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GAMIFICATION

 COLIN CARDWELL,
            CEO
TODAY

 What is gamification?
 Why now?
 How is it done?
 What are the business benefits?
 Examples
 Questions
PLAY ALONG

Hidden in some of the slides in this presentation is
                   this image




                might be more than one per slide


 If you can tell me at the end exactly how many times this image
has been shown during the presentation (including this one), you
                           will win a prize
WHAT IS GAMIFICATION?
GAMIFICATION IS…



    Making non-game activities
         more game-like
GAMIFICATION IS…

Making things more:
   Fun and Playful
   Rewarding and Engaging
   Exciting and Challenging
   Competitive and Collaborative
   Social and Sharable
GAMIFICATION IS…

  Motivating people to do the things you want them to
  do
  Using the methods that game designers use
  Tracking that activity
  So that we can feedback and continue to motivate
BROAD RANGE OF APPLICATIONS

  Education, to motivate learners
  Motivate and reward staff
  Change in behaviour at a society level
  Increase customer loyalty and therefore
  increase sales and profits
IN SMALL WAYS
IN BIG WAYS
CONGRATULATIONS!

          You’ve just won an award!




    You have just won the Bronze Paying Attention Trophy for
           paying attention during this presentation



               Well Done You!
        Keep paying attention to win the Silver Trophy
3 REASONS
CHANGES IN CONSUMER BEHAVIOUR

 The economy has reduced
 confidence
 Tending to save more and spend
 less
 Tending to buy during ‘sales’
 Growth in buying online, offshore
 Growth in purchase through ‘Daily
 Deal’ sites and services
 More propensity to shop around
THE BUSINESS RESPONSE

   More sales to tempt the consumer
   Reliance on ‘Daily Deal’ and other promotions


Which has:
   Increased customer acquisition costs
   Increased customer retention costs
   Reduced profit margins
MEANWHILE…




 …there has been revolution in
     the games industry
Before the revolution we knew where we stood…




  Gamers were young adult males who were anti-social, ate
  Pizza, drank Coke by the BIG bottle and had no life. Or maybe…
Kids!




        And then this happened…
WHY DOES EVERYONE PLAY?

   Play is part of our make up as human beings
   People were playing long before computers were invented
   Computer games have been around so long that most
   have grown up with them


We don't stop playing because we grow old;
we grow old because we stop playing.
                                    George Bernard Shaw
SOME NUMBERS

 Over 300 new games are uploaded to iTunes every
 day
 Around half of all apps downloaded are games
 20 million Facebook Apps are installed by users
 every day, more than half of those are games
 More than half of Facebook active users play
 Facebook games at least once per week
 There are over 250 million people playing Zynga
 games each month
AND OF COURSE…




…everyone has a smartphone these days
SMARTPHONES

 You can get rid of the membership card
 Real time interactions
 Geo-targeted events
 Real time rewards, feedback and reporting
 Open line of communication
 With someone all the time
WHY MIGHT GAMIFICATION WORK?

First…
1.   Businesses need new ways to drive loyalty and increase profits
2.   Play is for everyone, not just for kids and young adult males
3.   Nearly everyone has a smartphone
AND…
     In most situations, fun is better than not fun
     The value in a reward can be much greater than the value of the reward itself
     People are social and what their friends/family think matters to them
     Often enough, the difference between choosing one action/product over another
     can be tiny
THE PEOPLE ARE ASKING

When it comes to all the boring things in the
world (and for many, buying things is one of
them), the people are asking…




Why can’t this be fun?
HOW IS IT DONE?
THE SECRET GAME DESIGNERS
TOOLBOX
THE TOOLS

 Points              Levels and Progression
 Leader boards       Badges and Trophies
 Virtual Currency    Social Media Integration
 Virtual Items       Fun
 Virtual Economies
Points




         Feedback is important
Leader boards



 How do we compare to others?
Virtual Currency




 Making points worth something
Virtual Shops & Items




   Adding value to the currency
YOUR VIRTUAL CURRENCY


 Must be of value to the players.
      They have to want it.
PAYING FOR ACTIONS WITH A VC

Typical Actions                          PAY THEM
Sign up to a newsletter                     V$20
Visit a website                             V$50
Watch a video                              V$100
Take a survey                              V$250
Tell a friend about a product              V$500
Tweet/post to Facebook about a product     V$750
Visit a Store                             V$1000
Sample the product (test drive)           V$5000
Purchase a product                        V$20000
Purchase lots of products                V$ No Limit
FLEXIBILITY OF A VC

Typical Actions                          PAY THEM
Sign up to a newsletter                    V$100
Visit a website                             V$50
Watch a video                              V$100
Take a survey                              V$250
Tell a friend about a product              V$500
Tweet/post to Facebook about a product     V$750
Visit a Store                             V$1000
Sample the product (test drive)           V$5000
Purchase a product                        V$20000
Purchase lots of products                V$ No Limit
Levels and Progression




            The sense of purpose
Awards and Trophies




            Goals and Objectives
Social Media Integration




               Spreading the word
FUN

  CHALLENGING FUN                              EASY FUN
       Objectives, Rewards,                  Surprise, Adventure,
   Accomplishment, Frustration,               Discovery, Mystery,
        Addiction, Focus                    Imagination, Curiosity
 Goals, Strategy, Obstacles, Levels   Content, Experiences, Exploration

              4 TYPES OF FUN
      PEOPLE FUN         CREATIVE FUN
 Generosity, Co-operation, Niche           Creativity, Expression,
     Interests, Networking              Individuality, Personalisation
   Collaboration, Competition,         Avatars, Customisation, Choice
           Community
CONGRATULATIONS AGAIN!

     You’ve just won a better award!




     You have won the Silver Paying Attention Trophy for
     continuing to pay attention during this presentation



              Well Done You!
            Who wants to win the GOLD trophy?
WHAT ARE BUSINESS
BENEFITS?
THE BENEFITS

   More engagement in brand
   Better feelings towards the brand
   Increased loyalty
   Lower propensity to shop around


But what is the biggest business benefit of a
traditional loyalty programme?
   Data. Behavioural data.
BEHAVIOURAL DATA




   Pre-Sales
   Behaviour       Post Sales
                   Behaviour
                     (data)

     (data)
IMAGINE…

being able to track all of the
behaviours and activities that lead to
a sale


Do I get points for trying this on?


Yes you do, because then we’ll start
to understand how many times
people try on before they buy.
AND FINALLY…

    It is far less expensive to implement than
    a traditional loyalty programme
    And far less expensive to run (no
    toasters)
And that opens it up to organisations that
couldn’t previously consider a traditional
loyalty programme, like:
    TV Shows and Channels
    Charities
    Low margin businesses
SOME EXAMPLES?
ABC READING EGGS
ABC READING EGGS

  Targeting 3-6 year olds
  Over 2000 reading based activities
  which progressively unlock
  Kids earn Golden Eggs every time
  they complete one. Other rewards
  too.
  Kids spend them on their house,
  their avatar and to play games (over
  30 games to choose from)
  Progress reports for teachers and
  parents
RSPCA RESCUE SHELTER
RSPCA RESCUE SHELTER

  Rich Social game on Facebook

  Players build and grow their own
  Rescue Shelter

  Equip it and customise it from a range
  of virtual shops

  Employ staff, build buildings and
  landscape

  Top up their currency by making real
  donations

  Vouchers are used to drive other
  actions.
FOX FOOTY LIVE KICK
FOX FOOTY LIVE KICK
  Players choose a team to play for
  when the register

  Fan teams play against each
  other during a LIVE match

  Players get a feed of kicks based
  on the kicks from the LIVE game

  Players earn VC every time their
  team scores

  Players spend VC to take a kick
  and more to re-takes misses

  Game ends 15 minutes after the
  Live game ends
FOX FOOTY LIVE KICK

  Footy$ are the virtual currency
  Additional Footy$ can be earned
  by completing brand actions:
      Visiting Fox Sports, NAB and
      Foxtel sites
      Watching live matches
      Watching other shows on TV
      Signing up to newsletters
      Following on Facebook
      We’ll be adding others through the
      competition.
CONGRATULATIONS!
    You’ve just won the biggest award!




      You have won the Gold Paying Attention Trophy for
     continuing to pay attention during this presentation



         BIG Well Done You!
QUESTIONS?




Thank you
THE CORRECT ANSWER IS…




         20

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Gamification - The Internet Show 2012

  • 2. TODAY What is gamification? Why now? How is it done? What are the business benefits? Examples Questions
  • 3. PLAY ALONG Hidden in some of the slides in this presentation is this image might be more than one per slide If you can tell me at the end exactly how many times this image has been shown during the presentation (including this one), you will win a prize
  • 5. GAMIFICATION IS… Making non-game activities more game-like
  • 6. GAMIFICATION IS… Making things more: Fun and Playful Rewarding and Engaging Exciting and Challenging Competitive and Collaborative Social and Sharable
  • 7. GAMIFICATION IS… Motivating people to do the things you want them to do Using the methods that game designers use Tracking that activity So that we can feedback and continue to motivate
  • 8. BROAD RANGE OF APPLICATIONS Education, to motivate learners Motivate and reward staff Change in behaviour at a society level Increase customer loyalty and therefore increase sales and profits
  • 11. CONGRATULATIONS! You’ve just won an award! You have just won the Bronze Paying Attention Trophy for paying attention during this presentation Well Done You! Keep paying attention to win the Silver Trophy
  • 13. CHANGES IN CONSUMER BEHAVIOUR The economy has reduced confidence Tending to save more and spend less Tending to buy during ‘sales’ Growth in buying online, offshore Growth in purchase through ‘Daily Deal’ sites and services More propensity to shop around
  • 14. THE BUSINESS RESPONSE More sales to tempt the consumer Reliance on ‘Daily Deal’ and other promotions Which has: Increased customer acquisition costs Increased customer retention costs Reduced profit margins
  • 15. MEANWHILE… …there has been revolution in the games industry
  • 16. Before the revolution we knew where we stood… Gamers were young adult males who were anti-social, ate Pizza, drank Coke by the BIG bottle and had no life. Or maybe…
  • 17. Kids! And then this happened…
  • 18.
  • 19.
  • 20. WHY DOES EVERYONE PLAY? Play is part of our make up as human beings People were playing long before computers were invented Computer games have been around so long that most have grown up with them We don't stop playing because we grow old; we grow old because we stop playing. George Bernard Shaw
  • 21. SOME NUMBERS Over 300 new games are uploaded to iTunes every day Around half of all apps downloaded are games 20 million Facebook Apps are installed by users every day, more than half of those are games More than half of Facebook active users play Facebook games at least once per week There are over 250 million people playing Zynga games each month
  • 22. AND OF COURSE… …everyone has a smartphone these days
  • 23. SMARTPHONES You can get rid of the membership card Real time interactions Geo-targeted events Real time rewards, feedback and reporting Open line of communication With someone all the time
  • 24. WHY MIGHT GAMIFICATION WORK? First… 1. Businesses need new ways to drive loyalty and increase profits 2. Play is for everyone, not just for kids and young adult males 3. Nearly everyone has a smartphone AND… In most situations, fun is better than not fun The value in a reward can be much greater than the value of the reward itself People are social and what their friends/family think matters to them Often enough, the difference between choosing one action/product over another can be tiny
  • 25.
  • 26. THE PEOPLE ARE ASKING When it comes to all the boring things in the world (and for many, buying things is one of them), the people are asking… Why can’t this be fun?
  • 27. HOW IS IT DONE?
  • 28. THE SECRET GAME DESIGNERS TOOLBOX
  • 29. THE TOOLS Points Levels and Progression Leader boards Badges and Trophies Virtual Currency Social Media Integration Virtual Items Fun Virtual Economies
  • 30. Points Feedback is important
  • 31. Leader boards How do we compare to others?
  • 32. Virtual Currency Making points worth something
  • 33. Virtual Shops & Items Adding value to the currency
  • 34. YOUR VIRTUAL CURRENCY Must be of value to the players. They have to want it.
  • 35. PAYING FOR ACTIONS WITH A VC Typical Actions PAY THEM Sign up to a newsletter V$20 Visit a website V$50 Watch a video V$100 Take a survey V$250 Tell a friend about a product V$500 Tweet/post to Facebook about a product V$750 Visit a Store V$1000 Sample the product (test drive) V$5000 Purchase a product V$20000 Purchase lots of products V$ No Limit
  • 36. FLEXIBILITY OF A VC Typical Actions PAY THEM Sign up to a newsletter V$100 Visit a website V$50 Watch a video V$100 Take a survey V$250 Tell a friend about a product V$500 Tweet/post to Facebook about a product V$750 Visit a Store V$1000 Sample the product (test drive) V$5000 Purchase a product V$20000 Purchase lots of products V$ No Limit
  • 37. Levels and Progression The sense of purpose
  • 38. Awards and Trophies Goals and Objectives
  • 39. Social Media Integration Spreading the word
  • 40. FUN CHALLENGING FUN EASY FUN Objectives, Rewards, Surprise, Adventure, Accomplishment, Frustration, Discovery, Mystery, Addiction, Focus Imagination, Curiosity Goals, Strategy, Obstacles, Levels Content, Experiences, Exploration 4 TYPES OF FUN PEOPLE FUN CREATIVE FUN Generosity, Co-operation, Niche Creativity, Expression, Interests, Networking Individuality, Personalisation Collaboration, Competition, Avatars, Customisation, Choice Community
  • 41.
  • 42. CONGRATULATIONS AGAIN! You’ve just won a better award! You have won the Silver Paying Attention Trophy for continuing to pay attention during this presentation Well Done You! Who wants to win the GOLD trophy?
  • 44. THE BENEFITS More engagement in brand Better feelings towards the brand Increased loyalty Lower propensity to shop around But what is the biggest business benefit of a traditional loyalty programme? Data. Behavioural data.
  • 45. BEHAVIOURAL DATA Pre-Sales Behaviour Post Sales Behaviour (data) (data)
  • 46. IMAGINE… being able to track all of the behaviours and activities that lead to a sale Do I get points for trying this on? Yes you do, because then we’ll start to understand how many times people try on before they buy.
  • 47. AND FINALLY… It is far less expensive to implement than a traditional loyalty programme And far less expensive to run (no toasters) And that opens it up to organisations that couldn’t previously consider a traditional loyalty programme, like: TV Shows and Channels Charities Low margin businesses
  • 50. ABC READING EGGS Targeting 3-6 year olds Over 2000 reading based activities which progressively unlock Kids earn Golden Eggs every time they complete one. Other rewards too. Kids spend them on their house, their avatar and to play games (over 30 games to choose from) Progress reports for teachers and parents
  • 52. RSPCA RESCUE SHELTER Rich Social game on Facebook Players build and grow their own Rescue Shelter Equip it and customise it from a range of virtual shops Employ staff, build buildings and landscape Top up their currency by making real donations Vouchers are used to drive other actions.
  • 54. FOX FOOTY LIVE KICK Players choose a team to play for when the register Fan teams play against each other during a LIVE match Players get a feed of kicks based on the kicks from the LIVE game Players earn VC every time their team scores Players spend VC to take a kick and more to re-takes misses Game ends 15 minutes after the Live game ends
  • 55. FOX FOOTY LIVE KICK Footy$ are the virtual currency Additional Footy$ can be earned by completing brand actions: Visiting Fox Sports, NAB and Foxtel sites Watching live matches Watching other shows on TV Signing up to newsletters Following on Facebook We’ll be adding others through the competition.
  • 56. CONGRATULATIONS! You’ve just won the biggest award! You have won the Gold Paying Attention Trophy for continuing to pay attention during this presentation BIG Well Done You!
  • 58. THE CORRECT ANSWER IS… 20