :




April 9th, 2011                   Museums and the Web
                                    - Games Session -
PSM: return on experience
• Numbers of players: 160 (French annual Fête de la science 2008) to 750

• Sociological aspects (140 questionnaires, 40 interviews of 1 hour)

⇒ Great teaser for the museum




⇒ New goal for the Plug’s project team: more education, less play !

April 9th, 2011                    Museums and the Web
                                     - Games Session -
Plug Paris Overnight University (PPOU)




April 9th, 2011      Museums and the Web
                       - Games Session -
PPOU: new targets
> New audience

> New kind of events




April 9th, 2011        Museums and the Web
                         - Games Session -
PPOU: a new concept
• New game-design: pervasive infiltration game
  => To avoid boredom and discouragement of the players


• New features:




• New technical architecture




April 9th, 2011                   Museums and the Web
                                    - Games Session -
PPOU: scenario
To study museum artifacts and bring them again to life to provide new inventions
and innovations


• Narration:




• End of the game:




April 9th, 2011                     Museums and the Web
                                      - Games Session -
PPOU: game design
• Core of the new game design: scavenger hunt patterns




• Game-play : 4 progressive phases




1/ Room localisation 2/ Artifact localisation 3/ Artifact comprehension 4/ Validation
 April 9th, 2011                     Museums and the Web
                                       - Games Session -
PPOU: competitive rules
• Exhibits charades: competition where two teams mime the exhibits




• Hacking:
                  players wearing sensors have to follow
                  the heart rate of other players

• Role of the game master:
                   - he decides when the teams face each other depending of their
                   progress into the game

                   - he arbitrates the competition (Dean of the University for the
    narrative      narrative universe)

April 9th, 2011                       Museums and the Web
                                        - Games Session -
PPOU: Return on experience
• 2010 : 4 test sessions, 60 players




• Players’ feedback :
-       They look the selected artifacts and objects all around
-       80% could explain the relationships between linked objects
-       The adaptation mechanism was very appreciated
-       Charades & hacking helped to revamp the game


⇒ The PPOU game-design was more balanced
⇒ Immersion was a key of success
⇒ Adaptability was key to fine tuning the balance between learning vs playing
    April 9th, 2011                     Museums and the Web
                                          - Games Session -
Plug & the two Games Theories




                  - Closed universe                                  - Immediate feedback
                  - Defined playground                               - Interconnection reality/virtuality
                  - Objectives                                       - Involvement (under control)
                  - Challenges & constraints                         - Dynamic adaptative
                  - Limited time                                     - Immersion (narrative universe)
                  - Competitive environment                          - Adaptability

                  -> Magic Circle                                    -> Flow Theory

  => Game within a museum = Combination of the two theories
April 9th, 2011                                Museums and the Web
                                                 - Games Session -
Thank you

Coline Aunis
Web and multimedia projects manager
Musée des arts et métiers | Paris | France
@Lilmount
coline.aunis@cnam.fr
April 9th, 2011                  Museums and the Web
                                   - Games Session -

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PLUG Project MW2011

  • 1. PLUG PLay Ubiquitous Games… and play more A ubiquitous Mobile Edutainment Application For Learning Science Through Play April 9th, 2011 Museums and the Web - Games Session -
  • 2. Who? • The French National Museum of Industrial Arts and Crafts (Musée des arts et métiers) • Research laboratories: • Industrials: • Role players outdoor game-design association: April 9th, 2011 Museums and the Web - Games Session -
  • 3. Why? • Investigate the research domain of pervasive games within museum or cultural heritage context • Push further the concept of edutainment in museums • Approach a new type of publics April 9th, 2011 Museums and the Web - Games Session -
  • 4. Game Theories: Magic Circle April 9th, 2011 Museums and the Web - Games Session -
  • 5. Game Theories: Theory of flow April 9th, 2011 Museums and the Web - Games Session -
  • 6. Concretely? Plug - Secrets of the Museum (PSM) Plug - Paris Overnight University (PPOU) April 9th, 2011 Museums and the Web - Games Session -
  • 7. PSM: audience > kids and teenagers April 9th, 2011 Museums and the Web - Games Session -
  • 8. PSM: choice of game-design > Happy Families game April 9th, 2011 Museums and the Web - Games Session -
  • 9. PSM: collecting cards • 4 families of museum objects • Virtual cards figuring real objects • Virtual cards figured by RFID tags set on kiosks April 9th, 2011 Museums and the Web - Games Session -
  • 10. PSM: trading cards • Technology: • Ways of trading: April 9th, 2011 Museums and the Web - Games Session -
  • 11. PSM: virtual universe • Animated cards April 9th, 2011 Museums and the Web - Games Session -
  • 12. PSM: game logic The winner is the player/team who gets the highest score within 55 minutes April 9th, 2011 Museums and the Web - Games Session -
  • 13. PSM: point management system • Develop our researcher potential: => Different possible playing strategies vs players’ skills April 9th, 2011 Museums and the Web - Games Session -
  • 14. PSM: educational features • Choice of the objects : • Elaboration of the families : April 9th, 2011 Museums and the Web - Games Session -
  • 15. PSM: return on experience • Numbers of players: 160 (French annual Fête de la science 2008) to 750 • Sociological aspects (140 questionnaires, 40 interviews of 1 hour) ⇒ Great teaser for the museum ⇒ New goal for the Plug’s project team: more education, less play ! April 9th, 2011 Museums and the Web - Games Session -
  • 16. Plug Paris Overnight University (PPOU) April 9th, 2011 Museums and the Web - Games Session -
  • 17. PPOU: new targets > New audience > New kind of events April 9th, 2011 Museums and the Web - Games Session -
  • 18. PPOU: a new concept • New game-design: pervasive infiltration game => To avoid boredom and discouragement of the players • New features: • New technical architecture April 9th, 2011 Museums and the Web - Games Session -
  • 19. PPOU: scenario To study museum artifacts and bring them again to life to provide new inventions and innovations • Narration: • End of the game: April 9th, 2011 Museums and the Web - Games Session -
  • 20. PPOU: game design • Core of the new game design: scavenger hunt patterns • Game-play : 4 progressive phases 1/ Room localisation 2/ Artifact localisation 3/ Artifact comprehension 4/ Validation April 9th, 2011 Museums and the Web - Games Session -
  • 21. PPOU: competitive rules • Exhibits charades: competition where two teams mime the exhibits • Hacking: players wearing sensors have to follow the heart rate of other players • Role of the game master: - he decides when the teams face each other depending of their progress into the game - he arbitrates the competition (Dean of the University for the narrative narrative universe) April 9th, 2011 Museums and the Web - Games Session -
  • 22. PPOU: Return on experience • 2010 : 4 test sessions, 60 players • Players’ feedback : - They look the selected artifacts and objects all around - 80% could explain the relationships between linked objects - The adaptation mechanism was very appreciated - Charades & hacking helped to revamp the game ⇒ The PPOU game-design was more balanced ⇒ Immersion was a key of success ⇒ Adaptability was key to fine tuning the balance between learning vs playing April 9th, 2011 Museums and the Web - Games Session -
  • 23. Plug & the two Games Theories - Closed universe - Immediate feedback - Defined playground - Interconnection reality/virtuality - Objectives - Involvement (under control) - Challenges & constraints - Dynamic adaptative - Limited time - Immersion (narrative universe) - Competitive environment - Adaptability -> Magic Circle -> Flow Theory => Game within a museum = Combination of the two theories April 9th, 2011 Museums and the Web - Games Session -
  • 24. Thank you Coline Aunis Web and multimedia projects manager Musée des arts et métiers | Paris | France @Lilmount coline.aunis@cnam.fr April 9th, 2011 Museums and the Web - Games Session -